Erhnam

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  1. Quote:
    Originally Posted by Two5boy View Post
    How u finding your living shadow? Have u tried the 5 x posi + proc? I am curious to know how the damage compare?
    Right now I have it slotted with Ragnarok+posi proc. The damage is acceptable. Havent tried the proc slotting, waiting a bit before respeccing, still need to buy some stuff
  2. Healers are redundant, Defenders are not :P
  3. Depends on your build and what are you aiming for. Ill tell you what Im doing, but YMMV

    Dark Grasp gets basilisk + Hami Acc/dam + Dam IO, I want the recharge
    Living shadows gets 2x acc/end , 4x damage procs (not ATO)
    Tar Patch is good enough for me with 1 recharge, no proc needed
    Haunt could use the build up proc, but I 6slotted it with Expedient Reinforcement
    Shadow field gets 4x basilisk + lockdown, or 5xpurple + lockdown
    Heart of darkness gets 6x S.ATO
  4. Thanks for the acc/end suggestion, you are 100% right. Without any recharge, im sitting at 2.9s recharge, which fits me fine, since my tipical aoe chain is immob-power-power (power can be fireball, fireblast, hold, fear, heal, tar patch...whatever is needed)

    I considered the hold proc, but I dont think is that good for a dark/dark. With FS+immob im hitting them with over 30% tohit debuff, plus my own 37% ranged defense. Anything that could be hold with the proc is not a danger anyway.

    Im waiting for Mids patch to see what I do with Fade, but I dont think I will bother to perma it. It will already be up most of the time, and I like to be survivable enough without having to rely on a 1min click buff
  5. Thanks for this, I was considering swapping the numina for panacea on my dark/dark controller (slotted in Health), but guess I can save the money
  6. Soul mastery is in my to-do list for theme too, but right now I CBA with it :P Swapping fireball for oblit, consume for dark consumption...and Ill swap fireblast for shadowy binds I guess, since I have no other option for ST damage

    I know about fade, but I prefer the 37% I get now without it, instead of having to rely on Fade for capping. Even now is quite close to perma (tested ingame, and im lacking 10% recharge or so from the above build).

    Even tho, I may drop a slot from hasten (letting it sit at 124s) and put a def/rech on fade
  7. Quote:
    Originally Posted by DarkBlaster_NA View Post
    And a further note, most of the builds except the latest one accounted for the buffs, dark/dark is ungodly tight o.o
    Dark/Dark is aslo ungodlty omgwtfgreat I can live without permafade when im going with above 35% ranged def + 22% to hit debuff on FS alone. Fade will be almost perma anyway if you go for perma hasten, even without slotting
  8. I agree with the Force Fields Defender. Toggle on your big bubble, target the tank and buble him, target a ranged character and bubble him. Whoever did not get your bubbles...well, too bad :P

    Blast away with the ranged set of your choice. Recast bubbles every 4 mins.
  9. Speaking of the unique/procs, in terms of end recovery. Searched for the answer, but seems that my search-fu is not that great

    Thanks!
  10. Im considering proc slotting Living shadows, with 2 acc/rech, and 4 damage procs (trap of the hunter, javellin volley, positrons blast, cloud senses).
  11. If you are going for capped ranged def, the ATO 6slot bonus is too good to pass it, specially if you catalyze them. I put my set on Heart of Darkness and works wonders. Is up to you if you want to lose a bit of damage agaisnt 5% ranged def
  12. This can be the final build (for now, im using decimation in place of apocalypse, but I have some purple sleep sets that are going to be converted very soon). Moved ragnarok to fireball, added cloud senses proc to living shadows, removed RotP to make room for another lotg mule, allowing me to get a slot from Hasten

    Maybe a proc slotting in Living Shadows will net me more damage, but I like the set bonuses and this way the damage is not random

    Thanks for your feedback so far! Has helped a lot

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(27)
    Level 2: Living Shadows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), Cloud-%Dam(36)
    Level 4: Tar Patch -- RechRdx-I(A)
    Level 6: Possess -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17), CoPers-Conf(48)
    Level 8: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Heart of Darkness -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SWotController-Rchg/Dmg%(25)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), GA-3defTpProc(31)
    Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
    Level 20: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
    Level 28: Fade -- LkGmblr-Rchg+(A)
    Level 30: Soul Absorption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(39)
    Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(40)
    Level 35: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Posi-Dam%(50)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
    Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
    Level 44: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(48)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 21.31% Defense(Energy)
    • 21.31% Defense(Negative)
    • 6% Defense(Psionic)
    • 29.13% Defense(Ranged)
    • 10.69% Defense(AoE)
    • 2.25% Max End
    • 116.3% Enhancement(RechargeTime)
    • 4% Enhancement(Stun)
    • 4% Enhancement(Held)
    • 5% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 4.4% Enhancement(Terrorized)
    • 8% Enhancement(Confused)
    • 8% Enhancement(Sleep)
    • 8% Enhancement(Immobilize)
    • 14% FlySpeed
    • 118.3 HP (11.63%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 5%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 6.65%
    • MezResist(Terrorized) 5%
    • 18.5% (0.31 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 14.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 14% RunSpeed
    • 2% XPDebtProtection



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  13. Quote:
    Originally Posted by Alef_infinity View Post
    It's set bonuses that do that. Enhancement values, like the ones you get from Hamis, don't go away (though they do get lowered to a level-appropriate value like all other enhancement values from enhancements).
    I didnt know that, then I will use a hami, have a few laying around I will post my latest build later
  14. Quote:
    Originally Posted by BrandX View Post
    I quite like the ATO in Fearsome Stare. The proc goes off everytime My build is a Dark/Time though, so maybe that's a difference.
    Well, I like FS to cut the alpha from mobs to zero or almost zero. And mobs hit with FS will have over 22% to hitdebuff if slotted for it. You lose both the alpha mitigator (with the proc) and the extra tohit debuff since the ATO will only improve the fear duration and not the debuff. But as always, YMMV Different tactics, different approach I guess :P
  15. Quote:
    Originally Posted by Local_Man View Post
    I like the Acc/Dam in Dark Grasp, as 4 Baz Gaze is a bit low on accuracy against high level foes . . . and it is often used an an alpha against single targets to set Containment. Consider using an Acc/Dam Hami-O for higher numbers.
    Thought of it, but the Hami-O stops working if I exemplar, doesnt it?
  16. Quote:
    Originally Posted by Sir Hextor View Post
    He means that if you were to 6 slot CP you'd get that very juicy 5% ranged def that goes really nice with all the -to hit you're throwing at mobs.
    Of course! Gah not sure how I missed that Thanks!
  17. Quote:
    Originally Posted by PleaseRecycle View Post
    There are two things that leap out at me. You definitely want ragnarok in fireball and posi's blast in living shadows if you're going to slot living shadows for damage at all. I would strongly suggest considering a proccy slotting instead, though.
    Are you positive than proc slotting will net me more damage than damage slotting? I so, I will proc the hell out of it :P

    Quote:
    Originally Posted by PleaseRecycle View Post
    Five slotted coercive persuasion makes me very sad deep down inside. Places where you could recover another slot include hasten and consume.
    The purple confuse set is really nice, great bonuses and neat proc. Agree with consume, it can afford to lose one or even 2 slots. May move them to Fade if the changes go live
  18. The first of many threads :P

    The only thing missing to have this on live is one catalyst to upgrade the full ATO set. Focused on Recharge and Ranged defense. Maneuvers is not used (not enough slots to devote to it), just a lotg mule

    Proobably the next improvement will be 5xapoc set in Fireblast, removing a slot from TG so I can keep using the decimation build up proc

    Endurance use is just under control, having to use SA or Consume from time to time (very rarely) so I may drop the IO form Stamina and grab de performance shifter 3set bonus for a bit more HP

    Any ideas? Thanks!

    P.D: Using Musculature Radial Paragon: More Damage, more tohit debuff, a bit of end rec, and quicker travelling.


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Dark Grasp
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Thunderstrike - Accuracy/Damage
    • (7) Damage Increase IO
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (7) Touch of the Nictus - Accuracy/Healing
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 2: Living Shadows
    • (A) Ragnarok - Damage
    • (9) Ragnarok - Damage/Recharge
    • (11) Ragnarok - Accuracy/Damage/Recharge
    • (11) Ragnarok - Accuracy/Recharge
    • (13) Ragnarok - Damage/Endurance
    • (13) Positron's Blast - Chance of Damage(Energy)
    Level 4: Tar Patch
    • (A) Recharge Reduction IO
    Level 6: Possess
    • (A) Coercive Persuasion - Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused/Endurance
    • (17) Coercive Persuasion - Contagious Confusion
    Level 8: Fearsome Stare
    • (A) Siphon Insight - ToHit Debuff
    • (19) Siphon Insight - Accuracy/ToHit Debuff
    • (19) Siphon Insight - Accuracy/Recharge
    • (21) Siphon Insight - ToHit Debuff/Endurance/Recharge
    Level 10: Howling Twilight
    • (A) Recharge Reduction IO
    Level 12: Heart of Darkness
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (21) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (23) Superior Will of the Controller - Endurance/Recharge
    • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Shadow Fall
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (29) Steadfast Protection - Resistance/+Def 3%
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    Level 18: Haunt
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (31) Expedient Reinforcement - Accuracy/Damage
    • (31) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 20: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (34) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (34) Dark Watcher's Despair - Recharge/Endurance
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Shadow Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 28: Fade
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Soul Absorption
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    Level 32: Umbra Beast
    • (A) Blood Mandate - Accuracy/Damage
    • (39) Blood Mandate - Damage/Endurance
    • (39) Blood Mandate - Accuracy/Endurance
    • (40) Blood Mandate - Accuracy/Damage/Endurance
    • (40) Blood Mandate - Accuracy
    • (40) Blood Mandate - Damage
    Level 35: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 38: Dark Servant
    • (A) Cloud Senses - ToHit Debuff
    • (43) Cloud Senses - Accuracy/ToHitDebuff
    • (43) Cloud Senses - Accuracy/Recharge
    • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (45) Cloud Senses - Accuracy/Endurance/Recharge
    • (45) Cloud Senses - Chance for Negative Energy Damage
    Level 41: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (46) Decimation - Damage/Endurance
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    • (48) Decimation - Chance of Build Up
    Level 44: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    • (50) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 9.75% Defense(Fire)
    • 9.75% Defense(Cold)
    • 18.81% Defense(Energy)
    • 18.81% Defense(Negative)
    • 6% Defense(Psionic)
    • 24.13% Defense(Ranged)
    • 10.69% Defense(AoE)
    • 4.5% Max End
    • 105% Enhancement(RechargeTime)
    • 4% Enhancement(Stun)
    • 4% Enhancement(Held)
    • 5% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 4.4% Enhancement(Terrorized)
    • 8% Enhancement(Confused)
    • 8% Enhancement(Sleep)
    • 8% Enhancement(Immobilize)
    • 14% FlySpeed
    • 68.67 HP (6.75%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 6.65%
    • MezResist(Terrorized) 5%
    • 18.5% (0.31 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.1% Resistance(Fire)
    • 14.1% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 14% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Dark Grasp)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Touch of the Nictus
    (Twilight Grasp)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    Ragnarok
    (Living Shadows)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Coercive Persuasion
    (Possess)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Siphon Insight
    (Fearsome Stare)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    Superior Will of the Controller
    (Heart of Darkness)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Shadow Fall)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Shadow Fall)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Shadow Fall)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Expedient Reinforcement
    (Haunt)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 10% Resistance(All)
    Dark Watcher's Despair
    (Darkest Night)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Shadow Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Fade)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Umbra Beast)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Decimation
    (Fire Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Consume)
    • 11.45 HP (1.13%) HitPoints
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  19. Quote:
    Originally Posted by ketch View Post
    I'll just be calling it that "Noisy Damned Dog".
    Fixed, this is what im using
  20. Some quick things that comes to my minds with your screenshots:
    - Remove the recharge from fireball
    - remove the 2 slows from Tar Patch
    - Controller ATO in Fearsome Store makes me cry. FS begs you for tohit debuff enhancements. Put the ATOs in the stun
    - I left my Soul Absorption and Fade just one slotted, they seem fine with that
    - knock protection zephyr into super jump
    - If you still need more slots, shadow field works fine with 4basilisk + lockdown proc, TG is fine with 3 slots...

    Hope this helps
  21. Erhnam

    Haunt perma?

    Quote:
    Originally Posted by Rajani Isa View Post
    Could of sworn they'd fixed that already for psuedopets.
    Corpse punching is failing on Live. Didnt test on beta, but currently, you risk getting no shades if you target an almost dead mob
  22. Quote:
    Originally Posted by DreadShinobi View Post
    For the elec/dm build:

    Drop Power Surge for Hasten. Put the steadfast proc in Grounded.
    Drop Shadow Maul for Smite.

    Put some damage procs in Shadow Punch and Smite if possible, cloud senses and Makos bite in particular.

    Frankenslot Siphonlife to maximize it's acc, dmg, healing, and recharge. This doesn't necesarily mean you have to take out the KCs, but at least put the last 2 slots to increasing it's healing/acc/rech



    Get /at least/ a kismet proc in there. Your accuracy is dreadfully low in some powers, even with soul drain (which isnt perma). Even after a kismet proc, try and get a few acc set bonuses.

    I generally like to have 1 -kb IO on elec armor, because as soon as you leave the ground, grounded stops giving you kb protection.

    I don't really consider building for energy/neg defense on elec armor to be immensely worth it, especially considering how much you are giving up for it (ie decent recharge and accuracy)


    I'm also not totally sure Fireball takes the ATO sets, most Patron/Epic Powers don't.
    Thanks, Im gonna be a bit bussy these days, but Ill try getting a new build having this in mind. And you are right about fireball, I guess I will have to 5slot it with positrons for the rech
  23. Lolpvp

    The Aoe hold works wonders as both hard (hold) and soft control (flooring tohit).

    Black Hole is a taste thing. I really dislike intangible powers, more if you cant cancel them
  24. Whatever you do, put some slots in ST hold.

    As for the ST damage, im pretty happy with it. Usually St Hold - Fireblast - AoE inmob (I dont have the ST one) does the trick. With haunts and umbra, even purple bosses melt fast enough. Helps if you focus on them while aoeing the minions
  25. Erhnam

    Haunt perma?

    Duration and recharge seems fine to me. The power has one thing that needs fixing tho:
    - If your targeted enemy dies during the activation of the powers (corpse punching), no shades will appear. This should be fixed imo