Eiko-chan

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  1. Quote:
    Originally Posted by warden_de_dios View Post
    Why is it I sometimes get 30 merits for reaffirming my Vigilante/Rogue status and other times I get 60 merits.
    You get a lesser reward the first time you do a morality mission, and an increased one when you "reaffirm" your current alignment.

    50 Reward Merits for the first time you do a Villain or Hero Morality mission, 30 for Rogue or Vigilante. Reaffirming Hero/Villain gets you an A-Merit, reaffirming Vigilante/Rogue gets you 60 Reward Merits.

    If you change alignments, the count starts all over. Reaffirming only counts if you are already the alignment you are doing a morality mission for.
  2. Quote:
    Originally Posted by BashfulBanshee View Post
    I can run all 4 of the Patron Arcs on one character? If thats the case are they all fun?
    Nope, you understood. One arc per character.

    There's three steps to each arc - gaining the Patron's trust (that gives you the first badge), getting the pieces for Project DESTINY (no badge), and then actually going through Project DESTINY (yields the Usurper badge; every arc is slightly different, but all end with fighting Recluse.)

    The Usurper badge is required to start the LRSF (only the team leader needs it, not the entire team.)
  3. Yes, you can continue to do vigilante tips - but not if you're in the Rogue Isles.

    You can also do another vigilante morality mission and gain reward merits for it.
  4. Quote:
    Originally Posted by BrandX View Post
    Cold Domination is, imo, the best debuff/buff Power set, and it's a shame I don't see more of them.
    I think it has a lot to do with the fact that Cold isn't very solo friendly.
  5. Quote:
    Originally Posted by Lemur Lad View Post
    Black Scorpion was the easiest,
    Although also the most tedious, with the mission to destroy the Mole Machines in it.

    Ghost Widow's arc is, in my opinion, the best written of the series. Though it does involve fighting Ghost Widow, which can suck (fighting Scirocco sucks too.)
  6. Quote:
    Originally Posted by Robert_B View Post
    Yes a Corr team of Emp's can do it too but much later, so to Def's would be my pick.
    Well, they probably could if Corruptors got Empathy, which they don't.
  7. I wasn't around for them, so I'm not really sure how many costume were added in i4 and i7 (the wiki is vague, just saying "many"), but a rough overview of the Issues over the years has revealed to me no real change in the amount of "free" costumes coming to players.

    Unless you use some really generous counting (such as counting each "Brooch" type individually when they added capes, or considering a chest emblem a "full costume piece"), it seems to me that Super Boosters haven't taken away from the "free" costume inflow, but merely increased overall costume inflow.

    In other words, the devs aren't making things Boosters that would otherwise have been included in issues; they've simply increased what they're putting into the game with the help of the Boosters.
  8. Quote:
    Originally Posted by Obscure Blade View Post
    I suspect that Masterminds will get /Rad before /Sonic for that reason.
    /Poison is basically single-target /Rad, so I'm not sure how that criteria fits.
  9. Quote:
    Originally Posted by BrandX View Post
    You know...what we need is a super booster that gives a Ranged/Armor AT!

    9.99 gives you access to the AT!

    It's even better, because those who don't like the idea of the AT don't have to purchase it!
    Sounds good to me! (Though, personally, I think I'd prefer Assault/Armour)
  10. One of each is probably best.

    Corruptors still beat Defenders damage-wise, though; the Defiant buff brings a solo Defender's damage to about par with a Corruptor's before Scourge; with Scourge factored in, Corruptors will do more damage (and Corruptors have access to Fire Blast, which Defenders do not). In a duo, Defiant supplies less damage bonus, so the balance goes even more towards Corruptors there.

    Depending on which sets you mix, Corruptor numbers might be "good enough", but Defenders still get noticably more out of their buffs and debuffs. A Rad/ and a Kin/ Defender pair, for instance, would probably come out on top of a /Rad and /Kin Corruptor pair, simply because of the stronger buffs and debuffs from the Defenders, even though the Corruptors have Scourge and slightly higher damage.
  11. Quote:
    Originally Posted by Grey Pilgrim View Post
    If you focus on the Nova powers once you get them, getting to 22 is pretty easy, just like it is for Blasters.
    I can't play Blasters either. Too squishy. I'm a Tanker at heart.
  12. Dammit, now I want pink unicorns.
  13. Also, I totally couldn't make Eiko in their crappy, sub-par character creator. I couldn't even get the look right.



    Evil Japanese Schoolgirl shouldn't be that hard to do!
  14. Quote:
    Originally Posted by EvilGeko View Post
    I was here first. Besides, the online champion of "barbie dress-up" is out there waiting for your embrace.
    Not enough Smashy Fest.
  15. The first Warden and Responsibility contacts in each zone do not need an introduction, and can be approached by anyone.

    For Wardens, these are:
    Robert Flores - Nova Praetoria
    Jessica Flores - Imperial City
    Aaron Walker - Neutropolis

    For Responsibility, those contacts are:
    Chief Interrogator Washington - Nova Praetoria
    Interrogator Kang - Imperial City
    IVy - Neutropolis
  16. Quote:
    Originally Posted by Seldom View Post
    Would I like to have more strategy in the game? Sure. But I'm not entirely sure that it CAN be the kind of smart game I find in my single-player games. If it had that sort of gameplay, I know a good many players that would never touch it again. These folks like the 1-2-3 power stuff, and can't stand the twitch/reflex/timing based experiences of more mainstream games. They vehemontly dislike enemies that resist 'too much.'
    I'm one of these players. I wish the "game too easy" crowd would just go play a different game and stop messing with my pretendy fun time dress up smashy fest.

  17. Quote:
    Originally Posted by Psylenz View Post
    In certain situations, you want one set over another.
    Like, for instance, if I'm already on a team with two Traps MMs; I would much much rather then have a Sonic or Thermal than a FF.
  18. You know Dr. Aeon, sometimes I'm sorry for all those times I busted into your lab and roughed you up.

    But then I get over it, because the rants you give while I'm doing it are just so darn entertaining!
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    It is my opinion that you have not tried anything until you get it at least level 22, where you slot SOs. In the case of warshades, 22 is certainly where the momentum really gets going.
    Yeah, but I wasn't going to make my friends tag along with my crappy Warshade to get her to level 22 when I could have brought my Emp Defender that I only play when they're blueside instead.

    I couldn't solo the Warshade to 22, and the investment wasn't worth my team's time.
  20. Quote:
    Originally Posted by Dark_Impact View Post
    Unless they changed something since my last hiatus (which may well have happened), dark servant does not take recharge intensive.
    The only thing they changed is the bug that, in-game, displayed the power as accepting Recharge Intensive (it never did, but for a while until I reported it*, it said it did.)

    *I can't prove it was my report, but the fix coincidentally came out shortly after I reported it.
  21. Quote:
    Originally Posted by Hy-Beams View Post
    I don't agree with this. There are new players all the time, I paid to get something today, you waited 12 months to get it for free but someone joining the game at 12 months +1 day gets it for free immediately. That's a bad business model.
    So long as the cost is in A-Merits and are comparable to those for PvP recipes, I don't see a huge issue with it.
  22. Shield is actually an inherently (and purposefully) squishy defence set until you get some IO bonuses in it. Tankers fare a bit better (getting significantly more defence out of the set) than Brutes and Scrappers, but for the most part, Shield is high-damage, low-defence, much like Firey Aura.

    I suggest trying to get Tough and Weave into your build (if you don't have them already) and see how much that helps.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    You haven't lived until you've tried a warshade.

    Check out the guide in my sig.
    I tried a Warshade. Deleted her around level 14, because I just couldn't advance any more.
  24. Eiko-chan

    Faserip

    Someone should have mentioned that earlier.
  25. Quote:
    Originally Posted by Zyphoid View Post
    I teetered on the Dance pack, but when it hit, I had some extra cash.
    I'm planning on buying the dance pack when i19 hits. I think i19 is awesome enough to pay for it, so I'm going to pretend I'm paying for i19, and getting the emotes for free.