-
Posts
593 -
Joined
-
A Vague Notion
Run by Doctor Gemini Inv/SS Tank
This mission was tagged with everything that usually makes me skip to the next one. So I have to say it turned out to be a much more pleasant experience than I expected going in.
General Cons: No information on the custom group. Additionally, I personally dislike EBs as anything but the major threat of the arc. This one was far too full of them for my tastes. Even a little girl was an EB, not to mention a number of named EBs in the Longbow base. Too many EBs just, too me, make a hero feel like some guy who threw a dishtowel around his neck and went out to play superhero. That's my personal bugaboo so I set it aside when rating the arc.
General Pros: Loved the craziness of the contact. He gave me lots of good chuckles. I liked most of the missions, and what you were trying to do with them.
Except for mission 4 and 5, I only have thematic nitpicks with certain things.
Mission 1: Liked it being mostly empty and just a quick introduction to the plot. It gave the next mission more of a feel of the threat ramping up.
Mission 3: Two issues, which are just thematic nit-picking, not anything of consequence. Firstly, I feel like I missed something because I didn't understand why that map was used. Of course, though I read all the texts I might have failed to retain something, but there seemed to be no reason in story why they were tunneling into an office building from the sewer.
The 2nd issue for me was the rescuees themselves. Spawning one after another like that ended up with me missing the 2nd one (not hard to do on that map) and exploring the rest of the map, so the 3rd one ended up being where I had already looked. I realize though, there may not be a way around that for what you're trying to accomplish. It might work better to have someone mention that the other 2 are being brought in and will be here any minute now, or some such thing.
Mission 4: Didn't see the point, really, though I did enjoy the Longbow banter. Also, as you had the glowies only accessible in succession, the map makes it easy to find the special file cabinet and the computer before you can even access them so you end up running back and forth around the base.
I'd suggest spawning all the glowies at once, and having all of them trigger an ambush. That would make it feel more like you have something to do. With a map that size, a glowie hunt quickly loses interest. Edit: A smaller map would work much better without needing to add anything to it. Although I'd still suggest spawning all the glowies at once.
Mission 5: Oh no...it's a CoT city...and the first thing is another EB flunky. He almost killed me but, I used up half my inspiration tray and prevailed. He was the toughest boss in the entire arc having Confuse and Fear effects. He would have been good as the main enemy, but felt like too much for the doorman.
I think this mission would have been much better with far fewer dampeners to place. Although it's hard for me to judge because I hate most of these type of CoT maps. Too me, the mission felt like more of a chore than fun. Especially given that I missed a glowie and had to backtrack to find it.
Not sure why Vagues has lost some of her powers and is now a Boss instead of an EB. I was happy for the change but some text as to why (maybe the psychic dampeners lowered her power level?) would be a good addition. Sadly, we got separated in that room with the tall pyramids on both sides and a river in the middle, and she got killed by a Mindblade before I realized she was in trouble. I avenged her though!
Overall: While not my cup of tea because of the EBs, the arc was very good. Good story both in the overall plot and in what we learn about the various individuals. I gave it 4 stars. -
I would like to see missions accessible from the actual contacts out in the world for thematic reasons, but nuking the AE buildings is not an option for reasons others have already pointed out.
I also agree that the devs need to acknowledge AE farming (when it's not an exploit) and have a "farm" tag for arcs. I doubt they'll hire more GMs to police the AE for exploits, however. Sadly, AE has only been a big draw when an exploit has become popular.
I like the replacing stars with thumbs up/down idea.
The rest of the OPs ideas, however, are not beneficial. They're either irrelevant or a handicap to authors. If AE is to be fixed, first it has to get more player interest. It seems the devs have little desire to act in this regard.
That leaves it up to the player base that is supporting AE. If it's to be fixed, then players are going to have to get players interested in running missions there. There are alot of threads and events here for authors, but none to generate players. As long as AE is just a tiny niche, anything other than fixing exploits and adding maps is going to be far on the backburner. -
Quote:Had you phrased it as you did in your recap, then it would have come across as you meant it. Instead, it came across as a general "learn to play" comment.Shubbie asked what people who are average skilled and (in his estimation) are not able to complete this mission should do. I said I think they should practice and become a better player. If you think that makes me an elitist, then you're entitled to that opinion. But there is no hobby, no game, no vocation, no nothing worth doing where this advice doesn't hold. If you want to accomplish things, you might need to learn about them. Saying that's elitist is so inane, that I think you must just be reacting emotionally to the mission and not to what I said. Because what I said is so completely non-controversial in any other context.
While I like the mission, I don't like it enough to become emotionally attached to it, though. -
-
-
Yeah...riggghhhtttt. The Game That Shall Not Be Named is failing because of those Lifetime subscriptions and not because of the game itself...
-
Quote:I managed it on squishies in beta, which means anyone can do it. Given that I almost never run solo at anything other than 0/x1, except on some tanks and scrappers that benefit from larger mobs, and I'm an old guy without twitchy reflexes, who usually plays when he's too tired to anything more constructive, you can't claim I'm an above average player. All it takes is being able to think.So your saying an average skilled player who cant complete this should leave the game because there is no future for them with the harder content?
Now, one can't argue with people who did not find it fun. That's pure opinion. I liked it myself, except for the damnable Curse of Weariness. As I said in beta, it did not make the fight harder, it just made it annoying since it meant running away, breaking aggro, and breaking out a book to read while waiting for the overlong duration to end.
Quote:EvilGeko: I believe an average skilled player should practice and learn to be a better player. -
Quote:That would be cool, but I don't see how they could do something like that, either.I also wish villains could build criminal empires, but I'm not sure what this would entail. I definitely think stepping away from the mission-based system and toward something more dynamic would be a huge boon for villains though. I have no idea what that system should look like, and its unfortunate it wasn't done for City of Villains.
Frankly, I'd be happy if the contacts were set up in a way that made me feel like I were using them, instead of the other way around. -
Quote:At least you made it to 50. I've yet to get a villain to 20. Every time I tell myself I'm going to play one of my villains I'm lucky if I can handle the Rogue Isles for an hour.Agreed. Especially when the pedestrians run screaming from level 1 Infected, but wave hello to level 50 Incarnate Masterminds and her army of walking dead.
I played to 50 on Red side exactly once.
For me, though, it's not just how much I hate the lowbie zones. It's the fact that as a hero, I have contacts helping me be heroic.
As a villain, I have a bunch of people who would be going on the "list of people I'm going to kill when I'm more powerful" because I'm treated like a henchman who should be licking their boots. -
-
I'm also on the "there's too much co-op stuff" bandwagon.
I would be behind them putting a Shadow Shark in the game though. It should swim around in Croatoa waiting for some evil, bullying "hero" to go beat up on poor, defenseless Sally and suddenly leap out of the water, swallowing the hero whole. -
The fact that I can start a new character and not have to level him up using the same missions my other 100+ characters have already run (thanks in large part to AE). That, more than anything, is what makes certain I rarely play the closest competitor.
-
-
Personally, I don't think there is any way to stabilize the two sides without completely scrapping the Rogue Isles and doing away with the whole "Arachnos stooge" concept. When you're a villain, surrounded by villains, in a land run by villains, there's not much point to being a villain.
-
Quote:Let me tell you how I play Ironik. I've over 100 characters and I usually play a different character each time. When I start a new one out, I play AE story arcs (not farms or exploits) until L7. I've done the regular low-level content so many times I don't want to run it anymore anyway.Yeah, see that style of play would bore me until I shot myself. I just like to take alts through different paths to 50, then start over once they get there.
So I maintain the only way to get a bunch of Influence is to farm or grind. Grinding is what Uberguy is doing there, plain and simple. Whether you call that exploiting or just plain old deadly dull is a personal call.
At L7, I buy bronze rolls with my tickets. I've only once ever not gotten at least a couple recipes I can craft and sell for a few million. Right now none of my characters between 7 and 10th level have less than 5 million, and I start IOing out at 7th level, so that's after buying everything I need and crafting it.
I generally pick up another 5 to 10 million with one or two random merit rewards and/or more bronze rolls before level 20. After that, I get my first hero merit, roll 5 random recipes, pull between 20 and 100 million out of it by crafting and selling the good recipes. (I haven't really noted an average, but 20 million is the least I've ever made).
So, by running missions (and I never farm a mission, unless you consider running tip missions every 5 or 10 levels to be farming) without doing any marketing other than buying what I need for myself and selling crafted drops and random rolls, I IO out my characters every 10 levels and have over 100 million cash on hand on everyone over level 25. I've even been dumping influence into my alts only SGs.
Further, the only thing I can't afford on the market are procs, and the fact is, if I want one bad enough then I can "farm" a couple hero merits. Usually I just don't bother with procs unless I get one I actually want on a drop. (Of course, you do need to not have the "buy it now" attitude and be willing to wait a bit, which is pretty easy for me since I may not get around to playing that character again for weeks).
Now, I'll never buy purples or PvP recipes with this strategy, but, so far, whether I'm outfitting a level 20 or a level 46, the only obstacle to getting every IO I want (other than procs) has been availability. No grinding, no farming, no marketeering (unless you consider buying your needs and selling your drops marketeering). -
Quote:...and you're still wrong 3 for 3. I said the expired exploit arcs that people are too lazy and selfish to remove when the exploit is done. I couldn't care less about the exploit arcs people are actually currently using, nor could I care less about farms (since, to me, a "farm" is not an exploit). At least with each post you're getting closer given your first response tried to paint me as saying "any arc I don't like". At least were up to "all farms" now.Dear "doctor": YOU were the one posting to inform us that you want the devs to use the ban-hammer because you can't find anything in AE except those gosh-durn ol' farms, and you is tired of it!
Not to mention I did not say I want the devs to use the ban hammer. I said I want them banned AND their hands cut off. It's an important distinction. -
Quote:Unlike you, I don't have ethereal voices telling me the secrets of the universe. So, I don't know that 99% of the story arcs in MA are bad (as you have, in your infinite wisdom, informed us), because its so clogged up with exploit arcs. Clearly, next time I wish to play an AE arc I should ask you whether or not the one I choose is any good since you know all.Dude, YOU SAID:
....to wit: you want people banned because they will not delete old arcs which get in your way of searching for those nonexistant, excellent arcs which provide taut storylines and entertainment which can be enjoyed again and again, within the MA system. The inference here being - and its at a remove, I'll admit that - is that if you can get enough people banned, the MA system will suddenly be rife with good writing because the only arcs left will be what you consider "good" storytelling.
*laughs out loud* GOOD LUCK WITH THAT ONE!
Well, all except basic English reading comprehension. But at least you give me a good laugh. And since this is a forum for a game, that's far more important. -
Quote:I never said anything of the kind. I said I want people banned AND their hands cut off. Get it right next time.So, you want people banned because they fail to delete missions after an exploit is fixed?
*edited because there is no point in making a serious reply to someone who can't even bother to actually read the part she quoted. -
If I had my way, any player who created an exploit arc that was still up 2 weeks after the exploit was fixed would be banned and have their hands cut off.
I don't care if people want to pl to 50 in 2 hours. I do care when their selfishness, proven by their inability to spend 5 seconds to delete their arc when the exploit is fixed, requires me to hit the random button 50 times to find anything other than another version of the same, months old, now fixed, exploit arc.
So, until we live in a perfect world that allows us to actually come to your house and chop off your hands, please clean-up after yourselves. You'd probably find far less anger over your activities if you did. -
...and that makes as much sense as your first post.
-
-
You probably do need to check that box to get an email about your invite. I have it unchecked, yet I get invites, so you don't seem to need it checked to be invited.
-
Quote:I think they're doing just fine. Feeding a sense of entitlement, which is what your suggestion really amounts to, is one of the worst things a company can do if it wants to retain customers. Once you start down that road, the day you fail to meet their expectations you lose them.The devs received an early gift this year: an influx of new and returning players to their 60 month old title. Some would say that was more than a gift - some would call it a miracle.
The devs have, in return, given their customers the gift of silence. After all, nothing communicates to customers quite like no communication at all.
What the devs need to understand is that they are still in that "golden window" of opportunity with the recent influx of players that have been filling up the servers. You have them for the moment but you have not retained them yet, and there is a very real danger that when they depart they will drag some long time players with them.
Silence is not going to help retain these players, iterating faster will. Right now your focus needs to be on customer service (communication!) and iterating FASTER than your competition.
Iterating faster means that while new content goes out in ISSUES, game changes that improve quality of life for your players CAN GO OUT in weekly patches. It would give you the flexibility to announce today that "I19 is delayed until after the holiday, but here is inherent fitness while we work on it. Enjoy!".
It is called agile and in this case it is the difference between frustrating your player base and delighting them.
I doubt very much any meaningful number of new or old players are going to jump ship because I19 is going to end up releasing after Thanksgiving (which was also given as a possibility at the same event that set the hopeful date of the 16th), who not end up quitting very soon anyway even if it had released early. -
Its because the only people left who drive cars in Paragon are homicidal maniacs! I can't even count the number of times a car has slammed into me, despite the fact that they're only doing 10 or 15 MPH and had plenty of room, and time, to change lanes!