Display_Name

Mentor
  • Posts

    26
  • Joined

  1. Display_Name

    Moving Day!

    Frohn-ken shteen.


    rook

    -D_N
  2. WOW- talk about a blast form the past. I had forgotten this entirely, until I clicked that link and the memories came flooding back.

    Thanks for the trip down memory lane=)
  3. Perhaps it's just me, but with _Castle_ confirming it is a bug, does this show us any insight as to how the mechanics work for the game ;-)

    PS- thanks for sharing _Castle_ glad you were able to track it down.
  4. --QR--
    Nope- I'm betting on new AI.
    And to be honest, I like it. But I like it on another MMO I play. Where every class has the ability to KD/slow/disable/hinder movement of some sort. Not so sure it will work here. But this is only speculation.

    -D_N
  5. ::Reply to OP::

    You know, in the past I have advocated getting rid of the 'gauntlet' inheirent, because I didn't feel the game agro shouldn't be decided in that manner. Tanks do less damage and are harder to kill- noone should try to eliminate them first- makes no sense.
    But, I felt that way in hopes that the dev team would go further and rethink the AT and provide a better gaming experience.
    This is still my hope. However, lately, I'm feeling this is not part of a grand design at all.

    Just more tinkering. *shrug*
  6. Yeah, give the player what they want. hope so.
    But I'm a little confused by his feelings toward bases. They really don't provide that much to the enviornment they've created.
    This is a combat simulator. Sitting in a base is just not how this game works.
    meh
  7. Display_Name

    Fiery Aura

    [ QUOTE ]
    It's almost like switching the Empathy buffs to be for the caster only or...

    [/ QUOTE ]
    No- it would be like waiting for another AT to buff you because your heals only really kick in when you're buffed.
    I can't get the full potential out of burn unless the mobs are somehow immobilized. Can an empathy defender say the same regarding any of their powers?
  8. Display_Name

    Fiery Aura

    On another note- you haven't given us your opinion.
    [ QUOTE ]
    My SG has two lvl 50 Fire/Fire Tankers (my own is level 24 now). Are they viable tanks? One says "yes" the other says "I'm gimped." I've grouped with both of them and had no problems.

    [/ QUOTE ]
    What say you after 24 levels?
    Overpowered?
    Just right?
    Gimped?
    What powers did you take, and how has your solo and grouping experience been?

    Thanks,
  9. Display_Name

    Fiery Aura

    1st- Thanks for posting. Been awhile- it's appreciated.
    2nd- You list alot of POTENTIAL there. Alot. Potential is hard to realize without support from others. And considering the long timer on Fiery Embrace, the fear in burn, that potential can only be realized for very short bursts.
    I personally don't feel those 'bursts' are enough to make up for the deficiencies in the set.

    No knockback
    No HP modifier
    Self heal is not on par with other sets
    RotP is, well, what it is- that's personal preference
    Burn scatters mobs- does not allow for tanking
    Temp Prot is all but useless
    Consume is not inline with it's ice brother- granted, that may be trade-off for Fiery Embrace


    And again, thanks for posting.
  10. Yea- and I'm
    horizontally challenged
    vertically enabled
    etc

    Fitting that Posi knows the origins of 'Nerf'
  11. [ QUOTE ]
    A young Dark Miasma/Dark Blast defender was patrolling Paragon City late one night when a call came in from another hero, asking if she would be willing to join a small party on a high security mission. Elated at the opportunity to prove her worth to the hero community, do deeds worthy of note, and experience something truly challenging, she streaked off through the darkness, risking certain death along the way through the perilous Founder's Falls zone, and walked into the building with her head lifted and determination bolstered. The sight that greeted her was something the likes of which she never witnessed again, and it left a mark so profound that she was forever changed.

    There, in the midst of a score of steam-driven machines and soldiers in antiquated uniforms, stood a man, unlike any man she'd ever seen before. Bullets shattered on his skin, fire rolled off his muscled frame, and blow after blow rebounded from his body as he stood defiant amidst the enraged villains, his fists cracking jaws and sending his enemies to the floor in boneless heaps, spraying bits of shattered machinery across the room. His friend, a curious man with powers of great control, smirked as he watched the battle rage, occasionally lifting his hand to still an unruly enemy or steal away their strength and will to fight, all the while pointing out weaknesses and giving advice, and cracking wise, to another young woman who stood at his side, eyes so wide that they looked ready to leap from their sockets.

    As she stared, dumbfounded, the smiling hero tossed the last of the crowd of now defeated soldiers to the floor, gave her a brilliant smile, and said, "Come on, sidekick, let's go have some fun."

    Following along, the young woman slowly began to realize that her presence here wasn't necessary, it was a gift, a hand of kindness extended from a hero she'd never met before. She swallowed the lump in her throat as she realized that what he and his friend had done. She and the other girl were there not to assist, but to learn, to benefit from these great mens' knowledge and experience, and to see what awaited them in the future. Some would later suggest that their presence was simply to put the word out on the streets and force the enemies they were facing to send in additional troops, but had that been the case, there would've been no need for the young heroines to even attend this raid. No, this was something far more noble in intention and design, an opportunity for the girls to experience a taste of their future in Paragon City, and they relished every moment of it.

    With the abandon that only the greatest, or most foolish, of heroes know, they four tore through the installation, laying out one group of enemies after another along the way, determination leading them onward. As they stepped into a room, a group of a dozen of these curious robots and soldiers descended upon them, then half again more, and the air grew thick with the sounds of violence. Caught unawares, the small team found themselves nearly overwhelmed, the tall man rapidly losing strength and the other three fiercely defending themselves. Desperate, knowing that the tide could turn at any second, the young defender reached out and made a final grasp at one of the soldiers, reaching not for his weapon, but his soul, and tore away enough of its essence to revive the failing group. The tall man suddenly straightened, his eyes clear and his wounds healed, and cocked her a flashing smile as he turned the tide of the battle, a quiet and simple gesture of appreciation, and acknowledgement of her act of heroism. Startled and still locked in combat with one of the soldiers, she stumbled back, and inadvertantly attracted the attention of another squad in the adjoining room.

    Within the space of five heartbeats, the girl hit the floor, feeling the life bleeding out of her, and another score of brutal machines and uniformed thugs swooped down on the tall man. Struggling to keep her eyes open, she locked her gaze on him, and nearly slipped into the blackness when he threw his head back and let out a primal scream, suddenly seeming to grow even taller and more imposing, and stood like a rampart as the waves of villainy crashed over him. Single-handedly, he ripped apart the horde, destroyed every machine and felled every man, and it was at that moment, finally, the girl knew what it meant to be a hero. He had not been beaten, despite overwhelming odds, willing to fight the very darkest and most vile that the universe could throw at him to save his friends.

    In the worst moment, the tall man had summoned up all of his strength, stood even taller, and ripped victory from the jaws of defeat, saving them all.

    Two weeks later, a hero new to the city, a young girl by the name of Alice, but who called herself The Black Whip, heard a distress call. A team of heroes had gotten in over their heads and were facing certain destruction. Rushing across the Hollows, heedless of the dangers that surrounded her, the Black Whip went to aid these noble heroes. Upon her arrival, she had to stop for a moment to take in the situation. Deep in a cavern, dozens of Superadine-enraged trolls had gathered, guarding a case of the hideous drug and fighting amongst themselves. The troupe of heroes had gone there to confiscate the illicit substance, but soon realized that they were outmatched and outmanned by the horde they faced. But as she cast her gaze across the seething mass of Trolls, the Black Whip knew they were no match for her. She could withstand their assault, she was certain, and give this motley assortment of super-powered people a chance at victory, as a tall man had once done for her friend, a dark defender.

    Courageously, the dominatrix leaped into the throng of Trolls, running from end to end in the cavern, until the entire lot of them were gathered around her, wildly swinging fists and shrieking in rage. The Black Whip, elated, encouraged them, hurling insults and epithets as she flung one blow after another... and the heroes stood at the entrance, stunned into silence at her fierce determination and astounding ability to withstand the brutality that engulfed her. One by one, they shook off their shock and joined the battle, until minutes later when they all stood, gathered around the young woman, shaking her hands and praising her for her bravery and remarkable resiliance, all save for the single coward who fled the moment she first dashed in, heedless of the danger.

    And that evening, when each of those heroes departed for their secret homes, they carried within them an inspiration, a dream to one day be a great hero, a superhero, like the Black Whip, who had, herself, been inspired by another's greatness.

    I relate this story not to bore the readers, or chastise Cryptic, but to remind everyone that there was a time when heroism abounded in Paragon City. There was a time when we could do great and amazing things, when playing this game truly felt like playing real heroes, and when we inspired others to rise to their ultimate heights. But after the changes in the name of "balance", those times have grown fewer and farther between. The tall man in the first part of the story was an invuln tank, one who I never will remember the name of, but who impressed and inspired me so greatly that I felt, for the first time, like I really was playing a game about superheroes, not just an RPG with a different face on it. I created The Black Whip as a tribute to that inspiration and wonderful, exciting chance to be a "real" superhero, and I got the opportunity to pass along that remarkable feeling to others many times afterward.

    I implore you, Cryptic, give us back our heroes, our inspirations, our role models. The changes implimented in Issue 5, and the coming "Enhancement Diversification", serve only to turn those memories of profound wonder and awe into faint and fading remnants of something that was once good and pure. Repeal the taxes you've buried our characters under, restore the shining examples of heroism to Paragon City, because THAT is what the city truly needs. Not balance, especially not a broken balance that sacrifices regular gameplay to the god of PvP, but feelings of power and greatness, like we used to have.

    The drive for "balance" is ofttimes a decent and noble goal, but heroes need to feel heroic, and "balancing" the game overall in favor of player versus player combat takes the heroism out of it. Player versus player combat is a specialized thing, different from regular gameplay, requiring a different kind of balance. When you weaken one power to "balance" it for PvP, you create a greater imbalance in one or multiple other powers in the regular game, and it only harms us as a whole.

    Please, let the balancing act end. Let the heroes of Paragon City stand tall, proud once more, as they fight to preserve life and liberty for its citizens. Allow our tankers to feel like tankers again, our blasters and scrappers to shine gloriously, and our defenders and controllers to do battle with their heads held high again and not merely buffbots and control automatons. Let our heroes be heroes, not shadows of a bygone era.

    We, the players, love this game not simply because it has some interesting powers, but because it allowed us to become great heroes, to share in the times of greatness in Paragon City and amongst our teammates, and to inspire others to those staggering heights. We understand your goal of letting each player feel "useful", but it detracts from the true underlying attraction of the game, that of feeling unique, special, and truly noteworthy. We, as players, don't select "weak" characters out of masochism or a desire to be "fixed", but for the opportunities to play as heroes and experience new things, to rise to greatness in different ways and along different paths, and because each of us has a different idea of what it means to be "super", and a hero. Weakening all heroes to create a baseline ultimately detracts from the glory and wonder that being a hero means to all of us.

    We beg of you, end the balance, before it ends the game.

    --------------------
    Pinnacle
    Black Whip - 50 Vulnerable/SS tank




    [/ QUOTE ]

    Wow-this is terrific!
    I guess Statesman really doesn't get it.

    Now. How do I fit all this in my sig?
  12. More than likely, F, it just gets lost in the code. There's alot of it and if they lose a key programmer or two, it becomes difficult to track down some of this stuff.
    Regardless, the error is there, and despite the many attempts from the player base to get it looked at over a long period of time, it remains.
    Disappointing to say the least. Not the error- what it took/ is taking to get it resolved.

    And many,many thanks Arc!
  13. Conspiracy Theorists UNITE!!!
    Nerf to defense, nerf to agro control......*wonders what will get axed next...
    Oh and that whole toggle dropping thing, just a smokescreen- don't buy into it....resist...must resist.....
  14. I thought I thought it made sense....but then I thought about it some more...and......huh? What are we talking about?
  15. /agreed.
    But only if you agree that the tank is the one getting pounded on more often than the blaster. With more hits posted against the tank, could it equal out?, could it be more detrimental to have the same heal?
    It's a vicious cycle.
  16. Here's hoping we can get that boost!
    Thanks for the corespondence Castle.
  17. I think you and I are on the same page.
    I was being sarcastic in my first line.
    And, I understood the words you were saying, just didn't understand where you are coming from.
    All I'm saying is is that the Fire/ has more damage than any tanker. We can agree on that-no?
    Fire/ has less utility (read as health utility) than any other tanker. As well as lower overall hp.

    What my point was was that while we can agree that Fire/ has more damage and less Hp utility, the disparity between the two is what is discouraging when in relation to the other tanker sets.
    As far as the set of powers themselves, well, I'm just disapointed in the lack of effort/thoughtfulness of the devs.
    FE- requires /fire to be truly effective
    Burn requires a hold to be truly effective
    If there was a holdin /fire, that would be different, but as it stands, one of the powers gets left out in the cold- pun intended.
    It's sad that each power cannot stand on its' own. They should, without having to rely on other powers. At least not to this extreme.

    Stars- it may be just too early for me to be hashing the boards, think I'll get some coffee
  18. [ QUOTE ]
    Oh and heal wise, truth is, healing flames is better heal per second than dull pain.

    [/ QUOTE ]
    I'll try to remember that when I take the alpha next time.
    There is more utility there than health recovery.
    Not sure what you mean by Burn is the only argument there...
    Are you excluding Consume and Burning Aura,....?
    What does that first sentance mean?
  19. Look- this has been going on for a long time now.
    Fire has the lowest hp of all tankers
    Fire has the lowest heal of all tankers
    Fire has the highest damage of all tankers
    None of this is disputable.
    The issue lies in not lowest/highest but relativity towards other tankers. While I5/I6 stripped defenses, multiple nerfs were incurred to Burn.
    The set itself is out of whack. Not just HF. Not just Burn. Not just Temp Prot. Not just Fiery Embrace.
    Burn needs a counterpart -a hold to be used at its' potential. Like Ice Patch.
    Fiery Embrace needs a Fire secondary to be used at its' potential.
    Why does a power require another power to be used at its' potential? That's just not right. That's borderline forced teaming.
    EVERY power in a set should be desireable on its' own merits. This set is just out of whack. Serious attention should be paid to it to correct the laziness of the devs.
    Yes - I said the laziness of the devs.
  20. YAY- no nerf!
    Not yet anyway
  21. Did you get the point? Then the analogy couldn't have been THAT bad.
  22. I personally will wave this flag.....but not in this thread. That's what invalidates the argument. You can't show up at the Ford Chairman's meeting and ask why Fire Tanks are under performing.
  23. Or...it may receive a nerf- he was rather nonspecific.
    But, I'm thinking the buff.
  24. I would also add, if it is not changed, should it be? I believe F/* is suffering from lack of healing/augmented HP.
    Regards,
  25. Lame pair of glasses for a disguise....
    //shakes head in disbelief//
    Nah- no one could ever pill that off.....