El_Nino

Renowned
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  1. [ QUOTE ]
    skarps

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    beat me to it
  2. [ QUOTE ]
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    EH only renewed for a month and I doubt that she'll be back for another after pvping with her for a couple days....pvp just isnt that fun for her thanks to IOs, but I dont wanna speak for her so i dont know for sure

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    I actually had a chance to fight two of her characters. She seemed to do "ok" on them. She would have owned me if she had IOs on them, but since i've been playing for a while, and she just got back they weren't that great of matches.

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    Electric Heroine aka EH

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    Pity.

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    guys who pretend to be girls are usually good emps though, look at nihilaa and outie
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    lol Victory...j/k guys ;P, best of luck with your new group.

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    Did Freedom place in any PVPEC events? At all? Did they even show?

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    Blame it on the event committee for scheduling the finals on the same day as UFC, otherwise i woulda showed up and won the whole damn thing

    well maybe, maybe not, but the finals woulda been a lot more entertaining with me there of course, i always bring it
  4. i woulda expected your avatar to have david hasselhoff doing the same dance
  5. shoulda asked if he was an SR scrapper with that dodging skillz
  6. blizzard spec worked against hans' MM *snicker*
  7. shoulda respec'd into a build with blizzard it it lol
  8. El_Nino

    Godspeed Veil

    damn, sorry to hear about that. i never knew the guy too well, but the few times i've talked to him he seemed cool. hate to see this happen to anybody
  9. i just tell it like it is lol

    /em bow
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    Long and the short of it, while there are some small PvP thingies getting some attention (like _Castle_ posting about Brute Fury in PvP a few days ago) there are not any big PvP issues on the nearer term feature lists.

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    That is the best thing I've heard from a redname in a goodly amount of time. No offense to the PvPers, but imo the devs have already invested way too much time in what is at best a minority interest.

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    QFT

    -- War

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    lol cry more noobs, pvp is a part of this game whether you like it or not. go farm hamidon for the 1000th time and do some tf you did 40 times already and talk about how skilled you are beating up on some retarded AI on your roleplaying forums
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    glad to know that this is overpowered, but IW, power boost, conserve power, TF, earth's embrace, hibernate, power build up, PFF, FoN isn't. I could've been fooled.

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    This may be the first time you've said something I violently disagree with.

    The rest of your list provokes varying but lesser degrees of disagreement.

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    name one thing in a patron pool besides webnades that are more useful. controllers can get hibernate as a tier 1 epic, which is better than a lot of the useless tier 3 pets that most of the villains get.

    and yes, i am speaking from a pvp perspective. the reason why soul storm is getting changed is because of pvp reasons, so I'm talking pvp here. I can assure you though, that anyone who pvp's will agree that hero epic powers outshine villain PPP's by a longshot. I can speak for it myself, having 4 level 50 heroes also.

    and no i wasn't saying anything in particular was overpowered. What I was trying to get at was how underpowered the PPP's are compared to well, pretty much any of the decent-good EPP's available to heroes.
  12. glad to know that this is overpowered, but IW, power boost, conserve power, TF, earth's embrace, hibernate, power build up, PFF, FoN isn't. I could've been fooled.
  13. just chiming in to voice my opinion on the toggle drop changes..

    I think generally the changes are a bit too much. Blasters shouldnt have been dropping 2-3 toggles with one hit but should have more than the new changes. I think the main issue with blasters and toggle drops is they had the best toggle dropping abilities in the game AND the ability to 2-3 shot kill people at the same time (assuming it's the rampant ice/nrg fotm).

    controllers have no business with the toggle droppers, and as a storm controller player, I don't care if the toggle drops were gutted for storm (controller version). However I also do have a storm defender. Do storm defenders deserve to get thunderclap and LS dropped to under 15% for one toggle? absolutely not. Even with toggle drops i would struggle to even finish other squishies, forget trying to kill a scrapper or tank. Defenders IMO should have much stronger chances of toggle dropping, because as far as their offense goes, they aren't going to be a threat to anyone (other than rad/psi perhaps). Seriously, there should be a reason to go defender over controller, unfortunately, this was never the case for a long time.

    with the new changes to hurricane, it really makes me wonder if a 12% toggle drop chance for thunderclap is even worth it. I get a 12% chance to drop one of the melee AT's toggle, but that guy also has a 50% or better chance of KOing me while I'm performing that ridiculously long animation. Risk vs Reward? Risk, sure, reward, no.
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    It had better be -Jump, too. That's a pretty important and valuable part of Web Grenade.

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    it would be the only reason to take this ppp over anything if you really think of it. if there's no -jump im definitely going sirocco or mako
  15. El_Nino

    FAQ: R U H34lar?

    thermal corr. check the avatar
  16. i honestly think DA will be the worst like it is for scrappers. All it was put there for was to make ninjitsu stalkers realize that they dont have it so bad afterall
  17. how about giving our villains a level bump so we can test these out

    good thing i copied el nino over 4 times
  18. easiest way to stop anything especially stormers is having a ice/traps and ice/cold single them out. getting hit with infrigidate + web grenade = you better get prepared to die cause you arent moving anywhere and your defense is debuffed to hell. hope hes got teleport or hes dead for sure

    the main problem really is not enough dominators and corrupters fighting for the villains. as long as villains keep bringing nothing but stalkers and brutes they will continue to get owned by hero teams who seem to always have support toons in numbers. same thing would happen to a hero team made up of all scrappers fighting a team of controllers
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    rad suffers on teams, but is pretty good 1v1.

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    pretty good?
  20. omg are you asking me a question? Don't you know i played this game for 2 months i know everything! how dare you adress me!!!!!!!!!!
  21. no doubt i will adapt, the thing I'm trying to tell you is to not really talk about how storm should be played or how it's supposed to be played if you don't even know what you're talking about. You don't seem to know how any of the powers work, and you're trying to tell someone who's been a stormer from day 1 how the set works. Just walk along, newbie
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    one more thing, lightning storm is a summoned power so basically the ranged attacks it has are not those of a stormies

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    didn't you know that lightning storm follows you around and that tornado is a ranged attack? sure it has to get in melee. yeah, your fire imps, thats a ranged attack too!
  23. - Lightning storm is immobile, and I don't know where you ever got the idea of the cloud following it's master. Coming from someone who has an earth/storm? Yes I've said storm powers are close range powers. I have 2 stormers I leveled to 50 and been pvping with them since i4. You claim to have a stormer and don't even know how tornado and Lightning storm works. You can say you're right about your assumption of the storm mechanics, but I feel you are just in denial. If you think stormers are effective from long range, and really believe that, then go take your earth/storm and trade with a blaster or even another controller without closing the distance on them and see how well you do.

    - Yes, toggle debuff being different from range debuff. totally different. If you gave me a choice between snow storm or infrigidate, I'd pick infrigidate in a heartheat, because range debuff is better than toggle anyday, especially in arena competition against you know, good players. Freezing rain is more of a ground patch than anything, and technically isn't called range debuff for a reason. You're not going to catch any non-noob with it.

    - i highly doubt you wouldn't say anything if the devs gutted integration to make it only work 1/4 of the time. Also let's talk about hide working 1/4 of the time. If people could see you, you still get a critical as long as your status is "hidden". So technically people having the perception to spot you is not nearly as bad as hide just not working or not having it.

    - to deny any set doesn't have any must have powers, then you are in denial once again. There are sets out there that i guarantee if they are modeled for pvp, they will have all very similar picks. Sure, no one's forcing anyone to pick certain powers, but there are some more essential than the next. For example, total focus/ET/AS will be considered must powers, while energy punch, stun, barrage would probably not be. If you think a regen would be fine without integration, then why pick it? And the blaster example was a bad one. Sure they don't have defenses, but they are offensively better than any AT in the game, including stalkers. The tradeoff is no defense. If you're beating anyone in duels without hide, whoever you're playing is garbage. I could say also that I've beaten even good scrappers and tankers without using hurricane, however this game is balanced for team. When I 1v1 against someone without repel resistance i turn hurricane off to give them a chance. If i were to ever go in a larger team battle and not have cane on, that would just be insane. As there would be multiple builds on the other side who would be able to set up their melee friends or even kill me outright.

    - You can say the same for yourself and your arguments. The safe zone thing i threw out was just an example, in the same paragraph i talked about numerous counters to it, of course you went and disregarded the latter and talked about a melee safe zone as if it was actually that. How about before you even tell people how a certain set works, get yours at least to bloody bay level? lol. Seriously, you're trying to tell one of the most experienced PVP stormers, if not the most experienced, how his set works? please man. I feel I've been generous actually sharing my wisdom with you, you should be thankful
  24. pretty much true for all MMO's except guild wars. In GW the devs actually are out there playing with the players and getting feedback from the experienced players on what's too much, and what needs a boost. The devs there are always watching the playoff/championship matches to see if any certain powers are out of hand. if only the devs did that here, pvp balance would be going in the right direction.
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    I don't agree with any of your counter-rationales except for Oxygen Boost, which you agreed with me upon. If a storm cloud following you around executing RANGED lightning attacks against your foes is a "close ranged" power to you, our definitions of what constitute close range and long range attacks are irreconcilable.

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    LOL since when did lightning storm follow people around? Of course you disagree with me, because we're two schools of thought. Me being the person who knows what he's talking about, and you obviously not knowing even the basic mechanics of the set. Like I said, you shouldn't talk about things you know nothing about.

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    You can assert I know nothing about the set, but I don't think anyone really believes SNOWSTORM is close ranged. Sure you can cancel it with super jump, but that has precisely zero to do with the fact that you don't have to be standing right next to them to activate it in the first place (Hell, I used to pull with it on my Earth/Storm, although I never played him high enough to start PvPing with him, nor had any intention to do so, he was a concept character -- not easy to pull with a "close ranged" power); excuses and justifications aren't becoming. None of these powers are "close ranged" under any reasonable, rational definition.

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    Technically snowstorm isn't a targeted range power. The mechanics of a toggle debuff is once it's leash is broken, target becomes invis'd or knocked off, it turns off. Much much different when compared to a ranged debuff such as LR. LR, the ranged targeted debuff, once you get smacked with it, you're stuck for the duration. Toggle debuffs can be broken within a second in some cases. Anyone can tell you, there is a difference between ranged attack or ranged debuff compared to toggle debuff. For someone who claims they have an earth/storm , your knowledge of the storm mechanics is extremely limited. Sorry, don't cast lightning storm and make it follow me, lol

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    don't even give me that crap. you know as well as any other, every set for any AT has a signature type power.


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    Not really, no. In fact, the vast majority don't. The closest this comes to true in any other set is Assassin Strike, and honestly I feel it's the same problem for non-energy/spines Stalkers; all your eggs in one basket. You're just wrong in your assertion here, the vast majority of powersets DO NOT have one really good power they obsess over to the exclusion of the rest.

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    So you're not denying that your powerset wouldn't be screwed if integration only protected you against mezzes and knockdowns 1/4 of the time? hell maybe if hide only worked 1/4 of the time too. Every set has their must have powers, don't even deny that. If you don't agree then see how much success you have without using integration or hide

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    I don't think it's some kind of god mode, and I never said or even intimated it was. You putting words in my mouth and then arguing against them is a poor form of argumentation, RyStorm.

    I simply agreed with you that Hurricane DID largely amount to a melee safe zone. It wasn't IMPOSSIBLE to overcome, and in fact with the right team setup it could be overcome reliably. That's not god mode, but fortunately there's an area BETWEEN god mode and a balanced power, and Hurricane fell into that middle region. Not everything is some ridiculous extreme; it doesn't have to be easy mode OR hard mode, there's normal, and there's slightly too easy, and slightly too hard, and so forth.

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    So you're saying something that was a virtual safe zone would imply that it wasn't counterable, now you're saying there's counters to it? Let me get this straight, if someone was totally safe to melee, it would be a god mode power of some sorts, but that's not the case obviously. I had a paragraph explaining that melee characters had not just one, but many counters within the archetype to counter hurricane, and said 1 example of a safe zone, and you just took that part and went off on a tangent about how there should never be mobile safe zones, blah blah, game breaking power, etc.