Esoteric_Monk

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  1. Esoteric_Monk

    it's patching

    I'm stuck at work, but this thread certainly delivers; thanks, kids.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    Pinnacle. We have booze.
    Quote:
    Originally Posted by Olantern View Post
    Pinnacle, on which I played some years back, seems to be one of the smallest populations, but the people I met there were almost universally interesting and friendly. Plus, of course, it's the drunken server.
    These two quotes say it all; Pinnacle: The universally interesting booze filled server.
  3. What a lovely, heartfelt read; thank you for sharing, Cel, and welcome back.
  4. Quote:
    Originally Posted by Dark_Respite View Post
    Bit of trivia - it took me eleven tries to get the fly-by transition right, because I kept flying into the water as I was swinging the camera around. (When I focus on circling the camera, I'd accidentally tilt downward and then *splash*.)

    I eventually gave myself a half hour to just fly around the Hollows and practice, so I could then do the skimming-across-the-water shot without faceplanting in the river.

    The things I do for art...
    Haha, indeed; the same happens to me all the time, though sadly, I'm not making a movie whilst doing so.


    Quote:
    Originally Posted by Dark_Respite View Post
    BTW, I shot this with an nVidia 8800 GTS 512 video card on an Intel Core 2 Quad Processor Q6600 (4x 2.4GHz/8MB L2 Cache/1066FSB), with 3GB of RAM on Windows XP.

    I was running UM COMPLETELY maxed out (along with all other settings save FSAA completely maxed out), but with a way low frame rate. When I ran it with UM disabled but on 'Ultra' settings (see the Issue 17 open beta notes for more info on that), it ran beautifully.

    Michelle
    aka
    Samuraiko/Dark_Respite
    I tell you, those cards are beasts! I have an 8800 GTS 648MB, with a Dual Core AMD Opteron(tm) Processor 175 (2 CPUs), ~2.7GHz (OC), 4GB of RAM, and W7 64bit as the OS. No issues with everything at Max (accept for Ambient on Quality); loving life.
  5. Great trailer, Michelle. Loved the transition with the fly-over at the beginning, very smooth. You always put out quality material.
  6. Esoteric_Monk

    Ultra mode!

    Haha, you've been chompin' at the bit to share these, haven't you.
  7. Quote:
    Originally Posted by Obscure Blade View Post
    Someone posted a hand camera recording of the DS video from PAX here. A short clip 2 minutes in. Looks cool.
    Judges say?

    Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ee!
  8. Quote:
    Originally Posted by JKPhage View Post
    Just saw the video for Kinetic Melee on youtube (link at the bottom for those who haven't seen it) and immediately reserved my name. XD This is going to be sweeeeeeeet.

    http://www.youtube.com/watch?v=PFQPqPwayfI Check out the sexy-ness folks. *Drools*
    Wow, those are some sweet animations!
  9. Quote:
    Originally Posted by Golden Girl View Post
    Uh, you might want to edit something out of that post, PsiBug
  10. Esoteric_Monk

    New to game

    Welcome to CoH!

    It's been said many times already, but I'll say it again: Relax, and enjoy the journey. This is a game made for alts; start off with some Scrapper or Tanker sets, but try them all in the end. Really create a character you can love, it makes it all the sweeter.
  11. Quote:
    Originally Posted by Perfect_Pain View Post
    This is the thing about animated tails... They are ugly as sin in CO...

    CO has color customization that sucks, we got color customization that is totally awesome.

    I imagine our animated tails will be was awesomer than CO's... if we go on the color thing as a judgement call...
    Though I rather liked the animated tails in CO, I join you in almost certainty that our Devs will do them much better; the color superiority not withstanding.
  12. Quote:
    Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
    This alone makes me squeee with joy. Very much looking forward to the new look and feel.

    Quote:
    Epic Archetypes Unlocked at Level 20
    Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
    I know some have an issue with this being so low, but getting it at 20 is really no less exciting than getting it at 50. Yes, 20 is very easy to get to; well, great! There's plenty of challenges throughout the game, no need to hold back some of the more interesting Archetypes to play.

    Quote:
    Animated Tails
    No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
    I loved them in CO (one of the few things I did love), and can't wait to see how they're implemented here. A very nice addition to character customization.

    Quote:
    Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
    Can't go wrong with this at all; cheers all around!

    Quote:
    Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.
    Great choice in making this more accessible to the players. I bet there's plenty of people (including me) who have yet to do this Strike Force.

    Quote:
    Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
    Holy frijoles, I love it! I've been wanting to run this TF again, but frankly couldn't bring myself to slog through the mess. I remember slamming this out back-to-back-to-back years ago during a hurricane, my eyeballs were about ready to fly out of my head. This change actually makes me want to play it again!

    Quote:
    New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.
    Not much of a badge hunter myself, but there's plenty who are; if they're happy, I'm happy.

    Quote:
    New Player Emotes: We'll let you know more about the new emotes soon.
    Tease!

    Quote:
    Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
    Sounds cool, obviously a wait-and-see thing.

    Quote:
    Increased Mission Count: You can now have seven active missions (previously three).
    Full of win.

    Quote:
    Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
    This is another update that has me jumping for joy; the times I've spent cursing the hidden glowy, while turning up my speakers so I could try and distinguish the glowy sound from the hum of the underground base I was raiding, are too numerous to mention.

    Quote:
    Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
    Sounds cool, obviously a wait-and-see thing.

    Quote:
    In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
    Very nice QoL update.

    Quote:
    Mission Architect Improvements

    Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
    New Maps: We have added approximately 20 new unique maps.
    Giant Monsters: You can now add giant monsters to some outdoor maps.
    Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
    Escort Missions: "Lead to place" technology allows you more control over escort objectives.
    Not much of a mission creator, but this is a nice update for those who are.


    All in all, it's a solid update; and one, I feel, that will have far reaching, positive effects for some time to come.
  13. Esoteric_Monk

    Generic Rant

    Random lol cat meme, vaguely hinting at the lack of proper pedigree for most of the members of this community.

    Confused ramblings on the fashion sense of Gnomes...admission of inebriation...announcement of imminent bedtime.
  14. Esoteric_Monk

    Generic Rant

    Enter stage left. Witty one liner addressing nothing, communicating forum aloofness, symbolized by time as member of forum coupled with low post count.

    Sign with cool-face emoticon. Exit stage right.
  15. Quote:
    Originally Posted by GATTACA View Post
    *looks at new info on I17*

    Hmmm
























    *Headsplode*

    ^This.


    For a second there, I thought they just sprung it on us...for a second...oh man, I need it now!
  16. Certainly a tad overcomplicated; what will seal the deal for me, is knowing how much the additional goodies will be. I suppose I can wait until July to play with the new powersets in earnest, if it means a decent amount of savings.
  17. Quote:
    Originally Posted by Golden Girl View Post
    A third GR power set?

    Useful for those endless Shadow Shard TFs
    Ha, it certainly would be.
  18. I just fainted...

    Pre-order the big box? Check.

    Bladder control? Barely checked.


    That being said, I can understand about the EAT and VEAT changes not going down so well, but that doesn't change the fact I am totally stoked to be able to have the counter parts to my two EATs from my first account on my second.

    Is it easy to get to 50? Sure, but not for everyone, and certainly not for casual folk. I have no problems letting those who've played for years, but have yet to hit 50 due to a major case of Altitits, have some EAT/VEAT fun.

    Now I just have to be patient...
  19. Quote:
    Originally Posted by Nethergoat View Post
    hero side the low levels are a tremendous waste of time and do the game no favors. It is a parade of ancient, pointless content that reflects the mindset and technology in play at launch, not the current reality.

    Villian side is technically & philosophically much better, but suffers badly from a lack of diversity. No matter how engaging the storyline, you can only jump down that snake hole so many times before your eyes start to cross.

    That said, modern innovations have done wonders to ease the burden of the lower levels, especially for longtime players. Vet powers, bank temp travel powers, MA, low level acc buff, exp smoothing, all go a long way to help reduce the tedium of the low levels.

    But if GR delivers a rich, detailed 'lowbie' gaming experience, it will be doing us and the game a huge favor.
    /QFET


    Like a certain puppy loving lass, I dual box my way around this Universe; but it's not solo in the classic sense, to be sure.

    I love having a plethora of powers; especially I love the ease of travel my 50 gives me, and not having to worry about Stamina too much. If there's not a quick lowbie team to join, I PL my tiny-toons until they're around 14 or so.

    If GR brings with it an overhaul to the whole low level game, I will be ecstatic! And most likely tied up in the Character Creator, developing yet more alts to fill my accounts with.
  20. Welcome back!


    Would you like my stuff?
  21. Quote:
    Originally Posted by Castle View Post
    Much of what I would like to comment on, I cannot for a variety of reasons. That means most of my posts are relegated to things I can comment on without stepping on the toes of marketing or potentially saying something that is incorrect.

    I know there is some good info being released sooner, rather than later, but what it is and when, I can't say.

    We do aim to please!

    Blarg.