app/ppp and ato proc for dark/dark


Argentae

 

Posted

So I've decided to switch my main controller to dark/dark (from mind/emp, which I love for how busy it is despite being a bit... painful at times), and I'm making kind of an all-purpose build w/ perma hasten and capped range defense (build around the fade/soul absorption changes). With this in mind I'm not making sacrifices to cut expenses, although I am trying to cut out unhelpful ones (ie, using rope-a-dope over absolute amazement in heart of darkness because the difference is very slight, but using apocalypse over devistation+generic in shadowy binds for about 17% more damage).

The two main things I'm trying to decide are if my app/ppp should be psi or leviathan mastery, and if I should put my ato proc in shadow field or dark grasp. Psi offers a bit more aoe damage and mes protection, while lev gives me another pet, the general madness that is water spout, and hibernate for emergencies. I'm thinking that lev offers slightly more useful armor that fills a gap in my protection, cold damage, while the psi protection is boosting what I've already got strong protection against. I've been thinking about it for a few days but I'm really torn between them (my gut instinct says take both, so there's no help there).

Slotting my ato proc is an easier decision, the main factor being what chance to proc it would have in shadow field (I'd be slightly short of soft capping my defense instead of slightly over, but with the massive amounts of -to hit I have it doesn't really matter). I'd think it would have a very high proc rate in there, but if it's only average I'd rather use lockdown's chance for +2 mag hold and move the ato proc to dark grasp for the extra single target damage.
Comments on anything else are, of course, appreciated. I've only recently started playing again after several years absence and I'm sure I've overlooked some things.

Lets see, what else might need explaining... I put a damage proc in haunt instead of maximizing its damage as it will do slightly more damage slotted like that. I only put a -res proc in water spout because as I understand the power the damage portion is a persistent effect so the proc would only have a chance to go off every 10s (so not really worth the slots on a tight build). Living shadows is full of procs instead of damage enhancements since the base damage is so low that it's more effective that way. Umbral beast isn't procced out because according to city of data most of its attacks don't actually have a -to hit portion. Darkest night isn't slotted with dark watcher simply because I didn't have the room and it functions better than most powers without slotting.

If I go with psi I'll be taking indomitable will (lotg recharge speed +2 recharge IOs), mind over body (same slotting as shark skin), and psy tornado (5x positrons and a force feedback recharge). The extra slot would probably be black hole in the hope that it gets some love along the lines dimension shift. I'll post the data chunk at the end rather than the whole build as it's mostly the same.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Shadowy Binds -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(3), TotHntr-Dam%(3), Apoc-Dam%(5), Cloud-%Dam(5), GJ-Dam%(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Dark Grasp -- HO:Perox(A), HO:Perox(9), HO:Perox(11), G'Wdw-Dam%(11), UbrkCons-Dam%(13), GJ-Dam%(13)
Level 4: Living Shadows -- Posi-Acc/Dmg(A), JavVoll-Dam%(15), Cloud-%Dam(17), TotHntr-Dam%(17), Posi-Dam%(19)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(19), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(21), CoPers-Conf/EndRdx(23), CoPers-Conf%(23)
Level 8: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(25), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(27)
Level 10: Tar Patch -- ImpSwft-Dam%(A)
Level 12: Heart of Darkness -- Rope-Acc/Stun(A), Amaze-Acc/Stun/Rchg(27), Amaze-EndRdx/Stun(29)
Level 14: Darkest Night -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), ResDam-I(33), ResDam-I(33)
Level 18: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), Cloud-%Dam(34)
Level 20: Fade -- LkGmblr-Rchg+(A), HO:Membr(36), HO:Membr(36), Empty(36), Empty(37)
Level 22: Howling Twilight -- RechRdx-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Shadow Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SWotController-EndRdx/Rchg(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SWotController-Rchg/Dmg%(39)
Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39), Dct'dW-Heal/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Umbra Beast -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(40), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Build%(42)
Level 35: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Posi-Dmg/Rchg(43), Achilles-ResDeb%(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(46)
Level 41: Shark Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46), GA-ResDam(46), GA-End/Res(48)
Level 44: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1539;712;1424;HEX;|
|78DA65945B4F135110C7CFB65B2EA5D896D2965BA12D577B5FF0C94451408D496B3|
|0BE8A75852D6C84B669AB91171363F4D10735F1C177BC25BE18135FFD262A14F0C2|
|45FD0075BAFFE9C5F484F2DB9D33FF99D999B39BBAB7607B7FE9C1AC901CF3EB6AB|
|1989ECF654B85DCFABA56B0A4D4557D5954573BFD461B3B35A7D8825AB89DD51AAA|
|4093CFDC9D4CA6E1703E93D1B37A6953D81673244C6A6A5ECFAE5A8D9B6B794D5BB|
|1D7EC2B5AA1B8A6E7E177512F55E5FE0B797D39B690DBD0B36A29574827B5BBBA5A|
|5A53B3E9945A2C6985CD3E2A3042BFEF5EC1AB62110993108A2C4C11E64BC9A0ACE|
|05EDE27FA64D116311BF75F1A5A9370C1D6E6063B3CE00FF29138BE7486209B4507|
|D35AE306F2D82E238FAD1A9FF2FC24AD195AD9FC41187B278288EBE05A1C5C63CF2|
|7ECFF228D85F359AE235ECF12D87B8399063D37992A78E0C5E0486B6EDF46FCBE1D|
|E62E38B0077E25DF4EF88ACE2DC9B01D92AD8BFBD1751F750D24117BE80AF88D7CB|
|A25E8BA03A879876C76D864BB1BBAE15EA603F447C47F3C228D937BE33C466CFF1F|
|3070C4FCCBE45E9549E3628D8BF38C9EC60CEAACD01263C6FF6DF277F333BAC3C8E|
|BA10679B97E2FC73826BF7EEE79FF16E633F40A1C7E0D8EBD61BE0527DE81BBA41D|
|94DA8C9E0F3E41BD13CF99CFC0C914F20429B70FB9251FD733C9FC4D71467876236|
|75937079E3CC79C071F52EA20FB06A7796F060C7D44BCD067BA77C9629FE28EF3B3|
|8DF39908F1998894997C36227C36A2DCEF4794670AF59AA7BC3823D1693C77340EC|
|615F03121CCB309F3FCE23CD738CF55E1792AB360D926448CE713E33E38A947099E|
|4F82E77360A577906D5294CF4FB32D801A0E9B6D53F03B6ED84C929FDFC1A75CC70|
|B3EDB72FD3B407FD593E3AB5AA0AA845A76132D16A5C532D36239D5624936B2D0CB|
|885A16E5FAF746488657A7A3FE15C15AB41A02C3B0D474AD365DDF6ABA36D6557A7|
|1147EA27F738F0DE9|
|-------------------------------------------------------------------|
psi data link+chunk:
http://www.cohplanner.com/mids/downl...5CC77F2350FF5D
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1517;694;1388;HEX;|
|78DA65944B6F125118866798A1174A2D6DA1B4B6D842AF52A08CBA32F1D6568D493|
|118B7D63AB6502756208089DD98B870EB424D5CB8AFB7C48D1AFD19EA2F507BF5D2|
|8BBA73831FF3BE1412260CCF99F77CB773CE3793B833ED7E7DFEDE2945F54C2D998|
|5C2DC543653CC679796527967C25CB4E695F2D528F76075A662149B36F33733A9AA|
|57B0C666F2763A5D3538934E5B19ABB8ACB89359719C4999392BB3E8B21F2EE752A|
|985B68ABE90CA176E5839D89DB38A6577EFD99C351F4B16AC6CC69A9F4B9885622A|
|BFDC2D4585E5FEEE5778959C4ADCA12886AE3822E453D5A66EE059DF120674A521A|
|2D9CF5FAABE0EA5135A830F6CEA027F888DCAF8EA0981AE294DA4ABC25BC8E3BE80|
|3CEE57F0FD29BE1A7C75ED8D626B9E10E63A584B076BF47EC0FC2FF171329FF30AE|
|27967C1AEABE41CD87D8D34C16D3F0E4B7CB5C655C43FB8466E807D9BE057B16D86|
|ADD2BCA2DADA8E682DDC8F96BBA8EBC00C62F75D04BF894DAB0ABFD6206A5E13AD0|
|D9ADEE683DF212FE92123B01D2077C5A79D7BD3BE87D8037FC85D30F897E45EAD8B|
|4F277D3A9927781C67305861492EFEAF8ABD8F6BF48D236F976C909FF5FB19634FE|
|C7AB8E73D2B9A9D6BE819F91CE735F4021C7949FE436D1BE2DBAB36D87BDEFB00DA|
|C86370F41199409E90E40E20B71A603DA3E46F89D3CFB3EB3F09BFC393E469720AF|
|C28258410C711E21AC28C53E196C41BE69A86D90B61F642649D644F44D81351EEF3|
|27893F86F8DA981FBD113D82754727C00903FC2C18679E71F6F8C45BF21D68BC27D|
|9E3C67DAC63536A8CF17C62ACBB5DF628CEF389736DDB2E7907A9A951F64FAD1644|
|2D3BB5DA18ECF6AA9A431D8076E021F27B9EB0B7F5FDEF80FCCA9D13282BF02A85E|
|B66E3758A51A71CAD538ED52933D52CF232A296A4BEFFBD5154DBAAD9B3FF152925|
|5DB6AD3D9EAD199B35E3EB35E34BF2BA185CC77F2350FF5D|
|-------------------------------------------------------------------|


 

Posted

If you are going for capped ranged def, the ATO 6slot bonus is too good to pass it, specially if you catalyze them. I put my set on Heart of Darkness and works wonders. Is up to you if you want to lose a bit of damage agaisnt 5% ranged def


 

Posted

For most sets I would agree and go for the cap, but for dark/dark actually reaching 45% seems unnecessary considering the massive amounts of -to hit (I could likely floor most enemies hit chance even without any defense). I'm at just over 40% def without the ato set anyway, so at this point I'm more concerned about putting the proc where it's most useful rather than topping off my defense.

edit: After browsing through the various pets on city of data I decided I'm not very impressed with the Coralax and will probably be going with psi mastery (I seem to always end up taking psi mastery. Too bad the controller version doesn't have mind link like the dominators). I'm switching a few other things around as well. I'll repost it when mids is updated (I updated my version of mids by hand for new the fade/absorption so my datachunk will probably just cause errors if I post it).


 

Posted

Just wanted to chime in since I just picked up /Leviathan on my Dark/Dark:

I can't comment on the Coralax as I don't have it yet, but it has a cone attack (IIRC) as well as a lot of melee attacks which makes it fit in very well with both Umbra and the Haunts.

Bile Spray is also a cone and meshes beautifully with the cones of FS and Living Shadows.

Waterspout is a thing of beauty... It's an absolute joy to use it on a Boss/EB/AV and watch the numbers float up in a steady *ahem* stream. Waterspout is also one of the *very* few -Def powers available to a Dark/Dark controller, and thus makes vet attacks more useful as well.

Anyway, I'm not looking at a purpled out build, just building with what I get (and can buy/sell) on the way up. In general the oodles of -ToHit hes minimized the mezzing problems I've had, though having IW wold let me drop Maneuvers as a LotG mule which would be nice.

::shrug::

Since you were looking at exactly the two APP/PPP pools I was I thought I should share some a subjective opinion of how Leviathan fits in with the Dark/Dark in play so far: Very Well.

Arg


 

Posted

I might suggest you look into stone mastery as well. The addition of fissure would give you two stuns (and some decent damage) that would be boss level and above (mag 5), an extra hold/bigoldamage from Seismic Smash, S/L toggle, and a nice HP buff from Earth's Embrace.

of the two you have asked, i would take Leviatathan. It gives you a 4th and 5th pet, so you can load em up and hit hibernate and watch the carnage.


 

Posted

Thanks for the input.

I'm kind of coming to the conclusion that either way I'm not going to be able to fit in an app attack (not counting water spout). At the end of the day bile spray/psi tornado are providing less damage over time than a procced out living shadows thanks to their long recharges, they manage to be less endurance efficient, and I don't really have room to slot both. I could stop slotting dark grasp as an attack and drop some slots out of it, but since I'm going to be spamming it anyway that seems like a waste. I think a lot of it is going to come down to what the ATO's proc chance is in an aoe power that's going to determine where I place it, and thus the other sets I need (with all my -to hit, I figure I can floor a +4 av's chance to hit with around 42% defense, so I'm building to hit at least that. With shadowfall, fade, manuvers, combat jumping, coercive persuasion, steadfast protection, and gladiator's armor it's actually really easy to hit. The problem then becomes fitting in as much recharge+damage as possible).

Maybe if I slotted shadow field as a -to hit power rather than a hold... *ambles off to try yet more weird things in mids*

edit: for anyone who's interested, here's kind of where I am atm psi lev
psi has better recharge, -to hit, and status resistance (I actually have 1 more slot than I need so I dropped a -to hit in shadow field). lev puts out better damage and has a panic button. If I could just squeeze ~10% more recharge into lev without sacrificing damage or more than 1% ranged defense I'd have hasten at exactly 120s recharge... I suppose I could pull an end mod out of soul absorption and get the recharge bonus from ragnarok, and then I'd have to figure out if the achille's heel -res proc is worth more or less than the cloud sense proc in haunt, buildup in umbral beast, or lockdown in shadow field (buildup probably). Although, an end mod in soul absorption is actually worth more than one in stamina, even against a single target. It'd look like this. Hmmm... maybe I basically can fit in an attack after all.
Yes, I do probably spend more time in mids than in the game.

The only reason I'm not considering earth is that I can't stand the look of rock armor.

edit again: lol, I realized I completely forgot about accuracy. Think I've got it figured out now though...
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Shadowy Binds -- Apoc-Dmg/Rchg(A), Apoc-Dmg(3), Apoc-Dmg/EndRdx(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dam%(5), TotHntr-Dam%(7)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Dark Grasp -- HO:Endo(A), HO:Perox(9), HO:Perox(11), Thundr-Dmg/EndRdx(11), SWotController-Rchg/Dmg%(13), UbrkCons-Dam%(13)
Level 4: Living Shadows -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(15), JavVoll-Dam%(17), TotHntr-Dam%(17), Cloud-%Dam(19), Posi-Dam%(19)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23), CoPers-Conf%(25)
Level 8: Fearsome Stare -- HO:Endo(A), SipInsght-Acc/ToHitDeb(25)
Level 10: Tar Patch -- ImpSwft-Dam%(A)
Level 12: Heart of Darkness -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SWotController-EndRdx/Rchg(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 14: Darkest Night -- EndRdx-I(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), HO:Ribo(31), HO:Ribo(33)
Level 18: Howling Twilight -- RechRdx-I(A)
Level 20: Haunt -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(33), HO:Nucle(33), Cloud-%Dam(34)
Level 22: Fade -- LkGmblr-Rchg+(A), HO:Membr(34), HO:Membr(34), Aegis-ResDam(36), TtmC'tng-ResDam(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Shadow Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37), UbrkCons-Hold(39), Lock-%Hold(39)
Level 28: Soul Absorption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Umbra Beast -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(42)
Level 35: Water Spout -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43), Achilles-ResDeb%(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 41: Shark Skin -- GA-3defTpProc(A), GA-ResDam(46), GA-End/Res(48), S'fstPrt-ResDam/Def+(48)
Level 44: Summon Coralax -- ExRmnt-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


 

Posted

Why dont you go Fire or Soul if you want more damage? You have fireblast/fireball, or Oblit+soul drain.

Also, steadfast 3% def is cheap, and even glad 3% def is now cheaper than some enhancements in your build, if you want to get easy 6% def


 

Posted

Steadfast and glad are both in in there.
There's enough recharge in my build that a single target app attack wouldn't be of much benefit since I have both shadow binds and dark grasp slotted for damage.
Bile spray (and frost breath) actually does more damage than fireball, and soul drain is largely wasted because it doesn't work on procs+pets. Overall I'm not very impressed by what the the app/ppp attacks add to a controller thanks to their long downtimes. I could replace hibernate with bile spray, spread the slots between it and water spout (4 posi in spray, 3 frankenslots+achilles in spout), but would it be worth it?


 

Posted

Quote:
Originally Posted by Vimes_NA View Post
Bile spray (and frost breath) actually does more damage than fireball,
They do indeed, but usually to less people. They've a 10 person limit as oppose to Fireballs 16 and cones are generally more fiddly to aim compared to AOEs. Bile Spray also has a really annoying animation (2.67 seconds compared to Fireballs 1)

Stone is my favourite APP overall, if you can bear the look of the armour. Fissure looks cool and hits reasonably hard (and is an AOE) and has a chance to stun and a chance to knockdown. So it takes Forced Feedback procs.

Seismic Smash is just win, long recharging but very quick animating which hits like a truck and can hold a boss immediately. The Def armour will stack with Fade nicely and Earths Embrace will complement Soul Absorption (because Regen is based off your current max hp, not your base, unlike Heals).

The downside is the look of armour and, perhaps, the fact it's melee orientated (depending on your playstyle)


 

Posted

ugh, i was writing out another reply and the forum ate it. It seems freakishly obsessed with logging me out :/

Anyway, the short version is that I played around with everything on the test server over the last couple of days. I find the look of earth armor unbearable, but I'm not sure I actually should take an app/ppp armor anyway. I have enough defense and -to hit to floor the hit chance of any attack that comes from anything short of an av, and with a single small luck inspiration I can floor everything on a +4 av (and I don't even need the insp to minimize their ranged attacks). This makes defense based armors of little value. In addition I still have my cc to further reduce incoming damage and my regen+healing to handle what makes it through (break frees+clarion for mezzes), so I don't think I even need a resist armor either.
This kind of leaves me choosing between water spout+hibernate+coralax and fissure+seismic smash+earth's embrace (which is perma and caps my hp even without slotting). I'll have to play around with them some more to decide.
edit: although I'm loving seismic smash, and earth's embrace is very nice, I'm finding fissure's radius to be to small for my liking. Lev it is. Thanks for the help all.


 

Posted

I've found the solution to all my problems. Unfortunately, it's rerolling. My dark/dark and plant/time are becoming dark/time and plant/dark.
Why you ask?
Dark/ and /dark are both slot hungry and lacking in aoe damage. Dark/ is very recharge hungry while /dark is only moderately so. /dark provides all the -to hit it can use in the situations where it's useful (aka not resisted into oblivion) and the -to hit in dark/ goes to waste. They both provide oodles of mitigation.
Plant and time are both only moderately slot hungry and potentially have tons of aoe damage. Plant isn't especially recharge hungry, yet time provides a lot of recharge. Time has a moderate amount of -to hit that would benefit from having more to stack with. They both provide moderate levels of mitigation.
I was hesitant at first, but once I got going in mids both builds came together almost on their own. The ATO procs that I had been having trouble placing fell naturally into carrion creepers and distortion field. Spirit tree and soul absorption were made for each other, giving me (and my team) up to +1100% regen. Both builds now have quite good damage and defense. 2-3x distortion field (not even slotted for recharge)+shadow field should be pretty interesting, especially considering the lockdown proc in each and the 5x damage procs in distortion field. My app/ppp choices are much more flexible (I don't have many slots free for them, but I don't particularly need anything from them either).

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadowy Binds -- HO:Nucle(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg(3), Cloud-%Dam(5), GJ-Dam%(5), Apoc-Dam%(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dark Grasp -- HO:Nucle(A), HO:Perox(7), HO:Perox(9), UbrkCons-EndRdx/Hold(9), NrncSD-Dam%(11), G'Wdw-Dam%(11)
Level 4: Temporal Mending -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/EndRdx/Rchg(15)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 8: Living Shadows -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(21), JavVoll-Dam%(21), Posi-Dam%(23), TotHntr-Dam%(23), Cloud-%Dam(25)
Level 10: Fearsome Stare -- HO:Endo(A), SipInsght-Acc/ToHitDeb(50)
Level 12: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 14: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 16: Distortion Field -- Lock-%Hold(A), SWotController-Rchg/Dmg%(33), NrncSD-Dam%(33), G'Wdw-Dam%(33), GladNet-Dam%(34), UbrkCons-Dam%(34)
Level 18: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), Cloud-%Dam(36), Abys-Dam%(37)
Level 20: Time Stop -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SWotController-EndRdx/Rchg(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39)
Level 22: Temporal Selection -- Heal-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Shadow Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(42)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(42), HO:Membr(43), HO:Membr(43)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(45)
Level 35: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg/EndRdx(45)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Dark Consumption -- Armgdn-Acc/Rchg(A)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 47: Summon Seer -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1529;727;1454;HEX;|
|78DA6594C94F13511CC7DFB453A0A54091A5AC42CB2294525A351E5C6222A092400|
|2016F621D70C089C3B4698B9193A25E5D82070F26EEE296987811E2CDBFC0C4BFC0|
|A31B9BBB5EC65FE7FB834EEC2493CF7BDFF96DEFF7DEBCA1737DDE1747E60F0AC9D|
|7AB2BE974BC37616452095D5753AE21655A9B14D9A790DE96DC974DA3489F923A63|
|A839AF80CDE6D0ECD454644C9B51E3438AA125677525A3250CE1194E90E36852554|
|F155BC3C3BA367D3AE3B5C683AA92D48CE9726B32609CD5D2DA84A66B99B9FAFEA4|
|3619E94BCC68869249A4E2A389599DE2A6336A6AAE868A0BD1FBD12FF8315D623F4|
|1760A47D421444C168E30287F203612C34E6B5E10837EBB72CB57883A61699F289E|
|C4F1248E5770002CDAE451F87B14C98AEB9991ACF91D8AE7B49C4D87F31834EF085|
|83A067EA1F82E8EEF3A8E38A5E3A0EF04330E6E3BC954C0CF7E6C4AD6B77009F556|
|BE6406B1B6EA65CCAB6F215F0DAF7D857CDDF095DC7BB08E58117CEE52DDC5A8DB5|
|9FC0AB96A5E83754BCC657095E294700D25E791A3E102731EDC7E9179897919BC4F|
|79CAD8B7EC2FE2353F470DCDDCCB66EE65A01F7A6000766B94B79C7DCBD7A10536C|
|096AFCC6F4C5E73EB7BC47A40792BE02B572C226EEB63E613B0FD29F319788F7CAA|
|F86C54B5A2A7416ABE1F7D92FC5DD0DA99EB545F2DD757FB0375ECF8C9FCC5FC0D7|
|6FE61720F1E52AE7AEE7F7D156AEEDC8B3D0AFD4737D5D0085BD1C8B61B94BB09B9|
|1D4D7C6643CC30F311E508B24DF00DE5AD9045F82DF287DF818B64D3C6E7B7ED0AB|
|4EE1BCCABE0356A4F87F58798A2631FB4EBA475F1D9EAF2631FBB77A28F0B8408F7|
|25C2FBD6C3FBD6C3FBD6C3FB165B637E07AB69AD515E6B94D7BAE2A1FF9335A905B|
|D5FB36B01E45DB56B1DBC47394D926E228777016C906D7781494F76117C15986628|
|EF6B344F89E529BBF294DD79CA602E0B5D1EA86558DEBA83846459B97DF4118A39E|
|CC9D68FF1B86DACD8C613B6F1081DFD188FFF011628FEA8|
|-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Entangle -- HO:Nucle(A), Apoc-Dmg(3), Apoc-Dmg/EndRdx(3), TotHntr-Dam%(5), GJ-Dam%(5), Apoc-Dam%(7)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Strangler -- HO:Nucle(A), HO:Perox(9), HO:Perox(11), UbrkCons-EndRdx/Hold(11), G'Wdw-Dam%(13), UbrkCons-Dam%(13)
Level 4: Roots -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), JavVoll-Dam%(19), TotHntr-Dam%(19)
Level 6: Tar Patch -- ImpSwft-Dam%(A), RechRdx-I(50)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23), CoPers-Conf%(25)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(27)
Level 12: Spirit Tree -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(29), Panac-Heal/Rchg(29)
Level 14: Spore Burst -- HO:Endo(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: Vines -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34), LkGmblr-Def/EndRdx/Rchg(34), HO:Membr(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Howling Twilight -- RechRdx-I(A)
Level 26: Carrion Creepers -- GravAnch-Acc/Rchg(A), TotHntr-Dam%(36), JavVoll-Dam%(36), Posi-Dam%(37), P'ngTtl--Rchg%(37), SWotController-Rchg/Dmg%(37)
Level 28: Soul Absorption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(39), Numna-Heal/Rchg(39), Numna-Heal(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Fly Trap -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(42), ShldBrk-%Dam(42), Achilles-ResDeb%(42), LdyGrey-%Dam(43)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(46), Cloud-Acc/Rchg(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(48), Cloud-%Dam(48)
Level 41: Charged Armor -- GA-3defTpProc(A)
Level 44: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 47: Summon Guardian -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg(48), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1535;713;1426;HEX;|
|78DA65944B4F135114C7EF74A63C4A8196A114E45DDEAFD2AA71615444304A42939|
|AC69D580798EAC4326DDA6264E95E8D71E3C2ADF2D0C4444040767E00BF83CA73E3|
|E31BD4D3F99F96493A69F3BBF77FCFEB9E7B67224FA7DD9F6E3D9B1092672AA965B|
|3F1A99499CBA492493D53195B307473411785A792FE5D676B45B36034A999B9E2AC|
|DB6670633991084E6B99C7A64E51271309C334722BC2154D91572CADEB8BF5D6705|
|6D716F54CF691917617E769C37CE8B52633E613236BCC1B49726DB999361682D3A9|
|25C3D472A94C3CB21C8F68D99C9E5969A6DA46E8FF5912FCE49DE20A41918563D42|
|14458118E10A8BC95C051D9624518FA0F7FC9D7217CBCA682554DE026B94A1C5FE2|
|F85557415791B711CFBD843CEE19CCB7682AB3AFBC2D2CAD6E0BF4EC32F7C08600F|
|23570AD3FA936277C25E72A69ED8A088FC0F68B84B329C4ADBC875C8D73CCFB6053|
|9CF9006CD6C05F14B7DADA505EAEDEE1B57DF0DC2E730FDC21BB1AD83A6A22A8AB2|
|DC6EC40BDDB34AD452DA2F612FA714839EAD9AFDE07FB8E46A607DC2578E1A77857|
|11AB630DEC5A676E303F80471457E5DA558EDBED65AACCCBA821400DF2C156F271D|
|F7A980714C7CF35FB59DB23DB16EE694B0CFBEFE1B3E8E1B3E9E5B3EADD84DEFB11|
|FA31056B953C565DAD2FE0DBFF8AC9FDEABF0B7AA9AE76EE4D3BEF61807B33C0BDF|
|94AE8E45A3AF9CE0D30878AAC90AD3B31F48DF2A88A18FE8E7C2AC50F20BE33F00E|
|DAF07BE62A38BAC65C676E80A7B48F3ECEDB77E0B0E28F1D328F98C7E0F809F3147|
|C4EE50C724F07CFA32F276E7A47518B18F1E30EBFA4A520ECE4E004F28E5F03C3D7|
|99937C77692F21F60F71AF7EBBE87D644D1AC379FCB56BDDC8FDC7AE0DC2EEDF992|
|6496F90A3EE35D8A694BE05F4A3A7502CBFFAF9FC70D96AA84C09972917CA948B65|
|CAAC5D91514B54297D73846459557B4A5F123C5157611310E66C63CD369EB78DEFA|
|81499C7FF01FDCBF8FB|
|-------------------------------------------------------------------|