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I thought about this a bit today, and i still hold to my point that a solo stalker will not be more then an annoyance with a snipe. teams of them will be able to gank whole teams risk free though.
That said, whole teams of stalkers will not be that common. It's like the discusions about all defender teams/sg's. Someone started an all kinetics corruptor/brute only sg a while back, and they can blow through anything pve with no effort. However, that isnt all that common.
I think it was Koharu that was giving examples about how their sg would spike players with 6 impales etc....these groups do exist, they arent the most common but they exist.
In general, I dont think the stalker snipe gank patrols will come to rule all of pvp....but there will be a few sg/friends list teams put toghther that will use the tactic, and reape the no risk rewards of it. Just as there are a few all defender sg's, there will sprout a few all stalker villain groups.
The real question is, how much can one of these groups hurt the pvp balance/player experiance/etc? I think it is a bad idea myself, giving stalkers some range to use to finish off people AS didnt get etc would be fine. Giving them a ranged attack with high inherant acc and a range enhancable to 10x the perception range of their foes is a little much.
Oh and to whoever was asking what good some ranged atacks would do a brute... its all about the attack chain and building fury. Being able to hit foes at range will make building the bar all the easier. -
Good point...however, I think you underestimate just how far a two or three range SO moonbeam will carry. The other non interuptable attacks are more effective dmg wise, but if a line of stalkers fires off 8 moonbeams, it will be possibly LESS effective for dmg, BUT, will be effective enough to do the job, WITH ZERO RISK!! By the time the poor sniped souls team sees where the snipes came from, much less travel the distance to close for combat, the whole squad of stalkers can be hundreds of yds away and rehidden setting up the next target.
Its not the tactic itself I am against, its the zero risk factor. the devs have basically eliminated the zero risk stuff from pve, introducing somthing like that into pvp at this point is asking for trouble. -
To the two above duking it out...chill out.
My take on this..... someone said you will see the stalkers if you have FA and whatever plus perception.... I would have to say I doubt it.
My biggest issue here is that stalkers will have access not to just a snipe, but moonbeam. moonbeam has insane range, i believe only psychic lance from psi blast has it outdone and only by 10 yds.
Now, the theoretical 8 man stalker snipes.....worst case scenario, they all have moonbeam, they all put two or maybe even 3 range SO's into it. I dont care what +perception you have, you will not see this gank squad.
I dont think a solo stalker will be more then an annoyance with a snipe. The snipe wont KO you, but someone mentioned "you will see them after they snipe" well, maybe, but only briefly while they SJ/SS away and re-hide. Problem is, if it is a 8 man squad, it wont matter that you see them you will be on the way to the hosp. If 8 of them eat a red or two, and hit build up, I am not sure a tanker would hold up against that.
But, like someone else said, when it is on test some of these scenarios can be played out and we wil see. My experiance in pvp is people play not dirty, though it can be seen that way, but people play to win. And if this tactic becomes easy kills, people will migrate towards it. "lft for stalker sniping" or some such phrase will start showing up in broadcast.
On the side, I can see the thinking behind it...in pve it fits well, you are an assasin, sniping (like headshots) fits the concept. bBut this game is continually being "balanced" for pvp, and i just cant see how snipes and min/max can live together this time. -
Wow. what an aggressive thread aobut somthing simple. SOme people need to chill.
Anyway, I like this idea. In fact, I would expand the time travel aspect to indeed include the halloween event, the WL event, and several other key historic points in COH/V. Why not have a Rikti War mission where you are sent back to try to prevent the destruction of Crey's Folley, or the death of some famous hero, say like Galaxy Girl? Maybe they should be impossible...maybe not. it's a comic book, who's to say you cant save creys in this instance only to have the Rikti Blow it up 2 weeks later?
this would be a delightful form of lvl 50 content. Mkae rewards for completion SO's like the OP said, maybe add a whole boatload of sg prestige onto mission complete for these too. Allow teams for some, but not others (hard to kill a WL by yourself) a lot of the issues in the past, like PL off of winter lords is a non factor at 50.
Oh but i wouldnt use ms lib or brawler, Positron the "nerd" of the group would be a better pick i think(no offense posi)
Anyway, this is a fine idea, and could be expanded very easily to be more then a "badge time machine". Good idea OP. -
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I think it would be a good idea, if for nothing else, then to see the word DEFIANCE pop up over a stalkers head as I bonesmasher him.
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LOL.....defiance to the gank squad...I love it. -
I agree....
One thing, I didnt even notice this thread was moved because I have it as a "favorite" on my home on the forums. The link still sent me here, I didnt know it was moved until I read a post in this thread saying so.
Come on Firewa11, your fans await the next scene in the unfolding drama that is bO bindle! -
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how about ALL looping sounds fade I don't know of a single one I don't find a bit annoying after a while
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No.
I actually LIKE sounds like the one TI in INV makes. i wish we could adjust individual power volume. I would up TI and lower unyielding. Or just lower unyielding. However it worked out best.
They could add it in the menu when you right click on powers in the "powers" tab next to inspirations /enhancements/ salvage. Right now when you right click it just gives you "info" in the menu. "volume" right under info and have it bring up a small window with a slider bar. This would be a fine place to add the color changes etc they are talking about. Same menu as info, just add a few more headings in there. -
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not sure if it's been mentioned, but targeting drone. I've just teamed with /devices blasters and that to me is more annoying than all my armors for DA.
oh here's an idea, have under the sound options for us to set the number of loops that a personal sound makes, music makes, and how many loops of other player's SFX make. this is for looping sounds primarily, but I'd like to have the option of repeating music. some of it's pretty good, but others may not stand it. can that be done?
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I agree. especially in CoV, the bank robbery music fits so well. I would like to be able to set all music to constantly repeat until I leave a city zone or go into a mission etc.
Nerfs etc aside, if I had one complaint about the general design of coh/v, it would be the way the music works. I have always based my overall opinion on games with music as one of the factors.
On a side, the sound fx from the snipe in the radiation blast set is one of the coolest blast sounds in the game, and should be better utilized.
As for the sounds for dark armor etc, I dont like forced fade....an option would be much better, and well worth the extra code writing needed. Of course, I am not sure it is possible to pick out one or two powers. -
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They were asking me to please shut off the armor inbetween fights because the looping sound effects were getting annoying. Will the developers ever fix this like they did the other armor sets (IE Regeneration) where the sound loops for X amount of time then fades?
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nah. Supposedly down the road there is going to be "power customization" i.e. color, hopefully sounds, maybe even effect picks. I would rather be able to adjust the volume without pigg file tricks then just have it go away altogther. I dont mind it so bad soloing, but it would be nice to turn it down to be able to hear other things better.
btw, dont ask me for a link to where some dev posted that, someone else will have to find it. -
Defiance is too little too late, simply put. I have noticed it exactly 2 times. Once on my elec blaster in croatoa, I did a Havok punch on a Pumpkin boss to finish it with my meter about 1/3 up roughly. The other time I noticed it was with my lvl 5 sonic blaster. I did "bust Destroyer and his guards" in GC. I used the free hospitol bus ride to get back to the square with the no debt thing. First though, I went Kamikazee in the red zone park against a bunch of Vaz. Picked up over a tab while running in the red. I would however, never, ever, ever do this when debt was a factor. I hate debt, especially once you get into the high 20's and lvl rate really starts to drop off.
Also, my favorite has to be when you are fighting a boss, its a pretty even fight. You both are getting low on HP, your defiance meter starts rising....."oh man, my power burst is going to save my can!!.....come on!!!...."
WHIFF!!!!!!! IT TOTALLY MISSES!!
Why isnt acc upped at the same rate as this dmg increase? A whole lot of freeking good it does to do 400% dmg, when the bolts shoot straight into the air into the ceiling, and the tsoo boss grins at you and then runs you through sending you to the hosp. I would be better off saving build up to when I might die just so I get the acc bump. Of course, the dmg bump is overlap and totally wasted by then.
Mostly, I dont like it. I am glad they added some various mez protection to some of the pools, I am glad they raised the HP. Defiance could be useful, but the ramp on the dmg curve needs to be flattened out by a lot. Add an acc boost to it, and it might pass for an inherent power. It needs to be more reliable. -
I love GC. AP has been completly taken over by juveniles this summer, and I get annoyed seeing all the B.S. on broadcast about inapropriate behavior etc. I will train my char's in GC all the way up to lvl 20 or so, when it becomes easier to greenline to talos. Back alley Brawler is a little over one SJ away from the yellow line, and there is a hero corps trainer to sell off enhancements to right there as well. Plus I like to "donate" training enhancements to lowbies when I find them there too. GC is mapped out 300 times as easy for getting around town as AP. There are ramps in prime locations and for the most part, you can run in a straight line to wherever you are going.
I see a lot of posts about Vaz being rampant in GC. I dont think I have ever had a problem with them there. They are almost never on the main roads, and are pretty easy to avoid if you want in the back alleys. Plus, the fact you can fight a Vaz boss at lvl 5 is pretty fun too. I cant think of any bosses in AP at all off the top of my head, though I seldom hunt there. PLus it is much easier to find a team in GC, by which I mean most players in GC are interested in playing the game and not chatting, dancing, etc.
What Galaxy needs is a gate to a higher lvl zone besides PP and KR. Like a gate to Brickstown or Founders would be awsome,especially Founders, or even to IP. It would bring up the traffic.