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One last thing about the female barbarian outfit shown...
They will not look quite so "Santa's Sexy Helper" with more subtle coloring.
The white fur trim on the blue leather puts it a little over the top.
Those pieces with brown on brown will look a lot more rugged and befitting a rough and tumble woman warrior of the wilderness.
Not the boots so much... I hope females do get those boots the male gets.
I've also used the rough leather boots to represent a fur trimmed boot, but the fur details look really nice on these pieces!
Thanks again for the pics and for the continued information, Doughboy!! -
Quote:You know... that's just it. High heels... on a barbarian... That's just wrong. Full stop.Good point. I've honestly never understood people's obsession with thigh-high high-heel boots for women, especially the horrible mile-toe ones that the Witch booster came with. Then again, I had a long-ish discussion with a friend of mine over why he actually wants to have his heavily-armoured women run around in high heels. I don't get it, I don't get him, but clearly there's an audience for out-of-place heels. I just wish it weren't in probably the one theme where these really don't apply. Adding high heels to barbarians as the only boots in the set would be like finding a way to have an alien race of floating octopi to nevertheless wear high heels if they happen to be female.
Again, good point. I wanted to quote Red Sonja, myself, but the only pics of her I could find were her in a string bikini, sort of like the Golden Axe lady (and even then, neither wore heels), but your pic is better. It's still gratuitous cheese cake, but at least it doesn't look like it would sink down in soft soil. Thanks!
No, we're not talking realism here, but we are talking about a general vibe and narrowing down what that concept is about and what sort of personality that concept generally has.
High heels is ludicrous for what a barbarian is generally associated with.
Excess skin? Absolutely perfectly acceptable (the concept is overrun with such examples, we can't ignore it... and, quite frankly, this of all thing is one place where a tiny amount of clothes vs. a lot of skin is acceptable for this game's overall stylistic influence.
Metal bikini? Go for it!
Fur bikini? Yep!
Ragged loin cloths, tunics, makeshift clothing? Yep, yep, yep!
Don't get me wrong, full covering is also perfectly acceptable for a female barbarian super character... but, given the general style and favored skimpy outfits in this game and the comicbook genre... This is absolutely one of those times where going the whole mile and delivering a chainmail bikini shouldn't cause a stir.
Anyway, I am rambling...
I like what I see of the male/huge fur garment... I would love to see similar pieces for female.
And, honestly... those chain bikinis of the Red Sonja comic would go wonderfully in this game. While I may be in favor of more fully covered, less skimpy options for female characters... I am certainly not against more skimpy options as well and am all in favor of ones that are so outrageously appropriate as Red Sonja's exotic amazon/barbarian super persona outfit!
The above is also courtesy of my imaginary friend George. -
I'm hoping that they're showing off a different female set here, just top show off variety... but that there will also be the fur loin cloth (and a fur/animal-skin top would be excellent!)...
While the past certainly doesn't point to that being a likely scenario...
1) I'm not going to assume anything
2) With the new business model, they don't have to concern themselves with balancing the male/female ratio of costume pieces. By all means... make fancy, tailored mock-barbarian costume bits right along with variants of exactly what the males got! No one needs to buy them all, so they don't need to complain (I know... that never stopped anybody, but shush!).
I'm not crazy about the female's top, skirt and boots shown here... but we'll see!
I mean, I'm sure those pieces will be put to some good use... but yeah, they don't appear to fill in any holes that I felt were missing for female barbarian concepts.
That's just my personal take!
Also... about the Sig Arc rewards (yeah, first off, they're not even in beta yet), I just think it's tiny extra goodies thrown in.
I mean... I thought that running the content was the real reward.
If anything... maybe the Alignment Merit reward is too much! (Not that I am complaining... I can just agree that the balance between that option [only for heroes and villains]).
Honestly, I just wish the achievement of rewards wasn't so heavily focused on in this game these days...
Enjoy the fun!
And that's just my imaginary friend George's opinion. -
Thanks for the pics and info, Doughboy!
I was just going to make a barbarian character that I had made a costume for a while ago (a piece from the Animal pack actually inspired me), but then I thought "Oh, isn't that new Conan movie coming out? Maybe now is a bad time to just happen to make a barbarian character, hehe"...
Anyway, not important other than I was, once again, wishing we had a fur loin cloth kid of thing!
May as well say this completely too early... While that looks cool, I do hope there may be a version without that belt!
The shoulder parts (and is that a new harness/strap part?) look pretty cool!
Let's see the back items!!!
Hehe, thanks again! -
Quote:I'm not sure if it is working, but there is supposed to be a system in place somewhat like that.I do like this idea! Heck, I would be just as satisfied with an even simpler solution. If I can't answer someone because I am in the middle working on a respec/costume I want whomever is trying to reach me to know why I can't respond. for instance an enable/disable option for RESPEC/TAILOR AUTO RESPONSE. If im doing something and can't respond without screwing up whatever I'm doing I just want people to know I cant respond for that reason. This message would say " I am currently working on a respec or costume change and cannot respond at this time. " for me personally this would suffice, but I like your idea of having the ability to chat while doing my respec...I just know I won't want to talk while I'm doing mine. One other idea along the same lines...It would be helpful for people working on a respec or costume change to be globally displayed as "Tailor" or "Respec" in the location field instead of just showing Steel or pocket D. This would probably get some people to avoid sending you messages in the first place until it shows a different status.
KI
When you are on a screen that you cannot see chat on, an auto message is supposed to be returned to anyone sending you a tell (I forgot the exact message... something about you not being able to see chat).
It was added... not that long ago... Haha... lots of details from me today!
I know I've seen it work... but I think I've also noticed it not working.
I'm really not 100% positive.
Just in case you'd ever want to do such a thing... You can use "/afk" to create your own auto-reply message.
/afk I'm too busy playing Barbie to talk right now!!
Would auto reply that message when someone sends you a tell!
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Shooting for the skies here (and beyond)...
But I'd try for world-wide locations... and beyond, through the atmosphere and into space. Not 100% sure that'd be worth the costs, but I would love to have ceiling-less skies that then break through the Earth's atmosphere... or connected zones (using seamless zoning transitions) from the regular skies, to above and with the clouds to Earth's orbit.
More important, I imagine, would be to make a more interactive physical world. Knockback could send characters through walls (and poles and trees).
The key here... would be to match the original game's fun combat system... yet add to it.
I've seen other games that are more realistic and have a ton more interactive properties... But they often don't feel as good. So, I'd spend a lot of effort attempting to hone that aspect.
The trick is to add these sorts of things without losing what was good about the first (even if you accomplish those same things very differently... you have to recognize what was good and emulate that somewhat).
- World Wide (plus more!!)
- Player Characters on par with Signature Characters (eventually/as they progress)
- Heroes and Villains anywhere/wherever
- Challenge and Accept open world duel system (when players want to engage in PvP against each other)
- PvP made to be long drag 'em out knock 'em down fights that may often become stalemates and/or one side is capable of fleeing the fight (PvP should be about the back and forth battle, not about win or loss... weird, maybe... but that's MY personal take on it, so NYAH)
- Strive to make the character customization the KING on a new level from the original (just as this one was the innovative leader, progress forward to do that again)
- Full power effect and animation customization from the start
- Advanced character animations - selectable stances, walks, runs, idle animations, facial animations, moods, modes and styles a player can choose in themes and/or in a one-by-one long list of options
- Custom player sounds (chosen from a pool of options) for personal character sounds (grunts, leaping, walking, being hurt, laughing, burping and so on)
- Multiple options for all powers that can make use of various FX, devices, costume pieces and such.
- And much more...
- (As I said before) Interactive world
- Streets, ground, floors, walls, poles, trees, cars interactive, destructible, etc.
- Buildings: multi-floored destructible walls, floors, ceilings, plumbing, electricity (crazy, yes... but these are ideals, at least).
- Cat burglars, security guards, kittens in trees, people in fires, hero world simulator.
- Day/Night Cycle that is not quite so ridiculously fast (have certain locations that maintain spawns necessary for missions/badges, if need be).
- In-World housing
- Optional Secret Identity mini-games, locations and scenarios (include full-time hero aspects as well, to try and include all)
- Continue to push the bounds in the OTHER direction and NOT more towards the standard mmorpg traditions
- Try to fend off the race-for-rewards trend by rewarding the player's time spent doing whatever it is that they enjoy, rather than filtering them into specific tasks for their earnings
- Multiple paths through multiple systems for similar rewards
- MORE (NOT LESS) OPTIONS... ALWAYS!
- Try and figure out a mad-genius way to (somewhat) port over a lot of content to have it straight out of the box. Content is the king and the killer... how can you open a new game and supply enough content to compare to a game that has existed for so long?
- Short story is that you cannot
- Longer story is that the words "can not" are the words of people who haven't figured out how to yet.
- Possibly some major programming that can take events, objectives, scenarios and AI in order to orchestrate quicker rehashes of older content within new systems/programs (In other words: "if we modify the tachyon wave...")
- Short story is that you cannot
- Hire Dark Reprise
- Continue to get free help from Arcanaville (psst, don't inform Arcana of this)
- Close down the forums and ignore these ridiculous players!!!!! (KEEEEEDING!!!)
Lastly... but not unimportantly...
- DITCH THE MARKETING HANDCUFFS and trust the community and the Development Team
- Enjoy and appreciate the rewards of this and deal with and relax about the negatives (that should trickle down through the community and be an overall great thing)
- Enjoy and appreciate the rewards of this and deal with and relax about the negatives (that should trickle down through the community and be an overall great thing)
- Extra Credit: Gain the powers of reality manipulation and supply a perfect, yet harmless, super-powers simulation/virtual reality!!
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Hehehe...
The winner in a battle between Star Trek Federation and Star Wars Empire?
The Romulans. -
Sure enough, it was from a Red Name!
Re: Is it possible to remove the Paragon Market Icon/New Contact Marker?
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Quote:Huh... someone else reported (a few days ago on the forums) that there is an option to hide the store icon in beta... I'm going to have to go look...Q: Will there be an option to turn off the store icon? I would rather only be able to notice its presence when I decide to use the NCSoft Master Account. In beta the presence of the store icon on the main screen, the enhancement window, etc is not something I care for. I wouldn't mind if the turning off of it could be linked to VIP status. Thank you.
A: There are no plans to remove the store icon. You can move it around the UI, however, to place it where you wish. -
Quote:Exactly, Sam. Well said.Actually, that's not as far from my idea for a "glamorous" villain by that much, but that's probably hard to tell from the way I described it. Again, we're just proving that my original post was crap. Oh, well
You make a very good point, though. When a villain - in this case a slasher - is so absurd and fantastical that we take him/her/it as more of a force of nature and less as just a very depraved individual, this does tend towards the glamour side of things. Someone already mentioned watching slasher flicks to see the annoying, horrible people that serve as victims killed off and cheering for the killer, and that's not a sentiment I'm hearing for the first time. But think about it - hen you're cheering for the villain, like the villain and want him to succeed... You're buying into the glamour of the presentation, rather than the revulsion of the reality of the story.
Let me put it this way - if a cloven, chainsaw-wielding maniac were trudging through your house looking to saw you in half, you wouldn't cheer him on. No-one wants to die a violent death, after all. But when it's on the screen and it's drawn up in such a way that the horror becomes exciting and even entertaining, that in itself becomes glamorous. It's Happy Tree Friends all over again.
Now, granted, I may not appreciate the same kind of glamour as you do, and that's to be expected. Some find glamour in posh cars and expensive clothes, some find it in absurdly overpowered computers, some find international fame, and some indeed find it in hard work and dedication. What we find glamorous is unique to who we are as people, and if you can find glamour in a masked man knifing annoying people in a movie, then more power to you. But at the end of the day, that's still a villain we enjoy watching, isn't it? And that, I feel, is what makes him glamorous.
Now flip that around and go watch something like Salo - the movie that even the Cinema Snob had to review while throwing up in his bathroom (for comedy!) - and see the stark difference. Some villains we're meant to like, or at the very least respect. Some villains we're meant to simply hate and revile.
And yeah, I'm glad we're on the same page, even if we find the enjoyment in different ways.
And... That was me that said I enjoyed cheering the villain to kill those annoying characters!!
You know... My memory came back to me a bit about the Freddy Krueger Nightmare On Elmstreet remake... And this is actually right on topic:
Besides the new Freddy having zero charisma, they decided to make Freddy's past (as a man who was a child abductor and killer) a major focal point (and possibly even a slow reveal for the story).
That's "realism" and an unpleasant story of wretched villainy.
Where as, in the originals, that aspect of him was just his backstory. It's where he came form... but the major point was... he's now a super-powered monster who defies reality and can kill you in your dreams!
The remake is disgusting... the originals are, so to speak, glamorous.
Of course, as you said, we all find it in different places, hehe.
Again, I love Ming the Merciless, Doctor Doom and Darth Vader as much as anyone...
But I also love me some well written dark psychological thrillers based on the scary examinations of wretched minds!! Perhaps it is my interest in psychological studies that has me enjoying those things so much.
Just to babble on for one more thought... it reminds me of something I've said before regarding entertainment...
Just as I recognize Shakespeare is a wonderful source of entertainment, so too is a clown with juggling pins and/or a family member falling on their ***.
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Quote:I used to think Freddy was my favorite, but then I got into the Friday the 13th series (My wife and I and some friends slowly collected each one, watching them in order over a small period of time) and I had to admit that I was wrong and that Jason was the king.Yep, I enjoy a good slasher flick as well. Hell, I usually enjoy the bad ones too.
Still haven't found any that top the classics for me though. The original Halloween is still my all time favorite movie. It's more about the psychological fear of being stalked by an unstoppable killing machine than it is about the gore (there's almost no blood depicted in the movie at all).
Michael Myers is, to me, an excellent example of a villain who just IS. He exists, and if you live in Haddonfield, Illinois, he is going to kill you. And that's really all you need to know. He wasn't overthought, and they didn't go out of their way to explain things other than "he just snapped one day and killed his sister". He was meant to be an incarnation of the "bogeyman" that children are afraid is lurking in their closet at night, and in that regard they did a good job of it.
Sometimes, that kind of villain is exactly what a story needs. I have often felt when watching the movie that if they had tried too hard to explain his motivation it would have kind of ruined it. He's killing people, he seems unstoppable, and no one really knows WHY he is doing this. You've got to admit, if a guy like that was stalking your neighborhood it'd be pretty scary once the bodies started turning up.
Still... the idea of Freddy is still more my thing (not so much the execution, short of the very first film maybe).
They can each have their depth... It really comes down to what that depth is though.
What I like most about them is that they are not real and it is funny... but that sort of sweeps these monsters towards the side of Sam's glamorous villain.
I mean... know that they are not at all what Sam has been defining and talking about regarding glamorous villains... However, there's another aspect not represented in Sam's two sides: Monstrous beyond reality! If done right... it removes much of the pain of watching/experiencing a story based around a purely sick and wretched villain doing despicable things... And, instead, turns it into a more abstract aspect of fear and evil that we can step outside and enjoy more than just simply what can happen when a bad person does terrible things.
Just like Godzilla is the embodiment of humanity's push towards self destruction... the mythical slasher is the embodiment of that lack of personal safety.
One of my favorite horror films is a Japanese movie titled Ju-On.
It has a fantastic moment that destroys one of our last, most safe refuges against primal fear...
[SPOILER:
The ghost character haunts a person to the point where they crawl into their bed and hide beneath the sheets and covers... and the ghost crawls up from inside the bed, right there with her!! Now I can't even pull the covers over my head when I'm scared!!
/SPOILER]
I agree with Sam in that the remakes have been terrible.
And much of that is because they have gone for adding some sort of "depth". However, that supposed depth seems to always be more of a humanizing aspect than exploring the fantastical side of the character.
They made Jason Vorhees more into some backwater isolationist torturer killer creep.
Duh... he is a zombie monster undead super-powered killer with an interesting mystical background... Not some serial killer from the hills.
Same with Freddy... Actually, all I remember about that remake was that the new Freddy had zero charisma... Umm... great job...
Perhaps I'm drifting way off topic here... -
Yeah, that's the one thing that always bugged me about the two separate worlds (CoH/CoV)...
I often wanted to be a hero in the dark and grimy world and a villain in the bright and clean city.
Paragon City is full of criminals, crimes and super-powered bad news... But our villains aren't allowed to be regular parts of it.
Now, I understand why it was done that way (Much of that boils down to immersion issues with Darklord Darky Dark doing his thing next to Captain Justice and so on... and then that leads to questions of open world PvP [not really a viable or favorable option for this game]... and, in the end, decisions are made to avoid all that).
I just have never agreed with it (I'd have gone with invitational open world PvP [a challenge/accept mechanic]. If you don't want to PvP, ignore them, just like so many players ignore countless purse snatchers as they fly to Wentworths and such).
Although, if they hadn't done it the way that they did, we wouldn't have the Rogue Isles to enjoy as well... so, I'm not bitter about it or anything!
Still... Allowing all alignments to visit both worlds could help the glamorous villain out some. At least we can make them Rogue and do it. I don't really take the alignments seriously... If I have a character that I want to be able to hang out in the other side... I can make that happen now. Most of my worst villains are (or are going) Rogue, just for that reason. -
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Absolute win! Regardless of what any of us vote, think or say!
However... show a pic of it overheating on the side of the road... crashed and/or broken down... and/or with the person's head split open on the road... Not so much of a win.
Hehe... we're all just winning until we lose! -
Not sure there's any interest in what I had to offer, but I found this kind of interesting/weird:
Quote:...
Yeah, that's kind of what I was saying in terms of my own preferences. Even so, I'd swap that out for a bit: Truly monstrous, unpleasant villains are often good as antagonists where the audience is not intended to be invested in all characters. I can, for instance, watch a slasher flick and want to see the slasher set on fire, shot, impaled, crushed and run over in the end, before having to be dropped of a cliff anyway and not really be that much appalled at how unpleasant that antagonist is. That's kind of the point.
...Quote:...
I'd still rather have a well-developed antagonist. See, when the Freddy or Jason or whoever doesn't die at the end, I'm annoyed. They're only there to be defeated, so when they come back for the sequel, it's almost cheating. But the Doctor Doom? Hahahaha, pathetic heroes, you really thought you had defeated DOOM?
...
And this has little to do with playing a video game, so much as this is just about enjoying villains in slasher films...
I watch those films (Jason and Freddie) and root, cheer and enjoy the monstrous villain slasher/killer!
To me... that is the point!
Kill those delinquent camp counselors!!
Slice that annoying character in half!!!!!
Most of those films set up completely annoying characters that I'm forced to dislike... and then, in comes the monstrous, unbelievable, unreal super-powered slasher that is going to slaughter them all...
Line them up and enjoy the killings!! Woohoo!!
I hate it when the "good guys" win in the end.
Oh, I like the good characters to survive!
However, I'd prefer it if they didn't manage to kill the monstrous villain... There are plenty of other annoying people in the world that I'd like to see them slaughter in the next film, please!!
Just a different opinion and angle of enjoyment for such types of entertainment that I felt compelled to represent here... As, clearly, you people are very weird!!
Chh Chh Chh Ahh Ahh Ahh... -
That's all we need! One day!!!! Hehe, I hope, at least!
Quote:Wait...
There is an electric buff set? Those exist? Point me in the right direction lol. I'd be all over that. I just started up an electric Dominator. Looking forward to playing that if I ever have the time.
I haven't made one yet, but I always figure that Kinetics would be my choice for faking an Electric Buff set. Obviously Storm has some lightning, but it's also got the snow which doesn't fit so well for me...
Anyway... It's nice to see so many Electric lovers! I've been meaning to make an RP'd all Electric Super Team over on Virtue. Any AT, all Electric Powers...
Zap Zap!! -
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Steelclaw, that idea has a lot of merit! The one thing that troubles me about it is the potential for it to become more of a teen highschool melodrama!
Obviously it wouldn't have to be (and shouldn't be), but... I wouldn't bet on an American studio to make such a series without it falling into such a thing.
Of course... I am not the marketers' ideal audience, so... My opinion matters very little! -
Too soon??
We haven't had one since 1994!
Quote:Y'know what I'd like, a Star Trek series without a gimmick.
Just set it after Voyager. By a little or by a lot. And just continue the saga, boldy going where no man has gone before, on board an Enterprise.
Let strong characters and stories be the draw, not gimmicks.
Whoa... what a great idea!
Sadly... That is obviously not an option.
Quote:...infact I had the idea of Barclay being the cheif engineer on the ship (because I just loved Barclay)
The only complications in making a new, good Star Trek are: cast and characters (always huge and THE most important thing), actual good writing and stories that jive with the compositional values of what Star Trek was always supposed to be about (As Roddenberry got sick and then died, these aspects fell short many times, even within ST:TNG), battling idiotic notions that today is different and requires certain aspects and elements of coolness to appeal to audiences.
Rite Gud Stuff!!!!!!>Gimmick
On a more philosophical level... Star Trek is a tougher sell because it was always about ideals and advancement of technology and society... aspects of human civilization that are becoming less and less valued and believed in... But anyway... What that civilization needs now is more art and entertainment to reinforce those ideals... not more of such that mirrors people's loss of it.
On a more humorous level... we need more aliens with funny stuff on their foreheads. -
Quote:Some sort of emergency issue... Official announcement here!I just got home, and am a little confused. I see a post in announcements saying "All servers but Triumph are up," but this thread and the server status page says all servers are down. I'm able to log in to my account in game, which never usually happens when the servers are down, but all the servers are showing up grey.
I thought this was supposed to be done hours ago. What's the deal?
EDIT:
Are they back up yet?
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Quote:Hehe, side-stepping the whole EU writing is terrible belief that I hold......
As for the book that asserts the SW universe is populated by descendents of Earthlings... huh? The story takes place "A long time ago," so how would Earthlings have populated another galaxy thousands of years before events that take place a long time ago?
I am thinking that it was John Connor who began populating the Star Wars universe with humans. Anyone else with me? -
This is normally when I leap into an enthusiastic post about Electric/Electric/Electric Blasters and detail my enjoyment of the blasts, the melee, the holds, the endurance sapping... The Oh $#*! button powers!
...But I'm a bit under the weather today, so this is all I've got.
E3 the electric blaptroller!! My champion of fun and excitement within this game... As I pick and choose how to approach each battle and love the thrill of standing toe-to-toe with enemies and only having a sliver of health as the final foes drop to the ground.
Honestly, my Mind/Psi Dominator comes close... and I've found much enjoyment in just about all ATs and powersets that I've tried... But nothing will ever trump E3 Blasters for me!
ZAP ZAP!!!!