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For the record, I am a picky ******* with a ton of opinions and I speak my mind pretty freely (while always attempting to remain respectful)...
That being said...
I like it a lot!
I'm very intrigued by the tech focusing her power stuff!
It's really nice to see a young character growing up in the game. very cool!
I almost expected the tech to have a bit of a Clockwork look to it though!
Fun stuff! -
Dear Paragon Studios,
With this first animal transformation power, it's easy for me to get caught up in wishing it had color customization, the ability to add capes, auras, be a wolf, shepherd, retriever, coyote, and so on... BUT... You know how it goes with these games... The better it is, the more we imagine and the more we want!
I want to congratulate you for actually getting this sort of power into this game!!
It is really awesome and I know it took a lot of time and work to get these skeletons into the game and devising ways to make options like this an actuality!
Congratulations and thanks!
I'm hoping, one day, over time, we may see a lot of these options added and then, maybe, a new customer would be able to buy packs that might include all sorts of individual options (if customization never becomes a possibility). A Canine Pack. A Feline Pack. An Avian Pack... and so on and so forth!
Those, however, are dreams for the future... for now... Awesome! -
Quote:Interesting... But the character does interact with the environment as a coyote. The coyote is able to run and get around pretty quickly. Not as quickly as someone with Super Speed, but they can dart around pretty well.Yes, the ability to act like a coyote and have the environment respond to you as if you were a coyote.
Sure, that's fine. But it has nothing at all to do with roleplaying.
It would be a strange pen-and-paper roleplaying session where one player just sat there imagining himself as a coyote with his eyes closed and never bothered telling the GM. When you're in a computer game and the mechanics (ie. surrogate GM) don't support it, that's pretty much all your "roleplaying" amounts to.
And role-playing in a video game is not entirely based around the game mechanics, so it is not remotely the same thing as sitting their with your eyes closed and imagining. -
Quote:Not very thoroughly...Yep, those are all the post's I've read before, and checked back on repeatedly.
Quote:Yep, he was basically telling people who were complaining about something to just shut up and not buy it if they don't like it.
Quote:Which is precisely what people who didn't like the super packs have been told repeatedly by various people.
Pretty simple and drastic difference and also a pretty simple reason for why Tech brought it up to say, If you think it is worthless... SO WHAT? If you had some further complaint about it... I could understand... but just because YOU think it is worthless does not make it worthless. It has a lot of value to others.
Quote:Yes he thinks his complaint is more valid than other people's, everyone does, whether they admit it or not.
Why must I accept his rants as valid when he doesn't accept other peoples?
Because his complaints are "better"? Who gets to decide that?
You are the one taking issue with it, out of context, applying greater significance to it.
You don't have to accept anything Tech says (and I wouldn't accept unwrapped candy form him either!).
However, you were wrong to claim that he had no point in bringing up what he did.
If you want to champion for people making posts that something is worthless because it doesn't appeal to them... go right ahead! You're doing it already! -
Quote:LOL...
Then you have the aspect of lazy argumentation where people feel they can throw in "roleplaying" as a justification for anything they can't be bothered to come up with a real reason for.
Yes, because a character looking like a coyote should have appeal to it beyond wanting the character to look like a coyote, because people should feel the pull to use such a power for some game mechanical reason and not simply for the desire to have their character look like/be a coyote... because? -
Don't be so quick to presume that you have understanding... Look at what actually transpired instead of the imagined mess you've stated it to have been.
Tech was not responding to anyone saying that it needed this or that... simply that it was worthless, just like "Walk" and even the Magic Carpet.
Once again, this is why he brought up the Super Packs as a legitimate complaint. If you don't want something, you don't have to complain about it and call it worthless. Clearly the developers do care about role-playing and such.
Here, take a look:
Quote:I find this power to be utterly useless, and a waste of money/points. I tried it out on the Test Server and was not impressed. Frankly I'm getting tired of these useless travel powers, the hover board was a cool concept, the magic carpet was really pushing it, and this...this is just...I don't even, this is nothing more than an RPer's power, like the walk power,hover board and magic carpet, they all have no functionality at all, other than, "Hey guys look what I have!". Really I think the devs need to work on other more important stuff than this. Also really, 600 points for this crap? Do not want.Quote:Well wow, guess what? Newsflash but, in an MMORPG some people, shock horror, like to RP!
So, you know what? You don't like it? Don't flipping buy it. It's not rocket science. And they already had the four legged rig from the various wolf projects, so its not like it'd take ages and ages of Dev time and resources (comparatively), and certainly not enough to make much else.Quote:I think if your superhero chooses to be less useful and more vulnerable it's probably not a RP choice unless you're playing Charlie the Super Masochist.Quote:Yes, because if you're not smiting foes each and every nanosecond that you are logged into the game, then you might as well uninstall it and set your computer on fire, right?Quote:This. Thank you.
Seriously, people. If it was the darned mess that was the Super packs before they let us know there would eventually be a way to get the Elemental Order costume parts another way, then sure, it'd be a valid complaint (costume set that requires what is essentially gambling to have a shot at getting is not cool)
But, unless people are actually having Paragon employed goons come around and mash their heads into the keyboards until they click 'Buy'....seriously, what the heck are you kvetching about? Don't buy the damn thing if you don't want to! Like I did with the Gunslinger set, except for the cigarette, because I thought the rest was dross that I didn't need. But I'm sure other people find use for it.
Deal. -
Quote:I certainly understand where you're coming from and I personally don't have a single issue with discussing ways to making something more desirable to more people.You don't think it's possible to improve upon a power so that you and more people could be satisfied? And make the company more money?
This argument you're using could be applied to literally everything that comes out. From now on, the devs don't have to balance or adjust powers again ever. Don't like it? Don't play it!
The argument is that if it was a little more desirable than "worse than NR but neato looking" it may be more popular. It's true some people will be buying it anyway. I don't think that means there's no room for improvement and anyone who doesn't like it as-is can't offer feedback.
However, the counter to your stance is that, contrary to your preference, this power seems well balanced to others and/or further concessions/changes could unbalance that.
It all depends on how highly you rate different parameters that lead to fun in different people.
Cosmetic goodness plus decent mechanical goodness may be a fantastic point of focus.
I just don't get why people want to look like a coyote if they don't care about looking like a coyote.
Anyway, I have zero intention of being argumentative... only in discussion, if there's any to be had.
Actually, I did like the idea of some stealth when I first heard that suggestion in early testing.
I'm not sure how much good a tiny amount of stealth would do for people not interested in the power now, anyway.
As I don't think adding a hefty amount of stealth would be very balanced. Maybe I am wrong about that? -
Quote:No. You missed the original point in the context of what he and the person he was replying to said. Whether or not the Super Packs suck is, of course, absolutely a matter of opinion, but that wasn't the point.Are you just trolling, or do you actually fail to see the inconsistency in what you're saying?
One minute you're telling people that whether or not they like the coyote is just an opinion, and no-one's forcing them to buy it, and the next you're criticising the super packs in the exact same way as the people you were telling off just a moment before. Worse even, as you're insisting on bringing up the super packs in threads they don't even relate to, as an example of things "just done wrong", while the people you're telling off are at least complaining in a thread about the thing they're complaining about.
The point was the fact that the manner in which the Black Wolf Pet and Elemental Order costume set was something that someone who wants those things could complain that they've being distributed in an odd fashion vs. the coyote power, which is just simply something you can buy or not buy, as you may like.
Like it? Buy it.
Don't like it? Don't buy it.
Like the Wolf Pet and/or the Elemental Order costume set, but don't like the Super Packs? You're out of luck. He was saying that he felt that this was a more understandable situation to voice criticism over, as opposed to just simply not wishing to buy something because they don't like the item.
Get it yet? Or are you just leaping to any and every defense of the super packs, because you can't fathom why anyone would criticize them to the extent that people have? -
The O.P. basically nails my top reasons.
Demo Record also is amazingly fabulous and a feature I don't ever want to go without in any potential future mmorpg (if I ever end up in another one).
For me, personally, I have always found the game-play to be a huge draw. The customization (of appearance and AT and powerset choices) certainly factors in, but from the very first time I tried the free trial, I really enjoy executing the attacks and powers and fighting the many enemies, whether it is throughout a warehouse, in caves, out on the street, up on rooftops, on docks... wherever...
Even at low levels, something about the first bunch of powers I got made it feel like I was able to get into the action early on.
Regardless, there's something about the animations, definitely the ragdoll physics and reactions when I'm hitting them and their hitting me (first time I saw a bad guy getting knocked back and hanging onto a railing in an office building was great... and it is STILL great when it happens today... although *cough* the whacky ragdoll squirming since an issue or so ago is getting old...)... The game's action almost plays like a fantastically improved Golden Axe/Double Dragon bash 'em up game and I love that!
Combining that type of gaming with everything else listed previously and the freedom and perpetual nature of an mmorpg and I end up enjoying this game in a lot of different ways from one night to another.
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I am so terribly sorry for you and the family, Thorgar.
I am glad that her love shines on and that you managed to have those four years, despite the unknown dangers.
Love to you all. -
Quote:Ok, seems I forgot/mis-interpreted the patch notes. I thought this barred you from doing the 'complete while doing the missions in tandem' route.
So, not quite as dire as I thought. This is what I get for posting at 3am...
This reminds me of something almost entirely irrelevant...
When I used to live with my brother, and when the hour got way later than anticipated...
One of us would occasionally secretly sneak into the other's peripheral, wearing a strange outfit and pretending to be a little person (standing on knees with shoes sticking out as though your legs are that short, arms mostly inside your shirt/jacket... a bowler or top hat for effect, maybe a monocle or whatever props you can find quickly and that you think'll work well that night... sometimes peering over a newspaper) - usually while the other was brushing their teeth or sleepily walking through the hallway or something (I did this for a few of his late night bathroom trips too)...
And wait for that tired person to suddenly see you, unexpectedly, out of the corner of their eye...
And then the little person would say, in a very raspy voice, "It's 3 in the mornin'".
The reason I share this with you is...
Maybe you need a dwarf standing around your house to remind you not to post, because "It's three in the mornin'".
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While I don't think this change was necessary and it seemed fine being able to occasionally sneak new people into the club...
Quote:I don't think it's set up quite that badly...I.E. you have eight characters on a team who do not have the Midnighter intro badge that gives access to the club. You will have to run that arc eight times, once with ever person as the mission owner.
...
I think it just means that every character would have to be doing the arc, getting the missions as the team goes through it (as we've been doing it all this time).
You should be able to complete the missions together, with the single run, so long as everyone has the mission(s). -
Within this world and all the super-do-dah pals we have around us (and enemies and occasional side-effects), another great possibility for Judgement (and any of he powers, actually) is a magical item, a magical boon, a tech-gizmo and/or further mutation.
So far, I haven't had any issue with Electric-Knight. The only thing I might draw the line at is if his power level just exceeds what feels right for him (as I always think of him around a Spider-Man level of hero... but, then again, that is really not that limited!) then I may opt to not get certain powers and/or just not use them.
Now, if someone gets their enjoyment by not doing any content that doesn't match their In-Character aspects... more power to you and have your fun!
However, if you want the powers, but don't like the in-game context... c'mon! You can do it! -
I expected this thread to get more swarmed when I first saw it yesterday...
Maybe more are having the same problem as me...
All of my characters are concept characters... and I am having a difficult time choosing a "Favorite"!
There are probably... 4... no 5 that I could put up as candidates for favorite...
It made me think... Just because one is my MAIN (Electric-Knight) and he's my favorite to play... I don't know that it is my favorite concept. An interesting distinction... for me, at least, hehe!
I'll hopefully post one a little later. -
Quote:Yeah, I think a lot of this has to do with their weekly additions to the store and the slightly high prices... plus a bit of reasonable pragmatism.It is a cool power, but I'll skip it. It does not fit any of my character concepts. I already have Rocket Board for vanity toggle-disabling travel, I do not need another one.
I am rather surprised at how little I have purchased off of the market to-date. That isn't negatively directed at the studio, as they continue to put out very cool stuff. I just find myself asking, "Do I need it?" every Tuesday. And most often, the answer is no.
That said, I am a sucker for sales. I bought Beam Rifle while it was on sale (though, I wanted it to begin with), and I bought the Barbarian set a couple weeks ago when it went on sale. If there is a way to get me to buy something I am on the fence about "needing," it is to put it on sale.
So if the Circle of Thorns set, Steampunk set, and Street Justice were to go on sale, my stockpile of points would disappear rapidly. Just saying...
Not that there is anything wrong with any of this. I just think it is pretty natural.
With the prices being what they are (such as $7.50 for these toggle-dropping travel powers) and the frequent additions (which again... is certainly not BAD, haha!), it's tougher to jump at every new thing, as opposed to sitting and waiting to see what comes out and what goes on sale and how it'll play out down the road, as opposed to right now.
Which, I think is fine, so long as the company doesn't foolishly look at the market as a right now or bust system.
They shouldn't base an item's success on the first week it goes on sale, as all of these items (except the time-limited ones) are there to be bought at any point down the road. There's no shelf cost for them, so they should be relaxed with their situation. Let the inventory build and things will be gobbled up now and down the road.
However, a lot of cautious waiting and seeing is to be expected, I think.
Or maybe I should have just said... Yeah, I know what you mean!
If I don't have a use for it right now, then I'll wait. It doesn't mean I won't grab it eventually... but I don't need to jump at it.
What troubles me is if they decide to go with time-limited items more often than not. It's sort of a blatant attempt at getting people to buy it now (or ELSE!) as opposed to letting things play out.
I think sales are a better avenue for them, but only if they'd be happy with those price points, of course.
Blah blah blah...
Regardless... The Coyote Power gets my seal of approval! -
This:
Okay... Maybe what the others said is correct. -
Anyone else now have an LL Cool J song in their heads (with alternate lyrics)?
I'm goin' back to Praetoria...
Praetoria...
Praetoria...
I'm goin' back to Praetoria...
Nah. I don't think so.
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If the desire is to have a sizable representation of the Paragon Studios crew, then the best place is right near their offices.
Other than that...
Well, it's a crapshoot, really. We can say Texas and/or Illinois, as they are more centrally located (within the U.S.) and could possibly include the majority of players.
However, quantity ain't quality!
So, I'd say... Paris, France! See you there! -
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Aw, man, I would have loved to have been there and joined in for that!
From one blaster to another... Congratulations, Sister Flame!
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Yes, hehe, I started the post out just with the mindset of wishing those auras were in the costume creator, but then I realized that the entire problem is that email system, in which I am in complete agreement with Doctor Roswell.
I know just about all of us felt that way when these items were introduced. And I'd say, after some time now, I'm only more convinced now.
Instead of /signing maybe we should be /Hulk Smash-ing! -
Well, I don't usually kiss and tell...
Also, Sam, next time ask in a PM (Muhahaha...... kidding...).
It's not so much of a moment, perhaps, but having the new starting contact (Is it Mathew Habashi?) reunited with his wife and having her stand next to him via the phasing tech, is touching... perhaps not a tender moment, but I figured I'd mention it so that I could make a few jokes beforehand. -
This is something I've been running into for a while now and I thought I'd go ahead and post it before I forget about it again...
I'd really love to be able to see the Empyrean/Astral Merit Unlockable Auras in the Character Creator.
They're just too good to not have in front of us to inspire ideas, costumes and concepts!
Honestly, I wish those unlocks (since they already are GLOBAL) would just show up in the character creator instead of requiring claiming through the email system.
All of the fantastic new-ish auras that are only available via Astral and Empyrean Merits from the mender-venders in Ouroboros basically get lost to me... As they often slip my mind when designing new ideas in the character creator.
Out of sight, out of mind?
Many of those auras are really great options and plenty of them could easily inspire my imagination while messing around in the creator (which is better than me sometimes remembering and running in game to check it out via the tailor on a character that has already claimed them).
Being able to see them and test them out in the character creator would go a long way towards making them more accessible, more used and contribute to the great inspiring qualities that the character/costume creator already has.
Just my opinion and I really hope it is possible to either make them visible or just simply (standard-code-rant) make them automatic global unlocks (like all of the booster auras and the Wisps aura, and so on, have always been).
Seriously... Binary, Boils, Fairy Dust, Feathers, Ghosts, Magnetic, Pixels and Slime!!!! Man, I even forgot about a few of these before I started writing this post! Those are too awesome to keep locked up in this *clunky (and seemingly needless) email system.
*Clunky because you have to unlock the auras on an incarnate, make the new character without the aura, load in, claim the aura through email, visit the tailor and add on the aura.
Pourquoi, Paragon Studios... pourquoi?
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Quote:I'm somewhat shocked that this would come as a surprise to your husband (and yourself), because we really have A LOT of female players in this game!On a separate note, it's nice to know in a MMO dominated by guys that there's a good number of other girl players. Thanks for the replies!
Now I can tell my hubby, '' Hah! And you said there would be maybe 2 other female players. Cough up the month long back rubs, I won the bet! ''
It is possible that Virtue has a larger percentage of females, so my experiences are skewed, but I'm not honestly convinced of that... as I've met and seen plenty of females that play on other servers and have gone to Meet & Greets and such.
It's definitely a disparity that has grown smaller and smaller throughout most games.
I don't know... I've table-top RP'd with girls since I started RPing and have played mmorpgs in guilds and SGs that have often been more women than men.
My wife also RPs and plays CoH, so that's a constant too.
Anyway, I'm glad your husband was wrong!