Dimensio_NA

Rookie
  • Posts

    23
  • Joined

  1. Dimensio_NA

    RUSH the RIKTI!!

    Unfortunately, the raid tonight was disrupted due to U'kon Gr'ai being "pulled" from his initial spawn point to an unknown location by an unknown individual or group of individuals. The Giant Monster has been "pulled" prematurely by griefers in previous raids, but this is the first known raid where he was pulled to a location away from the raiding teams.

    The person or persons responsible for this action should be identified and reported.
  2. It is most fortuitous that, unlike the previous such event, I will not be out of the city for the duration.
  3. Quote:
    Originally Posted by Demon_Shell View Post
    That run was disturbingly easy.
    Except for the two team wipes. But you may blame me for those. I do.
  4. Dimensio_NA

    MSTF

    [ QUOTE ]
    This past Thursday saw a pretty good turnout of heroes for the MoSTF run. We were able to put together two full teams to take a crack at LR and his minions. Both teams were able to successfully finish the tf, but unfortunately only one managed to pull off Master of...

    You can check out the most recent teams that have succeeded at the following:
    MoSTF photobucket

    The lastest team consisted of:
    1x fire tanker
    1x peacebringer
    2x blasters
    2x defender (rad, emp)
    1x controller (kin)
    1x scrapper*lock

    Congratulations to Valfreyia, Jerikko, Jace Vanguard, SoulBright, and Scrappy McBlaster for earning MoSTF badges. Thanks to Nic and Inferno for their roles as well! The total time was just a little over 3 hrs to complete.

    [/ QUOTE ]

    It is unfortunate that my client became unresponsive prior to the team picture, though the faint glow of my character's toggles and auras may be seen in the background.
  5. Protector -- a low-population server -- also successfully completed a Hamidon raid Saturday evening. There was some confusion as to whether or not Hamidon was held, but it became clear (and confirmed from the forums) that the continued Hamidon attacks were a result of the "Hamidon can attack when held" change that was left off of the patch notes. Once the "hold" effects were visibly on Hamidon with no sign of fading, various regen debuffs were dropped onto Hamidon and the "Death Cuddle" took him out in approximately 10 minutes.

    Not only was the first I7 Hamidon raid for Protector (the previous raid was cancelled due to server reset) a complete success, but I actually found someone who wanted to trade for the Lysosome that I received.
  6. [ QUOTE ]
    Also an odd note particular to the Nazi's of WWII.

    [/ QUOTE ]

    Er, the Nazi's what of WWII?
  7. [ QUOTE ]
    I guess it's time for the Natzi's to feel some hot flaming monkey luv!!

    [/ QUOTE ]

    What is a "Natzi" and why did you use the posessive form of the noun without indicating a posessed object?
  8. *sigh*
    I have every badge except for Posi's. I DID Posi's, I even remeber the SO that I got for it and where I put it.

    Any chance that I'll actually get a badge for it eventually, or am I out of luck?
  9. [ QUOTE ]
    On one of the side topics this thread is discussing, I had a "stuck in the wall" enemy on a mission the other day and bug-reported it. In the past I've had Tsoo Ancestor Spirits with their head stuck in a ceiling and done this, almost always getting a GM within ten minutes to pull them out. This time we waited ten minutes, went thru the rest of the mission and still never got a response. Vexed, we all bug-reported/complained about it.

    That night I recieved this in an e-mail from CoH:

    [ QUOTE ]
    If you have failed a timed mission because of stuck enemies and that mission is still in your mission list please reply to this email with the name of the contact who gave you the mission and we will gladly assist your character in game as soon as possible. If you talk to the contact that gave you the mission it will be removed from your mission list and we will be unable to complete it for you.

    [/ QUOTE ]

    Obviously ya'll can't reply to "this e-mail" but you can send a bug report and include the info. I thought the important thing was the "don't talk to that contact again" bit, because they can't fix it after that.

    [/ QUOTE ]

    That's a new one. Last time I reported a timed mission failure due to game bug (server-wide bug preventing mission maps from loading), I was told that they couldn't do anything once the mission was a failure, regardless of whether or not I'd spoken with the contact.
  10. Teleporting 200 foes into a dumpster to take them out with one cone/AoE attack is exploiting the system to create an unfair advantage.

    I "exploited" the system to make an otherwise unwinnable timed mission successful. Had I not been able to do it, the mission would have failed, period.

    Beyond that, there is no practical use for this trick. Yes, I can teleport through mission doors. This typically is not useful, because it would actually be faster for me to just open the damn thing rather than go through the trouble of setting up a teleport to the other side. I can't even use it as a reliable escape method because the mobs will tear me apart before I can effectively set up my escape -- I'm better off using superspeed to run away. The only other use for this 'exploit' is novelty: getting into and out of shops without using the doors. I cannot use it to give myself an unfair advantage, unless you think that being able to complete a timed mission that was otherwise screwed because of a bug that shoudn't have been there in the first place is giving me an unfair advantage. I would rather the devs fix the door-sticking bug BEFORE they fix teleport.

    Please don't compare an obvious abuse of the system for fast enemy kills with a novelty trick with little or no practical value beyond circumventing serious game bugs.
  11. I've had some problems targeting map elements (sides/ceilings), but I can still do it.

    Today, however, I ran into the perfect situation where my knowledge of exploiting teleport (even in its current state) saved my team.

    Timed mission. 5th Column base. Objective was to completely clear the base. We ran into a door (the new Issue 2 doors), but it wouldn't open. At all. Broken, bugged, glitched. Unfortunately, there were mobs on the other side, and we had to get through to complete the mission.

    Fortunately, even with the 'fix' to teleport, I was able to manipulate the camera and teleport through the door, where I could bring in my other teammates. I saw there that the door lacked a texture on the opposite side, and I suspect that was related to the problem that we had with it.

    We cleared out the mobs, I teleported back to the other side and carried over my teammates and we finished the mission. Without my "cheating", as some people call it, we would have failed the mission because it would have been completely impossible for us to finish it.

    As I said before, I'm not so pissy now that I've learned how to master the "new" teleport. If the devs "fix" teleport any further, I am going to be very, very mad.
  12. [ QUOTE ]
    No more teleporting under the floor in city hall in Atlas then?

    [/ QUOTE ]

    Actually, that's one of the things that I said I could still do.

    What I'm able to do now is mostly the pointless, silly stuff, such as the under the Atlas floor and more commonly (for me) into shops without using the doors. Since that's primarily the reason I liked the teleport tricks in the first place, I no longer have any real problems with the teleport code, except the problem when you try to teleport when there is a chain link fence between your character and the camera (since, unlike with normal walls, the camera won't automatically snap to the other side of a see-through fence).
  13. I'm lv38. I've already had my share of problems.

    I'm not speaking of "difficult", mind you. I'm speaking of absolutely, completely impossible, because completing the mission actually requires that a player reach something that has spawned outside of the legal bounds of the map.

    Of course, anyone who read my initial rants would know that I wasn't actually complaining about my inability to teleport beyond the legal bounds of the map. Beyond the one situation of an objective spawning where it shouldn't have spawned, I've only used that for amusement (teleporting through the 'floors' of a building to reach a newly-joined team mid-mission rather than taking the elevators up). It was amusing to do, but I can easily live without it.

    As it is, since I've found a way to make a little more out of teleport, I'm no longer of a mind to whine about it. I can't zip around mission maps willy-nilly, but I can at least have an easier run through Dark Astoria when I've got a mission on the far end of it, and I can still have my fun quirk of popping into and out of shops without bothering with the doors, so I'm happy once more.

    Until the devs 'fix' it again :P
  14. [ QUOTE ]
    [ QUOTE ]
    This allows your hero to teleport around corners and buildings, but not into solid objects. (Which includes objects with doors.)

    [/ QUOTE ]

    Hmmmmm. Why *not* through a building with a door? It is still hollowed out (not solid) inside of it, isn't it? "Nightcrawler" would be pretty gimped if he had to follow all those CoH TP Rules.

    [/ QUOTE ]

    Well, structually speaking the 'interiors' of the stores are actually several hundred feet "underground" from the outside store building.

    You can confirm this much by having a teammate set as waypoint, and then have him go inside a shop while you stand in front of it.

    If you were to teleport right through a door, you'd end up within a solid object -- even if it were a store. I couldn't even do that before the patch (though there were cases when I could teleport right UNDER a building, into the void space there, and I'm not complaining that I can't do that anymore. Silly, but useless).
  15. [ QUOTE ]
    [ QUOTE ]
    Cheating is going out of bounds. I used to do that, but I only did it for a laugh, not to complete a mission (except for the one time when I *HAD* to go out of bounds because the Freak firebomb was put there)

    [/ QUOTE ]

    So, what you're saying is, you didn't cheat ... EXCEPT WHEN YOU DID CHEAT. Oh, and that one time when you cheated to finish a mission?

    Interesting.

    Seems like you answered your own question as to how you were using the power to cheat.

    Now that the power's been fixed, you no longer can cheat that way. Seems like the fix did its job.

    [/ QUOTE ]

    You're right. Next time I simply won't be able to complete the mission at all.

    I guess that the devs making missions completely and totally unwinnable is a good thing?
  16. [ QUOTE ]
    Teleport now as it stands kind of sucks. I hope they improve it.. by increasing its range (100 yards is kind of lame), you should be able to port anywhere on the map... if they ever did make that change, they should increase the cast time.. or the recast time so you dont exploit it popping around the map almost instantaneously.

    [/ QUOTE ]

    I really don't have the problem with the range. Of course, I've got mine triple-slotted (the third one was a mistake) with range mods.

    I'm still significantly faster than someone with a capped superspeed.
  17. Oh, I have been sharing. Just not in places where the devs might read. In part because of the problem that I described, where I tried to teleport to a perfectly valid location (no cam_dist tricks) and couldn't, apparently because there was some physical object onscreen that the game "thought" was between my character and the camera -- I fear that another 'fix' might just make that worse.

    I will say that the 'trick' that I've discovered has very little practical value. Yes, I could potentially use it to shortcut through a wall, except that the time to set it up is longer than the time it would take for me to actually walk to what is behind the wall in the first place. I can, from behind the tram station, teleport into it rather than around and through the normal entrance -- but I'd get to the tram a lot faster with the latter method than with the former. The only real "use" for it is to teleport into and out of shops without using the door. Fun, but not really productive toward powergaming. It's not of any real use in mission maps, in part because of the way the maps are constructed.
  18. [ QUOTE ]
    Hiyas!

    Sounds more like a "fix" than a "nerf" as what you're describing sounds like an exploit.
    You shouldn't be able to go under the world or outside the map.

    [/ QUOTE ]

    And if you'd been paying attention, you'd have understood that my complaint wasn't with my inability to teleport outside of the map bounds (though, as I said before, it did help with a bugged mission where one of the objectives was outside of the map, floating in the void, and the only other way to clear it would be to call a GM, and we know how effective that is *now*), but rather with my inability to teleport to valid spots on the map that are through walls.

    As it happens, I've found a sort-of-fix, but I won't elaborate. I have also seen at least one case where the "fix" prevented me from teleporting to a VALID location, where I clicked and the teleport was cancelled as if I was using a look-through-walls trick, even though the camera was in a perfectly normal positon.
  19. How is it cheating? I'm not breaking the range rules. In some cases, it's just a matter of making it easier to hit a teleport destination when I could do it otherwise through difficult camera manipulations.

    Cheating is going out of bounds. I used to do that, but I only did it for a laugh, not to complete a mission (except for the one time when I *HAD* to go out of bounds because the Freak firebomb was put there)
  20. [ QUOTE ]
    you realize that you can still do that right? if you can see a valid surface to TP to, you can do it. that hasn't changed. I only see them fixing stuff so that only what SHOULD be valid, really is. what's between you and your valid destination does not, did not, and will not matter. ever.

    [/ QUOTE ]

    No, I don't realise that. Probably because I've tried teleporting to a valid surface through a wall, and I was unable to do it because I couldn't see that surface unless I adjusted the cam_dist variable. Pre-patch, I could actually stand on a store, look down into it, and teleport in and then out again without using the door. I also liked being able to teleport directly between the interiors of Freedom Corps and Tabitha Fabish in Talos.

    Being forced to use the door now is a slightly annoying quirk, but I can live with that. I do, however, very much miss some of my long-distance mission shortcut teleports (through explored areas to quickly get back to an elevator/room) and my easy building pass-through.

    I did once manage to teleport into the Mutant store in Talos. I don't know how I did it, as I have not been alble to reproduce the feat.

    It's bothersome, and I don't see what the purpose was in completely destroying it rather than limiting my destinations to valid locations.
  21. [ QUOTE ]
    getting between the trees in perez is so easy now, you can do it with just sprint in some places. in almost all others fly or superjump (maybe combat jumping, but not sure) is all you need. and the enemies do not teleport into wierd places like between walls. so yeah, this is a bigfix. you shouldn't be able to warp under the map and all that, despite how fun it is.

    [/ QUOTE ]

    So, fine, take out the ability for players to teleport into space that shouldn't be accessable period, like under the map or behind the forcefields or under the floor in City Hall. But don't take away the useful application of letting me teleport through obstacles and saving some Endurance during my trip through DA (Where I can't see them until I'm right on them) or teleporting through the trees in Perez.

    They didn't even bother mentioning this little "fix" in the patch notes.
  22. It's not so obvious to the average gamer, but as someone who had truly unlocked the versatility of teleport, it's effectiveness has been drastically reduced.

    Maybe it was considered a bugfix. However, using the cam_dist command, I was able to effectively teleport through walls. This made many things, including the Perez Park maze and navigating Dark Astoria, much simpler. Now, suddenly, I can't do that anymore.

    A lot of people are going to tell me that this is an exploit and that it needed to be fixed. I could possibly accept that, EXCEPT FOR THE FACT THAT ENEMY TELEPORTS COULD AND STILL CAN TELEPORT IN JUST THAT FASHION.

    Honestly, I wouldn't have minded a fix that prevented teleporters from landing in spots that shouldn't be accessable at all (though pre-patch I did enjoy flying around to the OTHER side of the force-fields and one time the technique saved me when a mission objective spawned OUTSIDE of the map), however I don't that suddenly I can't teleport into an accessable room right after a Tsoo Sorceror or a Rikti soldier does just that. If villian teleporters were required to teleport only within their own LoS, I wouldn't have such a problem, but when they can teleport to locations that I cannot reach when standing in the exact same position, I get a little cranky.

    Ironically, the trick where I learned to utilize cam_dist, getting under the floor in Atlas Plaza City Hall, still works. I can get under that transparent floor. I just can't do anything remotely useful beyond that.
  23. Hmm. It's been awhile since I did most of the TFs, so I probably won't be seeing those badges.

    But I did Manticore's on Saturday night of last week. I have no badge for it.

    Looks like it's just broken.