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Play the game. Find what you like. Get off the boards. ^_^
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I was joking regarding Medicine, mainly 'cause /DA Stalkers are squishy.
And Assault > Maneuvers because Stalkers are slot and power hungry, and Assault only takes a power. Most would pro'ly like to slot out Maneuvers if taken (I know I would).
We've been doing good with "clumping" after our initial AS, and I think it's been reflected... I know I see Jacob's Ladder crit A LOT. Can we monitor Stalker Crit Chance in real numbers (or monitor the buff(?) given from Assassination?)?
*lotta question marks* -
Yes, but until I craft the 7 Spiritual Incarnates needed to get to T4 Core Spiritual... Should I go with this? Try for a SLEN Def-build with modest Recharge? Not even bother and just carry on carrying on with my Common IO's build?
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Quote:Before we get a new AT, can we finish Powerset Proliferation?Here is a list of ranged blast sets:
Fire blast
ice blast
dark blast
psi blast
rad blast
archery
assault rifle
beam rifle
dual pistols
electric blast
sonic blast
energy blast
This is why i suggested this in the first place. you have offered me the same crappy conventional workarounds to my dilema that have been around for years. There are 12 blast powersets(outside of epic AT's) and the only way to play them is to either play a high risk blaster, or a team AT. I am looking for a ranged attack scrapper or brute, to put it simply.
There are still 440 IMPOSSIBLE Primary/Secondary Combinations, because sets have not been ported around that could be used by other AT's. -
No mandate, though the OP did want to see 8 stacked Assault. If you have room, I'd strongly suggest them, since running with some sort of regularity will enable delicious stacking.
I'd place primary emphasis on Assault, then Maneuvers, and then Vengeance, because I know I'll be dead for you to use it. (blasted /DA)
Anyone wanna take Medicine pool? (Full Throttle, I'm looking at you with no self-heal... just another power for the rez from Aid Self... ^_^ (total joke)) -
I have a Shield/Axe Tanker, who is phenomenal. An Axe/Shield Brute should be perfectly viable and useful.
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So here's the first, gob-awful expensive build...
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Phosphorant Perma: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(31), Decim-Build%:40(36), Achilles-ResDeb%:20(43)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(40)
Level 2: Gleaming Blast -- Apoc-Dmg:50(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(17), Apoc-Dam%:50(34), GJ-Dam%:50(43)
Level 4: Essence Boost -- Numna-Heal/Rchg:50(A), Mrcl-Heal/Rchg:40(5), Numna-Heal/EndRdx/Rchg:50(5), Mrcl-Heal/EndRdx/Rchg:40(25)
Level 6: Radiant Strike -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(34), Achilles-ResDeb%:20(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Inner Light -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-EndRdx/Rchg:50(13), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-Rchg:50(42)
Level 14: Luminous Detonation -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Dmg/Rchg:50(15), Ragnrk-Acc/Rchg:50(15), Ragnrk-Dmg/EndRdx:50(31), Ragnrk-Knock%:50(36)
Level 16: Assault -- EndRdx-I:50(A)
Level 18: Incandescent Strike -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(37), Lock-%Hold:50(37)
Level 20: Pulsar -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(21), Amaze-Acc/Rchg:50(21), Amaze-EndRdx/Stun:50(29), Amaze-ToHitDeb%:50(36)
Level 22: Reform Essence -- Numna-Heal/Rchg:50(A), Mrcl-Heal/Rchg:40(23), Numna-Heal/EndRdx/Rchg:50(23), Mrcl-Heal/EndRdx/Rchg:40(25)
Level 24: Conserve Energy -- RechRdx-I:50(A)
Level 26: Solar Flare -- Armgdn-Dmg:50(A), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Acc/Rchg:50(27), Armgdn-Dmg/EndRdx:50(29), Armgdn-Dam%:50(34), FrcFbk-Rechg%:50(40)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 30: Quantum Flight -- EndRdx-I:50(A)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(33), S'bndAl-Dmg/EndRdx:50(48), S'bndAl-Acc/Rchg:50(48)
Level 35: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(45), Stpfy-Acc/EndRdx:50(46), Stpfy-Stun/Rng:50(46), Stpfy-Acc/Stun/Rchg:50(46)
Level 38: Light Form -- ImpArm-EndRdx/Rchg:40(A), ImpArm-ResDam:40(39), ImpArm-ResDam/Rchg:40(39), ImpArm-ResDam/EndRdx:40(39), Aegis-ResDam/Rchg:50(40)
Level 41: Kick -- Acc-I:50(A)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 47: Vengeance -- LkGmblr-Rchg+:50(A)
Level 49: Quantum Acceleration -- SW-ResDam/Re TP:50(A)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(50), P'Shift-EndMod:50(50), P'Shift-EndMod/Rchg:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+:50(A)
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Code:Now, curious as to what could be done to it to make the overkill on Recharge lowered, and mebbe bring up the S/L/E/N or the M/R Defenses. Looking long and hard at the Agility T4 Core for eventual Incarnate (have T1 Agility and Cardiac right now). Looking at running this guy through Incarnates, and this build would only be for level 50 (got two others for any other content).| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;706;1412;HEX;| |78DA6594DB4E13511486F74CA7947210CAF920674A4B5B7A403CC4430C484443812| |6A8B76480813681B6698BF14ED1F8029A8846134FF7BE832FA2F80080176A0CC6D4| |C5FC3FA5D2499AAFF3CF5AEB5F7BED3D33F760BAEED3CCF675A535DDD830F3F9A58| |465AE58CBB9547ADDCAB9E6CDC256CEDC50727912C94C3E9BCCE4CC74A13F61E536| |4D97A8DEF2F0A585B5352B9D4FDDB7C2F1ADCD543AB3955F9A92A285E1FFA2A6AD8| |AA84971F1DC4E27AD9C952E848FFFD42532998D70DC32B3925863DF2C662D6BB5E1| |585FB572F9642A5B6FDFDF4CAD270B12A83AA42F9FFC0E9D8A57D1A9768E4443E92| |FC1EA5760EF6B70E80D18F8AC2BD56CA8BDA35CCDCED554BBFCE931946FDCA154CC| |507F9C7C2475B5906E6B7A18AC8E808D517020060642C83D905C07EA3A1C8B9AAD1| |9339AED6DDCC17DC72DDCFF9558277D9C23A853E52747E913A04F903EECBF4D36C7| |051FE56A45DD41D1DCD0747750D95ACD29CAA4542D628CDAB7A859F78E7C0FF67E0| |0473F82AA4AA97AF469D48F433B33419E67CE0570E822D824BD34B0BF8601786B52| |C7C3F57A4C684DCBE40A38BC4A5AE421E72FB9CDECA179165A4B9C9C03CFCEB3870| |5F087ACB515398E56EE451BF7A2EDD45EFC94D876C4AA76CECA10CF4EF6DB790935| |BB2E9357E87995FB730DF43D053DB2FE6EEE4537F767B4856C047F89670F3D7B38A| |32AF1ECA367DF17DD3E97FD5FC95DF21B189982576412D4C47390331A7C088FD023| |706C9B7C4C3E017F4B0F5E9E07EF086631E227BDE430E88B2147171F3FFBF677715| |6A205B9DE20D71BE27A435C6F8BC484991766CCAE6C50945A7416EFD05E8DBC7F3C| |3BDA18EA1F9C689A760FB991BBE07E79BC1FF1DF4F3487B683F9C45E90CFC8E7DC4| |3A3F41D518AEBE9B5B5A302C5A2BFFC79377A0C946B45B954B442895528E72A9489| |0A256E94BE4CF229418709A3F445521A4FA7BB511E432B2E1AA5375FB939D97F9BC| |7DB35| |-------------------------------------------------------------------|
So, rip into it, please? ^_^ -
AS is the only Kin power with an Acc boost, which it receives just like all other AS's.
I lean towards forgoing the weak starter attack on both Scraps and Stalks, since generally the stronger one is better*.
Don't know on End Usage, ain't leveled a Kin yet, but I generally don't find the need to slot Stalker attacks for EndRed until later on if I've gotten 3 slotted Stamina.
Combat Jumping is phenomenal, leave it with the base slot and it's +2% Def added in, not much alone, but fantastic on top of /Nin. Just remember to toggle it on, since Ninja Run detoggles it.
They should slot into any damaging power, and is a decent idea. I usually through them into attacks though.
Teams expect Recall Friend? Wha? They expect you to Taxi them? Get offa Freedom. ^_^ Combat Jumping is good, Acro if no KB IOs, Hasten, Fighting, hell... one can even make an argument for Leadership (Maneuvers, Assault, Tactics could all be useful, and Venge is tasty). Grab Pool Powers only if you need them/you've got room for them instead of a Pri/Sec power you want.
Karma -KB are the defense IO's, and should be looked at for a /Nin. Slot either 1 or 3 (mag 4 protects most, there's a few Mag 10 KB out there, so Mag 12 protects against virtually all in PvE). If you dabble into Fighting and get Tough, the Steadfast is another Delicious one. The Perf Shifter Proc into Stamina is also Tasty, and I'd sometime lean towards slotting it afore an EndMod. -
Read the forums and other threads afore you go begging in the Brute, Blaster, and Corruptor forums for how and what to play.
Any AT and powerset combo in the game can solo at +0x1. Any AT and Powerset in the game can be useful on a team. It depends on what you find fun. Hence why this is a game, not a competition, nor a job. -
Why did you spam the Blaster, Brute, and Corr forums with the exact same post?
Also, any brute can solo. -
None of us are in an SG (owing to starting Gold), and there's no requirement to join one. Feel free to roll anew/exemp down and join us!
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Quote:No travel is an intentional choice. Between PD Tele, Oros, Base Tele, Mish Tele, and Ninja Run, I do just fine and move more than fast enough. Snowstorm is a better one-slot wonder, and fantastic versus AV's.Snow Storm is fairly useless, would suggest getting rid of that for a travel power.
Frostwork is also droppable, but you have room for it so I left it in.
Minor changes made to the build, I changed slotting elsewhere to remove your Gladiator. You said you do not own it currently, so I figured I'd just squeeze it out of the build
I also moved the Kismet so that it will have more use to you, and also got more accuracy elsewhere. You now have 95% accuracy against +4s (before accuracy debuffs of course)
I personally do not really know how to slot Life Drain so I left it as is. I'm sure you could slot it for damage like Siphon Life however.
As a meleer, I love Frostworks, so I am loathe to drop it when I'm the one buffing. It's overkill on a Stalker/Blaster, but there's enough Scraps/Brutes/Tanks/EAT's out there that'd appreciate it.
The Gladiator's was mentioned because it's intended, but an eventual thing. Planning on getting it via iMerits, vice alignment/paying outright.
Kismet is fine up high, 'cause I don't plan to exemp on this toon, not below 30 at least.
Shame on the last bit, I may have to recon into DM's slotting for Siphon Life, and see what I can mod from there... 2 Nuc, 2 Golgi, Dam/Rech, Heal/Rech mebbe?
Spiritual I doubt, since I don't think I'll get 100% uptime on Heat Loss. Agility has promise, but I'm worried about End Burn... I'm only sustainable now with T1 Cardiac. Mebbe increase slot levels of IO's for better percentages/something else? Unlock the Destiny that gives end and then go agility? -
Awesome Button - FM/Shield Scrapper
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Quote:Numi and Miracle have the exact same 3-slot bonus. ^_^Except that I'm using the 2- and 3-slot HP global set bonus on both Numina sets so as to supercharge my regeneration rate to over 30+ HP per second ... which on a DEFensively softcapped character does all kinds of wonderful things for making you hard to faceplant.
Either way, you've captured my imagination with this one, and I whipped together something quick... It's a little different, and doesn't hit your wickets the way you'd want, but it should be more than capable (Soft-Cap S/L/E by level 30, gets almost there on Negative by level 43 [would hit it if I slotted the Glad]).
Also, quick note, little need to worry about soft-cap for F/C on defense builds, since 99.9% of F/C attacks have a S/L component. Additionally, most/all of -Def attacks are either Lethal or Energy. So, if you can hit 45% S/L/E/N, you're gonna be covered to just about anything (can do with a saturated ED on this build).
Anyhow, enough typing for me, time to expose my version of the Stalktroller! (also, looks like the wife and I might be rolling this as a twin KM/EA Duo on Exalted) Thanks for the inspiration!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Stalktroller II: Level 50 Natural Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Darkness Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(21), KntkC'bat-Knock%:30(31), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Stun%:30(48)
Level 1: Hide -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(11), LkGmblr-Def/EndRdx:30(13), LkGmblr-Def/EndRdx/Rchg:30(43)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(17), KntkC'bat-Knock%:30(31), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Stun%:30(48)
Level 4: Kinetic Shield -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(7), LkGmblr-Def/EndRdx:30(13), LkGmblr-Def/EndRdx/Rchg:30(23)
Level 6: Assassin's Strike -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(17), KntkC'bat-Dmg/EndRdx/Rchg:30(31), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Stun%:30(48)
Level 8: Build Up -- GSFC-ToHit/Rchg:30(A), GSFC-ToHit/Rchg/EndRdx:30(9), GSFC-Rchg/EndRdx:30(9), GSFC-Build%:30(11), RechRdx-I:50(50)
Level 10: Entropy Shield -- EndRdx-I:50(A)
Level 12: Placate -- RechRdx-I:50(A)
Level 14: Power Shield -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(15), LkGmblr-Def/EndRdx:30(15), LkGmblr-Def/EndRdx/Rchg:30(23)
Level 16: Kinetic Dampening -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(50)
Level 18: Burst -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-%Dam:30(34), Sciroc-Acc/Dmg/EndRdx:30(43), Sciroc-Dmg/EndRdx:30(46)
Level 20: Disrupt -- RzDz-EndRdx/Stun:30(A), RzDz-Immob%:30(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:30(A), Winter-ResSlow:30(43)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Focused Burst -- Thundr-Dmg/EndRdx:30(A), Thundr-Dmg/Rchg:30(27), Thundr-Dmg/EndRdx/Rchg:30(27), Dev'n-Acc/Dmg:30(34), Dev'n-Acc/Dmg/EndRdx/Rchg:30(37), Dev'n-Hold%:30(37)
Level 28: Energy Drain -- Efficacy-EndMod/Rchg:30(A), Efficacy-Acc/Rchg:30(29), Efficacy-EndMod/EndRdx:30(29)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(33), KntkC'bat-Dmg/Rchg:30(33), KntkC'bat-Knock%:30(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Stun%:30(50)
Level 35: Energize -- Numna-Heal/Rchg:30(A), Numna-Heal/EndRdx/Rchg:30(36), Numna-Heal/EndRdx:30(36), Mrcl-Heal/Rchg:30(36), Mrcl-Heal/EndRdx/Rchg:30(37)
Level 38: Maneuvers -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(39), LkGmblr-Def/EndRdx:30(39), LkGmblr-Def/EndRdx/Rchg:30(39)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), BasGaze-Rchg/Hold:30(42)
Level 44: Dark Blast -- Thundr-Dmg/EndRdx:30(A), Thundr-Dmg/Rchg:30(45), Thundr-Dmg/EndRdx/Rchg:30(45), Dev'n-Acc/Dmg:30(45), Dev'n-Acc/Dmg/EndRdx/Rchg:30(46), Dev'n-Hold%:30(46)
Level 47: Overload -- Ksmt-ToHit+:30(A)
Level 49: Vengeance -- Rec'dRet-Pcptn:20(A)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod/Acc:30(3), P'Shift-EndMod:30(3)
Level 1: Assassination
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:30(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;682;1364;HEX;| |78DA85945D4FD37014C6FFDD0A73E365D431DE06B24D401CACB2E8BD4136B70998E| |188B74B197FB686A62C5D55307AE10730462FF44A4D348ADEF8698CFA1D14F40B10| |3CE979186433B1C9F26B4F4FCFF39C73BAAEEE667BBFE49F5C174ADF9265349B95B| |26B58DBD209DC36DC7B8E61F98510612FE63A3B96259D78B118A0D838F22AABD292| |525F366DE99AD5CAA2EB1AD5EDD8C9CDACDC927653EA395B3AB5BDCA2255D48A765| |D3AD276F59393DED2CE8EA5AF48A361DAB59077516E48B9193E896F4AA759371B9A| |775DB4EF9B4D73C3B44C772F9A6B98553D6B38DBB624EBAB46D395CEDE08D99BA6D| |F8626701C778912614215EA1A73F00EF3C23AF3528179659979234854BC67FD22AA| |78B1D020B37780998A30AB1A52494769D319F88FCE12E9F8A1E3874E779BCE10743| |649A70B3A5DD0E96ED729FF5B47D2B3017E560D7CF079B1731FC17D66E833333347| |691955E4C85B90BD896082635B54A787EB881EE46529AF0F3DF4A1877EF4D0DFD6C| |34DCA0D73AE121EE658668859A3DA1AFAD37EB297F3BFC00366E290997AC87DA51F| |30F3543782BA1197EB0DEE429B1A8FE25E14FE5231BFC724DD1B664DDF30FA19696| |39D4C8DC2D7E81BD61B7B0BBE6326DE33A7F6C14FCC02F98A8990573FF694BD8F3F| |039FA337F23081394F60CE26694E427312BB8E63D771EC3A8E772A815D67B0EB226| |926B99E9A2C73BF17D7C13530CF9C2A3035F2308D1D4E634633D8E10C7638831D3E| |A2D1CDB237FFEC57EEE1F277F007F88DF99872E7D0C71C66378FD9CD6376F3985D1| |AB34B6376B7A80F1DEF9A7E84FF2DF95C406CE1356944547140E355303F25CDF3FB| |7D3676977D1F9E8DCD72DE9FD3984F79C59E7D2FC117CC98DAFA8E1C8F9F9E0B31C| |635526763C77488858E48A62372B52372AD23B2A2B6BE42F499603725B5F5B5110A| |DED0E000DD86C3BF90E5D279| |-------------------------------------------------------------------|
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Quote:An interesting goal, I only advocated it for ease in leveling. Stalkers are about Burst Damage, so I usually only take the Tier 1's if needed for muling/have room later on. Explains the rest of your slotting and why AS/BU/Placate where taken so late and in the fashion they were.One of the little challenges I gave to myself with this build is to take all of the Primary and Secondary powers in Tier order, rather than "skipping around" without regard for what comes first and which comes last. Quite *unnecessary* in the grand scheme of things, but I figure it ought to make gameplay more ... interesting ... than it otherwise might have been.
Quote:Hmmm ... you're right, that if I "needed" to pirate slots from somewhere, I could steal some from Tactics without losing "too much" for doing so. Heck, I could even take Tactics down to being a One Slot Wonder power, and liberate four slots which could be used elsewhere! The question then becomes one of: where to move a windfall of that many slots? Disrupt (for 5-slot Stupefy)? Energy Drain (for 6-slot Efficacy Adaptor)? Placate (another Recharge IO) and Stamina (for 6-slot Performance Shifter)? Somewhere else...?
Pull the ToHit and ToHit/Rech from Tactics, drop in the Chance for BU.
Drop the two freed slots into Energy Drain to 4-slot Efficacy Adaptor with EndMod/EndRed and Acc/Rech.
Leave the rest of the slotting as is, since you'll still want the EndRed in Tactics.
Ooh, just realized I missed something... 6-slotting Numi's in Energize not only isn't a strong buff to Defense, but also means you have to fire Energize at least every 2 minutes to keep the global up.
So, we pulled a slot from there, shoved it into Disrupt and 2 slotted with Razzle Dazzle EndRed/Stun and Chance for Immob.
Dropped the Numi Global into Health instead of the Heal/Rech.
Changed Energize slotting to 2 Heal/Rech, and 2 Heal/EndRed/Rech from both Numi and Miracle, then a Heal/End from either set.
Seems to be most/all that I would adjust for your use. Again, I'd advocate the swap in power order, but it'll really only matter if you do Oros content gated at level 9, or if you're leveling the build. Otherwise, it'd work as you selected. -
If you have access to Ninja Run/Beast Run, I'd pull AS, Build Up and Placate down to Level 6, 8 and 12, pushing Recall Friend to 18, Power Shield to 14, Teleport to 20 and Smashing Blow to 22. This gives you all the same tools for a Cap SF, but allows you BU/AS/Placate for Posi 1/2, and if you run some of the new Oros content gated at 9, you'd still have defenses.
Also, I'd swap Body Blow in at Level 1, Smashing Blow in at Level 4, and then grab Quick Strike last when you've got the availability (with my above tweaks, Quick Strike at 22).
Slotting looks creative, and I understand your intent to maintain exemplaring bonuses. My only other tweak would be to not slot either use of Gaussian's so heavy (franken slot, or free the slots for elsewhere), since the 5th and 6th set bonuses are marginal (-5% Damage, and -1.25% Def all -Psi, since as an /EA, it'll never check against your lowered positional Def). I'd also advocate the proc going into Tactics... it may fire when unneeded, but that's a check every 10 seconds in a toggle, versus no more than every ~43 seconds as slotted in Build Up. -
Thinking it's 'cause he wants them.
The team worked really well, we trucked along fairly quickly. Multiple AS's on Bosses, and leveraging the fear and -ToHit were definitely key in our tactics.
All in all, a grand time, and a grand melee was had. Unsure if I'll be there Sunday, but I look forward to next Wednesday!
*Also, finally, at level 10, I got an Armor Toggle! -
Dammit, Test_Rat, how can I play with greedy individuals who live under bridges if you keep giving them legit information? ^_^
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So, I've got this Dark/Cold Corr, who I've pimped out pretty decently. He's working up the Cardiac tree for Alpha, and I haven't dabbled into Incarnates yet. Only IO I'm missing on it so far is the Gladiator, which I'll eventually get once I start iTrials/garner enough A-Merits.
So, where do I go from here? IO tweaks and tips? I've been thinking on changing Drain Life's slotting to make a stronger attack... Anything else I should look into?
Also, thoughts on which branches for the other Incarnate slots?
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkness Chills: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(7), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(34), Thundr-Acc/Dmg/EndRdx:30(37), Thundr-Dmg/EndRdx/Rchg:30(48)
Level 1: Infrigidate -- Acc-I:50(A)
Level 2: Gloom -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(7), Thundr-Dmg/Rchg:30(19), Thundr-Acc/Dmg/Rchg:30(34), Thundr-Acc/Dmg/EndRdx:30(37), Thundr-Dmg/EndRdx/Rchg:30(48)
Level 4: Ice Shield -- LkGmblr-Rchg+:25(A), LkGmblr-Def:30(5), LkGmblr-Def/EndRdx:30(5)
Level 6: Combat Jumping -- Krma-ResKB:30(A), Winter-ResSlow:10(42)
Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(9), Posi-Dmg/Rchg:30(9), Posi-Dmg/Rng:30(33), Posi-Acc/Dmg/EndRdx:30(43)
Level 10: Glacial Shield -- LkGmblr-Rchg+:25(A), LkGmblr-Def:30(11), LkGmblr-Def/EndRdx:30(11)
Level 12: Night Fall -- Posi-Acc/Dmg:30(A), Posi-Dmg/EndRdx:30(13), Posi-Dmg/Rchg:30(13), Posi-Dmg/Rng:30(33), Posi-Acc/Dmg/EndRdx:30(43)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Frostwork -- Numna-EndRdx/Rchg:30(A), Numna-Heal/Rchg:30(17), Numna-Heal/EndRdx/Rchg:30(17), Mrcl-EndRdx/Rchg:30(33), Mrcl-Heal/Rchg:30(40)
Level 18: Boxing -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(48), KntkC'bat-Dmg/Rchg:30(50), KntkC'bat-Dmg/EndRdx/Rchg:30(50)
Level 20: Arctic Fog -- LkGmblr-Rchg+:25(A), LkGmblr-Def:30(21), LkGmblr-Def/EndRdx:30(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(23), S'fstPrt-ResKB:30(23), GA-3defTpProc:30(46)
Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:30(25), LkGmblr-Def/EndRdx:30(25)
Level 26: Life Drain -- Theft-Acc/Heal:30(A), Theft-Acc/EndRdx/Heal:30(27), Theft-Acc/EndRdx/Rchg:30(27), Numna-Heal/EndRdx:30(31), Numna-EndRdx/Rchg:30(34)
Level 28: Benumb -- Acc-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), RechRdx-I:50(43)
Level 30: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:30(31), LkGmblr-Def/EndRdx:30(31)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Sleet -- LdyGrey-DefDeb:40(A), LdyGrey-DefDeb/Rchg:40(36), LdyGrey-DefDeb/Rchg/EndRdx:40(36), LdyGrey-Rchg/EndRdx:40(36), Achilles-ResDeb%:20(37)
Level 38: Heat Loss -- RechRdx-I:50(A), Efficacy-EndMod/Rchg:40(39), Efficacy-EndMod/Acc/Rchg:40(39), Efficacy-Acc/Rchg:40(39), Efficacy-EndMod/Acc:40(40), Efficacy-EndMod/EndRdx:40(40)
Level 41: Scorpion Shield -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(42), S'dpty-Def/Rchg:40(42)
Level 44: Web Cocoon -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:30(46)
Level 47: Snow Storm -- EndRdx-I:50(A)
Level 49: Vengeance -- Rec'dRet-Pcptn:20(A), Ksmt-ToHit+:30(50)
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Level 2: Swift -- Run-I:30(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod/Acc:30(3), P'Shift-EndMod:30(3)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth:30(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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Redundant threads, lazy posters, and breaking of forum rules amuses people. ^_^
But here, so that I'm not breaking rules, and am instead constructive...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Tool_Of_War: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Quick Strike -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(3), ExStrk-Dam%:20(3), P'ngS'Fest-Stun%:30(48), P'ngS'Fest-Dmg/EndRdx:30(48), P'ngS'Fest-Acc/Dmg:30(48)
Level 1: Hide -- Ksmt-ToHit+:30(A), Ksmt-Def/Rchg:30(5)
Level 2: Body Blow -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(5), RzDz-Acc/EndRdx:30(7), RzDz-Stun/Rng:30(7), RzDz-Acc/Stun/Rchg:30(9), RzDz-Immob%:30(9)
Level 4: Smashing Blow -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(11), RzDz-Acc/EndRdx:30(11), RzDz-Stun/Rng:30(13), RzDz-Acc/Stun/Rchg:30(13), RzDz-Immob%:30(15)
Level 6: Assassin's Strike -- HO:Nucle(A), HO:Perox(15), HO:Perox(17)
Level 8: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(17), Rec'dRet-Pcptn:20(19)
Level 10: Entropy Shield -- HO:Micro(A)
Level 12: Placate -- RechRdx-I:40(A)
Level 14: Kinetic Shield -- HO:Enzym(A), HO:Enzym(19), HO:Enzym(21), LkGmblr-Rchg+:40(46)
Level 16: Power Shield -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(23), LkGmblr-Rchg+:40(46)
Level 18: Burst -- M'Strk-Acc/Dmg:40(A), M'Strk-Dmg/EndRdx:40(23), M'Strk-Dmg/Rchg:40(25), M'Strk-Acc/EndRdx:40(25), M'Strk-Acc/Dmg/EndRdx:40(27)
Level 20: Disrupt -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(27), RzDz-Acc/EndRdx:30(29), RzDz-Stun/Rng:30(29), RzDz-Acc/Stun/Rchg:30(31), RzDz-Immob%:30(31)
Level 22: Kinetic Dampening -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:40(31)
Level 24: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(33), FrcFbk-Rechg%:40(50)
Level 26: Focused Burst -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(34), Entrpc-Heal%:35(34), Decim-Build%:40(34)
Level 28: Energy Drain -- P'Shift-End%:40(A), P'Shift-EndMod:40(36), P'Shift-EndMod/Rchg:40(36), P'Shift-EndMod/Acc/Rchg:40(36), P'Shift-Acc/Rchg:40(37), P'Shift-EndMod/Acc:40(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 32: Concentrated Strike -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(39), RzDz-Acc/EndRdx:30(40), RzDz-Stun/Rng:30(40), RzDz-Acc/Stun/Rchg:30(40), RzDz-Immob%:30(42)
Level 35: Energize -- RgnTis-Heal/EndRdx:30(A), RgnTis-EndRdx/Rchg:30(42), RgnTis-Heal/Rchg:30(42), RgnTis-Heal/EndRdx/Rchg:30(43), RgnTis-Regen+:30(43)
Level 38: Overload -- LkGmblr-Rchg+:40(A), P'Shift-End%:40(43), P'Shift-EndMod/Acc:40(45), P'Shift-EndMod:40(45), LkGmblr-EndRdx/Rchg:40(45), Panac-Heal/+End:40(46)
Level 41: Stealth -- LkGmblr-Rchg+:40(A)
Level 44: Invisibility -- LkGmblr-Rchg+:40(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:40(A)
Level 49: Physical Perfection -- EnManip-Stun%:20(A), EnManip-EndMod:20(50), EnManip-EndMod/Rchg:20(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Just remembered I rolled a Beam/Dev the day Beam launched, so that's covered. Oops?
Been mulling between Elec/, Rad/ and DP/ to pair with /Dark, and then one of the two left over for the walking nuke that is /Fire.
Still no good thoughts though on what to give to /Ice...