Electric-Knight

Caption Champ 4/23/10
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  1. I think another important aspect about people's perceptions, expectations and reactions to the potential life of CoH (and its sudden shutdown) has a bit to do with the history of previous successful/popular mmorpgs.

    We basically have the first generation of successful/popular MMORPGs in Ultima Online, Asheron's Call and Everquest - The front runners who seem to have earned their place to continue to this day.
    I know we could place UO in a generation before all of them, but the big wave of greater popularity and familiarity of these games in the U.S. started somewhere during EQ, around the release of Star Wars Galaxies (that really pulled in a lot of brand new players who'd never played an mmorpg before through the license... they just didn't keep them) and then it exploded with WoW (This era, I would term the 2nd generation, in this poor man's summary).

    There have been others, within this 2nd generation, before CoH and after, but CoH survived for 8 years and seemed to remain respectable, popular and innovative (as well as one of a kind, even after other MMOs within the genre came out).

    UO is still going. EQ is still going. AC is still going. Heck, Dark Ages Of Camelot is still going... So is Ryzom.

    People mention that mmorpgs don't last forever; that 8 years is a "good run". However, there seemed to be a bit of a precedence for mmorpgs that had reached a certain amount of success and loyalty. If they continued to have players supporting and enjoying it (maybe even without so much of that in some cases, hehe), they could/would continue indefinitely. It seemed almost as though these great ones could reach a certain point where they earned their right to continue on indefinitely. That those communities and those players and those games would not simply be shut down. This view may not be right (obviously, it is not... not under NCSoft's control, at least). However, I certainly viewed CoH as a game that needn't worry about being ended, despite people that'd say "it'll die eventually". Well, as long as UO and EQ and DAoC and AC and Ryzom were around... why in the blazes wouldn't CoH still be around? Surely it would be. Surely, for now, that's not even a concern, because things are going well and so many improvements, additions and such are continuously being added and scheduled for down the road.

    It certainly appeared as though CoH had attained such a status as to be considered among those classic MMORPGs. CoH seemed to deserve its place in the MMORPG Hall of Fame and remain playable for a long time.

    That's how I saw it. That's how I see it.
    I'm really not down with the idea that these games will vanish after a handful of years. I'm not that kind of customer. Heh, I just busted out my old NES and played some Super Mario Bros with my wife. And this game had/has a lot more room for expansion than any old cartridge I can pull out and still enjoy.

    Anyway, it seemed like some mmorpgs would reach a certain status - These ring bearers would be carried along the sea and live forever in the Valinor of mmorpgdom, where we could continue to enjoy them.
  2. I'm pretty sure by "Free Forever" they were talking about the emulator!

  3. Quote:
    Originally Posted by Tenzhi View Post
    I'd certainly be interested in such a movie. Especially with Del Toro on it.
    I agree with this so much I'll use it myself!

    This really looks like a good fit for Del Toro. I'm not even all that familiar with these comics, but the designs and themes just seem to be a great fit.
  4. I think we should all just change to half an hour between the two and be done with it.

    I love the fall back, because I am a night owl and get an extra hour, woohoo!
    However, also being a late waker... I do dislike the early sunsets of winter.

    Hehe, still, I had forgotten when it was scheduled for this year... Thanks!
  5. Quote:
    Originally Posted by Evil_Legacy View Post
    Interesting points.


    And maybe many more didnt know the about the other games until after the fact. Very much possible yes.


    So really the only true odd game that wasnt dead yet that they killed was COX?
    I'm still not entirely familiar with all of the shutdowns, but, as far as I understand, they were all not doing so well. I could be wrong about that though (heh, there are plenty of people who likely believe the same about CoH).


    Quote:
    Originally Posted by Evil_Legacy View Post
    It did come off as selfish actually like the only reason they are downing NCSoft every other thread is because they killed "this" game. Prior to the announcement any negative comment about NCSoft was shouted down by many of the same people that is on their case now, especially when it can to talking about NCSoft past. My, how times has changed. Hmm, that clears somethings up. .
    Hehe, for the record, I've long felt like NCSoft was responsible for a number of things that I wasn't happy with - namely a lot of the secrecy or limiting communications or improving/funding certain features (the store, UI, marketing).
    When I'd complain about "marketing", I generally felt like the real culprits were NCSoft. Now, none of this was huge, but I always felt like NCSoft was a necessary evil, if you will, hehe. Which, hey, the money-man/producer always will be, to some extent.

    Quote:
    Originally Posted by Evil_Legacy View Post
    Thanks for answering the questions without the insults. Appreciate it
    Always!
  6. Quote:
    Originally Posted by Evil_Legacy View Post
    You think that CO will end up being stand alone? It seems to be already set up for it with the solo centric gameplay and content, more so than COX. Not to mentioned it was once developed with game console in mind. I wonder if that is what they are planning on doing after CO shutters the doors?
    I honestly don't know, as I really don't know much about CO at all. It is an interesting thought though. Not one that matters ot me or anything, hehe, but yeah... Personally I've always felt like these games should have an offline mode.
    One of the first I ever tried was a beta of wwiionline. It was a pretty advanced and rather ambitious project that combined flight sim, tank sim, boat and submarine sim along with foot soldiers, combat, regular vehicles all within the same exact playing field.
    They had an offline mode that was just called training mode. So, you could fly/drive/run around to learn things without messing up your country's chances, I suppose, haha.
    I always thought that was the way it should be (knowledge and knowhow of making such possibilities a reality for each and every mmorpg completely foreign to me, of course!).

    Quote:
    Originally Posted by Evil_Legacy View Post
    But with that question there is interesting. You think companies at least should give a warnign if things are nothing going well as they like before announcing closure that way players can guage whether their "hard work" (always thought a point of a game was for fun not work) and love can be measured and they know whether or not it's enough or not and a chance to at least try to fix it. With this much zeal over the closing think there would be this much zeal into either spending more, or getting more to join if a warning was given?
    I honestly do think it's the right thing to do. Beyond that, I'm not sure.
    This situation (which is all I really have to go by) certainly felt like it called for such communications. (Then again, according to NCSoft the changes were not entirely financial. No doubt, there are numbers that'd make closing down unthinkable, but I don't know how realistic those numbers may be/may have been.)

    Here's the one thing that has bothered me about this shutdown that I haven't really expressed, I don't think (although, it's common, I'm sure).
    People were very willing to give more money than the monthly subscription because they felt like it was going towards Paragon Studios and the health of this game.
    And they really didn't see any writing on the wall that it'd be ending any time soon. Some people tossed hundreds of dollars so that they could unlock the VIP Tiers and get those costumes/unlockables (and have an enormous pile of Paragon Points to buy things at the store as well).
    While that is certainly a buyer-be-ware situation (as I certainly was not willing to shell out that kind of money for such things, but, hey, we all have our different levels and limits), it's also a situation that makes such a quick shutdown all the more harsh.
    Sure, we had three months, but - Three months is not all that long of a time and those three months are just three months of fun... they're three months after being told your favorite game is going bye-bye for no good reason other than that the publisher is refocusing their vision/products. That's a bummer and makes those three months unfun for many (not everyone, but possibly most).
    And it was really unseen and a complete surprise to most everyone.

    The fact of the "fix everything" upcoming issue being just about ready for release... not to mention knowing that the developers had the following issue planned and surely had things pretty well pegged for the one after that as well (as we'd been told they do and as they'd drop mentions of different features and tweaks that'd come down the line in those later issues) really made the sudden (and quick) shutdown shocking. Plus the fact that they gave the development team no time to at least push those things to live.
    This was not a grand sendoff to a loyal community.
    And, just as individuals deserve fair treatment, so do communities. There may not be laws to tell us some of these things (and, in many cases there actually, are), it is often times pretty obvious when someone is being shady and/or someone is being treated poorly.

    Anyway, stuff happens, no doubt... but, sometimes, the people causing that stuff to happen deserve to be reprimanded and/or made to make it happen in a better way.

    I think I drifted off tangent there, mayhaps, hehe. Just wanted to try and answer your questions (as much as I could, at least).
  7. Quote:
    Originally Posted by Evil_Legacy View Post
    Yea shouldnt just avoid countries with Aparteid (the shutdown) but whats going on here is not that aparteid is a problem but the real question is why wasnt it an issue when it was happening to other games in other parts(other ncsoft games that have been shutdown) of ther country(NCSoft) but is a big problem when it happens in this part of the country(COX)?

    Why wasnt the issue addressed then? Or why no speak out against it then like now? Why was apathy appropriate then but not now?

    This what makes it seem lees so than people caring about NCSoft done and more so it's only a problem because how dare them shutdown the game they are currently playing.

    If aparteid was THAT much of a big deal and so wrong then it should have been addressed a long time ago instead of not giving a crap as long and treated as if it was the proper thing to do but when it happens here it's the most villainous thing that could ever happen to a person.
    Again, you're forgetting the entire issue of this particular game being (and why we're having this conversation within this particular thread) the most active game to be shut down.
    This game was going well. The Developing company was pounding out things (that the paying customers were quite excited to receive) like the end was certainly no where near.
    The other games, from what I understand, were not doing well.
    That is the main point that should not be dismissed every time people begin to argue other specifics.

    As for myself, I was not informed/educated about what NCSOft was doing anywhere else. I don't know jack about pretty much any other game these days. I just played CoH and mostly had blinders on to everything else.
    Regardless, from what I understand, other games failed pretty much from the get-go. There didn't seem to be a major problem with the shutdowns. There may have been... but it wasn't widely known, at the very least.

    We've certainly brought attention to questionable behavior with the closing of CoH though. Whether or not there were problems before this and whether any other communities deserved better does not, for one second, make any attempt to do the right thing now less sensible or right.
    No one cared before, so why bother now? Hehe, that's just silly.
    I understand if you're trying to pain people here as simply being selfish and not caring about other games and other communities, but I'm sure I'm not the only one who only followed my own game.
  8. Electric-Knight

    Devs moving on

    Quote:
    Originally Posted by BlueBattler View Post
    I'm glad they're landing on their feet. That's not something that's a given these days.
    Years of successfully providing the implementation of thousands of catgirls has served them well.


    Hehe, seriously though, I agree.
  9. I haven't had the time or inclination to reply to some interesting posts and some things that I wanted to counter, but I'm happy to see that most of those things have been covered by others.

    I did, however, just want to say:

    Quote:
    Originally Posted by Arcanaville View Post
    4. And it ends with an implied statement about the profitability of the game, a subject you have zero knowledge about and are as a result completely wrong about. The game was, in fact, very profitable, and not in any danger of being unprofitable for the foreseeable future. That's the primary reason the developers themselves were surprised by the shutdown; they are simply barred from commenting on the specific circumstances of the shutdown.
    And this is precisely the point that is spawning most of the thoughts, feelings and efforts of 1) this game shouldn't be ending 2) we're going to try our best to prevent its complete removal from the world and 3) perhaps there should be certain legalities that would prevent a situation as extreme as this one (and this is entirely where this all fits into this original topic - "most active mmorpg to be shut down"? Yep, it sure felt like it and it seems wrong. And it's not just me thinking and saying it).

    I'm not saying I fully believe there should be new laws in place (or any that would prevent this case). However, I am also not sure that there shouldn't. Laws just aren't really my thing (Hey, don't judge me!) and I haven't given it a lot of consideration (yet).
    It does seem to me that this is a clear matter of the continued new landscape of virtual properties and the internet and the world of inter-connectivity and trying to figure out the rules and laws of such things. Simple (and complicated) as that.

    It's probably best to ditch the analogies. We've seen and learned a good amount about what an mmorpg is and/or could be.
    If we want to see any others remotely like this one within our future, we may need to establish new rules (whether they are just codes of conduct or actual laws... and, honestly, I'm not sure the human race is capable of doing well with just codes of conduct any more).

    Again, what is the kicker to all of this? It's not that this game was struggling and dying and no good, so there you have it.
    It was thriving (as much or more than it had in a long while). People were pumping money in, because they believed in it and wanted it to do well for some time to come.

    "Forever" in an advertisement may certainly not mean "forever" (yay), but I think a solid argument could be made for interpreting it as more than a year.

    And, in the end, the argument is not that they can't legally (or even that they shouldn't be able to legally) shut down the game and their servers. The argument is the idea of legally requiring an offline backup quality of service for situations in which the cancellation of that service (and refusal/inability to sell it) seem less to do with an actual need to drop it as opposed to simply a new refocusing and lack of care/commitment.

    Now, why should that be the case for a video game that you knew was an online only game?
    The answer to that is that these mmorpgs are not simply just games, but communities built around a game and sustained by customers and hobbyists and people putting in real labors of love.
    Again, I'm not saying that any of that should legally prevent a closure, but I could certainly see it enabling a backup recompense (that most would feel rather worthless anyway, heh).

    I know I'd be a lot happier if I could have even just a strictly single-player instance of the game, despite NCSoft being tuna-brained lousy heads (that's a Calvin and Hobbes reference and not some sort of racially/nationally-charge slur!).

    I like being able to log in as Electric-Knight and zap some baddies now and then and if they won't take my money for it, I'd kindly like to still be able to (without a costume, tasers and the risk of legal ramifications).

  10. Quote:
    Originally Posted by Rangle M. Down View Post
    Eh hem.

    There are no such things as Rangle Plots™.

    That is all.
    Notice he did not say that there are no such things as "a Rangle Plot".
  11. Quote:
    Originally Posted by Texas Justice View Post
    Also, I'm wondering how I lost an ID card at one of the Pummits or at a HeroCon (I'd assume the Spring Pummit since otherwise they'd have given it to me during a later event).
    Two obvious possibilities jump out at me:
    1) If you end up discovering you have new credit cards and charges for several orders of brass and steam-power-related items... suspect a Nemesis plot.
    2) If you discover an extraneous cowboy hat purchase (assuming a Texan may notice such things), suspect Black Pebble.
  12. Yes, the shutting down of the game is sad.
  13. Quote:
    Originally Posted by Pitho View Post
    Arcanaville, why are you right so often?
    Little known fact: I am Arcanaville's head writer.
    Fortunately, what I write is on the back of her head, so everything that she types come from herself.
  14. Quote:
    Originally Posted by Llydia View Post
    We were in the "avoiding work by looking busy" department.
    LOL!
    Quote:
    Originally Posted by Rangle M. Down View Post
    Ah, so part of the Audio/Video crew....
  15. Nice, Goat!
    Just a quick low quality phone pic for now:
  16. There are some incorrect basis in that, as well as some ridiculous mis-characterizations.
    I don't have time right now to really go into it, but the first bit is that there definitely is (and was, right from the beginning) a definitive mission statement and direct focus of attention and activity.

    What is a bit funny about some of these later comments and derision about SaveCoH being nothing but negative attackers and mud-slingers is that we were told repeatedly that we were being too nice and wouldn't get anywhere that way.

    I'm going to stop here and just point out to everyone interested... This, my friends, is exactly where you will be whenever you attempt to do anything. So, never get discouraged by it. You will be attacked and criticized from every and all directions (usually by people idly watching), because you can never please everyone. Basically, remember this: If you're doing something, someone somewhere will tell you that you're doing the opposite of the correct thing.

    Lastly, JKedan, I have zero intent to suggest that the efforts were or are perfect. In fact, I'd have loved to see someone (such as yourself) offer those helpful suggestions of organization.

  17. You know what, good for George.

    I can't argue with there not being a better place to trust the Star Wars legacy and future (in so much as that it will continue this way).
    Really, it's better to place it into the trust of a gigantic production company with the history and future that Disney has than to leave it up for grabs of the unqualified (and the potential hectic lawsuit-ridden chaos that such a scenario could have been).

    It was either this or let it be. Star Wars is certainly worthy of being an ongoing experience.

    Just count me as one who loved all 6 movies and is an enormous fan of what George Lucas, himself, contributed to our world. And no other work will ever be the same as those.
    However, that is fine. It doesn't need to stop others from carrying on the exploration of that world, I suppose.
    As an artist myself, I've just never been much of a fan of leaching off of other's works (video games I play aside, of course, haha).

    Still... I have to respect setting his franchise's legacy up well, as well as his family.
    Let's face it... even Jedis need sleep. Twilight is upon him. And, soon, night must fall.

    (Of course, I hope he still has a lot more years left... and really hope he makes some experimental film and documentaries, as I've seen him talk about doing)
  18. I've not been in this section of the forums all that much, but I am here and definitely interested in this. It's great to see this wonderful aspect of this game's community continue and have a big hurrah.
    I'd be very sad if there wasn't such a hurrah for all of the talent and interest in making our characters come alive outside of the game.

    Thanks a ton for being the impetus behind this, ChristopherRobin.
    I truly appreciate it!
  19. Quote:
    Originally Posted by Vyver View Post
    But what exactly is the end goal here

    embarrass NCsoft until they hire everyone back?

    I understand the concern to show NCsoft they can't treat companies and consumers like this but...I severely doubt they care.
    My apologies to Cap'n and everyone, as I don't intend to turn this into a major thread derail!
    Just quickly, the end goal would basically be to get them to sell the game/IP/code so that it could still be played.
    Indeed (as frostdrake mentions below), the original intention was to get them to sell as quickly so that as much of Paragon Studios (and our game and community) could stay intact and continue on after the bump/detour in the road of NCSoft ditching us.
    Even at the October 2nd mark, there was still a chance of us keeping such things. I'm under no delusion that NCSoft would change their minds ealiy, but it was always worth a shot.

    At this point, yeah, it is likely way too late to salvage most of the team (although, perhaps my assessment of the job availabilities for them are overly optimistic). And this community and former playerbase is also likely fractured beyond what could have continued.

    As for the overall reasons for fighting back, there is the microcosm and the macrocosm. We have/had the talented workers to fight for, the game to fight for, our community to fight for; We also have the ideals to fight for. Is this how we want the mmorpg landscape to be shaped? Profitable and relatively sizable games/communities that are highly enjoyed by loyal, paying customers/participants (and studio employees/designers) being shut down due to billion-dollar companies refocusing, because the profits the product makes (while quite a lot to some of us) is too small a hill for their mountain range?

    I just saw someone mention recently, "NCSoft was selling a game. We were paying for access to a community". While, obviously, most of us were certainly paying for a game, first and foremost, the true community aspect is simply collateral damage to NCSoft's views. And, that's all fine... They should have separated themselves from the game (et all) and given it a much better chance to survive and continue. And our influence could (and possibly still can) alter the outcome of all of this.

    Quote:
    Originally Posted by rian_frostdrake View Post
    to be fair, a lot of people were helping initially because we wanted to help the efforts of brian clayton and presumably a part of our dev team get the game back. with october being the great "go screw yourselves" from ncsoft, that goal mostly vanished, they weren't selling, and no crying westerners were going to change that. I am all for generating what negative publicity that I can for them, and have been preparing reader reviews of guild wars 2 for gamefaqa, amazon, gamerankings and metacritic to try and hurt them where i can, and I have been active on kotaku making sure people know what ncsoft did in every ncsoft related post that would make sense, they wont blink now, and the devs wouldnt be there if they did, so pretty much all I could do is go from "work with ncsoft" to "hurt ncsoft" and I can be persistent.
    Sure, but, at that time, instead of taking their "go screw yourselves" as the end of it, I felt like we should have stepped up and countered it with a larger show than we did at the initial announcement.
    Even offering an announcement that no negotiations will tak place is a part of negotiating... otherwise, there'd be zero communication.
    My final point is that, unfortunately, their tactic (with that announcement) worked like a charm for them.
    "Stop protesting! You cannot win!"
    And the majority of people walked away saying, "Oh, okay, that's over!".

    Just boggles my mind that people would take that reaction.

    Quote:
    Originally Posted by rian_frostdrake View Post
    as a side note, i'm really glad to hear about the weight thing. that was a significant step for his health, and I'm betting he feels significantly better because of it.
    Indeed! I intended to mention that as well. I'm happy to hear that and hope things go well with Matt!

    Quote:
    Originally Posted by Anti_Proton View Post
    I simply find it hard to believe that there is a such a large player base available and no one is out trying to create a game that caters to them.
    Yeah, it is crazy.
    Unfortunately, companies want the big, easily-marketed-to, most-ideal (according to our research) masses and not the hard to define, (somewhat) sensible, mature (somewhat), casual and loyal group of people with money in-hand.

    Welcome to the crossroads of entertainment and business!
  20. Quote:
    Originally Posted by Schismatrix View Post
    Conga line!
  21. I'm just going to add that it irks me a little that their October 2nd press release ("exhausted all efforts") was so successful in quieting a lot of people and hopes around here.
    I really felt like that was the time to shout right back louder than we had before.
    What does that mean? Just simply continuing as much publicity as we could muster. Oh, believe me, there were many people still trying, but a large amount of our playerbase was simply gone and our turnouts seemed to be far smaller than previously. Believe me, that is all understandable... we were here for fun and to play a game... not to fight an impossible fight against a billion-dollar corporation via the press, media and any publicity stunts we could create. I just would like to see NCSoft's reactions to further negative press and public out-crying after their statement that that was that and all attempts had been exhausted.

    Of course, people are still trying to do these very things and failure never happens until all efforts cease. So, you never know. And if you ever feel like helping out, every little bit counts.
  22. Pancakes.

    Quote:
    Originally Posted by Johnny_Butane View Post
    Galaxies was a different situation because Galaxies was shut down so it wouldn't cannibalize TOR (or so they say). One could argue that it was shut down because of the large size of its player base.
    I've heard that this aspect is entirely untrue and just internet rumor stuff/rationalizing the scenario. And, doing a quick search shows the SOE president saying that they could have renewed the contract. Seems like more bunk trying to lessen SOE's blame (and shift it onto Luscasarts, just as people always did every time something went wrong there... which is bunk... If SOE did it, they are responsible and no one should be looking to pass the buck).

    As a subscriber of SWG from launch and until a little after their NGE debacle in 2005, I don't believe that the game's population was enough to sustain it. SOE (possibly their only positive) is pretty stubborn in keeping titles running (especially after the disaster they created there... it would have looked even worse on them if the game was cancelled right after their ultimate game changes in '05), but the exodus from that game (who's population wasn't all that great after WoW and CoH came along anyway) left things pretty bad over there. I'm sure, after the server consolidation and the people remaining banded together, it seemed like a nice thing for those who enjoyed it, but it still wasn't what it was and I doubt it compared to our population.

    Indeed, their Station Pass setup allows for inflated numbers and more people who may be around, but not necessarily subscribers/frequenters to that particular game. So, that may make calculating such things a bit difficult.


    Anyway...
  23. Quote:
    Originally Posted by Turgenev View Post
    Make sure you post a link for people to follow. There's like a kazillion subforums there. XD
    Here's the thread CD started in the Titan Forums!
    http://www.cohtitan.com/forum/index....ic,6007.0.html

    (It's in the General Discussion subforum)
  24. Encore!! Encore!!!!

    Don't let the bad drag ya down, Houtex.
    You're not alone here. Take a break... maybe you'll be back before the 30th.
    At the very least, hang around and lurk and read my novel of a last post (if I ever write it) and see my last CoH videos (if I ever finish them)... and... and...