-
Posts
21 -
Joined
-
QR
Im down with this...ill bring my bots/TA incase we need a mass rez with HT :-) just need the date and time.
Oh if anyone wants to farm for EoE im usually on in the late afternoons Pacific Time. @EIDE -
yeah im having the same problem when i increase my difficulty, it takes about 10min to load one mission. When im on basic difficulty it loads as it should though.
-
flaming zombies or flaming bots for me!!!!
resists will be insane with 2 heals and great late tier debuffs (Forge on assault bot or grave knight 0_0) -
down....done
Ill use Flashin Blaze for this one -
just 5% off softcap for melee and aoe lol...i already have the cytos...but im really debating assault as well
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hero Cycle: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), B'ngBlow-Acc/Dmg(5), T'Death-Dam%(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(9)
Level 2: Bane Spider Armor Upgrade -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(17)
Level 4: Combat Training: Defensive -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(29)
Level 6: Hurdle -- Jump-I(A)
Level 8: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(13), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(48)
Level 10: Maneuvers -- HO:Cyto(A), HO:Cyto(17)
Level 12: Pulverize -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), B'ngBlow-Acc/Dmg(21), B'ngBlow-Dmg/EndRdx(23)
Level 14: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 18: Shatter -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), T'Death-Acc/Dmg(34), FrcFbk-Rechg%(34)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(31), P'Shift-End%(31)
Level 24: Cloaking Device -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def/Rchg(27), RedFtn-EndRdx(31)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Mental Training -- Run-I(A)
Level 30: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(37), AnWeak-Acc/Rchg(37), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-DefDeb/EndRdx/Rchg(39), ShldBrk-Acc/DefDeb(39)
Level 32: Combat Jumping -- Krma-ResKB(A)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(40), ExRmnt-Acc/Rchg(40), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42)
Level 41: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-Build%(46)
Level 44: Poisonous Ray -- Apoc-Dmg(A), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Decim-Acc/Dmg(46), Achilles-ResDeb%(46)
Level 47: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]30% DamageBuff(Smashing)[*]30% DamageBuff(Lethal)[*]30% DamageBuff(Fire)[*]30% DamageBuff(Cold)[*]30% DamageBuff(Energy)[*]30% DamageBuff(Negative)[*]30% DamageBuff(Toxic)[*]30% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]4.88% Defense(Psionic)[*]5.5% Defense(Melee)[*]8.63% Defense(Ranged)[*]5.5% Defense(AoE)[*]2.25% Max End[*]27% Enhancement(Accuracy)[*]21.3% Enhancement(RechargeTime)[*]10% FlySpeed[*]116.5 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 17.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]10% (0.18 End/sec) Recovery[*]36% (1.93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]13.8% Resistance(Fire)[*]13.8% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1446;724;1448;HEX;|
|78DAA593496FD34014C7C7B1D3A4D99C343449F73534DDD2F 680C47240A5B414D1A|
|2A294820AC298C434469113D901D11B176EDC7BE2C67A014E 205A38F005D8BE08EB|
|01094478CBA452E18895FC7F9E37EFCDBCF73CB37CF378448 85B4785929AAB989E6|
|7CCBA66B1EC543DA350AD946CCB0D9C36EBD75DB3125AB4DC 6AFFDC66B162058410|
|D9BFFDBCFC31D3B18C42CD2E596ED3985D754DDBB19D0DE38 459DAB0EA7B9D9A938|
|9934ED9722DA79E6FBE4456AAD54A7EC1AE3B96E7E93458B2 4C88F1CA762DD21CD7|
|2036448342CDB24A5DF335BB985F9B9F5D3596AC1BB6592F9 B8EB16C7A75CBDDCC4|
|0CAA3F00F8AE6D3F08BAB8019E1BBC6B009DA06631ED0235A 0CC2F33040A1284564|
|143405D3842730A3F08CAAE4E06544B40C138259427C84F00 2FC54F6D3D498825B8|
|4744688100913BAA3841668B19FDD853F4719610A01CE5C0B 3CF251CC3D42EC3EE3|
|0161EA212101BEAD32E5D603004D1571C918202C9B10E626B 47113DAB809FBCA0C6|
|E426A81F01242A2B284289730C4250C7109435CC23097B00D EEBA4C401FA0F50618|
|3A688267FC891299FA2F33AE308AECBE2EB07503B7A9A0001 494942D49AED116413|
|0B5CBE6B7F7534C8AD12BB145A14F2195B4CC3CCD996738E5 0CE7DAC999F7723971|
|70ECE0F6F83AC669A14E4637E315ACD72553E99A24D3B330B 6886BEA794BBB0EBF6|
|3BC27ECFFC8F8C0F0A9D45928A04F2ED4F783BA9C06D3202F 240655727E0D6B67E5|
|DAD96F641AF9CEF8C4F84C18FDC2F84AD881A89CEC728ECFC B289F97313E2F637C5|
|EC6F8BC4C3E2644C17F5CEE353E41A68929469E31CDEE5BF4 6D26DFC028291230C8|
|73949A6FF031FCC9F84598F94D1884E2A66567A7B997337BD 0ADED5E4FF8C12396F|
|EB1AC68F22E824521CB296DF77AFED7B31D69EED57A26045A 40398B720EE53CCA3A|
|CA05948B2897500C94C6CE6EB47E10133A847218E508CA1D7 40AE0B50BA34450A22|
|831141D258E924449A174A2DC4569FC01DCCA0B4C|
|-------------------------------------------------------------------|</pre><hr /> -
alrighty...hes already 41 and has CC and CR...i pushed back TT:L and SJ (i just use the GV jetpack). i like the idea of getting rid of CC:O for maneuvers or assault (dont know which yet). the extra 5% def could help a lot with survivability since ill have 45% dmg from TT:A and set bonuses. i dont plan on doing anything sk'd down so im not too worried about taking them earlier.
-
here's data chunk
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1446;725;1450;HEX;|
|78DAA5934953134114C77BB2909095104942D897485832C0C DE5602182528285154|
|40B2DC72169C958A9496A66A4E4E6C59B774EDEDC4EEAC905 F4E01750F18BB81EAC|
|D232BE6542157A742AF9FFA65FBF7EFDDE9BEEA55BA72242D C3E2194D46C55B76D6|
|DC6D24B15B3666BC55AB56C482B704E776E5A7A3574465AB5 FED9AD5255068410B9|
|BFFD6CF5A46E4AAD5837CAD26A1A732B966E9886B9A19DD6C B1BD239E8D49C4C2C9|
|8156949D3519B2F91E55AADAACE1B8E296D9B078B52AF836F 8806C5BA94E504BD2E|
|989B866DAC1B55C3D9EA9AAB1B2575756E66455B949B86EE5 474535BD26D475A5B1|
|9487A14FE41D17C1A7E711D302D3C371806C1B7C19803F488 168DF03C0C50689522|
|320A9A8269C213985178C6ABE4E16544B40C138239426184F 002FCBCECE7F3C614D|
|C22146784089130A13B4A688126FBD95DF8F39411A610E0CC 7D81C71E5A739F107B|
|C07848987C447809FEAD1CC1D39AA5086D0710030DBB9D087 327DAB913EDDC89431|
|5067722354F78054BA26E1D51AE6388EB18E23A86B88E61AE 6307DCE36EE3E20314|
|6F8011074DF08C3F512653FF35C63AA3C4EE6B02FB377087A A0A4007926E5F92ABB|
|445104C1DEE17E8E8A7352946AF8B6D5AFA145249BB99A739 F30CA79CE15CB39C79|
|2F97D3068E9DDC1E4FE73805CA32BA19AF215E979B4A57814 CCFC2D822AEA9E71DE|
|D3AFC9EF18170F823638FE1F15267A1803E3750DF0FEA721A 4C831C480C7AC9F90D|
|C4CEB9B173DFC834F29DF189F19930FA85F195B00BABF26ED 1793E34A37C68C6F8D|
|08CF1A119E3431305C7717793F109324D4C3254C614A1B04D 1FA5F0164649918081|
|CAABBC6A830FE14FC62FC2F46FC2205435E5B6748A9B387D0 0DDBEFDCB093F78C4E|
|23F96659F7B13C1A290E5AC6FFF72FED7B31369EED57A3E04 5A44B9807211E512CA|
|1ACA65942B2857513494C6EEFEEAF8114CE828CA3194E3287 7D12980F72D8C12418|
|9A2C450E2286D284994144A16E51E4AE30FF2290C84|
|-------------------------------------------------------------------|</pre><hr /> -
I wanted to go for DMG with this guy...i think i got some other cool side effects...hes 41 right now and i was wondering if anyone had some input about this...minus bane=fail stuff cuz i love this guy
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hero Cycle: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), B'ngBlow-Acc/Dmg(5), T'Death-Dam%(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(9)
Level 2: Bane Spider Armor Upgrade -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(46)
Level 4: Combat Training: Defensive -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(29)
Level 6: Hurdle -- Jump-I(A)
Level 8: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(13), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(48)
Level 10: Combat Training: Offensive -- Acc-I(A), Acc-I(17), Acc-I(17)
Level 12: Pulverize -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(21), B'ngBlow-Acc/Dmg(21), B'ngBlow-Dmg/EndRdx(23)
Level 14: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 18: Shatter -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), T'Death-Acc/Dmg(34), FrcFbk-Rechg%(34)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(31), P'Shift-End%(31)
Level 24: Cloaking Device -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def/Rchg(27), RedFtn-EndRdx(31)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Mental Training -- Run-I(A)
Level 30: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(37), AnWeak-Acc/Rchg(37), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-DefDeb/EndRdx/Rchg(39), ShldBrk-Acc/DefDeb(39)
Level 32: Combat Jumping -- Krma-ResKB(A)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-+Res(Pets)(40), ExRmnt-Acc/Rchg(40), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42)
Level 41: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 44: Poisonous Ray -- Apoc-Dmg(A), Apoc-Acc/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Decim-Acc/Dmg(46), Achilles-ResDeb%(46)
Level 47: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]30% DamageBuff(Smashing)[*]30% DamageBuff(Lethal)[*]30% DamageBuff(Fire)[*]30% DamageBuff(Cold)[*]30% DamageBuff(Energy)[*]30% DamageBuff(Negative)[*]30% DamageBuff(Toxic)[*]30% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]4.56% Defense(Energy)[*]4.56% Defense(Negative)[*]4.88% Defense(Psionic)[*]3% Defense(Melee)[*]6.13% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]27% Enhancement(Accuracy)[*]21.3% Enhancement(RechargeTime)[*]10% FlySpeed[*]116.5 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 17.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]10% (0.18 End/sec) Recovery[*]36% (1.93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]13.8% Resistance(Fire)[*]13.8% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]10% RunSpeed[/list] -
[ QUOTE ]
[ QUOTE ]
pvp is too retarded sry
[/ QUOTE ]
But RP is worse
[/ QUOTE ]
How true is this. wow... -
he gets past the updater into the actual game and before the login pops up he gets "city of heroes has encountered a problem and needs to close. the crashoccured in atioglxx.dll"
anyone know what this problem means and/or a fix? -
Sweet Mary yes!! Thank you devs for this one!
-
i think i might road trip it to the bay area from OC for that event...i dont know a single person that plays this game...would be good to meet some players and others
-
oh...my...god this issue is going to rock!
-
-
Popular idea submissions section?? :-)...get some more word out on player ideas for the game content, powersets, and whatever else is out there.