Dr_Darkspeed

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Well... Consider other posts in this thread interpreting Stamina as something besides just basic human fitness. Zaloopa, for instance, makes a pretty astute re-interpretation of Stamina for the Steel Rook, as basically the representation of the power armour's greater staying power, which is a very fair point. But if we can interpret Stamina loosely enough to claim that, I'm sure it's simple enough to explain away how an old man who uses psionics is better at "fighting in close quarters" with special psychic techniques, as well as how a girl who uses gadgets can use those gadgets in close combat. It's not always necessary, but if it became so, it's easy to explain. Now, if you're very particular about "boxing" in general... Well, Super Strength's alternate animations are already kind of half-way there. In fact, they do a much better job of depicting boxing than the "Boxing" power.
    Quote:
    Originally Posted by Samuel_Tow View Post
    Because I bring up Inna again - her being able to fly and channel energy through her body is not a "super" power. It's part of what her species is able to do. It is, as I'm fond of saying about that particular character, "hers by right of blood." A focal point of her entire character is that her nemesis cannot use the power she wields while Inna still lives, basically. There are no circumstances that I can imagine where she would lose her power... And yet still be alive. Thus, for her, to take down opponents in a physical confrontation is achieved via energy-channelling punches.
    Ok, so thinking about it another way: If she faced off against someone else of her species/ someone who was given the exact same innate abilities, would you think she'd win in a fight? Just a straight up one-on-one fight with someone with the same powers? Is she better at fighting? If Superman fights another Kryptonian, it'll come down to level of skill at fighting.

    Quote:
    I don't dispute what you're saying, not in spirit. But it's really only true for a subset of characters. And considering the dev team graciously re-wrote the Natural Origin description to include "or maybe you're not human at all," I do believe that's an aspect of the game that needs to be kept in mind. Do new powersets and/or power pools make sense for non-humans. And you don't even have to go wildly out of line to think of weird examples. Just consider - would it work for a robot?
    Sure, magic/reality manipulation makes it happen. Or a nanovirus that reduces the physical capabilities of the robot to a standard level for a particular species. Or the robot is facing off against an identical model, only one that doesn't have the extra fighting subroutine.



    Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, you CAN make the argument that maybe a character is an expert archer but is crap in a fight and will just get grabbed by the upper arm and dragged off to a dungeon
    Like, say, if they use a magic bow that makes them awesome at archery, and nothing else. Thats an inhetrently different character from say, Hawkeye, who is trained in martial arts.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Because let's face it - right now, Fighting asks us to be good at brawling INSTEAD of shooting energy out of our hands or flying. That shouldn't be a choice in a super hero game. NOT being fit just isn't necessary for this type of game.
    Here is where I disagree (and this is in the case of everythimg except melee ATs), because its not asking you to choose brawling instead of doing those things, its asking you to choose to become better at fighting generally instead of becoming better at those other things things. If you can shoot energy, taking fighting won't stop you being able to do that, it will just be (at worst) a choice between picking a particular energy beam fighting move and a more physical fighting move.

    So, i agree that the fighting attacks are problematic as they don't give benefit if you already have lots of attacks. Thats why I think some 'hybrid' style autobuffs associated with them would work, so training in fighting enhances all of your attacks. Even something simple like a dam buff for learning boxing and a to-hit buff for learning kicking (or vice versa) would be fine, like a set bonus from IOs. That way people who needed the extra attack still get it, and other people can become better at fighting using their own fighting style.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    That's kind of where the metagame takes precedence, though. Yes, I could use Hover and Afterburner... Probably, but even at its fastest, Hover is still slow and it takes a lot out of my build to make it faster. Taking Fly is a simple way to gain basic convenience.

    That actually brings up a related question: Do you always take a travel power?
    Nope, unless you count stealth as a travel power. I do use the Ninja Run/Beast Run where appropriate. I do usually mix and match with Travel powers, things like Hover/Teleport, Hover/Super Jump, Combat Jumping/Superspeed.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Because I always do. SOMETHING will always make sense for the character. Basically, if the character can't teleport or fly, he gets Super Jump because... Well, he's good at jumping. Now, Sam Tow - my namesake - is supposed to be by FAR the best at jumping of them all. Through a variety of technological and scientific means, he's able to perform ridiculous leaps from a standstill, such as reaching high-altitude aircraft from the ground without actually having the ability to fly. He's supposed to be a lot better than all my other characters combined... But the game doesn't really make that much difference, so all he used to do was take and slot Hurdle. Now that everyone has it... Meh. I'll stick to pretending. I'll never team two characters on my account together anyway.
    Similarly, Darkspeed is fast. So he has Quickness and Swift slotted with run speed enhancers, so that he preety much never slows down. Yes, it means that the Gravity Geysers always throw him off course (I had to wait til they added flight packs in the game to explore the Shadow Shard), and that if he gets speed boosted in a mission, I have trouble not bouncing off walls. But its fun. To me.


    Quote:
    Originally Posted by Samuel_Tow View Post
    And that's kind of been my beef with pools, to be honest. There are almost none of them that DON'T make sense for nearly all characters to have them. Fighting, Fitness...
    Is it posible that might just be your choice of characters, though. Would a raging super strength brute really be trained in boxing(or some other martial art)? An old man who uses psionics? A girl who uses robots and gadgets? depending on their background and personality, some would, some wouldn't.

    For Fighting, I'd think it would be thematically appropriate for characters if, in a situation where their super powers/weapons were disabled, would still be able to take some opponents down in a physical confrontation.

    Quote:
    Originally Posted by Samuel_Tow View Post
    But let's say Teleportation. To me, it simply doesn't make sense for, say, my namesake - Samuel Tow - to be able to teleport. That ability is nothing like anything I've ever written for him.
    How does he get to the hospital then?

    Quote:
    Originally Posted by Samuel_Tow View Post
    Similarly, Leadership isn't something I'd give him, for the simple fact that he's your typical emo loner, to make a grand concept embarrassingly simple. I could probably reshuffle some of his background to account for it, yeah, but I wouldn't want to. It just doesn't make sense for the guy.
    And yet, he does already have the innate ability to inspire his teamates. And to lead a team of less powerful teamates against much more powerful foes than they could normally face. Just like everyone is already good at fighting because they all have brawl.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    There's no real way to express this, especially now that unenhanced Fly caps flight speed, but even before... What was I supposed to do?
    Just take Hover on the one who couldn't fly fast? Slotted, you can sprint about in it fairly well without being anywhere near Fly speeds.

    Quote:
    Originally Posted by Samuel_Tow View Post
    If Fighting became inherent and all of your characters just magically had it, would any of your concepts (concepts, NOT builds) suffer? Honest question.
    Probably not. But the same is true for Leadership, Medicine and Prescence too.

    In terms of "Even better at X", the comparison (for me) is the character itself, if they hadn't spent the time learning it. They can choose, rather than developing new uses of their main powersets, to spend time learning to be even better fighters(e.g. like the X-Men or Ben Grim do).
  4. Haven't seen any particularly good deals, but if you were going to go for Amazon, the Acer Aspire Timeline X 5830TG is about £60 cheaper than the one you were looking at, with more or less the same specs(EDIT: the prcessor is a bit slower) (I believe the graphics card are near identical).
  5. I don't see the self rooting thing being much of a negative, praticularly with the cooldowns described. You'd stealth to one spawn, set up, blast them, take 10 seconds to run to the next spawn, repeat. It'd just be a bit annoying.

    One option might be to make them a truly ranged class by reducing the effectiveness of their ranged powers in melee range. Would probably be doable by having them have an auto PBAoE that either granted enemies resistance/defence to their attacks or like a reverse invincibility and debuffed them if enemies were in range.
  6. Why care what other people tell you to do with your character? Why care about the opinion of someone stupid enough to insult you because of a minor power choice?

    Actually, come to think of it, I don't think I've ever taken Tough or Weave. I've taken Kick on a few characters but not boxing (If I want a melee attack I'd generally take air sup)
  7. Fighting is supposed to make you better at fighting, right? So, what if Boxing and Kick also gave procs to all your (maybe only melee) attacks? Either a bit of extra smashing damage or a chance for stun/knockdown? So, if you weren't going to use the attacks directly, you still get better at fighting generally.
  8. Dr_Darkspeed

    Starter package

    Quote:
    Originally Posted by Texas Justice View Post
    Since they no longer sell the Booster Packs I don't know if they still let you choose between the Cyborg and Magic Booster packs that came with the AE edition.
    According to the wiki, the booster pack code should still be honoured.

    Darn, thats actually awesome way to start someones CoH experience!

    EDIT: And it gets better.


    Add the GvE Edition to that bundle for only another $7.99. That gets you another month and The pocket D stuff and two extra costumes. So 4 months and a crepe ton of stuff for about $33. And then (if its in your budget) possibly add in an extra $10 for the Starter kit for another month.
  9. Dr_Darkspeed

    Starter package

    Hmm.. not sure how it works now but... On Amazon you can get Going Rogue: Complete, CoV: Collectors and Architect Edition for $25.35 (so free shipping). I assume all the old stuff from that is still valid, in which case thats $25 for 3 months worth of subscription (and so 4 reward tokens, I think). Combine that with the refer a friend program, to give them another 500 points (and a free month for you).

    Anyone know if that would work?
  10. Dr_Darkspeed

    Finally...

    Yep, min effect is available
  11. Dr_Darkspeed

    Finally...

    ... after over 8 years, 'The Man Who Moves at the Speed of Dark' looks right!





    Its been tested enough, just put it live now!
  12. Quote:
    Originally Posted by Memphis_Bill View Post



    ... if you're not min/maxing for every quarter-percent of (insert attribute here) - and I'm not saying that insultingly, I'm saying it as "the typical/casual player" - would it really mess with existing characters that much?
    Enough to annoy some people? Yep. If I'd wanted a fury bar, I'd have made a Brute. You'd be undoing peoples choices for them, without asking. And for no benefit that I can see. If this were done, how would the game be better than it is now?
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    If you disagree - and I'm sure many people will - first, I ask you to read through the full suggestion, and then say just what advantage there is to keeping them separate.
    There doesn't appear to be any particular advantage to combining them (Other than the 'advantage' of having one less option to pick from), it would be development intensive to do (which would be better spent elsewhere) and would mess around with peoples established characters (which would annoy some people).
  14. I just did this for the first time on my Dual Pistols/Trick Arrow Corruptor, died a few times but all the NPC helpers helped a lot and manged to pull the final EBs seperately, so it certainly is soloable.

    I do like the suggestion that arcs with 'teaming suggested' missions should have the warning at the very start, though.
  15. Quote:
    Originally Posted by ThePill View Post
    OOoh... with an Ammo swap type toggles for each element.

    I think it might have to be it's own AT...
    I wasn't thinking anything like that, just some regular powersets that contain a mixture of elemental attacks. Like a controller set that uses ice for the holds, electricity for the stuns, has an earthquake to knock people down etc..

    The sets would more flexible in terms of the effects and damage types it could apply but that could be balanced by lacking the focus that other sets have. In terms of a gimmick, maybe something like the fire attacks reduce resistance to the other elements, rerwarding mixing up the attack change.
  16. One thing I'd like (but that would be more proliferation than brand new sets) would be Elemental blast/assault/control/melee (and maybe (de)buff and armour sets too). Basically a set that has a selection of the powers from ice/fire/elec/earth/water with maybe a couple of new powers.

    I think a probability manipulation (de)buff set could be cool. And I'd love a full leadership (de)buff power set.
  17. Wow, looking good :-) The belt looks great, and thanks for the Welder's Mask!
  18. Quote:
    Originally Posted by Agent White View Post
    And they did say they had bigger plans for Back Alley brawler since he isn't going to handle the STF.
    Just a thought, but maybe like going undercover impersonating Marauder?
  19. Quote:
    Originally Posted by Kyriani View Post
    So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.
    It's +22%, you have base 75% so that means 97%

    I'm guessing the change in terminology might be related to the fact that the in-game combat attribute shows your total to-hit but your bonus. Saying 97% matches up with the in-game number you'd see if you were monitoring it.
  20. I highly recommend 'The Greatest Batman Stories ever told' and the companion 'The Greatest Joker Stories ever told'. They give you a great potted history of Batman and the Joker from the start up to the 80s, with a selection of fun stories.

    For Marvel Comics... I love the old 'Secret Wars' trade paperback. 12 issues of pretty much all the heroes and villains from the Marvel Universe fighting it out.
  21. Everyone would buy a 'Aquaman Face Codpiece' item!
  22. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I just watched that movie a couple months ago. It was really, REALLY bad.
    You are dead to me.