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I can still remember 45s being censored. Made finding a team "looking for team mates at least 45s or above" interesting.
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So you only wanted team members who were taller than waist height?
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Well any shorter and it starts getting suggestive.
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I have had a short toon standing next to a huge woman in a short skirt... she had pink underwear on. -
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i guess you never worked in a factory where it mainly men then... if you don't swear there, you are not heared..... it took me a year to stop swearing when i left there
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Damn right. I told people to f off so much the whole area would shout it in unison before I could when anyone asked me to do anything. Then the laughter.
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Not to mention having a tradesmen for a father. -
It stems from the word Nippon (being a native name for Japan) I have heard it used in NZ as a derogative term, but you have so many other people to insult over here I haven't heard it used.
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I once commented that my team mates MM zombies attack looked awesome. It was just something like "That vomit attack looks brilliant" and it blocked the word vomit. I was a bit annoyed as the word was actually in the description text of the power.
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Try chunder next time, or technicolour yawn. Maybe hurl? -
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Slip of the nip there?
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I blame Janet Jackson -
I recall someone saything that it's possible to do it on the French and German servers and then transfering the toons, but I could have missunderstood.
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It's the phraseology that often gets used - "No problem, thanks for replying!" or words that mean pretty much the same.
The unspoken implication is that they feel they need to thank you for actually taking the time to tell them why you're not interested. Which further implies that lots of other people don't.
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Which to be fair is pretty true. I almost always reply to a tell, unless I miss it, and if I am setting up a team and people reply 'no thanks' (or something equally polite) I will usually send a reply saying 'no worries, thanks' or 'happy hunting'. It's just polite. -
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And a whip doesn't change shape
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Yes, a whip changes shape. It can be long and strieght, or or all coiled up, or anything in between.
As far as animation is concered, thats much harder than keldian shapeshifting.
Also, in the poll we had on "which melee sets would we like" Ball and Chain was tagged onto the end, with the caviat that it would take much longer to do than the other options (the same warning as was on Shields).
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See, I wouldn't consider that changing shape personally. Thats like saying your arm changes shape because it's bent. From a modelling point of view it's a series of connected verticies that are always connected in the same order. Animating one is easier than animating a person. (and before you ask, yes I have some experience with 3D modelling and animation)
But if the devs have said it's harder then there are probably issues getting a fluid motion for a weapon into the game engine. -
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Shouldn't be much harder than other powers.
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Most powers (swords, arrows, energy blasts) don't change thier shape when used.
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Hence why I said much harder. I'm picking the guys doing the animations are pretty good, so it shouldn't be beyond their skills.
Edit: And a whip doesn't change shape, it's just not solid. -
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... seeing how these are superheroes and are graced by the Rule of Cool.
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hehe, good line. I like the sound of this set, no idea about balance, but seemed pretty interesting.
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this seems quite a cool poweset and sounds fun to play, i would like it in the game but won't may be hard to imput the animations of the whip?
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Shouldn't be much harder than other powers. -
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Before they set that option as being account wide, it was create character, options screen, filter off, logging on.
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Account wide...?I have had to set it for every character everytime I start a new one.
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(natural perhaps... although what is natural about having wings)
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Depends on what you naturally are. -
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Incidentally, and slightly OT - are new major costume options only now going to be available as booster packs or vet rewards? Last free one we got afaicr was the Enforcer set.
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I13 had a large number of new costume items. Maybe not 'sets' but there were new options in there, so I would say no. -
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Very few heroes actually wear capes.
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Yes, I know that. What I am saying is that the concept of a hero wearing a cape has become engraned in to the zeitgeist. It doesn't matter that most don't. What matters is peoples own perception of there character as a hero; some of which can't be realised without the use of a cape.
The reason for that is because of the perception of a hero being someone wearing a cape. That's what I mean by "the very thing that defines what a superhero".
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Sorry Marvelous, I wasn't saying your comment was wrong, just interesting. I'm in full agreement with you on capes being linked to heroes. -
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They should be available from level one because a cape is the very thing that defines what a superhero is, to the extent that they have been nicknamed 'capes'!
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Not taking sides here, as I can see both arguments and don't mind which way it goes really but this comment is interesting.
Very few heroes actually wear capes. They are so associated with them because the ones that do are big names; Superman and Batman spring to mind instantly. But look at all the other heroes who don't; Most of the X-Men (storm and jean grey do I think), the fantastic 4, Captain America and of course Mr Increadible (sorry Had to)
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The eyes should blink too, I think
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And maybe the hair should move?
I'm not so worried about animated lips, but maybe some form of animated expressions. Most of the male faces are sour, but the one smiling face just looks like an imbicile.Maybe accessed via emote which is a permanant change untill you select another expression.
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The experience for training the power should be linked to the use of that power. Slower recharge would be offset by higher results (I say results cos an empaths experience should be linked to the healing of team members, buffs to... well... buffing.)
I can see some issues with that, buffers just spending time buffing out of conbat, so maybe it needs to be tied to combat in some way. Spamming healing Aura would only give results is someone got healed for instance. -
I love it when my SJ toons get stuck on the falling animation when jumping and looks like they are slightly out of control, with arms and lets wiggling all over the place.
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(note that /r is *NOT* the same as hitting backspace)
[/ QUOTE ]/r is reply the COH shortcut to reply is backspace...if you don't believe me check your keymappings as backspace is default for reply
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Also, backspace does not reply to the tell bug, but /r does.
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Without fail it's always been the last 1-5 letters of the name of the person who has appeared as a tell.
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This appears to be dependant on the length of the name. Not sure how many characters it is, but if the name is shorter than that you won't get any letters. -
Maybe it isn't adding anything to the game at present and so there is no danger of borking the game.
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Hmm, will have to check now,
I could just do that by habit.
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Shouldn't need to add that, /r message works fine for me.
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Since I, personally, mostly send people tells through globals, which are unaffected by the tell bug,
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This isn't quite true. I use the golbals most of the time, and get broken tells still. Often in the middle of a conversation.
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This '/r' fix is not always even remotely useful. I've been getting tells that are completely unintelligible. Don't even have the name of the person sending them. I've tried using /r and it's been a complete waste of time. The game doesn't even appear to know who sent the tell. That sounds pretty close to wrecking peoples ability to get together on the game to me.
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Really?Typing /r and a message should send that message to the person who sent the tell, and also tell you who it was. I haven't had any problems with this at all.
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It was tried recently, just before xmas. Mother organised it I think. They failed, but learnt a few tricks. Check the onion heroes board for details.
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I have to say this power was worth spending the money on alone. It's been very usefull when you get a team with a mission miles away.
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Except that you need to have the whole team in the same zone to select the mission before you can use is. So it's kinda redundant in a lot of cases
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Unless the mission is selected before you join the team.