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Posts
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Joined
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I build for survivability, always. That's probably why my 50s are two Masterminds, a Tank, a Brute, and a Dark Corruptor.
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I'd do it in grey-scale and focus on the "shades of grey" that have been the centre piece of year 7 content (with Praetoria and the "only responds to power" Well of Furies.)
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The quick brown fox jumped over the lazy dog.
The quick brown fox jumped over the lazy dog.
I'm an extremely speedy typist and that still took me 10 seconds. Challenge fail.
Incidentally, when you make it past tense, you ruin the entire point of the sentence. "The quick brown fox jumps over the lazy dog" is the actual sentence; without "jumps", the sentence lacks an s. -
I said I was morally superior to people who had to be paid to team. That's something entirely different from what you said.
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Only in the face of the claim that teams have to have better rewards or no one would team. I don't believe that's true; I think it's a grossly invalid argument.
If it isn't an invalid argument (if, in fact, teams would suffer if people could do as well solo), then yes, I will gladly play the moral high ground card, because I think there's something terribly wrong with that.
I don't believe it's actually the case (for starters, the number of people that can solo x8 is incredibly small; most people can't, so the "need to team to face and overcome bigger challenges" thing will always be there,) and resorted to hyperbole to make the point.
If the only reason you team is to get better stuff (while still facing the same challenge you could alone), I do, honestly, believe there is something wrong with your value system.
(EDIT: I want to be perfectly clear, so I'm going to state it explicitly, I have no problem with people that want to team because a team lets them face higher challenges than they could solo and still come out triumphant. This is only referring to (as a hypothetical) folks that can already solo x8, but join an eight-person team because it means they get better rewards (and no other reasons that would still make them team if they didn't get better rewards.) -
I really don't think teaming needs explicit (or even implicit) incentives. People make teams for all sorts of reasons that have absolutely nothing to do with reward (in fact, I have never teamed because of a reward I would get for doing so). Just last night, I teamed up with some folks simply to help them out, because they were having trouble with Trapdoor (I'd just finished soloing Ramiel's arc when they started teaming up). I stuck with them through the whole arc, just to help. That's pretty typical for my teaming.
Other reasons I team: I feel like playing with my friends (this is ususally the case when my VG gets together); I want to see a TF (usually with my VG, but this is why I've gone on a couple PuGs); or because I just darn well feel like it.
The fact that I would get more rewards (XP, Inf, or whatever) from teaming has never been a factor in my decisions.
Maybe I'm just a better person than most teamers. -
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I'm glad I'm not the only one that finds mezzes extraordinarily un-fun.
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It is something new that applies only to shards. It is a bonus for teaming. Not having it is not a punishment. Having it is a bonus. Removing a bonus isn't a punishment - it's removing a bonus.
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Actually, from a shard standpoint, they do get more rewards, because every time I get a chance to get one shard, they get a chance to get eight. Statistically, that's going to work out to eight times the rewards over time.
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Quote:I have nothing against the Task Force component awards (which is, essentially, four free shards for those participating in TFs, independent of drops). It's the inherent "teaming bonus" that bothers me. If I can (and I can) solo the same content as eight players, why should I be rewarded less than them for doing so?Teamed content makes you fight more mobs, at higher ranks and levels. The Devs consider it to be "Harder", and therefore should be more rewarding.
Task Forces often have arrangements where the challenge rises above what a "standard" eight-person team would normally face, and this is rewarded by Merits, Components and other such rewards. But outside of Task Forces, I am tackling, by myself, the exact same challenge and difficulty as an eight-person team.
Why should that team be getting more rewards for overcoming the same challenge, simply because they are teamed? -
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Quote:Well, I can only speak to it from the side of villains, because I don't do a lot of heavy group RPing with my handful of heroes, but we generally operated on the assumption that there were thousands of heroes in Paragon, which was a large damper on how we would play in-game actions.What I sometimes wonder about some types of roleplay is whether some groups prefer not to acknowledge being one of many thousands, maybe hundreds of thousands of heroes living in Paragon.
This excuse, for instance, is how we explained fighting the same heroes (like the Phalanx and the Vidicators) over and over again - we would always pull the killing blow, or be thwarted the killing blow, so that the hero would live to fight again. If we actually went around killing heroes, instead of just "defeating" them, we'd quickly have the entirety of Paragon's hero population descending upon us to put us out of commission - permanently.
As powerful as we presented ourselves (at our height, we claimed to be on par with groups like the Council and Crey), we never claimed the power to take on a thousand heroes ourselves (eight, sure - we proved our ability to do that in game when we completed the LRSF.) -
Quote:As far as forum response around here goes, actually, I think the "there really needs to be solo Incarnate stuff" vibe has been incredibly strong, even when flavoured with "but team stuff is good too".I was hoping for a lot of Me too. I love solo too to inundate the threads and force the devs to mostly take that direction. Didnt happen, so thats that.
The tiny minority here really seems to be the "team only" folks, not the "solo only" folks. "Team and solo" is definitely the vast majority. -
I don't agree with the premise that teams - aside from the mechanic of getting components from Task Forces - should have any advantage in shard generation over soloers. There are plenty of other incentives to team - the ease of play, the increased success rate, and for those so inclined, the companionship of others - that "increased shard generation" does not need to be one of them.
I'm not suggesting removing the selection of a component from Task Force completion, but the inherent mechanic that makes shard drops for individuals on teams versus solo needs to be re-examined (I'd suggest adjusting rates such that soloers get current non-TF team rates, rather than lowering current team rates.) -
Of late, things I've really appreciated have been Steelclaw, who always keeps me laughing (seriously, man, you're awesome) and all the people that have sent me PMs in the past few days. They've all been awesome, and I really appreciate them, and you guys.
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The best character I have ever seen in this game was Time-Travelling Teddy Roosevelt FROM SPACE. Seriously the best thing ever. Teamed up with Zombie Kennedy and Cyborg Lincoln.
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Lisa, just making sure: you don't solo on -1, do you? Level 49 enemies will not drop shards, period, full stop. You must fight level 50 or higher enemies to even have a chance at a drop.
Also, drop rates without Bosses is abysmal. If you're soloing, you should at least turn on Bosses; that could be another factor in not getting shards. -
Quote:But .. the whole reason I'm a criminal mastermind is because I build robots. That makes me evil, doesn't it? They always told me building robots was evil, so I was evil. Was that wrong? *cry*Why does pain domination have to be evil?
"Oh sorry guys, when my genes randomly mutated/when I was in that lab explosion, I didn't gain the ability to heal your wounds. I can just make it easier for you to keep going despite them. So sorry, I'm gonna have to go kidnap people and blow up banks."
What?
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Quote:The only time I really make an issue of gender is when I'm helping folks while playing my signature character (Eiko-chan), because her name has a giant "I AM A GIRL" tag attached to it. And yet people still insist on calling me "he".it always amazes me how touchy Americans are when it comes to genders in language
Otherwise, I don't get ruffled, even though I do play pretty much exclusively female characters.