Ether_Knight_EU

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  1. [ QUOTE ]
    As to other GM's, you should find the Ghost of Scrapyard in Sharkshead Isle. A GM that wanders aaround with his own personal herd if you let him build up for too long.

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    Met him in Beta, he hurts. Lots.
  2. [ QUOTE ]
    And personally I find slotting Fast Healing and Health a bit of a waste, the regen isn't much good in a battle, all it really does is give you slightly less waiting between battles.

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    Base + 1 FH = 86.5 seconds or 277.5% Regen
    Base + 3 FH = 74.4 seconds or 322.4% Regen
    Base + 1 FH + 1 H = 72.3seconds or 332.2% Regen
    Base + 3 FH + 1 H = 63.7seconds or 377.0% Regen
    Base + 3 FH + 3 H = 59.9seconds or 401.0% Regen

    Personally i'm going for 3FH + 3H, with Integration on as well I get 647.5% regen so that means 62% of my regen ability is always available and costs no endurance. And with ED I have the slots spare to do this.
  3. Ether_Knight_EU

    Taunt on a Brute

    Forget pulling aggro off team mates Taunt makes fury, more fury is good
  4. [ QUOTE ]
    Claws/Ninja I don't think I seen yet.

    [/ QUOTE ]
    Got Misstress Icestrike on Defiant, Claws/Ninjitsu
  5. Personal preference would go with MoG, there have been times i've worked magic with that (and other times when i died faster ) and pulled back a win against mobs that should have killed me.
  6. [ QUOTE ]
    Screw lethal, i just want MACE so I can SMASH! (Or even better, mace set with baseball bat graphics )

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    And a hockey mask all good bat wielding psychos have hockey masks

    http://www.toysrus.ca/TRUCA/images/c...C73266F_1c.jpg
  7. [ QUOTE ]
    Screw lethal, i just want MACE so I can SMASH! (Or even better, mace set with baseball bat graphics )

    [/ QUOTE ]
    And a hockey mask all good bat wielding psychos have hockey masks

    http://www.toysrus.ca/TRUCA/images/c...C73266F_1c.jpg
  8. Ether_Knight_EU

    PvP Complainers

    Got to agree with Eskimo_Spy, its a laugh nobody i saw on the beach was taking it too seriously. Theres trash talk but nothing harsh.
  9. [ QUOTE ]
    [ QUOTE ]
    when i left riding a goat

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    Just when you thought CoH had everything

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    Hmm i should use more punctuation, wasn't my goat it was Silence's
  10. I think he is a Dwarven Warrior, not sure never saw him he was about 10 levels above me when i left riding a goat off into strange lands.
  11. Nope he's still loving it in WoW, something stupid about lots of high level content now he's hit 60.

    He still posts on the TC forums occasionally
  12. [ QUOTE ]
    [ QUOTE ]
    Revive vs Resiliance, they're both naff one or the other doesn't really matter. Revive to always be able to rez or Resiliance to reduce disorient time both work depends on your preference.

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    Resilience is one of the most important powers you can have. Since I've had it I've never been disorientated, stunned, held or knocked back. My toggles have never been knocked off. To be honest I'm amazed its survived the various rounds of nerfing.

    [/ QUOTE ]
    Integration does all that. But even Integration can be knocked off under certain extreme cases.

    Resilaince only provides Disorient resistance. Effect resistance is not the same as protection. Protection stops effects from working in the first place, resistance only reduces the amount of time those effects will last on you.

    Integration offers protection and resistance, making it harder to stack holds on you. But thats getting further into it than we need
  13. Only thing i don't like about Fire is the lack of knockback protection. This pretty much forces you into superjump for acrobatics.

    But in fires favour it does have an end recovery power. I made a DM/Fire in Beta and with Dark Consumption and Consumer i manged to survice without Stamina.
  14. [ QUOTE ]
    and now eagle claw hurts more than shadow maul

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    lets both attack PowerNova and see who makes him cry most
  15. [ QUOTE ]
    out damaged other scrappers on my team untill they went: "booohoo what is that your using!" and I go: "It's shadowmaul and it ownzorz!"

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    Amen, nothing hurts like a Shadow Maul
  16. Hasten is still there, so putting in 2 recharge is over kill. The single one will get you through the hasten down time.

    Sure Gamblers Cut doesn't do much damage but thats not what i put it in there for. Its primary role is a fast attack for interrupt and filling in the attack cycle when others are recharging.

    MoG caps resist with one slot but DEF buffs take all you can especially if you intend to go up against +2 Bosses or AVs

    With the ACC in each attack six slotting FA was a waste IMO

    Revive vs Resiliance, they're both naff one or the other doesn't really matter. Revive to always be able to rez or Resiliance to reduce disorient time both work depends on your preference.

    FH and Health hate slotting them but for any kind of post ED survivability you're going to need to.
  17. [ QUOTE ]
    Ether, did you mean Sting of the Wasp as Power 1 instead of Gamblers Cut? SotW is the slash down, GC is the Zorro-esque attack that does less damage.

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    Less damage but faster (by about 5 seconds), makes it good for chaining attacks.
  18. My thoughts on a build

    Level: 50
    Archetype: Scrapper
    Primary: Katana
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Gambler's Cut==> Rechg(1) Acc(7) EndRdx(9) Dmg(43) Dmg(45) Dmg(46)
    01) --> Fast Healing==> Heal(1) Heal(3) Heal(5)
    02) --> Flashing Steel==> Rechg(2) Acc(3) EndRdx(9) Dmg(11) Dmg(36) Dmg(37)
    04) --> Reconstruction==> Rechg(4) Rechg(5) Rechg(7) Heal(27) Heal(31) Heal(31)
    06) --> Swift==> Run(6)
    08) --> Divine Avalanche==> Rechg(8) Acc(13)
    10) --> Quick Recovery==> EndRec(10) EndRec(11) EndRec(15)
    12) --> Hasten==> Rechg(12) Rechg(13) Rechg(15)
    14) --> Super Speed==> Run(14)
    16) --> Integration==> EndRdx(16) Heal(17) Heal(17) Heal(33)
    18) --> Health==> Heal(18) Heal(19) Heal(19)
    20) --> Stamina==> EndRec(20) EndRec(21) EndRec(21)
    22) --> The Lotus Drops==> Rechg(22) EndRdx(23) Acc(23) Dmg(34) Dmg(36) Dmg(37)
    24) --> Dull Pain==> Rechg(24) Rechg(25) Rechg(25) Heal(46) Heal(46)
    26) --> Soaring Dragon==> Acc(26) Rechg(27) Dmg(29) Dmg(42) Dmg(43) Dmg(43)
    28) --> Instant Healing==> Rechg(28) Rechg(29) Rechg(34) Heal(40) Heal(42) Heal(42)
    30) --> Build Up==> Rechg(30) Rechg(31) Rechg(48)
    32) --> Golden Dragonfly==> Rechg(32) Acc(33) EndRdx(33) Dmg(34) Dmg(36) Dmg(37)
    35) --> Revive==> Rechg(35)
    38) --> Moment Of Glory==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
    41) --> Air Superiority==> Acc(41)
    44) --> Fly==> Fly(44) Fly(45) Fly(45)
    47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
    49) --> Focused Accuracy==> EndRdx(49) EndRdx(50) TH_Buf(50) TH_Buf(50)

    Powers 41-49 are more nice to have powers so feel free to change them
    The slotting order is probably a little off i'm still tweaking.

    Standard Regen rate of 573% (1567% with IH active)
  19. [ QUOTE ]
    We will meet you all on the battlefield with honor and respect.

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    You appear to be confused, the SMASH! is not honorable or respectful. The SMASH! is walking death and pain.
  20. [ QUOTE ]
    I was tempted to make a cheerleader character for a EM brute to go with the pink pom-poms.

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    Pvt Ringkobing did that already, Brittany Taylor EM/Ice Tank. Ice cold cheerleader with pompoms of doom
  21. [ QUOTE ]
    For god's sake, Laustin, shut up.

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    Has anyone been able to shut him up? Ever?
  22. [ QUOTE ]
    [ QUOTE ]
    Of course the most popular for all brutes will be /local $target I SMASH!

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    I have a feeling they'll all be something like

    $name SMASH!

    [/ QUOTE ]
    How about "$name SMASH! $target"