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Posts
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Joined
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Hello all,
I'am building up a a elec/sd scrapper for farming made it more for recharge and soft capped def with some nice HP. Will it do for farming?
Dizzy
http://www.cohplanner.com/mids/downl...6AFC0FA886F83A -
I would go reactive the DoT proc works nicely on kats fast attacks and with archilles heel proc and glads - res proc you can get between -2.5 and -50% res on the target.
Dizzy -
I think when scrappers get SS they change the order of skills i think Hurl at lvl 8 and KO blow at 26 but the question is do they port Rage or give Scrappers just Build up with Perma rage or double Scrappers SS damage goes over the top leave all other primaries far behind.
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I will try a claw/dark later
a none badging AT to have fun with teams.
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Thank for the info did go for WP gives a look as a normal person so far i like it ^^
Dizzy -
Hello all,
Thinking about a AT for badging and end game content have 2 in mine mind a Claw/WP and a Claw/Dark what one will be nicer "more a road from zero to a hero or villian" any information is welcome
Dizzy -
mine build is not really 500 to 600 million abit more ... is pretty fast not really looked if it can chain slash, follow up and focus use spin now and then too.
http://www.cohplanner.com/mids/downl...BAE7FF37CFC7B3 -
Toyed abit with Mids for max hp and regen and perma hasten with recharge Alpha
Manoever is not needed can also be a travel power.
http://www.cohplanner.com/mids/downl...C6FF019842ED6E -
What they did with brutes that they never can reach scrapper damage i think stalkers need something like that that scrappers never reach or barely reach the stalker damage.
Because of Blaster HP they need scrappers damage scale 1.125 + something extra.
Or leave damage scale to 1.0% or doms damage scale 1.05% and buff placate recharge 90 secs and duration of 10 secs "Stalker gains 100% crit rate for those 10 secs" -
Maybe try to fit in Laser beam eyes to set hog Apocalypse for 16% regen 3% max HP 10% recharge and 4% damage?
I have a claw/sr scrapper with 2008 max hp maybe you can use few things from it.
http://www.cohplanner.com/mids/downl...94FE03EBCFC51E -
Maybe make AS faster for team plays was thinking up the recharge from 15 to 20 secs it does extreme damage abit more than headsplitter around 175 base damage but make AS more like LR its a ranged teleport ST extreme damage attack from hide and placate its unresisted and outside its counts as normal damage type depends on the set with a short cast time. AS would be weaker in damage but faster in team plays teleports in and give x mob a major blow before its know what hit him.
And i vote for same damage scale as scrappers 1.125% -
Quote:You right the current team buff is beter was not thinking clearly i guess but would be nice to see that scrappers/brutes excel at AoE mobbing and Stalker the superior ST killer. Nothing wrong if a Scrapper can kill a boss in 10 secs and a Stalker does it in 6 or 7 secs (tough boss)Well except for the damage cap increase you've stated the main things I would like to see Stalkers get.
As for team buffs, I think what we have now is actually better than what your suggesting. Right now Stalkers gain a higher crit chance when teamed that scales up to 33% per attack.
Higher Crit is better than a damage buff, because crits aren't directly effected by the cap a 100 damage attack that crits deals 200 damage, a 100 damage attack with an 80% damage buff deals 180 damage. So for teams the higher crit is better.
Also if the Stalker damage mod where increased to the same as Scrappers a higher damage cap wouldn't be necessary as Stalkers and Scrappers will be doing the same basic damage, but Stalker Crits would put them ahead of the Scrapper in overall damage. -
i think PA would be OP on a dom i think it will use doms damage scale of 1.05% i think PA would do crazy damage on a dom or not :P
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was thinking.
Same HP (1606)
Damage of Scrapper (1.125 i think it was)
Build up same as Scrapper
Damage cap from 500% to 600%
What about this stalker has base crit outside of hide of 10% when teams stalker gains 5% more crit (15% crit in teams) but teams give stalker some kind of AAO buff like 12.5% damage and 2.5% ToHit buff for each team member full team Stalker gains 87.5% damage buff and 17.5% ToHit Buff.
Just some thoughts -
Maybe make Gun drone a mini version of a AR blaster 2 types of ST attacks a quick burst 2 to 3 shots and a longer 5 to 6 shots and 2 cones flame thrower and full auto not as strong as a real AR blaster but more damage value of a corr without scourge ofcourse.
Or
Revamp it to more like Spiderlings (drones) summon 3 pets that start to shoot on anything they see and they BOOM like a tripmine when they die would be pretty awesome ^^ AI more they want to shoot at point blank crazy drones would be a nice T9 skill -
Many thanks for the reaply i started a ss/fire only lvl 9 so far but blazing aura and fury really help kill things fast start on a Lt. and blazing aura does weaken the minions so 1 or 2 hits are enough to kill them fun combo to play more fun than fire/sd i hope in the future they give fire melee more option to go all sword or all punch animation.
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thank you for the reaply
I will try few out .
Dizzy -
hello all,
what the topic says looking for a new AT playing with a fire/sd scrapper for months but getting abit bored of it after watching so long at fire melee weapon redraw it gets anoying.. flaming sword than flaming fist and so on. was thinking to give a brute a spin was thinking of 3 kinds of brutes Claw/fire , SS/Fire or SS/WP what would be fun to do incarnate content and see it grow stronger.
Any information and tips are welcome.
Dizzy -
Quote:Maybe give resilience abit higher resistance to S/L and and like elec armor for recovery debuff resistance of 103% at lvl 50 give it 103% regen debuff resistance.Maybe we could change resilience to a toggle and make it more like... res(all damage/mez?)
I know Des and I tossed around the idea of getting other mechanics into the set rather than just reverting to previous versions we can only revisit in the story books of ancient days past.
Heck, maybe it could implement something crazy and fresh like... IH adds some enhanceable regen as usual, but then also adds unenhanceable healing procs to your attacks (procs that hit you, naturally).
That way it still carries the enhanceable/unenhaceable portions, they're just carried out in different ways. Maybe the procs work identically to Fiery Embrace? That is, adding a certain percent of hp back to you, based directly on the damage your attack does? I think I'd like that. Would that even be possible, though? -
hello all,
I was wondering if KAT/SR is a good choice with the new soft cap DA could cover the 59% for melee easly?
Would it be a good choice to go for the 75% fire 25% res debuff proc for Katana attacks?
Any help is welcome
Dizzy -
What about fire/WP/soul i think darkest night -ToHit and -damage does well for WP regen/resistance and defence and enough damage ST and AoE seems pretty nice combo.
Or not ?
Dizzy -
thanks for the reaplies
made a build what do you think about it ?
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Narruna: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
- (13) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (A) Fury of the Gladiator - Chance for Res Debuff
- (17) Armageddon - Chance for Fire Damage
- (17) Armageddon - Damage/Endurance
- (19) Armageddon - Accuracy/Recharge
- (19) Armageddon - Accuracy/Damage/Recharge
- (21) Armageddon - Damage/Recharge
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Touch of Death - Damage/Endurance/Recharge
- (25) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Damage/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Serendipity - Defense
- (29) Serendipity - Defense/Endurance
- (31) Serendipity - Defense/Recharge
- (A) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (33) Apocalypse - Damage/Endurance
- (33) Apocalypse - Chance of Damage(Negative)
- (A) Run Speed IO
- (A) Accuracy IO
- (A) Gladiator's Armor - Resistance
- (36) Gladiator's Armor - Resistance/Rech/End
- (36) Gladiator's Armor - End/Resist
- (36) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Gladiator's Armor - Recharge/Endurance
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Eradication - Damage
- (37) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Serendipity - Defense
- (39) Serendipity - Defense/Endurance
- (40) Serendipity - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Shield Wall - Defense/Recharge
- (42) Shield Wall - Defense
- (42) Shield Wall - Defense/Endurance
- (A) Serendipity - Defense
- (42) Serendipity - Defense/Endurance
- (43) Serendipity - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Jumping IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Panacea - +Hit Points/Endurance
- (33) Miracle - +Recovery
- (34) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
- (50) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:- 6,5% DamageBuff(Smashing)
- 6,5% DamageBuff(Lethal)
- 6,5% DamageBuff(Fire)
- 6,5% DamageBuff(Cold)
- 6,5% DamageBuff(Energy)
- 6,5% DamageBuff(Negative)
- 6,5% DamageBuff(Toxic)
- 6,5% DamageBuff(Psionic)
- 7,25% Defense(Smashing)
- 7,25% Defense(Lethal)
- 7,25% Defense(Fire)
- 7,25% Defense(Cold)
- 10,38% Defense(Energy)
- 10,38% Defense(Negative)
- 6% Defense(Psionic)
- 8,5% Defense(Melee)
- 10,06% Defense(Ranged)
- 8,5% Defense(AoE)
- 1,8% Max End
- 37% Enhancement(Accuracy)
- 72,5% Enhancement(RechargeTime)
- 15% FlySpeed
- 401,59 HP (29,99%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Immobilize) 8,25%
- 13% (0,217 End/sec) Recovery
- 102% (5,702 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5,04% Resistance(Fire)
- 5,04% Resistance(Cold)
- 1,575% Resistance(Toxic)
- 1,575% Resistance(Psionic)
- 15% RunSpeed
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Hello all,
I have Claw/sr scrapper just need to dust it off really like the claw set but wondering is claws still good at the high content lvl 50+ apex / tin mage and what more will come or is beter to choose for a other primary ?
any info is welcome
Thanks in advance ^^
Dizzy -
Maybe add a buff to assassin strike maybe cooldown abit longer when stalker does assassin strike stalker is effected by shadowstep next 10 secs it count as be hidden mobs see stalker but stalker benefit of the increase crit rate in those 10 secs.
or...
Give Stalker same damage modifier as Scrapper and up max HP abit from 16xx to 1900 or something. -
But what if they did made end using toggle from swap ammo it could have some beter buff?
Chemo rounds - ToHit Debuff / Damage Debuff / Regen Debuff depents on AT
Cryo rounds - Slow / Recharge Debuff / Damage debuff "Fire"
Incendiary rounds - gives DoT melts armor resistance Debuff something like Sonic Blast