I'm answering Moonlighter's post because it was well thought out and well worded, not because I'm taking issue with it!
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I disagree with your sentiment. For me changes have the following importance:
- Bug fixes.
- Class and power balance.
- Content difficulty.
- New content. (This includes mission customization)
- New costume options.
- New power options.
- New ATs or primary/secondary pools.
- Large quality of life features.
I assume bug fixes will always trickle out in minor updates.
The number one issue argued on these boards is class and power balance. For a player with a "problematic" build this is the number one quality of life issue for the game that leads to the most frustration. This, IMO, should be top priority. Not having stacking armor for existing builds for example is criminal. It really affects the everyday quality of life for those players. To introduce a new 50+ only AT that does have stacking armor when you haven't finished it for existing characters is like a kick to the groin for them. Tanks issues are another problem. Things like this should have number one priority since these impact the affected players the most.
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I agree mostly. About the priority... absolutely. About the kick.. not so much. Statesman has publicly apologized for being slow on the uptake about Tankers and has said several times that this is his number one priority. The Stackable defenses for Kheldians has been in the works for some time. I think that the changes to an AT are a time consuming process as is creating a new one. The fact that the new one came out before the 'stackable fix' is bad timing more than anything.
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Second is content difficulty. The game has a wide variety of players with a wide variety of effectiveness. Everyone wants a fun experience. The second most commented on issue here seems to be mission difficulty. Therefore the difficulty slider is probably the number one feature of this update. I think it is overshadowed by the difficulty increase - fewer people need it now that difficulty has been jacked, and the lack of an option to reduce difficulty is something I personally don't agree with. I also think a mission to mission slider would have made more sense and made the game more playable. None-the-less the ability to change mission difficulty in some form was very important to the game - bigger than anything else in this update.
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I am glad there isn't an 'easier' setting. There is no need. If you are soloing it is VERY easy with the 'support AT's..' Just slow. VERY slow. I have several Controllers and one Tanker past the magic '24'th level'.. NONE are threatened soloing in missions... ever.... The last threatening boss any of my character faced were the Bone Daddies... They are VERY nasty at the levels that they live.
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Striga Isle provides more content and more world. This is always excellent and much needed. This is an important part of the ongoing game. Right now I could almost level up 2 characters and never do the same missions. I would like to see the game provide 4 different mission paths for maximum replayability.
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Totally agree.. And the fact that Cryptic is this far in less than a year is really amazing (IMHO)
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I personally think that *every* update should have additional character costume options. It gives existing characters a chance to freshen up their look and adds visual diversity to characters. This should be generic options in addition to specials like capes and auras. More patterns, or more options on current costume pieces. The fact is that everyone is looking for something that could affect *their* character every update and fresh costume options are one thing that does this - even if I don't use them I will likely spend time playing with them at icon.
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Again.. Totally agree.
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The problem is that most players have one or more characters they are already playing. They don't want specialty stuff like the Kheldians. If you want the 50 crowd to revisit content then the devs could have easily added new AT options right at level 1. If you added, say, a two gun character and a staff fighter instead of the Kheldians how many high level players would have rolled one up to check them out? Probably the same number as those who tried the Kheldians, but you are giving more casual players the same options. I don't see what advantage making level 50 ATs gave to the game - better more generic and accessible options would have served the same purpose and added much more to the game. This would have affected the game at all levels and still given a reason for the 50+ crowd to revisit low level content. I am not saying the Kheldians are a bad idea, I just think that they are not an efficient use of the devs time. The impact on the game is too low for the work required. Two new basic ATs would have a much bigger and better impact on the game for the same amount of work.
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Actually among the epic AT's I think that Kheldian's SHOULD be unlocked only by the most experienced players. Unlike all of the existing AT's and several of the mentioned upcomming AT's the Kheldians have too many ways to 'gimp' themselves to give to the newbies. Giving new (and most often) inexperienced players an AT that WILL be gimped without some thought would be criminal.
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The new epic power pools are cute. I like them. There seems to be an imbalance in the various sets but I like them. I am really disappointed that they did not offer the blaster/defender crowd some kind of limited statis protection. It is much needed at that level. But they give the high level types new toys which is good.
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Yep.. and if they get the ballance close they will be just brilliant to make the 40's distinct from the 30's...
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All in all this is an okay update and the reason people are not enthusiastic is that there is too little that affects the day to day play of the average player. Issue #2 was much better. New katana and MA animations meant that there was a large influx of players rolling new characters to try them out. Everyone 20+ was scrambling to get capes and at higher levels auras. Everyone was rushing to finish the respec mission. There was a huge flood of activity.
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But that was not the impression at the time.. Capes! why do we have to wait till 20? Auras! Cool.. but 30! I'll never get to 30! New animations! What if I don't want to play a Scrapper? The Hollows! OH How horrible. you get stuck and the missions are <bleep> and if you fall off in the wrong place you are facing +8 baddies with a MILE run to get to safety yadda yadda yadda yadda.
The "huge flood of activity" was in and amongst all the whining.. Just like now... Just like issue one. I expect Strigga to be a HUGE hit. and lots of other things too.
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Issue #3 has none of that. Quality of life character enhancements fell to the wayside. New character options affect very few people. Other that the mission slider there isn't that much that directly affects my main character or even any of my alts. This was IMO a mistake. Issue #3 have failed to generate the same excitement for these reasons.
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Uhhmm? you seem to be playing hth characters (I don't know... I just get the feeling) Hitting fleeing vilians from behind is HUGE! and there's a list of others too...
the 'drain/buff' power change is BIG for those support classes.
Increased XP for the 'tough' baddies (the previously mentioned Bone Daddy's I hope!

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Temporary powers not expiring when you log off is pretty big for the 'casual' type who gets them.
Rescalable windows for the map and toggles for JUST the information I want is pretty big (IMHO)
the changes to Fear affects is HUGE to those with fear powers.. and that's Scrappers, Defenders, and controllers... pretty big.
These are not all quality of life issues.. but most are. and they are huge. The door clicking when you're moving bug/notbug is gone...
minor changes that are BIG if all added together.
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If I was to to give the Devs advice on issue #4 and later, here's what is would be:
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Skipping most of the suggestions as I think Cryptic is doing a bang up job other than to second your request for MORE COSTUME OPTIONS!!!!!
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- We are all waiting for PvP so we can have new topics to whine about and new NERFs to call for when dealing with other player ATs. I am anxiously awaiting the "NERF Elec blasters" posts.
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lol... the whining will merely get LOUDER for a time.