Donna_

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  1. My Rare but very effective suggestion.

    Trick Arrow / Sonic / Soul Mastery

    Notable synergies...


    Acid Arrow, Disruption Arrow and Howl = -60% res !

    Poison Gas Arrow + Sirens Song stacks and can be powerboosted

    Sonic does energy damage which ignited Oil Slick Arrow

    Soul Drain is a PbAoe self +dmg +tohitt which will make the -res powers even more effective.
  2. Best place for this on a controller is in Psi Tornado, the proc checks once on all the mobs in the group.... Mine hits almost every time I use it, and that alone recharges my tornado to be used again.
  3. Donna_

    Static Field

    Quote:
    Originally Posted by MaHaBone23 View Post
    What did you pair it with, just out of curiosity?
    Kinetics, and currenty Going Rogue to get myself Mu Mastery instead of Fire.

    Not as damaging but Power Sink will be a great power to synergise, and I have Transference.

    IO'd already too.
  4. Donna_

    Static Field

    Quote:
    Originally Posted by StratoNexus View Post
    This thing is very good and is definitely functioning better than Spectral Terror so far. Static Field makes me open my mouth in amazement, often.

    Anyone playing with this regularly above level 30 yet?
    points to sig.
  5. Donna_

    Static Field

    It dropped it, get enough -end from other powers... but if I had 1 more space it's a nice addition.. slot for -end not sleep and maybe pop in the placate proc
  6. Ok so I have a pretty amazing Domi at the moment, Fire/Fire/Mace.. and when I found that they were allowing us Fireball etc I wet myself! The one thing that bugged me was the poo Aoe that is combustion being the hard hitter :/ Soooo, I will be respeccing into Fire APP asap! but I don't want to loose survivability, she has no heal and at the moment runs very well due to 46% def to S/L. Here is my current build.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/EndRdx(9)
    Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(13)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 12: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19), C'ngBlow-Dmg/EndRdx(19), M'Strk-Dmg/EndRdx(21)
    Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Super Speed -- EndRdx-I(A), EndRdx-I(29)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(25)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(50)
    Level 28: Combustion -- Oblit-Dmg(A), Oblit-%Dam(31), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 30: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), RechRdx-I(36)
    Level 32: Cinders -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), Lock-Acc/Rchg(39)
    Level 35: Consume -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 38: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42)
    Level 41: Fire Breath -- Posi-Dam%(A), Posi-Dmg/Rng(42), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Range-I(45)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(46)
    Level 47: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
    Level 49: Smoke -- Acc-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 1: Ninja Run



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    So how do I change my epic without becoming super squishy??

    Inf is no object.

    help?
  7. Been working on mine and with tough, Epic shield and minimal defense slotting you can create a cheap and very effective melee range controller... hit 48 last night and im going red side very soon to grab myself Mu mastery.
  8. I think you would be best with a Defender, want to feel bad as?

    Radiation / Sonic

    I've even thrown a build up from 1-20

    Code:
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  9. Quote:
    Originally Posted by Emo_Bitter View Post
    But you were already fitting in so well, why go the extra mile?
    lol, liked this.
  10. was trying to get new mids...

    " Network Access Message: The page cannot be displayed "


    NAAAAaaaooooooooooo !


    anyone got any ideas??
  11. @Nicked
    @Nickels back
    @Nickelodeon
    @Nickerbockerglory
    @PicNick
    @Nickname
  12. Ok so with this APP in mind, do you think that a Fire/Psi/Fire dom will knock Fire/Kin off the top spot for the dreaded F word?

    Or... can anyone think of something that would be even better?
  13. Wait... thats not an EM/WP build... thats Elm/Wp oO
  14. Donna_

    Defense

    At what % of Defense does it become noticable that it is improving your survivbility.. I had heard 25% but I tend to fight +3 and +4 con mobs, would this still be the same? Soft cap is not available, what am I aiming for instead?
  15. I would probably just like a little change to Sonic which i think would make more people want to play it...

    Sonic Siphon, Change to a Cone or a Targetted Aoe as it is a team based set chances are you will be fighting groups.

    Disruption Field, Change to a click power instead of a toggle like fortitude maybe decrease the -res % because of stacking... prob a long recharge tho like 120sec, or allow to place on yourself

    Sonic Repulsion, change to a damage aura with ability target an ally or place on your self if no ally is targetted.


    That would make me enjoy mine alot more... dunno what you guys think?
  16. Donna_

    Weak to What

    Does anyone have a list of mobs, and their base resistances to damage types and hp if that varies.



    Thanks.
  17. Quote:
    Originally Posted by Deus View Post
    I searched em/wp already and it always comes up 0 results.
  18. I reckon we could all give him back the inf

    What server are you on and leave your global.. after you send an email update the amount sent on this thread...

    I'd be happy to kick it of if you are on EU.
  19. Quote:
    Originally Posted by Terror1 View Post
    search
    Have done, but why bother when you get helpful answers like this by asking.
  20. Quote:
    Originally Posted by Sailboat View Post
    Why? Why would anyone farm at +3? The drops are slower, and you'll already have hit 50.
    I run 53's all the time... anything else dies faster than I can self buff.
  21. Quickly thrown together, feel free to mess with it... build for,

    Defense,
    Recovery,
    Recharge.


    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Empty
    Level 1: Deflection
    • (A) Gift of the Ancients - Defense/Endurance
    • (3) Gift of the Ancients - Defense
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (5) Impervium Armor - Resistance
    • (7) Impervium Armor - Resistance/Endurance
    Level 2: Battle Agility
    • (A) Gift of the Ancients - Defense/Endurance
    • (7) Gift of the Ancients - Defense
    • (9) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    • (13) Miracle - Heal/Endurance
    • (13) Miracle - Heal
    • (15) Impervium Armor - Resistance
    • (15) Impervium Armor - Resistance/Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Haymaker
    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Damage/Recharge
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Knockout Blow
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Chance of Damage(Lethal)
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Recharge
    • (19) Miracle - +Recovery
    • (19) Miracle - Heal
    • (21) Regenerative Tissue - +Regeneration
    Level 18: Against All Odds
    • (A) Endurance Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (34) Endurance Modification IO
    Level 22: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Boxing
    • (A) Absolute Amazement - Stun
    • (37) Absolute Amazement - Chance for ToHit Debuff
    Level 26: Tough
    • (A) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (40) Gift of the Ancients - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    Level 30: Phalanx Fighting
    • (A) Defense Buff IO
    • (31) Luck of the Gambler - Recharge Speed
    Level 32: Foot Stomp
    • (A) Obliteration - Damage
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Accuracy/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 38: Combat Jumping
    • (A) Defense Buff IO
    • (40) Defense Buff IO
    Level 41: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Immobilize
    • (43) Enfeebled Operation - Accuracy/Endurance
    • (43) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 44: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Recharge
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run



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  22. Does anyone have an EM/Wp build for a stalker please? I know they are pretty much hard to muck up but all the same I would like something to work from for my first stalker.

    thanks
  23. Oh....... in that case you want to use this.

    /Macro Goto petcom_all goto


    i think that's right, you can choose the place that the bots stand... run in yourself(stay within BG range) and if you are hit they will open fire.
  24. Hi Matt

    Hope this is a question you havn't encountered before.... so here goes.

    Is there a chance at any point that all zones could be made into pvp zones, there are many games out there that allow characters to roam all available maps and encounter player enemies as they level.

    My brother used to play a game were if you attacked another player, your name went red for "x" period of time. You could only attack players within certain level ranges of yourself, and attacking other players and getting defeated means that you dropped items and influence to the person that killed you.
    While your name was red the players that attacked you had no penalty or chance of loosing anything.

    I dunno what the game was called and he only explained it to me once, but it sounded fun.
    Is there any chance that CoX could incorperate a similair system??

    Thanks.