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Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).
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This alone makes me squeee with joy. Very much looking forward to the new look and feel.
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Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you can create an epic archetype character as long as you have any one character at level 20 or higher.
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I know some have an issue with this being so low, but getting it at 20 is really no less exciting than getting it at 50. Yes, 20 is very easy to get to; well, great! There's plenty of challenges throughout the game, no need to hold back some of the more interesting Archetypes to play.
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Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
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I loved them in CO (one of the few things I did love), and can't wait to see how they're implemented here. A very nice addition to character customization.
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Dark Mirror features two new Hero and two new Villain story arcs for levels 20-30. Each of these story arcs has four missions, and the story arcs highlight the Dark Mirror's sinister new enemy. Acquire first Hero story arc in Talos Island, and the first Villain arc in Sharkhead Isle.
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Can't go wrong with this at all; cheers all around!
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Silver Mantis Strike Force Update: The Silver Mantis Strike Force will now be available to all Villains, not just supergroups. You now can access the Silver Mantis Strike Force via Silver Mantis, located in Sharkhead Isle. You can also run this Task Force from your supergroup computer.
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Great choice in making this more accessible to the players. I bet there's plenty of people (including me) who have yet to do this Strike Force.
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Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
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Holy frijoles, I love it! I've been wanting to run this TF again, but frankly couldn't bring myself to slog through the mess. I remember slamming this out back-to-back-to-back years ago during a hurricane, my eyeballs were about ready to fly out of my head. This change actually makes me want to play it again!
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New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.
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Not much of a badge hunter myself, but there's plenty who are; if they're happy, I'm happy.
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New Player Emotes: We'll let you know more about the new emotes soon.
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Tease!
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Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
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Sounds cool, obviously a wait-and-see thing.
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Increased Mission Count: You can now have seven active missions (previously three).
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Full of win.
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Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
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This is another update that has me jumping for joy; the times I've spent cursing the hidden glowy, while turning up my speakers so I could try and distinguish the glowy sound from the hum of the underground base I was raiding, are too numerous to mention.
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Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
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Sounds cool, obviously a wait-and-see thing.
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In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
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Very nice QoL update.
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Mission Architect Improvements
Experience: You can now handpick the powers for custom enemies and still receive experience for them (within game balance limits).
New Maps: We have added approximately 20 new unique maps.
Giant Monsters: You can now add giant monsters to some outdoor maps.
Exit Mission on Complete: You can now specify that players have to leave the mission manually on completion.
Escort Missions: "Lead to place" technology allows you more control over escort objectives.
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Not much of a mission creator, but this is a nice update for those who are.
All in all, it's a solid update; and one, I feel, that will have far reaching, positive effects for some time to come.