Eva Destruction

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  1. Quote:
    Originally Posted by BrandX View Post
    To much making any NPC look great, and people start saying "They're made out to be better than MY character"
    Oh yeah, she looks great, but that's pretty much all she has going for her.
  2. Quote:
    Originally Posted by UberGuy View Post
    Edit: More to the point, you post suggests that "speed farmers" were some outlier in the community, this group of people not acting like most everyone else. I hate to tell you, but that's a far cry from the truth. So many people were "speed TF farmers" when Katie was the rage that folks were here on the forums complaining about it, and it showed up strongly enough in the data mining that the devs changed the game, introducing merits to try and normalize reward rates.
    I would really really like to see exactly what percentage of the population really actually farmed Katie, and later the ITF. I'm betting it really wasn't as high as it seemed, and it certainly wasn't "almost everyone." It was more likely the same people farming it over and over, which of course made the farming so visible. I'm not talking about the people who joined a speed Katie here and there, I'm talking about those people who ran Katie multiple times a day.

    The point is, we do have players who get bored doing the same thing over and over again, no matter how good the reward is, to the point that they'll take a less efficient path to the reward if it means they get to do something different.

    Quote:
    Case in point: people grinding the heck out of BAF when Keyes and the UGT existed. Keyes was made much easier, but the UGT was not, and it's now run several times a night on Justice. What changed? The reward.
    Well yeah, if you're forced to grind anyway, you might as well grind the activity that gives rewards the fastest, thereby minimizing the total amount of grinding you will have to do.
  3. Quote:
    Originally Posted by Siolfir View Post
    So was it a marketing decision (gate the Incarnate content only to those who bought Going Rogue, then come up with a reason why it has to be Praetorian) or was it the idea all along? If it was the first, I can cut the writers some minor amount of slack; if it was the second then the idea was idiotic mary-suing of the highest order, retconning a years-old story just for the sake of "but the Well has to select a champion, and I want it to be this one!".
    No, Tyrant as the insane Well's champion was not the idea all along. It was an idea they pulled out of their butts when players complained that we would need multiple teams to beat up the guys we've been curbstomping since issue 1.

    Quote:
    Originally Posted by Jake_Summers View Post
    If the Wells Champion could be anyone, why not Cole? He was a good of a choice as anyone.
    Why does the Well need a champion? Why can't the well remain the inanimate object it originally was?

    Quote:
    Originally Posted by TeChameleon View Post
    Mu and the CoT are busy fighting their own private little millennias-old war and have, to the best of my knowledge, absolutely nothing to do with the Well of the Furies. And Rularuu? Uhm...
    Yes, that's right, they have nothing to do with the Puddle of Annoyance. They also have a lot of background that justifies them suddenly stepping up their threat level, without having to resort to the "a crazy cosmic puddle loves him!" ***-pull they had to use to make powering up the Praetorians to their current level even remotely make sense.

    Edit: The puddle doesn't have to have anything to do with the Incarnate system either. Just because it is a means to godlike power, doesn't mean it has to be the only means. There is no such thing as "the" lore explanation for any mechanic until someone decides to write one. And considering the lore explanations we got for power proliferation, the flashback system, and AE, you would think they would have learned to not do that.
  4. Quote:
    Originally Posted by UberGuy View Post
    Nothing was gated behind them, sure, but they were pretty much the fastest way to getting rewards as fast as possible. As far as the bulk of players seem to be concerned, at least as far as what they do (as opposed to what they say), that's little different than making it the only way to attain those rewards. The biggest difference is that the people who don't follow the crowd are the ones with the choice to do something else. The people who actually ran tons of quick Katies cancel right out.
    You are approaching the issue from the perspective of a speed-TF farmer. Of course to you and your crowd it's "the only way." To the people I frequently run with, it's not.

    Nor is it the most efficient path to rewards. Playing the market is.
  5. Quote:
    Originally Posted by Scythus View Post
    Or you're just bad at sarcasm.
    Or you just want to argue with people.

    Even though you're wrong.
  6. Quote:
    Originally Posted by EU_Damz View Post
    The fact that des survived an attack on the hamidon underground is more than likely enough to convince the people of the carnival that she has the combat skills needed.
    You've...never run UG have you?
  7. Quote:
    Originally Posted by Scythus View Post
    Then your arguments are automatically null.
    And your sarcasm detector is automatically broken.
  8. Quote:
    Originally Posted by AzureSkyCiel View Post
    Note that even during the trial she doesn't have ANY leadership auras either, which while not a sure sign a character is a good leader, does provide some mechanical game clue she knows a little more about strategy than the Zapp Brannigan Tactic.
    Desdemona doesn't need your mundane Leadership powers. For you see, she has the Power of Hotpants. Watching her butt wiggle in front of you will provide the whole league with a morale bonus of some kind. Remember boys, this is what you're fighting for!
  9. Quote:
    Originally Posted by Scythus View Post
    I take it you've never fought the Minions of Igneous on a squishy, or tried holding a troll Gardvord. Seriously, you guys are just... wrong. And just ask some people here what they think of Vahzilok -Regen.
    No, I've never fought the Minions of Igneous on a squishy, or had to put up with Vahzilok -regen. For you see, I was getting PLd on fire ambush farms long before it was cool.

    Quote:
    Originally Posted by Agent White View Post
    Well, they shouldn't really encourage mooching in a task force as it is >>
    No, they shouldn't, so why is there a "mooch setting?" Why not just have it say "you must be this tall to ride" like every other damn task force in the game instead of adding this stupid mechanic and then explaining it with an even stupider explanation?

    Quote:
    Originally Posted by Talen Lee View Post
    Nemesis' totally functional weather machine.
    Cheesy supervillains always have a weather machine, and there is no supervillain cheesier than Nemesis.

    Quote:
    Originally Posted by Agent White View Post
    I think it's a way to ensure VIPs only have access to it. I'm not sure but I think Preems can at least unlock the slot, Remiel's arc says its requirements are strictly the Ouroboros badge, Level 50, and having Going Rogue. But only VIPs are able to get components to slot it and the others. I think. I dunno has anyone tried?
    There were no Preems when the TF was introduced. Simply flagging the TFs to "VIP only" would probably be a lot easier than the stupid level-shifting mechanic. Besides, the level shift doesn't actually deny access, it turns you into useless dead weight.
  10. Quote:
    Originally Posted by UberGuy View Post
    There are a lot of things about the iTrials and incarnate system in general I think are flawed. The degree to which they are "grindy" is part of that. I have to wonder if the whole system wouldn't have been better received if we had gotten at least four trials plus a zone like DA up front.
    It definitely would have.

    Quote:
    But you seem to think that grinding for progress as its own sake is something new around here. It's not.
    Not nearly to this extent. The people running quick Katies or speed ITFs do it because they choose to. Nothing is gated behind these activities.

    Quote:
    While end-game raiding has not been a core of this game, grinding for loot has been a large subtext for a long time. Ever since Issue 9, and inventions.
    And again, not nearly to this extent. Loot drops from everything. You can run all the content to get your loot. You can go weeks before you have to repeat anything. Or you can just play the market and pay someone else to do the grinding for you. I made my first 2 billion playing AE arcs and selling bronze rolls. I didn't have to repeat a single scrap of content.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally that would drive me crazy, I find BAF the least interesting of the trials but to each their own.
    Yeah, but you don't have to think. BAF is something that goes on in the background while you watch Mythbusters.
  11. Quote:
    Originally Posted by Scythus View Post
    Funny, because each of those enemies are just as difficult or moreso than Praetorian enemies.
    Only the CoT, really. And only Praetoria throws these enemies at you in wave after wave of ambushes, at a level where you likely don't have sustainable endurance or a reliable way to regain health.

    Quote:
    Originally Posted by Agent White View Post
    You can run them with the Alpha unlocked, but you'll be at a -4 level penalty, and since all the enemies spawn at 54 you'll be at an 8 level difference so..... you *really* want to have the Alpha slotted before attempting them, unless you have some really forgiving teammates.
    The only reason you need Alpha slotted is because of an arbitrary decision to use the TFs to show off the new level-shifting mechanics. There is nothing about the actual difficulty of the TFs that actually requires that Alpha. Personally, I think this artificial limitation is stupid, and essentially says "slot your Alpha or mooch." Then the trials come along with that participation metric that tells you mooching isn't allowed....huh?
  12. Quote:
    Originally Posted by UberGuy View Post
    By the way, what happened there was not likely your fault. It sounds like there was not enough Clarion on the league, or possibly enough level shifts overall. That really has to be on the head of the folks that put it together. I'm far from nuts about the confusion mechanic in that room, but given that it is what it is, leaders forming leagues need to account for it.
    Grind trials so you have the gear to grind the next trial.


    Quote:
    Originally Posted by Agent White View Post
    I can't help but notice pretty much all of your complaints are aimed at Underground. Underground is one trial out of 4 currently. It does have problems but I think it's incorrect to paint all of Underground's problems as all of the Incarnate System's problems. At worst it's an outlier, and again, a big problem with the trials and why they need to be ground so much is there are so few in the system currently. A lot of these problems will go away when TPN and MoM go live, and we'll have Dilemma Diabolique not too long after.
    Underground is also the newest of the Incarnate trials. Keyes had some of the same problems, in that it encouraged players to bring a specific ability.

    I haven't played TPN and MoM because the character copy tool is broken, but I do know that they also contain level-shifted enemies. This means they are not really an option for players still unlocking Incarnate slots.

    Quote:
    And it isn't as if the Devs aren't listening to the complaints about the trials. The reward gating never occurred with BAF/Lambda, so as outraged as you are the mere notion of it, the idea never went live so you can't blame the designers, they listened to you and stopped it. They've already tweaked Keyes and they're still tweaking Underground. In fact that's precisely why TPN hasn't gone live yet, they're still fixing it to prevent it from being the next Underground.
    The thing is, you don't design something with the intent that the player will criticize it and you'll have to change it. This means the devs thought telling players "you're done with these trials now, move on to the next tier" was a good idea. They thought requiring players to craft and slot Rebirth or Clarion just so they would be useful on a specific trial was a good idea. They think insta-death-kill is a good idea. They think "one person screws up and everyone dies" is a good idea. Why do we need to tell them these are bad ideas that won't work for this game?
  13. Quote:
    Originally Posted by Dz131 View Post
    I have never heard people complain that. Even on failed UG groups. It's pretty much given that UG is harder than the other trials by alot that requires people to be on point. Which is why people run it with friends or SGmates.
    Which is contrary to the PuG-friendly intent of the trials.

    Quote:

    Ok? So..? Join a baf or lam or keyes? Please don't pretend only 1 trial can run at the same time.
    On smaller servers, this is indeed the case.

    Quote:
    So you're saying every trial should be BAF level of difficulty? So fresh 50 can hit random buttons and get rewards? So now that you've catered to the new Incarnate, what about people that's +3 that can go through it with their eyes closed? what the point of being stronger if you have no enemies?
    No, I think they should just give up on the multi-team trial grind now, or at least stop making trials that require 12 people to start (in actually closer to 16, since hardly anyone wants to run with the minimum). A gated progression system is far more feasible when you only need 8 people.
  14. Quote:
    Originally Posted by Dz131 View Post
    I have never heard ppl complain UG. When you get more powerful you go through harder trials. That's what they call progression. Are you really saying having 70% non shifted players losing againest 54+1 bosses shouldn't happen? Really? If you're low level or have a bad build, you're gonna die thats pretty much how it is for all of the game.
    Except that in the rest of the game you don't need 16 other players of your level to do anything.

    Quote:
    The only thing people are complaining about is that they can't get carried like they can in the other trials. I think that's a awesome change.
    No, people who most certainly do not want to be carried are also complaining that someone else can screw it up for everyone, either due to incompetence, inexperience, or technical issues.

    Players who were essentially asking to be carried due to lack of level shifts didn't have any alternative other than to not make any incarnate progress for the next two hours.

    Quote:
    Dunno what that has to do with trial diff but ok
    It has to do with trial difficulty in that if UG is too hard for the newcomers, but BAF and Lambda won't give rewards to the veteran incarnates, it will split the trial runners into two groups, which will make finding enough players to fill both groups too difficult. Now, while I'm sure players would have still run BAF and Lambda for the component even without the E-merit, it's pretty clear where they were going with this.
  15. Quote:
    Originally Posted by DarkGob View Post
    I don't believe any of the things you stated about the trials are true. The first two might be, but they can also be true for regular TF content, so really nothing has changed.
    So, you're saying nobody complains about the Lethal Force and Will of the Earth in the UG, nobody complains that if you don't have enough Clarions you fail, and nobody complains that too many non-level-shifted characters can fail the trial? And I guess nobody complained when they announced that players who were "done" with BAF and Lambda wouldn't be getting full rewards from those trials anymore, to the point where they rolled back that decision.
  16. Quote:
    Originally Posted by Scythus View Post
    Waaait... people still think Praetoria is hard?
    For characters at that level, it varies between hard and annoying.

    For IOd and Incarnated out 50s, Praetorians are harder than AE fire farms, so again, yes.
  17. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    B) The lack of raids and endgame were both heavily cited as reasons former players quit. I'm not going to say it was a brilliant idea to tie them both together the way they did, but they brought two oft requested features in at the same time. It made some people extraordinarily happy, but it pissed others off, as does every change in the game. I say this with no malice: the decision to tie raids to the endgame was apparently your turn to be annoyed.
    I don't recall the lack of raids being cited as a reason a lot of players quit. Endgame =/= raids, and I really wish people would stop pretending it does, just because that's how WoW does it. Because I guarantee that if CoH instituted a true WoW-style raid system there would be even more complaining than....oh wait. There already is a lot of complaining now that they're introducing trials with "if one person screws up everybody dies" mechanics, specific power requirements, and "you must grind raid X to be powerful enough to grind raid Y" gating.
  18. Quote:
    Originally Posted by Xanatos View Post
    So now I have been shortchanged 400 points. I think this is very deliberate. I've seen other people in this thread say that CS told them they were "given points early". Don't be fooled, this is just a ploy to shortchange subscribers.
    More likely CS has no idea how it's supposed to work either. This isn't an excuse, it's just far more likely than some conspiracy theory.

    I got my Reward Token on Wednesday, and still no points. Last month I got both at the same time. If I don't get them by Monday, I'm complaining.
  19. Quote:
    Originally Posted by Xanatos View Post
    Use Desdemona/Maelstrom as our player character's right-hand from a storyline perspective. As we take over Arachnos / reform the Freedom Phalanx - they can be the ones helping us to do so. These two characters would be essential as they have grown with player characters from the start.
    And now that they're all grown up and I'm in charge, I'm going to send them to Praetoria to deal with the Praetorian problem. Right before I send in the tac-nukes.

    I'd rather have Ghost Widow or Crimson or...just about anybody as my right hand than Captain Hotpants and Mr. But My Mom Thinks I'm Cool.

    Quote:
    Introduce NPC "party members" that are basically our lieutenants (villains) / new members of the freedom phalanx (heroes). These party members would be recruited in the incarnate endgame solo path and would join us on missions. They would have side-stories about themselves, but would not be the focus.
    "Ok, well I'm just gonna solo this mission. I don't need a sidekick. You can stay home."

    Sidekicks would make better contacts than allies. In-mission allies are usually the opposite of helpful.
  20. They also "loved" the CoT makeover, and they obviously "love" Praetoria, so at this point I'd suggest the devs immediately scrap any idea they "love."
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    This is actually why I maintain that the solo game is almost always harder than the team game in terms of straight-up difficulty - because in the team game, there's usually someone else to do your job for you.
    If you're on a regular-sized team with the difficulty at an appropriate level it can be hard as well, since when things go south they tend to do so very quickly. On a league though, everybody is buffed to the point of tank-like survivability and blaster-level damage. Things don't get the opportunity to go south. That is why I think the BAF cluster-**** is one of the most boring pieces of content in the game. It's also why it's farmed so much.

    Quote:
    To be fair, while easier, the team game is significantly more work, as it involves herding cats, much waiting for teams to assemble and dealing with the above-mentioned leechers.
    Herding cats is work for one person. Waiting isn't work any more than going from the Shadow Shard to Perez Park the old-fashioned way is work. It's a time-sink. I'm not entirely sure how one would deal with the above-mentioned leechers since as long as they're mindlessly mashing buttons they're indistinguishable from everyone else in the FX soup.
  22. Quote:
    Originally Posted by King_Moloch View Post
    What's comical about that almost is that they went ahead with the raid thing anyway, even though it was built on the same philosophy.
    No, the raid thing is balanced around the philosophy that some people will have strong IO builds and Incarnate powers. If you're not one of them you get to mooch off the people who are. Also, if there is a new episode of Mythbusters on you can plant your fingers on the number keys and watch it and mooch off the people who are paying attention.
  23. Quote:
    Originally Posted by Flarstux View Post
    I wonder how well all this inferentially non-embarrassing replacement content will hold up seven years hence...
    It won't, since it's mainly a showcase for new mechanics that will be outdated next year.

    It's kind of like when we got lead-outs in i5. Some people thought they were cool...for about five minutes. Now most people hate them, and everybody hates them if they're overused or used badly.
  24. Quote:
    Originally Posted by The_Overlord View Post
    I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.
    What content are they removing in DA?

    The "Run around and burn zombies" arc will still be available in the Echo.
  25. Quote:
    Originally Posted by knightofrage View Post
    I don't buy that the dev's are balancing the ITrials around IO'd out characters. Until I see a redname post stating that they are indeed balanced around that I am going to continue working under the assumption that they are balanced around Incarnate level shifts and abilities.
    I really hope they make this post before i22 goes live, so we don't have a repeat of the Trapdoor fiasco.