DreadShinobi

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  1. Quote:
    Originally Posted by Microcosm View Post
    I will also say I have not seen that km on a stalker seriously beats staff. I will have to do some testing there.
    KM can't really function right now because it relies so heavily on the Stalker ATO proc which is limited to proccing only once every 10 seconds. If the KM Stalker doesn't get his ATO proc, he doesn't get his BU, which means his BU isn't perma, nor can it have it's potential 150% BU uptime, which is it's greatest niche, also missing the BU proc means there will be a gap in KM's top attack chain, which includes BU.
  2. Quote:
    Originally Posted by Texas Justice View Post
    I'll get right on that.




    You may want to read the heading at the top of this forum section:



    You can file a /bug report in-game, you can email the support@coh.com address or you can file a ticket at https://support.cityofheroes.com using the Ask A Question tab.

    Those are the methods for reporting bugs or getting support. The players can't do a thing to fix that for you.

    Quote:
    Originally Posted by Texas Justice View Post
    He's asking for it to be fixed, which we as players can't do. Read the last part of his post again.



    And this forum isn't actually for reporting bugs, it's for discussing them.
    Forum Police much? Yeah, you're not a mod. If it's in the wrong place it will get moved, but that's not your job.
  3. Quote:
    Originally Posted by Tater Todd View Post
    >_> you guys should try it out with a stalker...what? <_<
    Go right ahead. The only reason I'm actually able to test it out on the brute was cause that's the toon I got level bumped on beta (which got 1-50'd cause I asked for the bump on the first day of i23 beta specifically to test the magi trial and hybrid slot with it as well). Testing it out on a Stalker would require getting another toon level bumped, and they're not doing 1-50 bumps anymore.
  4. Quote:
    Originally Posted by StratoNexus View Post
    Is it really most? Battle Axe, Stone, Broadsword, Spines, Electric? Is staff going to fall into the middle area around Katana? The numbers I am seeing do not make me think Staff is an outlier on the low end, rather it falls nicely into average territory. Certainly not the set to go to for best single target DPS, but it also does not seem like it will be getting eaten alive by most other choices.
    I'd have to dig through the rikti pylon thread to find posted times. Thing is though I'm not even sure there have been posted times for all those sets cause the people who build toons for maximizing ST dps, ie the people posting times in the rikti pylon thread don't really use those powersets.

    But I'm not really up to digging through the pylon thread, it's mostly a mess at this point, and really lost it's use as a referential point for dps comparisons between sets just cause of it's sheer size.
  5. Quote:
    Originally Posted by Shadey_NA View Post
    I wondered about slotting that many Forced Feedbacks. Sounds like I should for uber rech.

    Thx Todd
    It's only really worth it to slot in AoEs. Slotting forcefeedback in single target attacks is wasteful.
  6. Quote:
    Originally Posted by BrandX View Post
    But you're also using a chain that it would seem many consider not the best for SF, or is it in fact the better chain in the long run?
    I mentioned before that I did use a build with a procced out Mercurial Blow, it did not provide better dps than the PS>SR>PS>SS chain. Also my build has 105% global rchg before hasten, which is slightly more rchg than needed for the chain I use, but is still relatively high. Also Micro was talking about Stalkers, my toon is a brute.
  7. So I worked on my build a bit more and did another run. I added Assault, removed my need to cast Barrier, and started my run at 70% fury (my 198 was starting at 0%) among a few other things. The chain was still PS>SR>PS>SS.

    I got 227.41 dps. (6:25). This could be improved if I added makos bite procs to Precise Strike and Sky Splitter and a SBE Decimation proc to Serpents reach, i may or may not do another run later with those but it would mean cutting out some IOs that I would normally have in my build, and I don't think making those sacrifices just to pump up my dps a little makes for an accurate view of Staff's DPS.

    227.41 is better than before, but it's still quite low. Most other sets are still going to be eating staff alive in dps.
  8. DreadShinobi

    Concept Build?

    Heh, you're treading dangerous ground.

    I agree though, every time I see people justifying purposeful gimping of their build as concept I *headdesk*. But then again I just tend to avoid those threads/people anyways. Basically if they want to go running around with subpar builds that's their business.
  9. Quote:
    Originally Posted by Reppu View Post
    City of Data + Stalkers = Confusing?
    I don't use CoD.
  10. Quote:
    Originally Posted by Granite Agent View Post
    This really a shame.

    So I guess for stalkers you'd have either PS>SR>PS>AS, or PS>SR>AS>SS? Probably the latter assuming AS with ATO proc causes SS to crit (does it crit fully?).
    PS>SR>AS>SS should be the best the stalker staff chain.

    Sky splitter does fully crit, uh... well, the info states:

    ----------------------------------------------------
    2 Ticks of 76.74 smashing damage over 1.90s on target

    30.70 smashing damage on target after 1.80s delay

    Specialsmashing damage on target

    153.48 smashing damage on target
    Only if hidden or target placated
    ----------------------------------------------------

    It double's the base damage, but does not double the perfection of body damage. I'm not sure what the special damage is though.
  11. Quote:
    Originally Posted by OneFrigidWitch View Post
    I do not use subdue at all in my attack chain. It simply does not lend itself to mass aoe damage. Chainfences + stacked interface does vastly more damage across a huge area compared to overkill on just 1 mob. If you play a dom at range, I could see its use. At melee range, there are far better options all around.
    Notice how I said ST dmg? Yeah. You have AoE attacks, and you have ST attacks, they have different purposes. A Psi dom that incorporates both into there build will outperform any Psi dom that ignores one or the other. Your ST attacks, mind probe and subdue, are necessary for killing bosses/ebs/avs most efficiently and even just mob to mob basic usage.

    Subdue is ranged but it's just as useful in melee, and there aren't better options for ST dmg. Mind Probe and Subdue are the best ST attacks Psi gets.
  12. Quote:
    Originally Posted by Granite Agent View Post
    Given what Reppu is saying above, and that your purpled-out time is above and only yielded 198dps, I think there is a huge issue here. My purpled out TW/SR brute was getting 300+ dps.
    I agree, I think it is a big issue. It's also very irritating to me as staff fighting was one of my personal highest requested powersets for pretty much my entire time playing CoH and they butchered it because it didn't get proper testing in beta. Which is even worse than it sounds considering the MASSIVE amount of time that staff has been idly sitting in beta. It literally had so much time and so many opportunities to have the set improved, but people were too focused on the sfx and look of the set. Powerset flashiness/style/looks needs to stop being an excuse for poor numbers, the two need to be able to co-exist.

    Quote:
    Maybe the only answer is go stalker to get the new AS into the ST chain.
    I have no doubt in my mind that the best users of staff fighting will be stalkers in terms of dps. Tankers will probably be the 2nd best users of staff due to being able to put out -40% res with mercurial blow, and having better +res and -res in SS and EotS respectively.

    Quote:
    Unless your dps calculation was wrong?
    I did like 5 pylon tests with that attack chain as well as a few pylon tests that tried different approaches including using a procced out mercurial blow and even attempting to use the pbaoe as the 4th attack in the chain for the extra -res, PS>SR>PS>SS was on top.

    Of course this was on a brute, and as I said earlier the set will most likely work much better as a stalker as the stalker will have the one big thing that staff lacks on other ATs, which is another hard hitting attack to go along with sky splitter.
  13. Quote:
    Originally Posted by Reppu View Post
    Sadly, Staff is just a bunch of Average Attacks, made up slightly by having larger-than-average AoEs
    This is similar to my findings as well. What staff really needed was a strong "superior" "t8" damage scale attack. It's only hard hitting attack is sky splitter, no attack in the set even comes close to sky splitter. Instead of getting that strong attack on the way to getting sky splitter it gets utility power after utility power after utility power, and misses out on good damage powers until you reach sky splitter, but one attack can't carry the entire powerset unless that attack is named Blaze.

    TW coming out relatively recently prior to Staff also really stole it's thunder of Staff having any hope at becoming the premier weapon set.

    Quote:
    Not really sure what Staff's niche is, if it even has one.
    Staff's niche is the 7.5%-10% res buff in sky splitter. The "parry" buff is also in one of the best attacks in that power group (Parry, DA, DS, SK). AoE -res is also unique to the set. In a word, Staff is a defensive melee set, mostly due to Sky Splitter's buff, which is the most defining attribute in the set, imo. 7.5% res can be a game changer for some secondaries.
  14. Just for some perspective. I've had both a fire/kin and fire/time fully accoladed, IO'd, and incarnated out. The fire/kin remains one of my useful toons and the fire/time got stripped. While the fire/time can have absolutely ridiculous amounts of survivability, alot of that survivability isn't necessary and the lack of damage compared to the fire/kln is extremely noticeable.

    Lack of any significant -regen compounds Time's lack of good offensive buffing/debuffing. While Kinetics doesn't have a large amount of -regen either it doesn't really need it because of how much raw dps it can put out, -regen is most important on sets that don't have that huge raw dps, like time, but it doesn't have it.

    Even though Kinetic's won't achieve the same defensive numbers are Time can, or at the very least, as easily, it doesn't particularily need it either. Even on just 45% S/L defense, you will be able to avoid the majority of damage and use Transfusion to heal back what does get through. Transfusion is arguably the best heal in the game, and yes, that includes you too, Dark Regeneration. Also to note, since Kinetics has zero need for reds, blues, bfs (with clarion), or many greens, it can fully stock up on purples/oranges to match time's survivability when necessary with some smart inspiration management. No amount of reds will ever bring Time up to Kinetic's level of dps in any form of consistancy.
  15. PS>SR>PS>SS is the best attack chain. This is what I used on my staff/da brute on beta and got ~198 dps. That is with t4 reactive. Didn't need to self heal, but did use barrier about 4 times during the run. Build was IO'd to the gills. Fully purpled including pvp ios. Brutes Fury in Sky splitter, hecatombs in PS for double purple proc in the chain, apocs in SR.
  16. Quote:
    Originally Posted by RevolverMike View Post
    They look awesome and on my Mind/Fire they fit with theme. Whats your thoughts on them? Would you keep or pass? I'll have to look over my Mains build and see what I can switch around.
    I don't think they are that great. This ATO pales in comparison to the first ATO proc for doms, in standard content you won't even notice their contribution.
  17. Tested out the 2nd SATO dom proc (2 ppm). In an 8s rchg (your ST hold or in my case subdue) I was getting a good number of procs. The pet doesn't last very long and overall it's pretty passive, it just stands near enemies and deals about 10-11 dmg to them every 2 seconds. I'd typically have about 2 of them up, and I would occasionally spike up to 5 pets as shown below. Also the pets have 1000 hp, they are targettable by enemies and they enemies will attack them. Typically they will expire before an enemy can actually deal 1000 dmg to them, exceptions being trial avs will probably be constantly 1 shotting them with their pbaoe spam.

  18. Quote:
    Originally Posted by Reppu View Post
    Mind/Fire? Sigh PVP Builds. So different.
    Mind/Fire isn't just a pvp build. I have a mind/fire and I don't pvp with it at all, and it's not a slouch in pve either.
  19. There are plenty of better spots for the Dom ATO set than putting it in mass hyp. Put it in Dominate and you'll easily be keeping that 63% dmg buff up on yourself, or even in 1 of your secondary powers, if that's an option to you depending on your secondary.
  20. Quote:
    Originally Posted by JuliusSeizure View Post
    Yes, they receive purple levels of bonuses when you catalyze them, and the damage proc becomes similar to the Purple damage procs with 107 rather than 74 points of damage (and a higher chance to fire).
    Yep, and in the right attack they're actually significantly better than purples. Getting a 100% or near 100% chance for 107 dmg is ridiculously good for your dps.
  21. DreadShinobi

    dark/kin

    Build for softcap to either S/L defense or Ranged or Melee/Ranged then stuff in as much recharge as you can. Things like acc will naturally come as you build for the 2 previously mentioned things. Damage bonuses are irrelevant for kins and if you go earth mastery so are hp bonuses.
  22. DreadShinobi

    Bow Assault

    Quote:
    Originally Posted by Snowzone View Post
    a special bow that splits into two swords, like a certain angelic Nintendo character
    :3
  23. Quote:
    Originally Posted by planet_J View Post
    As I said, put it in burn, up about every 10 seconds, AoE that hits lots of baddies, and well slotted does lots of damage.

    -E- My SS/Fire brute between FS and Burn, my Fury stays about 90-95% all the time...and I do mean nearly ALL the time.
    Obliteration is better for Burn. The ATO set is better in KoB, which can get you similar or better levels of fury.
  24. Quote:
    Originally Posted by Reppu View Post
    Fire is the only set remotely 'balanced' when it comes to Ranged Damage. For supposed Damage ATs, Range ATs have badly fallen off when it comes to their primary source of damage. This is not to ignore their debuffs, but This Is Not The Point.
    Indeed. For the most part the debuffs/utility in blast sets are weighted far too heavily, whereas debuffs/utility in melee sets are given minimal weight. And while Fire is the "outlier" it really is more of the balancing point that other sets should be brought up to.