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Posts
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Joined
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i'd just like to say im really excited about this and also, some people say that fortunatas are just mind/psi domi's but i for one like the idea since ive never played one
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this is taken from doctor brainstorm thread and aince i didnt see this posted on the EU forums i thought i might as well
Last week my great discovery was unveiled to you all, but many of you had some pressing questions.
Well, better late then never, I'd say! Here are the answers to some of the good ones (and the ones that seemed to keep cropping up!)
Hopefully I can have more answers for you in the coming weeks!
===========
"So, Lighthouse, any chance of us finding out what-all powers are in Mental Manipulation? Bitt Player
Subdual Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate
Telekinetic Thrust A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow
Build Up Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long
Drain Psyche You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
World of Confusion This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
Scare You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium
Psychic Shockwave Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow
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I would like to see a red name explain why heros get cold and therm and villains get double storm. jeffg316
Originally, Castle only wanted to allow 9 powersets to be shifted around, while others wanted to open things up much more completely. After much debate, and back and forth discussion, we came to a compromise on which sets were proliferated and which would be delayed to future updates. The sets that were chosen, ultimately, were easy to port across, and tried to fill thematic holes where appropriate. Balance was mainly a factor in which sets NOT to port immediately things like Kinetics for Masterminds would be extremely dangerous to port directly; many changes would need to be done to make that one work. The same can be said with moving Illusions to Masterminds as a Primary powerset.
Ultimately, it came down to What would be fun, but not too game breaking?
After we had that mantra, we matched things on a thematic basis whenever possible. Hence, Fire/Fire Scrappers, Controllers who had Fire Control getting access to Thermal, Corruptors getting Elec/Storm, etc.
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WHY NO EMP FOR CORR? ELF_STALKER
Empathy isnt a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.
Back to thematics Empathy isnt really a villainous trait. From a fiction standpoint, it wasnt our first choice to port over and the reason corruptors didnt receive it in the first place as part of the release of City of Villains. If we were to add an Empathy Like set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12s powerset proliferation and is why it wasnt included.
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What if testing proves a set port didnt work en masse like ice brutes in CoV beta. They obviously made it through your internal testing and QA but in practice it was found they didnt work.
If something is found NOT to work, what is the plan? Plasmastream
If something doesnt work, well adjust it, rebuild it or cut it, depending on what needs to be done. I dont suspect this to happen in most cases.
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Is the Corruptor version of Electric Blasts going to be colored red to match the theme of villain electricity? Blackavaar
Of course! They even get their own version of Voltaic Sentinal.
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Any Red name wanna come out and let us know if Elec/Elec tank is going to be added? Lady_Dee
Castle said, No, never! and Positron said, Yes, do it! In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, Why did Castle say no?! At the time, he wanted each AT to keep certain sets so they were only found on that AT Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.
the justifications for why certain powers were ported/not ported are nice but mental manipulation seems un-balanced just from the powers, i mean.... drain psi, PSW, a toggle confuse and a fear?? i'll be rolling a psi/psi but this really does seem over done -
[ QUOTE ]
Got a link to the vid?
[/ QUOTE ]
i dont but it was a youtube vid under the name
redbeauty vs. Onza -
this is kinda off topic
i was watching a pvp vid of a spine/regen and he had black and purple spines with the green toxic effect. im sure it was just my PC or the vids creater hacked it somehow but for a minute i thought it was a new in game feature that i missed somehow -
this looks really nice, but like the above poster said, it probably wont go live and will probably get adjusted in test
now.....im off to make a regen -
i was wondering if its possible to have a storm/psi build that does ok in PvP and PvE
also, if anyone has a build or a list of powers in which to get, that would be great -
thank you everyone for the constuctives crits
i think i'll stick with the last build i posted and swap energy punch with laser beam eyes at 47 to fit in decimations and conserver power at 49 -
your build looks ok but i dont want to wait for i11 IOs because of the crazy high prices and low stock (this is just my opinon) obviously, when stock increase and prices lower i'll probably respec into the new IOs, also, no data chunck for me to take a closer look on mids?
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with tanted's suggestions in mind, here is the new build
im not sure i can afford all thoose recov/regen IOs but i guess i can farm if i run short
if your wondering why i picked energy punch at 49 it is because i wasnt gonna pick it originally but with the new changes in mind. its was the only decent choice left
P.S. forgot to add xtra end mod to stamina in mids so just assume i did
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Molar Mauler: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:40(3), LkGmblr-Def/Rchg:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:40(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:40(9)
Level 4: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(11), P'ngTtl--Rchg%:50(13)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), Jump-I:50(17), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(25)
Level 12: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(21), Acc-I:50(25), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 14: Super Speed -- Run-I:50(A), Run-I:50(15), Run-I:50(15)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:40(19), LkGmblr-Def:40(21)
Level 20: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36), Heal-I:50(36), Heal-I:50(36)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 26: Energy Absorption -- EndMod-I:50(A), EndMod-I:50(27), RechRdx-I:40(27), RechRdx-I:40(29), RechRdx-I:50(29), LkGmblr-Rchg+:50(31)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(48)
Level 30: Permafrost -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:53(39), Aegis-ResDam:53(39)
Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:30(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), Acc-I:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), Acc-I:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 41: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(43), EndRdx-I:50(43), EndRdx-I:50(45)
Level 44: Taunt -- Acc-I:50(A), Acc-I:50(45), Taunt-I:50(46), Taunt-I:50(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Energy Punch -- Acc-I:50(A), Acc-I:50(50), Dmg-I:50(50), Dmg-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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</pre><hr /> -
ok, thanks for the brief rundown.
next build coming up soon :P
P.S i thought laser beam would be a decent attack for the runners or kiters and i could get 6% rech from it too -
ok. after taking into account what everyone has said, i have decided to forget about the weave, CJ, manuvers route cus apparantly its usless in PvP.
this new build seems like it would work ok. it has decent recharge and i've managed to fit everything in i want. all i need now is constructive crits from the experts
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Molar Mauler: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:40(3), LkGmblr-Def/Rchg:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:40(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:40(9)
Level 4: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(11), P'ngTtl--Rchg%:50(13)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Aid Other -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(25)
Level 12: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(21), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 14: Aid Self -- Heal-I:50(A), Heal-I:50(15), RechRdx-I:50(17), IntRdx-I:50(17), IntRdx-I:50(36)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:40(19), LkGmblr-Def:40(21)
Level 20: Swift -- Run-I:50(A), Run-I:50(36)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 26: Energy Absorption -- EndMod-I:50(A), EndMod-I:50(27), LkGmblr-Def/EndRdx:40(27), LkGmblr-Def:40(29), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(31)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:30(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 41: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(43), EndRdx-I:50(43), EndRdx-I:50(45)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(46), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(48)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Permafrost -- Aegis-Psi/Status:50(A), ImpArm-ResDam/EndRdx:40(50), ImpArm-ResDam:40(50), ImpArm-ResDam/Rchg:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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</pre><hr /> -
i havnt PvP'd with him yet (lv34 atm) so i have no idea how viabal my defence will be but i wasnt falling back on defence anyway.
but apart from the builds that live in god mode, does anyone have good experiences with 45% defence in PvP? -
[ QUOTE ]
[ QUOTE ]
Most of my IO slotting is intended to plug the vunerability to fire. I do have Steadfast Protection res/def in Permafrost, it's about all the power is good for.
A lot of the set bonus +def you can get is positional (melee, Ranged, AoE). THIS DOES NOT STACK WITH ICE ARMOUR. But it does for SR.
[/ QUOTE ]
Why the unhappy face? It doesn't take much to get ice armour to 45% in S/L/E/Neg, Cold is a given leaving fire and psionics to worry about. With Fire getting 30% res is easy. You basically don't get slowed, making perma hoarfrost maintainable enough to afford more res for toxic resists if ya like, leaving psionics..join the club!
Although I could be wrong as I have yet to min/max my ice as she is not even 50 yet. I am an altaholic and go to meetings once a week. XD
Oh! PVP..
[/ QUOTE ]
i thought it wasnt possible to get 45% defence on ice, more like 38-39 using weave, 3% defence IO, and combat jumping.
if it is possble could anyone post what is needed please? -
[ QUOTE ]
A lot of the set bonus +def you can get is positional (melee, Ranged, AoE). THIS DOES NOT STACK WITH ICE ARMOUR. But it does for SR.
[/ QUOTE ]
Ah..i had a feeling thats was the case. with my EM/EA brute i have weave, CJ and energy cloak slotted which gives me about 12% added defence. is that even worth considering for an EA tanker who will mostly PvP? or should i just focus on a higher recharge build? -
im gonna make an Ice/Em tank for PvP and i've seen SR scrapper who can achieve 45 defence with IOs and pool powers.
i was wondering if this is possible with with an Ice tank.
also i wanted to add a bit of recharge Ios in the mix
thanks in advanced -
cheers minotaur
completly forgot about HOs (i've been focusing on IOs for to long) -
the thing is, i found that 1 acc isnt cutting it at + 2 enemies and at + 3 it gets worse (before anyone says it, i only have 9% global acc from the one posi blast set i have)
i guess i can just do 2 acc 2 dam for now but i was hoping a combo of IOs could help but the best results i get are
90% damage
67% acc
26% end red
23% rech -
had four avalible slots for PSW what would be the most effcient method to slot it? bacuse of my eagerness to get
perma dom i over looked what PSW would need.
i plan on atleast 5-6 slotting it later when i get a respec but for now, how would you slot it? -
well, i decided to go ahead with the build and so far its been fine.
solo i have to make sure to use energy drain the most effective way (low on end with two enemies near by) and conserve power is used when i mess up my timing and on teams, theres enought enemies to get all my end without worrying -
[ QUOTE ]
Are DO's and SO's better than IO's?
[/ QUOTE ]
SO's are better then DO's but IO's are better then SO's because they dont need replacing as you level -
Im just wondering
with 15% recharge (i plan on getting more as i lvl up)
conserve power down to 285 secs (218 with hasten) and energy drain down to 28 secs (21 with hasten)
is it possible for this build to go without stamina? im trying to fit in aidself, weave, CJ SJ and hasten before 38
which is why im attempting this in the first p lace
P.S. with the 3 kinetic combat set i have. i come pretty close to the soft cap for smashing defence which, for me, is pretty good considering thia is a EA build (and since im in melee all the time)
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 37 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Energy Punch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (3) Kinetic Combat - Damage/Endurance: Level 35[*] (3) Kinetic Combat - Damage/Recharge: Level 35[*] (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (17) Accuracy IO: Level 50[/list]Level 1: Kinetic Shield <ul type="square">[*] (A) Red Fortune - Defense: Level 53[*] (11) Red Fortune - Defense/Endurance: Level 53[*] (11) Red Fortune - Defense/Recharge: Level 53[*] (19) Red Fortune - Endurance/Recharge: Level 53[*] (34) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 2: Bone Smasher <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (5) Kinetic Combat - Damage/Endurance: Level 35[*] (5) Kinetic Combat - Damage/Recharge: Level 35[*] (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (17) Accuracy IO: Level 50[/list]Level 4: Power Shield <ul type="square">[*] (A) Red Fortune - Defense: Level 53[*] (7) Red Fortune - Defense/Endurance: Level 53[*] (7) Red Fortune - Defense/Recharge: Level 53[*] (19) Red Fortune - Endurance/Recharge: Level 53[*] (34) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 6: Build Up <ul type="square">[*] (A) Empty[*] (15) Empty[*] (15) Empty[/list]Level 8: Aid Other <ul type="square">[*] (A) Empty[/list]Level 10: Entropy Shield <ul type="square">[*] (A) Empty[/list]Level 12: Hasten <ul type="square">[*] (A) Empty[*] (13) Empty[*] (13) Empty[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Empty[/list]Level 16: Super Jump <ul type="square">[*] (A) Empty[/list]Level 18: Aid Self <ul type="square">[*] (A) Empty[*] (36) Empty[*] (37) Empty[/list]Level 20: Weave <ul type="square">[*] (A) Empty[*] (21) Empty[*] (21) Empty[/list]Level 22: Energy Cloak <ul type="square">[*] (A) Red Fortune - Defense: Level 53[*] (23) Red Fortune - Defense/Endurance: Level 53[*] (23) Red Fortune - Defense/Recharge: Level 53[*] (37) Red Fortune - Endurance/Recharge: Level 53[*] (37) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 24: Total Focus <ul type="square">[*] (A) Empty[*] (25) Empty[*] (25) Empty[*] (27) Empty[*] (27) Empty[/list]Level 26: Boxing <ul type="square">[*] (A) Empty[/list]Level 28: Energy Drain <ul type="square">[*] (A) Recharge Reduction[*] (29) Recharge Reduction[*] (29) Recharge Reduction[*] (31) Endurance Modification[*] (31) Endurance Modification[*] (31) Endurance Modification[/list]Level 30: Tough <ul type="square">[*] (A) Empty[/list]Level 32: Energy Transfer <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage: Level 35[*] (33) Kinetic Combat - Damage/Endurance: Level 35[*] (33) Kinetic Combat - Damage/Recharge: Level 35[*] (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35[*] (34) Accuracy IO: Level 50[/list]Level 35: Conserve Power <ul type="square">[*] (A) Recharge Reduction[*] (36) Recharge Reduction[*] (36) Recharge Reduction[/list]Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr /> -
After all that constructive feed back, all i have to say is
get well soon and hurry back to CoV
doing the cap SF isnt the same without you
(mainly because i had to replace you with n00bs)