Errant

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  1. Quote:
    Originally Posted by Bete Noire View Post
    How many freaking posts do you need on this, give it a rest already.
    /Seconded

    Shut up about it already. Srsly.

    And I would be leeching this, but I have drill that weekend, so no assurances I'll make it in time. But trust me, if I can, I will take at least 1 of those 50 slots and be useless.
  2. Quote:
    Originally Posted by Psych0281 View Post
    I'm glad to hear someone else also is trying to drum up activities aswell. We are also trying to get Hami Raids back in full swing. My vision is to Hami's alternating weekends between Blu/redside. First Raid is March 6th at 8pm EST. With the caliber of players we have on Infinity we should pull it off with no hitches. Raids can go from anywheres from 30-60 minutes. Our first in a long time so we should be near the 60 mark. Due to the explanation of attack and what not. So I guess what I'm getting to is...Can we count on Taxi's to fullfill the support role in the Hamis. It would be great to have you all there!! Thanks for what you all do! To support not only the game but players aswell. Good Hunting......Wolf-ire
    You had a thread, you started a new one, and you're cross-posting a blue-side Hami raid in a thread about red-side and/or co-op stuff.

    Shut. The. ****. Up.

    Gods above and below, Wolf-ire, you're worse than ******* Hercuies.

    *will attempt to leech/grief Hami raid now*
  3. mscats - Amen to the Villain side SF's!
  4. I'm down for it. Last 4 are the most interesting... ^_^

    Edit: Also, I'm a lazy *******... so if someone rewrites lyrics for me, I'll be more than glad to belt them out for the City karaoke.


    Also, Vote Errant!
  5. Quote:
    Originally Posted by Slax View Post
    btw, most of our wit is now in the PvP forums.
    *moves bookmark to PvP forums*
  6. Quote:
    Originally Posted by Kahlan_ View Post
    Just tested this last night:

    lvl 50 ss/wp brute with 85% global recharge, 3 slotted hasten, and the force feedback proc in footstomp. I used a mission where I could activate foot stomp as soon as it recharged and always have max targets. The proc went off on the majority of foot stomps, and allowed me to have permahasten.
    Is it still bugged and not working when exemplared? *did not fire once during an Exemped Citadel TF, Lvl 38 MA/Inv, lvl 30 IO*
  7. So what about it in Dragon's Tail? Tried asking this on the Scrapper boards with no response.

    I had it slotted in there (level 30 IO), and during a Citadel TF I failed to see it proc once. I was monitoring +Recharge through Combat Attributes, and regularly fired it off with the target cap around me (MA/Inv, saturated Invinc). I can recall at least 10 trials, not once ever seeing it affect me.

    What are the odds of it proc'ing as the amount of targets increase? Also, I know DT only has a chance (50% IIRC) for KD, does the Proc require a check offa KB/KD effect, or just off a successful ToHit roll?
  8. Quote:
    Originally Posted by Biospark View Post
    Errant, I have not ever used this proc, but looking at it I would guess its alot like the Gaussian's buildup proc, which only lasts for 5 sec. Thats a very small amount of time to notice the effect and I doubt it does a whole lot anyway. If I wasnt going for set bonuses, my instinct would be to skip the proc.

    I am not an expert, so hopefully someone else will chime in for you.
    It is still 5 seconds that I 'should' notice something in my Combat Attributes, especially when I remember to look straight at it each time I fire off Dragon's Tail. *shrug*
  9. Quote:
    Originally Posted by HercuIes View Post
    aww... i have my own pet troll. isn't he cute?

    what a sad, sorry soul you must be, eran, to seek pleasure in the discomfiture of others. what you laud as "snark and style" is really naught but small-minded meaness. all you have exposed is your own unwarranted prejudice.

    i've met many people such as you in my life, eran. you're all too common, you who eat and breathe negativity because you have nothing positive to offer. you who seek to provoke and undermine others to feed your own pitiable need for some sense of superiority. i've realized that it's generally a waste of energy to engage such as you at all. it's better to simply smile and walk away. would that there were a "global ignore" on forums...
    Troll: Yes.

    Personally for you: Nope.

    I say again, since you missed it the first time, "I just enjoy exposing stupidity. There could be a correlation as to why I have a tendency to follow you in posting..." Or in plainer speech; I mock ignorance. You tend to be ignorant. So, I wind up mocking you.

    Oh, and to enlighten your ignorance, since that's generally my goal via the barbs, there is a "global ignore" feature on the boards.


    However, ifn' you are so thin-skinned that you need the boards software (and the game chat software) to ignore me, I guess I really should stop kicking the puppy. He's not learning anything. *shrug* Have fun, Hercuies!

    Boards: http://boards.cityofheroes.com/member.php?u=397088
    Game: @Eran Rist, @Is Errant
  10. Quote:
    Originally Posted by HercuIes View Post
    the heroic nature and concept of the SG are implicit in the message. that i'm posting would seem to imply that i'm a leader, and obviously Zeus as well. we have no regular SGRP time, so that information was ommitted. our coalition is large, and out of consideration to them i would not list them without first asking them. i can safely include Hero Heights, i think.

    honestly, Errant, have you nothing better to do than follow me around and give me grief?
    Yeah, I've got plenty better things to do, it was just amusing to rip on your post, since there was a format delineated at the beginning of the post. Here, lemme clean it up for people...
    Quote:
    Name: Champions of Olympus

    Hero or Villain side: Hero

    Concept: Greco-Roman/Classical Influenced

    Most Active RP Night / Scheduled Night: none, on randomly

    Leadership Global Names: @Hercuies, @Zeus (?)

    Coalition Partners: Hero Heights

    Website: None
    See, was it that hard to add that in, as well as your RP? And you flatter yourself to think I follow you... I just enjoy exposing stupidity. There could be a correlation as to why I have a tendency to follow you in posting...

















    Nah. Just a coincidence.

    But, to get on topic...


    Ladies and Gentlemen, The Society of Lone Operators has come to free the close-minded and afraid citizenry of Paragon. Saving grandmothers from perpetual purse-snatchings, saving Paragon City's water supply from a frightening and unexpected triple threat, to regularly time-traveling and saving the present in the past with society's worst villains; S. O. L. O. does it all, and delivers it with snark and style. You may rest easy, Paragon City, for ignorance and evildoing will be cut down nightly!

    (and then translated)
    Quote:
    Name: S. O. L. O.

    Hero or Villain side: Hero, usually

    Concept: Any wacked out toon combination that values concept over power... but min/maxes the character anyhow. E.G. AR/Nrg with no melee powers, but 3 Dam/Rng Hami's in every attack.

    Most Active RP Night / Scheduled Night: Most nights after 1800 EST.

    Leadership Global Names: @Eran Rist

    Coalition Partners: dUmb, Infernals

    Website: www.laughalittle.com

    Recruiting: Only if you are me or engaged to me.
  11. Quote:
    Originally Posted by HercuIes View Post
    The Champions of Olympus have come to Paragon City, and seek the allegiance of all the Gods and Heroes of classical Greek mythology to aid in our quest to restore the glory of Olympus. Several Major Gods and numerous Titans and heroes have not yet joined the effort, and Zeus is displeased.
    And the SG info was where...? I musta missed it within the RP. Psst, server transfers are free... Virtue is -------->
  12. Shamless bump. My search fu failed me on an answer regarding the Proc, and that's the more important question.
  13. First off, I've got this fun MA/Inv scrapper up to level 39. He hemorrhages Endurance, but I enjoy him, and expect that the build I have planned for him will fix that (see below). However, I'm curious over one thing... I had the Force Feedback proc (lvl 30) slotted into Dragon's Tail for several levels now, and have failed to see it trigger once. Just ran a Citadel TF, and watched my Combat Attributes:Recharge, and never saw the +100%, despite multiple DT's in the middle of saturated Invinc. Is it bugged, or wonky, or am I just missing it?

    Also, here's the build... toon started off going for massive recharge and Perma-DP, but I found I dinnae like relying on AS to keep me alive, so I rotated it to +Def build, and am much happier with performance (aside from the end issues, not crippling, but I eat blues faster than greens). So of course, feedback on it, and tips/tweaks would be welcomed. Bear in mind, character is only 39, and the only IO's so far are in all attacks and Focus Chi, just respec'd out my place-holder 35 SO's in the rest of the slots, and am marketing for the rest.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  14. Quote:
    Originally Posted by Danheg View Post
    I was probably one of the last if not the last picked since I am probably an unknown in the equation. Is there anything I should know(like which character to use and so forth)? My highest level character is level 42. I am @Illusion Master2.
    Nah, pretty sure I was last. A level 42 anything has to be better than a DB/Will Brute.
  15. Errant

    SG "for sale"

    Quote:
    Originally Posted by Gabby View Post
    Does this mean I shouldn't feel obligated to reply to all the requests to sell peoples SG's for them?

    Thanks, Slax.

    ♥Gabz
    Only have an obligation if you are taking a cut of the sale price.
  16. Quote:
    Originally Posted by Umbral View Post
    We're not talking about parity generation at all. You specifically said

    The only content (i.e. mishes) that were added were exclusively redside. That's an entire issue in which all of the content was for villains. It doesn't matter if it was done for whatever reason. It still stands as a villain only content issue.

    Except that it was done as such because heroes (which formed and still form a substantially larger portion of the population) complained about villains getting absolutely everything that issue. Heroes got all of the similar functions because villains got all of it the previous issue.

    Except that we're not comparing content that came out before CoV did. Issue 3 was released when all development effort was being directed towards CoH. Comparing issues after the release of CoV to those before is simply putting up a smokescreen to the fact that, yes, there was, in fact, a development disparity that favored villains.

    So now you're complaining about the fact that vills got much more complex and developer intensive content as opposed to the rather simple tank-and-spank that heroes got? So the devs favor heroes because they give us simple stuff that only requires math in order to find balance for as opposed to one that requires a decent amount of coding and substantially more internal testing? As to the times, aren't villains always complaining about having SFs that are too short? Are you even listening to yourself?

    Except that, in order to "catch up" to the 5 issue lead that heroes have over villains using your 3/1 development effort split, the next year would have to be heavily villain preferential. Considering that a majority of the players of the game are blueside, you're going to be spending more money on fewer people because one of the two games has been out longer. Rather than spending effort equally, which still ends up meaning that, on a per player basis, villains are getting more spend on them, you want to overturn that completely and risk losing blueside players that are pissed off that the developers aren't paying attention to them?

    Please, stop the whole "I'm a villain, the devs hate us, we're the victims" bull-**** and realize that just because your game came much later doesn't mean that the devs have to play catch up to make sure that everything is equivalent. CoV and CoH are the same game mechanically. From a content standpoint, they're completely separate: CoH is a game that's been out for the last 5 years, CoV is a game that's been out for 3 and a half. The devs don't need to prefer villains just because heroes were lucky enough to be the first game generated.
    TLDR version - I can't hear or understand you from my high horse... nyah nyah nyah!!! Did I read that correctly, Umbral? (and argument tip... quote my own words at me, not someone else's... Tiny Bolt != Errant. It'll make your argument seem a little stronger, and it needs all the help it can get)

    I was comparing Pre-CoV to current times, because when you start segregating the games as such, you have to look at the imbalances created and when they happened. But I appreciate you correcting yourself, on I7, changing it from a "villain-exclusive" to "villain-content exclusive". I'd admonish you again, that I7 made CoV even with CoH, making level caps even, introducing PPPs, and tossing in missions to allow leveling up to cap (and it placed CoV briefly ahead? with Mayhems), but much like the screaming hoards then (who I ignored/forgot about, much like a screaming 2 year-old throwing a tantrum), you can't seem to grasp that CoV was released as INCOMPLETE, compared to where CoH was.

    Ah well.

    And I ain't a CoV player (just counted 18 Villains - 4 50 - vice 21 Heroes - 8 50.), hell, CoV has an AT I cannae even stand to team with, let alone play. I play City, both red and blue, and would just appreciate parity between the two. I want CoV harder and newer mobs to come blue-side, while red-side gets SFs for 10-15, 23-28, 25-30, 30-34, and 30-35 ranges. I want the more streamlined mission structure, quicker contact cell access, and lack of non-story fluff missions that CoV has brought over to CoH. I want a common market - there's no coherent reason to keeping them seperate, it's all blind bids anyhow... you CAN'T know, without excessive planning, where your purchases came from.

    We'll see if I get any of that... The game is still fun, just it has the potential to be moreso.

    And sorry about arguing on the internet with ya, I forgot what happens when ya do that. Have fun!

    Quote:
    Originally Posted by Golden Girl View Post
    I thought that was kinda the long-term Villain goal?
    Shh... can't let them know!
  17. Quote:
    Originally Posted by Golden Girl View Post
    Quote:
    Originally Posted by UberGuy View Post
    I'm really not sure what I think of Epic Archetype at level 20 thing. That really seems to needlessly cheapen it in my mind, especially given all the recent changes to make leveling easier.
    It's totally tied into the 1-20 content in some way, I think
    Sounds to me like there'll be a 3rd EAT...
  18. Quote:
    Originally Posted by Umbral View Post
    The first patch after CoV came out was exclusively villain content. The issue after that was hero centric thanks to the incredible backlash that ensued from developing preferentially.
    Wrong.

    I7: Destiny Manifest
    Quote:
    -New high level zones (Grandville [CoV], Recluse's Victory [PvP])
    -Villain level cap raised to 40
    -Mayhem Missions
    -Patron Pools
    -New Power Sets (Brute Elec Melee, Brute Elec Armor, MM Thugs, Stalker Dark Melee, Stalker Dark Armor)
    -New Base Features (CoH/V)
    -New Quality of Life Features (CoH/V)
    -CoH Art Upgrades (CoH gained CoV level graphics)
    Doesn't look like a Villain exclusive issue to me... granted, it was weighted towards CoV, but with the exception of Mayhem Missions, it was all to bring CoV to closer parity with CoH.


    And then your "Hero-Exclusive" issue because of backlash...

    I8: To Protect and Serve
    Quote:
    -Safeguard Missions (CoH)
    -Police Scanner (CoH)
    -Faultline Reborn (CoH)
    -Pocket D Arenas (PvP, CoH/V)
    -Veteran Rewards (CoH/V)
    Seems more like it just brought back the old imbalance of CoH having more content than CoV (or just gave Heroes everything Villains had just gotten), not really some developer panic reaction to "backlash"...

    Issue 12: The Midnight Hour, bringing Cimeroa and VEATS, with the VEAT-only contacts. Yup, seems like a red-side disparity again... waitaminnit, looks like CoH got all that back in I3: A Council of War, as well as gaining a new zone, mission tree, and 2 TF's. So, again, red-side falls short.

    And regarding your statement on the new 5th Column TF... Khan's can be run in about 45 minutes with a good team, whereas I've yet to hear of consistent times below 90 minutes for Barracuda. And aren't both Barracuda and Lord Recluse's SFs still bugged? Wait, I shouldn't ask you, you're a blue side player.

    Anyhow, CoV players are not asking for the world, just a little parity, and catching up to that 5 issue lead CoH has.






    While I'm ********, though, hey Devs! When are ya'll gonna bring the new mobs from CoV over to CoH? Can't wait to go scrapperlock on my teammates when a Succubus confuses me... ^_^
  19. I have a very nice SG and base already, but am always willing for teammates. "@Is Errant" is my redside account, feel free to drop a line whenever.
  20. Quote:
    Originally Posted by Tiny Bolt View Post
    You know what I haven't done in a long, long time?

    A RSF. I know they require more set up than the current popular sfs, but I actually loved that creaky ol' broken piece of you-know-what.

    I think I need to bribe people into doing one soon...
    I'm in. Want my Ice/Fire Dom, DM/EA Brute, or DM/SR Stalker...

    Okay, so I'm out until I level up a useful toon.
  21. It's not a risk vs. reward, but more time invested for return.

    Counting getting EoE's, setting up, and then actually raiding, there's far better ways for me to spend my time to get the HO/merits.

    Think many others are of that mindset.
  22. Quote:
    Originally Posted by Slax View Post
    ??
    *translation* "Signed up"
  23. Quote:
    Originally Posted by Slax View Post
    8 out of 12 are confirmed, waiting on a few stragglers.
    /signed ^
  24. and a dUmbie unthreadjacks!!!

    What are your in-game Globals?: @Eran Rist, @Is Errant
    What characters do you have on Freedom?: DB/Will Brute
    Are you willing to respec into a PvP build?: Can it even be done?
    Are you willing to roll a new character if needed?: Have a lvl 5 Widow there too...
    Briefly describe your PvP experience: Umm................................... yeah, none of note.