I'm pretty new to tanking, having most of my experience with scrappers and controllers. I'm used to building towards offensive power, so building something that can take it as well as it can dish it out is a bit new (my scrapper builds tend to focus on the idea that "it can't hurt me when it's defeated"). So I'm looking for suggestions on my Inv/Energy Melee tank. I keep looking at the build I made on Mids and thinking the resists and defenses look a tad low and that I'll run into serious trouble against heavy hitters that don't have the decency to use smashing or lethal damage (like Recluse or Black Scorpion). I'd like if possible to retain an acceptable damage output. While I understand that a tanker's role is foremost to take a pounding and not die, I get bored if I'm not throwing in my share of the pain. It's part of why I took Energy Melee, as I'd heard it could do some pretty respectable damage (and it fit my concept).
I've also discovered (the hard way) that I get shredded by Carnival. While the Carnies are a royal pain in the backside for just about everyone (except Dark and Electric Armor, which makes faces at their psi and negative damage and eats their end drain for breakfast), I'd like if possible to also fit in some level of protection against psi damage. It feels very silly being a giant robot beat up by angry thoughts.
My experience has been that invulnerability isn't exactly the easiest on the end supply, and Energy Melee chews through endurance like it's going out of fashion. So I tried to squeeze in as much recovery and extra endurance as I could spare. I hate running out during a fight, especially if I have to tank an AV and it looks like it'll be a long haul.
So here's my build, and would appreciate your thoughts and input:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Andromeda Knight: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Impervium Armor - Resistance
(5) Impervium Armor - Resistance/Endurance
(25) Impervium Armor - Psionic Resistance
Level 1: Barrage
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(13) Kinetic Combat - Damage/Recharge
(23) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
(A) Impervium Armor - Resistance/Endurance
(3) Impervium Armor - Resistance
(7) Impervium Armor - Resistance/Endurance/Recharge
(31) Impervium Armor - Psionic Resistance
(34) Steadfast Protection - Resistance/Endurance
(46) Steadfast Protection - Resistance/+Def 3%
Level 4: Bone Smasher
(A) Touch of Death - Accuracy/Damage
(5) Touch of Death - Damage/Endurance
(9) Touch of Death - Damage/Recharge
(15) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(46) Touch of Death - Chance of Damage(Negative)
Level 6: Dull Pain
(A) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Heal
(13) Doctored Wounds - Heal/Recharge
(27) Doctored Wounds - Heal/Endurance/Recharge
(34) Doctored Wounds - Recharge
Level 8: Air Superiority
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(33) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Unyielding
(A) Impervium Armor - Resistance/Endurance
(11) Impervium Armor - Resistance
(15) Impervium Armor - Resistance/Endurance/Recharge
(33) Impervium Armor - Psionic Resistance
(45) Aegis - Resistance
(45) Aegis - Psionic/Status Resistance
Level 12: Swift
(A) Run Speed IO
Level 14: Fly
(A) Flight Speed IO
Level 16: Health
(A) Regenerative Tissue - +Regeneration
(17) Numina's Convalescence - Heal
(17) Numina's Convalescence - +Regeneration/+Recovery
(40) Healing IO
Level 18: Whirling Hands
(A) Obliteration - Damage
(19) Obliteration - Accuracy/Recharge
(19) Obliteration - Accuracy/Damage/Endurance/Recharge
(23) Obliteration - Chance for Smashing Damage
(45) Obliteration - Damage/Recharge
(46) Obliteration - Accuracy/Damage/Recharge
Level 20: Stamina
(A) Performance Shifter - EndMod
(21) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(31) Endurance Modification IO
Level 22: Taunt
(A) Mocking Beratement - Taunt/Recharge/Range
(36) Mocking Beratement - Taunt/Recharge
Level 24: Invincibility
(A) Luck of the Gambler - Defense/Endurance
(25) Rectified Reticle - To Hit Buff
(37) Luck of the Gambler - Recharge Speed
(43) Rectified Reticle - Increased Perception
Level 26: Resist Energies
(A) Impervium Armor - Resistance
(27) Impervium Armor - Resistance/Endurance
(33) Impervium Armor - Psionic Resistance
Level 28: Build Up
(A) Recharge Reduction IO
(29) Recharge Reduction IO
(29) Recharge Reduction IO
Level 30: Tough Hide
(A) Luck of the Gambler - Defense
(31) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense/Endurance
Level 32: Unstoppable
(A) Recharge Reduction IO
(43) Recharge Reduction IO
Level 35: Energy Transfer
(A) Touch of Death - Accuracy/Damage
(36) Touch of Death - Damage/Endurance/Recharge
(36) Touch of Death - Chance of Damage(Negative)
(37) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Damage/Recharge
(42) Touch of Death - Damage/Endurance
Level 38: Total Focus
(A) Touch of Death - Accuracy/Damage
(39) Touch of Death - Chance of Damage(Negative)
(39) Touch of Death - Damage/Endurance/Recharge
(39) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Damage/Recharge
(42) Touch of Death - Damage/Endurance
Level 41: Resist Elements
(A) Impervium Armor - Resistance
(42) Impervium Armor - Resistance/Endurance
(43) Impervium Armor - Psionic Resistance
Level 44: Conserve Power
(A) Recharge Reduction IO
Level 47: Physical Perfection
(A) Miracle - Heal
(48) Miracle - +Recovery
(48) Performance Shifter - EndMod
(48) Performance Shifter - Chance for +End
Level 49: Laser Beam Eyes
(A) Thunderstrike - Accuracy/Damage
(50) Thunderstrike - Accuracy/Damage/Endurance
(50) Thunderstrike - Damage/Endurance/Recharge
(50) Thunderstrike - Accuracy/Damage/Recharge
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
10.5% DamageBuff(Smashing)
10.5% DamageBuff(Lethal)
10.5% DamageBuff(Fire)
10.5% DamageBuff(Cold)
10.5% DamageBuff(Energy)
10.5% DamageBuff(Negative)
10.5% DamageBuff(Toxic)
10.5% DamageBuff(Psionic)
19.9% Defense(Smashing)
19.9% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
12.4% Defense(Psionic)
22.7% Defense(Melee)
4.25% Defense(Ranged)
3% Defense(AoE)
6.3% Max End
4% Enhancement(Heal)
16% Enhancement(Accuracy)
25% Enhancement(RechargeTime)
10% FlySpeed
161.6 HP (8.63%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 8.25%
MezResist(Immobilize) 13.8%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
20% Perception
16% (0.27 End/sec) Recovery
32% (2.5 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
18% Resistance(Psionic)
15% RunSpeed
------------
Set Bonuses:
Impervium Armor
(Resist Physical Damage)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Kinetic Combat
(Barrage)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Temp Invulnerability)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)
Steadfast Protection
(Temp Invulnerability)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Touch of Death
(Bone Smasher)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Unyielding)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
3% Resistance(Psionic)
Aegis
(Unyielding)
5% RunSpeed
3% Resistance(Psionic)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Obliteration
(Whirling Hands)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Mocking Beratement
(Taunt)
1.8% Max End
Luck of the Gambler
(Invincibility)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Invincibility)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Impervium Armor
(Resist Energies)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Luck of the Gambler
(Tough Hide)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Touch of Death
(Energy Transfer)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Total Focus)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Resist Elements)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
3% Resistance(Psionic)
Miracle
(Physical Perfection)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Thunderstrike
(Laser Beam Eyes)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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