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Er. Every time I watched Buffy (when nothing else was on the telly cause it was Sunday morning and I was stuck at work back then), wouldn't you know it, there was either emo Angel or emo Spike in it. I've never been a regular viewer, but these guys made Louis from Interview with the Vampire look manly at the worst of times.
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As someone who didn't give a rat's *** about the original series and is generally more bored than anything else by Whedon...
...I still think it's a dumb move. If they did a continuation with a completely different setup, or a parallel story of sorts that leaves the TV series untouched or irrelevant and simply picks up on the basic principles, sure. But a reboot of something that was reasonably popular in its time so soon after puts a lot of pressure on the creative team. It really seems like a coin toss. Even if well-executed it could fail because of expectations heaped upon it. -
I'm not upset. I'm as ambivalent on divinities as I am on morality. But your story hook suggests that these force sensitives have to come to earth to make contact with the God of the Covenant. Which implies that it's somehow not feasible on, say, Hoth. Which in turn implies that this creator IS earth-centric, recalling the geocentric world view dominant during the times the bible was written.
I'm actually going after this with a relatively neutral mindset, I'd like to think. The perceived hostility is just my natural way of going about things, no worries. It's not personal, above and beyond you presumably being human. I certainly detest your sig more than your post.
Another issue I have is that outside contamination by 'aliens' would suggest interference with the master plan. I mean, God is omniscient, yes? It's anybody's guess that he planned for the serpent to come into Eden and seduce one of the pair. It's conceivable that his praise of Abel was a scheme to get rid of both him and Cain in a not very overt way. An omniscient being would know the course and final result of all its actions, no? And an omnipotent creator would have made its creation force-sensitive if that was what it wanted.
I've long suspected that the God of the Covenant himself planned the attempted usurpation at the hands of the Star of the Morning so that once he removed himself and left man to its free will, there'd be a counterweight, an alternative for people to choose from. Not that selfsame creator ever really took that whole free will thing seriously. Sure, you guys have free will, but if it isn't co-aligned with what I've intended for you...
...well, let's see: Tongues of fire, flaming writing, rain of fire and brimstone... maybe something without fire? Oh, deluge! Also, turning people into pillars of salt.
This isn't the kind of guy who'd take lightly to squatters from another creation a few parsecs over. -
So wait, are you saying that the omnipotent creator is really only responsible and interested in earth? Mind you, this would work great with oWoD lore which interprets the God of the Covenant as the Earth Avatar... but that's where it ends. I know this thread should and will get locked anyway, but you're a ******* crackpot, not a geek.
You can't bloody take the bible literally, if you take it at all. No matter what people believe, it was written by men. Fallible men with very naive ideas about the world. The bible basically assumes that earth is flat, the sun rotates around it (even the catholic church admitted sometimes in the 1990s that this was not the case, mind you) and the stars are just tiny lights on a sky that is a dome over said flat earth. Or rather, the people writing it assumed that. The geocentric world view came into being because people couldn't conceive of anything beyond what they knew. Since Brahe, Keppler, Copernicus and Galilei we very definitely know however that all of this is wrong.
On a more metaphorical level, the geneses are to be read as the God of the Covenant creating the entirety of the universe. Which makes your idea moot. Never mind that Zecharia Sitchin already wrote it in a way, with the tentative omission of any metaphysical creators.
In brief: Shockingly enough, I agree with Durakken. -
It's Tom Hardy. He's another one of those actors who can barely do any wrong because he's always ******* brilliant. They could give him the script to Batman Forever and he'd shine. And he very certainly can do obsessive types.
That said, I think there's a ton of characters far more interesting than Hugo Strange which would still fit the 'street level' Nolan interpretation (and who haven't been done in the last six movies). Deadshot is the first one who comes to my mind, the Electrocutioner, Firefly, Maxie Zeus, Anarky... and of course the almost regular criminals such as the Magpie, the Cluemaster or Scarface and the Ventriloquist. Not to mention the (real or perceived) anti-Batmen: the Wrath, Killer Moth, Catman and Prometheus.
Never mind that with the setup of Batman being a perceived bad guy now, they could bring in a not so villainous opponent. But that's mostly me looking for an excuse to clamor for the Suicide Squad to be in a movie. (Is the actual Suicide Squad movie still moving at any pace at all? Or is that one dead in the water?) -
I was about to say. I very specifically remember Hal even constructing missiles with billowing green trails rather than simply shooting beams at stuff. That said, Kyle's always been way over the top with his constructs, often bordering on retarded. But then again, there's only one true GL and it's neither of the above.
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Energy-using antihero? Yeah, bet on all the good ones being taken already.
I'd strongly suggest shooting for a composite or using a main name and a descriptive adjective. Luckily you have a lot of options above and beyond the regular ones for an antihero. Dark or Blood always work. Black, Crimson, Death, Doom, Dread, Gloom, Night, Shade, Shadow... you get the idea. Also kind of depends on where the concept is going of course. -
Well, daddy needs to be gotten to a Lazarus Pit first considering the way he went out in Begins. Which would already be your basic Talia plot if she were to make an appearance. The resurrection of Ra's al Ghul should probably be something only happening towards the end of that plot, which could fill an entire movie, but considering the state of things at the end of Dark Knight they might want to concentrate on other elements.
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Considering the buildup they've done around Ra's al Ghul and the League of Assassins in Begins, I'd actually much rather see Talia... Plus, Burton actually did well on Catwoman, I thought, and whoever gets the role has to live with being weighed against Michelle Pfeiffer wearing a suit she was vacuum-sealed into.
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Also in no particular order (and yes, some of these have been mentioned):
The Dark Knight Returns
Tales of the Demon (first Ra's al Ghul)
Marvel Boy (Noh-Varr; original mini)
Planetary
The Judas Contract
For the Man who has Everything
Days of Future Past
God Loves, Man Kills
Zombie Night at the Gotham Aquarium (Hitman)
The Armor Wars
Idol Chatter (100 Bullets)
A Dalliance with the Damned (Lucifer) -
Quote:Actually, it's quite the opposite. Lion Rampant Games, the makers of Ars Magica, merged with White Wolf magazine to become White Wolf Games. Mark Rhein-dash-Hagen is also one of the main writers, before he transformed into Mark Rhein-dot-Hagen. At least I think 2nd Ed. still uses a dash. You could say Ars Magica was White Wolf's first game ever (not sure if Lion Rampant made any other games, admittedly). So in a way, it's the definite precursor to the oWoD, though without the silly moralizing baggage in the meta-concept.I have the main Ars Magica rules and a supplement or two from the 90s. I found it more rules heavy though. Less story/background filled than other White Wolf supplements, b ut then didn't they buy Ars Magica from another company? So it just makes sense they didn't fill it out a ton and mostly used it as a background source for Mage and Vampire.
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Quote:Not to mention that the event itself was hardly the most shocking thing in Watchmen.Also, the author of this list completely misses the point of Ozy's alien squid...
All in all I'm not really all too happy with the list. I mean, sure, some things are a matter of taste, but the trinity of Death of Superman, Knightfall and Emerald Fallout/Twilight was really just the same gimmick used over and over again. The Adamantium thing was just silly, especially as it barely impact the character at the end of the day, except when the story was written for it. The death of Jason Todd was voted on, so no surprises there, really. Zero Hour was one of many bigger and smaller reboots to happen in the DCU, starting with the original Crisis. As such it hardly stands out to me when seen in the context of the various Crises, Hypertime, Underworld Unleashed and whatever else they did that allowed them to retcon stuff with an in-story explanation.
I can agree on Action Comics #1 in principle and the Speedy drugs story in particular. Not sure about the Dark Phoenix Saga. It was cool and all, mind, but as someone who read those stories in sequence, there was stuff I found more impactful at the time. The first being gentle Colossus killing Proteus and the other one being Days of Future Past. That one really shocked me.
How about Trouble? Origins? Those were also truly shocking. Shocking because of how trite they were, granted, but shocking nonetheless. -
Brainiac supported by what looks like forces from Apokolips no less.
Hmmm. I guess that means that in the wake of JLU's final episode, Destroyer, it turned out that Luthor did also resurrect Brainiac. Who then took over Apokolips and chose to invade an alternate earth rather than get trounced by the JLU yet again. Perfectly sensible choice in as far as comics logic is concerned. -
Oh, and regarding the OP, we usually get into something of a pro and cons of Champions (or of M&M) debate at some point during these threads, which tends to kill them off eventually.
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Quote:Ars Magica.Any fun and in depth original RPG game and world suggestions would be appreciated. Beyond the general DC and Marvel settings I am familiar with.
At the time of its inception (which should have been the late 80s/early 90s), it was one of the most original games out there. Thematically and mood-wise, it's the precursor to the oWod (the entire Order of Hermes in Mage is taken directly from Ars Magica). As the name suggests, the game is about Wizards, or Magi to be more precise. They make no beef about the fact that Magi are the most powerful PCs in the world. Then they invite you to play more mundane characters anyhow. And it works, because the game is one of the best examples of troupe style play. The idea is that everyone sets up several characters, including one Mage, and they all live in the same place as a sort of meta-party.
As would be expected, the game features probably the most elaborate magic system ever conceived for an RPG. It's IMO the only game out there which sensibly addresses free-form casting. I could just drool over the rules and make characters with this baby all day.
The setting's oozing charm and mood, something somewhere between fantasy, fairy tales and the romantic novels of the 18th and 19th century such as Ivanhoe. The only downside is that I'd have to urge everyone to stay away from those sourcebooks (well, I'm only aware of one, luckily, but there might be more) which aim to offer 'realistic' info on medieval Europe. Mythic Europe as I think it's called struck me as badly researched and very flimsy on actual information. Any regular old schoolbook on the medieval period would offer far more meat. When they do concentrate on the mythic portion more than the Europe portion, it's all good though. -
Quote:The good thing about tying stuff to Badges is that if you already have the Badge, you'll get the unlock right away. Not everything is counted, and thus you might need to re-qualify for an unlockable you should already have access to if it works off of something not counted before. Minor issue, just saying.Alright, I think I see what you're after.
For example, the Council guns are one of the few unlocks I actively like. You get them for defeating 100 Council, not tied in to any badge or anything. Beat up Council, get their guns. That's how it should work, if it has to be unlock based.
Personally, I don't care about functional stuff not being given to us on a silver platter. It's purely aesthetic pieces like costumes, which are simply there to look cool, that I object to being locked away by pointless barriers.
And I for one do very much feel that those items which are part and parcel to a specific group shouldn't just be stuck in the costume creator for everyone. Or else, if freely given out, then what is the reasoning for not freely giving out Rikti Swords and Council Rifles but making those unlockable? Mind you, a Master of... Badge is a stupidly high threshold for something cosmetic, but making people go a teensy bit out of their way when they want something NOW has never hurt anyone. -
Has anyone said 'Sky Raiders' yet? If so, I totally overlooked it.
Sky Raider Helmets remain some of the best designs out there for me. The original Half Helmets we got kinda fall flat of the mixture of style and simplicity the Sky Raider design has, and the post-CoV designs tend to go over the top and seem very busy (such as the Enforcer and Vanguard 'hats') or are very specific in style (Samurai, Valkyrie, Warrior designs). The Sky Raider design hits a very fertile middle ground, I'd think.
Also, Porter harnesses, but those probably fall into the same problematic area as all non-wing, non-cape back options.
Freakshow mesh tops. So much better than what players get.
That said, I'm of two minds on the whole thing. On the one hand, I'd love to get my hands on some of the concepts behind a lot of the NPC designs. On the other hand, I feel that NPCs should be able or allowed to retain their unique look to some extent. As a result, it might be better to make pieces inspired by NPC pieces which are not direct copies. A full-face porcelain mask that is not exactly the same as Carnie masks but very similar in appearance. A skull-styled mask that is close to the 5th column's Darth Vader look but not quite there. And so on.
Edit: I bet this will piss a lot of people off, but I'd also like to see more pieces as unlockables, tied to Badges. Any/all Badges, though getting a peculiar NPC item would of course be best linked to a Badge corresponding to that NPC. -
/signed, as they say.
I was just rebuilding one of my SGs' base the other night and it occured to me that at the end of the day, it was just another Tech base at, well, base. Base names would be one way of letting people know what the base is supposed to portray as well. You can't currently tell the Sub-Humans' Underwater Lair from Mistress Lash's Dungeon or the Freedom Satellite from Moonbase Clearwater once you're inside if they all come down to being either hewn stone, high tech or dirty. -
Quote:Yes, well. Modern-day comics have also done away with thought bubbles in favour of captioned narrative. Evolution happens. You also see far fewer characters with capes in modern-day comics, but we still have them.Counter opinion: I think custom bubbles are a little overused as it is. I get that people want to stand out and personalize their character, but if you open any random comic even today, I'd guess that over 90% of the bubbles are plain black on white with round borders.
For a while there, custom text balloons were the thing. Then they got overused and things normalized. Same thing that happened to characters whose names included the word 'blood' or whose superpower was carrying a gun. I don't feel it devalues the idea in itself.
Not to mention that there are ways to limit availability. Make it a Vet Reward for ultimate annoyance factor, or force each kind of border or font to be unlocked one way or another... like, via Gladiator matches. How galling would that be to most people? -
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I'm very certain this has already been suggested before. It's way too obvious to me, but it really struck me the other day as I was going through some older comics. One of the coolest things to come out of the 90s other than cross-hatch computer colouring and higher grade paper stock (remember the toilet paper comics used to be printed on?) was computer lettering.
Yes, it's a 90s comic, but check out the font and the borders of the text balloons. It's another layer to expressing the personality of the character, maybe even the sound of his voice. Wouldn't that be an awesome addition to have in this game? Changing the colours of the chat bubbles and writing is nice, but a built-in selection for different fonts at the very least would be so much nicer.
A golden age character might talk in Copperplate, a girly girl in some kind of cursive, and all the dark and gloomy types can talk in Abbadon or Morpheus. You'd be able to gain a measure of understanding of whom you're dealing with based on the look of their chat bubbles alone, and while I have no idea whether such a change would be hard to implement, it shouldn't really affect computer workload if implemented.
It'd be another layer of character customization and expression, and another thing taken straight from the comics this game is based on. -
Very generally speaking, my first priority with regard to costumes would be to see those options that are currently sparsely populated with additional entries and more consolidation of the menus via additional sub-menus. Not to mention smooth and sleek gloves, boots and masks.
With regards to the specific question, if the gist of what we're talking about is brushed up versions of the original pieces, without major changes to the basic patterns for example, then I really don't see an issue with replacing old pieces.
That said, I think what we really need in this thread is an actual example of how a reworked costume piece would look like, compared to an old one. -
So I presume these silly versions ('luv' can pass as regional dialect, but wub and heart are certainly silly) are for masochists to express their love with? Cause anyone saying that to me is likely to get punched rather than ******.