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Posts
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Joined
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Right now I have it slotted with Ragnarok+posi proc. The damage is acceptable. Havent tried the proc slotting, waiting a bit before respeccing, still need to buy some stuff
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Healers are redundant, Defenders are not :P
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Depends on your build and what are you aiming for. Ill tell you what Im doing, but YMMV
Dark Grasp gets basilisk + Hami Acc/dam + Dam IO, I want the recharge
Living shadows gets 2x acc/end , 4x damage procs (not ATO)
Tar Patch is good enough for me with 1 recharge, no proc needed
Haunt could use the build up proc, but I 6slotted it with Expedient Reinforcement
Shadow field gets 4x basilisk + lockdown, or 5xpurple + lockdown
Heart of darkness gets 6x S.ATO -
Thanks for the acc/end suggestion, you are 100% right. Without any recharge, im sitting at 2.9s recharge, which fits me fine, since my tipical aoe chain is immob-power-power (power can be fireball, fireblast, hold, fear, heal, tar patch...whatever is needed)
I considered the hold proc, but I dont think is that good for a dark/dark. With FS+immob im hitting them with over 30% tohit debuff, plus my own 37% ranged defense. Anything that could be hold with the proc is not a danger anyway.
Im waiting for Mids patch to see what I do with Fade, but I dont think I will bother to perma it. It will already be up most of the time, and I like to be survivable enough without having to rely on a 1min click buff -
Thanks for this, I was considering swapping the numina for panacea on my dark/dark controller (slotted in Health), but guess I can save the money
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Soul mastery is in my to-do list for theme too, but right now I CBA with it :P Swapping fireball for oblit, consume for dark consumption...and Ill swap fireblast for shadowy binds I guess, since I have no other option for ST damage
I know about fade, but I prefer the 37% I get now without it, instead of having to rely on Fade for capping. Even now is quite close to perma (tested ingame, and im lacking 10% recharge or so from the above build).
Even tho, I may drop a slot from hasten (letting it sit at 124s) and put a def/rech on fade -
Quote:Dark/Dark is aslo ungodlty omgwtfgreatAnd a further note, most of the builds except the latest one accounted for the buffs, dark/dark is ungodly tight o.o
I can live without permafade when im going with above 35% ranged def + 22% to hit debuff on FS alone. Fade will be almost perma anyway if you go for perma hasten, even without slotting
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I agree with the Force Fields Defender. Toggle on your big bubble, target the tank and buble him, target a ranged character and bubble him. Whoever did not get your bubbles...well, too bad :P
Blast away with the ranged set of your choice. Recast bubbles every 4 mins. -
Speaking of the unique/procs, in terms of end recovery. Searched for the answer, but seems that my search-fu is not that great
Thanks! -
Im considering proc slotting Living shadows, with 2 acc/rech, and 4 damage procs (trap of the hunter, javellin volley, positrons blast, cloud senses).
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If you are going for capped ranged def, the ATO 6slot bonus is too good to pass it, specially if you catalyze them. I put my set on Heart of Darkness and works wonders. Is up to you if you want to lose a bit of damage agaisnt 5% ranged def
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This can be the final build (for now, im using decimation in place of apocalypse, but I have some purple sleep sets that are going to be converted very soon). Moved ragnarok to fireball, added cloud senses proc to living shadows, removed RotP to make room for another lotg mule, allowing me to get a slot from Hasten
Maybe a proc slotting in Living Shadows will net me more damage, but I like the set bonuses and this way the damage is not random
Thanks for your feedback so far! Has helped a lot
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(27)
Level 2: Living Shadows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), Cloud-%Dam(36)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Possess -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(17), CoPers-Conf%(17), CoPers-Conf(48)
Level 8: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Heart of Darkness -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SWotController-Rchg/Dmg%(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), S'fstPrt-ResDam/Def+(29), GA-3defTpProc(31)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)
Level 20: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 28: Fade -- LkGmblr-Rchg+(A)
Level 30: Soul Absorption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(39)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Posi-Dam%(50)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 41: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 44: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 21.31% Defense(Energy)
- 21.31% Defense(Negative)
- 6% Defense(Psionic)
- 29.13% Defense(Ranged)
- 10.69% Defense(AoE)
- 2.25% Max End
- 116.3% Enhancement(RechargeTime)
- 4% Enhancement(Stun)
- 4% Enhancement(Held)
- 5% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilize)
- 14% FlySpeed
- 118.3 HP (11.63%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 18.5% (0.31 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2% XPDebtProtection
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Quote:I didnt know that, then I will use a hami, have a few laying aroundIt's set bonuses that do that. Enhancement values, like the ones you get from Hamis, don't go away (though they do get lowered to a level-appropriate value like all other enhancement values from enhancements).
I will post my latest build later
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Quote:Well, I like FS to cut the alpha from mobs to zero or almost zero. And mobs hit with FS will have over 22% to hitdebuff if slotted for it. You lose both the alpha mitigator (with the proc) and the extra tohit debuff since the ATO will only improve the fear duration and not the debuff. But as always, YMMVI quite like the ATO in Fearsome Stare. The proc goes off everytime
My build is a Dark/Time though, so maybe that's a difference.
Different tactics, different approach I guess :P
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Thought of it, but the Hami-O stops working if I exemplar, doesnt it?
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Quote:Are you positive than proc slotting will net me more damage than damage slotting? I so, I will proc the hell out of it :PThere are two things that leap out at me. You definitely want ragnarok in fireball and posi's blast in living shadows if you're going to slot living shadows for damage at all. I would strongly suggest considering a proccy slotting instead, though.
The purple confuse set is really nice, great bonuses and neat proc. Agree with consume, it can afford to lose one or even 2 slots. May move them to Fade if the changes go live -
The first of many threads :P
The only thing missing to have this on live is one catalyst to upgrade the full ATO set. Focused on Recharge and Ranged defense. Maneuvers is not used (not enough slots to devote to it), just a lotg mule
Proobably the next improvement will be 5xapoc set in Fireblast, removing a slot from TG so I can keep using the decimation build up proc
Endurance use is just under control, having to use SA or Consume from time to time (very rarely) so I may drop the IO form Stamina and grab de performance shifter 3set bonus for a bit more HP
Any ideas? Thanks!
P.D: Using Musculature Radial Paragon: More Damage, more tohit debuff, a bit of end rec, and quicker travelling.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Dark Grasp- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Thunderstrike - Accuracy/Damage
- (7) Damage Increase IO
- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (27) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (11) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Coercive Persuasion - Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Contagious Confusion
- (A) Siphon Insight - ToHit Debuff
- (19) Siphon Insight - Accuracy/ToHit Debuff
- (19) Siphon Insight - Accuracy/Recharge
- (21) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (21) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (23) Superior Will of the Controller - Endurance/Recharge
- (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Expedient Reinforcement - Accuracy/Recharge
- (31) Expedient Reinforcement - Accuracy/Damage
- (31) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Dark Watcher's Despair - To Hit Debuff
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge
- (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (34) Dark Watcher's Despair - Recharge/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (39) Blood Mandate - Damage/Endurance
- (39) Blood Mandate - Accuracy/Endurance
- (40) Blood Mandate - Accuracy/Damage/Endurance
- (40) Blood Mandate - Accuracy
- (40) Blood Mandate - Damage
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Cloud Senses - ToHit Debuff
- (43) Cloud Senses - Accuracy/ToHitDebuff
- (43) Cloud Senses - Accuracy/Recharge
- (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (45) Cloud Senses - Accuracy/Endurance/Recharge
- (45) Cloud Senses - Chance for Negative Energy Damage
- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Endurance Modification IO
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Empty
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 18.81% Defense(Energy)
- 18.81% Defense(Negative)
- 6% Defense(Psionic)
- 24.13% Defense(Ranged)
- 10.69% Defense(AoE)
- 4.5% Max End
- 105% Enhancement(RechargeTime)
- 4% Enhancement(Stun)
- 4% Enhancement(Held)
- 5% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Confused)
- 8% Enhancement(Sleep)
- 8% Enhancement(Immobilize)
- 14% FlySpeed
- 68.67 HP (6.75%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.75%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 18.5% (0.31 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 14.1% Resistance(Fire)
- 14.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Basilisk's Gaze
(Dark Grasp)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Twilight Grasp)- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
(Living Shadows)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Possess)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Fearsome Stare)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
(Heart of Darkness)- 4% DamageBuff(All)
- 8% Enhancement(Immobilize), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stun)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Super Jump)- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Fall)- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Fall)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Haunt)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Darkest Night)- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Shadow Field)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fade)- 7.5% Enhancement(RechargeTime)
(Umbra Beast)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Dark Servant)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Fire Blast)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Consume)- 11.45 HP (1.13%) HitPoints
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Some quick things that comes to my minds with your screenshots:
- Remove the recharge from fireball
- remove the 2 slows from Tar Patch
- Controller ATO in Fearsome Store makes me cry. FS begs you for tohit debuff enhancements. Put the ATOs in the stun
- I left my Soul Absorption and Fade just one slotted, they seem fine with that
- knock protection zephyr into super jump
- If you still need more slots, shadow field works fine with 4basilisk + lockdown proc, TG is fine with 3 slots...
Hope this helps -
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Quote:Thanks, Im gonna be a bit bussy these days, but Ill try getting a new build having this in mind. And you are right about fireball, I guess I will have to 5slot it with positrons for the rechFor the elec/dm build:
Drop Power Surge for Hasten. Put the steadfast proc in Grounded.
Drop Shadow Maul for Smite.
Put some damage procs in Shadow Punch and Smite if possible, cloud senses and Makos bite in particular.
Frankenslot Siphonlife to maximize it's acc, dmg, healing, and recharge. This doesn't necesarily mean you have to take out the KCs, but at least put the last 2 slots to increasing it's healing/acc/rech
Get /at least/ a kismet proc in there. Your accuracy is dreadfully low in some powers, even with soul drain (which isnt perma). Even after a kismet proc, try and get a few acc set bonuses.
I generally like to have 1 -kb IO on elec armor, because as soon as you leave the ground, grounded stops giving you kb protection.
I don't really consider building for energy/neg defense on elec armor to be immensely worth it, especially considering how much you are giving up for it (ie decent recharge and accuracy)
I'm also not totally sure Fireball takes the ATO sets, most Patron/Epic Powers don't. -
Lolpvp
The Aoe hold works wonders as both hard (hold) and soft control (flooring tohit).
Black Hole is a taste thing. I really dislike intangible powers, more if you cant cancel them -
Whatever you do, put some slots in ST hold.
As for the ST damage, im pretty happy with it. Usually St Hold - Fireblast - AoE inmob (I dont have the ST one) does the trick. With haunts and umbra, even purple bosses melt fast enough. Helps if you focus on them while aoeing the minions -
Duration and recharge seems fine to me. The power has one thing that needs fixing tho:
- If your targeted enemy dies during the activation of the powers (corpse punching), no shades will appear. This should be fixed imo