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Posts
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Joined
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Quote:You get a lesser reward the first time you do a morality mission, and an increased one when you "reaffirm" your current alignment.Why is it I sometimes get 30 merits for reaffirming my Vigilante/Rogue status and other times I get 60 merits.
50 Reward Merits for the first time you do a Villain or Hero Morality mission, 30 for Rogue or Vigilante. Reaffirming Hero/Villain gets you an A-Merit, reaffirming Vigilante/Rogue gets you 60 Reward Merits.
If you change alignments, the count starts all over. Reaffirming only counts if you are already the alignment you are doing a morality mission for. -
Quote:Nope, you understood. One arc per character.I can run all 4 of the Patron Arcs on one character? If thats the case are they all fun?
There's three steps to each arc - gaining the Patron's trust (that gives you the first badge), getting the pieces for Project DESTINY (no badge), and then actually going through Project DESTINY (yields the Usurper badge; every arc is slightly different, but all end with fighting Recluse.)
The Usurper badge is required to start the LRSF (only the team leader needs it, not the entire team.) -
Yes, you can continue to do vigilante tips - but not if you're in the Rogue Isles.
You can also do another vigilante morality mission and gain reward merits for it. -
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Although also the most tedious, with the mission to destroy the Mole Machines in it.
Ghost Widow's arc is, in my opinion, the best written of the series. Though it does involve fighting Ghost Widow, which can suck (fighting Scirocco sucks too.) -
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I wasn't around for them, so I'm not really sure how many costume were added in i4 and i7 (the wiki is vague, just saying "many"), but a rough overview of the Issues over the years has revealed to me no real change in the amount of "free" costumes coming to players.
Unless you use some really generous counting (such as counting each "Brooch" type individually when they added capes, or considering a chest emblem a "full costume piece"), it seems to me that Super Boosters haven't taken away from the "free" costume inflow, but merely increased overall costume inflow.
In other words, the devs aren't making things Boosters that would otherwise have been included in issues; they've simply increased what they're putting into the game with the help of the Boosters. -
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Sounds good to me! (Though, personally, I think I'd prefer Assault/Armour)
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One of each is probably best.
Corruptors still beat Defenders damage-wise, though; the Defiant buff brings a solo Defender's damage to about par with a Corruptor's before Scourge; with Scourge factored in, Corruptors will do more damage (and Corruptors have access to Fire Blast, which Defenders do not). In a duo, Defiant supplies less damage bonus, so the balance goes even more towards Corruptors there.
Depending on which sets you mix, Corruptor numbers might be "good enough", but Defenders still get noticably more out of their buffs and debuffs. A Rad/ and a Kin/ Defender pair, for instance, would probably come out on top of a /Rad and /Kin Corruptor pair, simply because of the stronger buffs and debuffs from the Defenders, even though the Corruptors have Scourge and slightly higher damage. -
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Also, I totally couldn't make Eiko in their crappy, sub-par character creator. I couldn't even get the look right.
Evil Japanese Schoolgirl shouldn't be that hard to do! -
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The first Warden and Responsibility contacts in each zone do not need an introduction, and can be approached by anyone.
For Wardens, these are:
Robert Flores - Nova Praetoria
Jessica Flores - Imperial City
Aaron Walker - Neutropolis
For Responsibility, those contacts are:
Chief Interrogator Washington - Nova Praetoria
Interrogator Kang - Imperial City
IVy - Neutropolis -
Quote:I'm one of these players. I wish the "game too easy" crowd would just go play a different game and stop messing with my pretendy fun time dress up smashy fest.Would I like to have more strategy in the game? Sure. But I'm not entirely sure that it CAN be the kind of smart game I find in my single-player games. If it had that sort of gameplay, I know a good many players that would never touch it again. These folks like the 1-2-3 power stuff, and can't stand the twitch/reflex/timing based experiences of more mainstream games. They vehemontly dislike enemies that resist 'too much.'
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You know Dr. Aeon, sometimes I'm sorry for all those times I busted into your lab and roughed you up.
But then I get over it, because the rants you give while I'm doing it are just so darn entertaining! -
Quote:Yeah, but I wasn't going to make my friends tag along with my crappy Warshade to get her to level 22 when I could have brought my Emp Defender that I only play when they're blueside instead.It is my opinion that you have not tried anything until you get it at least level 22, where you slot SOs. In the case of warshades, 22 is certainly where the momentum really gets going.
I couldn't solo the Warshade to 22, and the investment wasn't worth my team's time. -
Quote:The only thing they changed is the bug that, in-game, displayed the power as accepting Recharge Intensive (it never did, but for a while until I reported it*, it said it did.)Unless they changed something since my last hiatus (which may well have happened), dark servant does not take recharge intensive.
*I can't prove it was my report, but the fix coincidentally came out shortly after I reported it. -
So long as the cost is in A-Merits and are comparable to those for PvP recipes, I don't see a huge issue with it.
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Shield is actually an inherently (and purposefully) squishy defence set until you get some IO bonuses in it. Tankers fare a bit better (getting significantly more defence out of the set) than Brutes and Scrappers, but for the most part, Shield is high-damage, low-defence, much like Firey Aura.
I suggest trying to get Tough and Weave into your build (if you don't have them already) and see how much that helps. -
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