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Posts
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Joined
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I've decided to try out human-form WS due to recent enlightenment (cough cough TwoHeadedBoy cough cough) and I came up with this for a build;
http://www.cohplanner.com/mids/downl...987F01952EF34C
Here's why I did what I did:
I decided that I'll mostly be in melee range 24/7 due to PBAoE's (Stygian Circle, Sunless Mire, Eclipse, etc.) so I went for a lot of melee defense. I figured that since I'll be able to hit Resistance Cap easily with Eclipse, I should focus on Defense to maximize my ability to survive. I also decided that set bonuses that provided Resistance as a sixth component to the set would be fairly useless considering Eclipse will normally keep me at Resistance Cap granted there are enough enemies nearby.
My main attack chain would be something like this;
Teleport into middle of mob>Eclipse>Sunless Mire>Gravity Well weakest link>Unchain Essence>Dark Extraction>Shadow Blast.
The chain will vary for different situations, but this is the concept I would follow. I'd like to think Inky Aspect, Orbiting Death, and Sunless Mire will help me manage large mobs. My only concern is dealing with Bosses and higher rank; If my Eclipse wears off without any other mobs nearby, I'd be rendered vulnerable, leaving only my Defense to stand against the heavy hits a Boss (or any mob of higher rank) can land on me.
NOTE: I did NOT go for purples. Why? I'm not Mr. MoneybagsI can't afford Apocalypse or anything of the sort. So I tried to pick any enhancement sets that increased recharge/defense.
Also, I'd like to point out TwoHeadedBoy inspired this build. I tip my hat to you, sir
Any comments, suggestions, ideas upon Judgement's (my warshade) build? -
Quote:Goodness gracious, I'll get right to work on that, your highness.I see you didn't go back and edit the original post, but I suppose it's a start.
Quote:late game:
WS mesh better with the incarnate and inventions system due to recharge bonuses. Though I would argue that you could be just as effective on a PB with +dmg and +res bonuses, since PB really don't need to stack recharge.
mid game:
they are pretty much the same.
early game:
PBs are better but doesn't really matter since Nova form is identical and most players use that while lvling.
really comes down to if you play aggressively or defensively. WS peak higher because of the foe requirement but do so at great risk of death. PBs are simply consistent and self-reliant.
WS's can out do PB's if they have enough enemies to siphon power from.
If I had to choose from either Archetype to fight a boss;
PB>WS.
Anything else?
WS>PB -
Google Images, friend. It works wonders hehe
Edit: The mixed Warshade/Peacebringer symbol is a new one where I simply cut out half of the full PB icon and stuck it into the opposite side of the WS one. Then I used, get ready... PowerPoint to create transparency! Was so much simpler than I imagined it to be.
So yes, I did make it
Geez, didn't mean to strike a soft spot. Allow me to fix it for you;
Quote:"for the first time in my experience PB's aren't laughable."
My normal mission is at x8 +2 difficulty, which took a lot of effort before the patch with my PB. -
Quote:I feel ya there. So much negativity from Freedom for even saying "Peacebringer". We'll show the nonbelieversyay! another all human form PB. Now maybe I wont get so much s**t for playin on mine!
Quote:There is an exalted FB page: http://boards.cityofheroes.com/showthread.php?t=278088
Quote:Global channels are an issue. My best suggestion would be to try some out and get a feel for them. Im sure the second you log in, you will be pounced on with global invites to join some.. I personaly currently mod 2 channels, exalted league and exalted events. We try to keep the Motd up to date and advertise the raids, trials, and events in those.
Thanks for the warm welcoming as well, Celestial! I'll probably join the channels so I can get a feel for the community
I'm looking forward to see you all in-game -
Quote:I would dare say most AT's feel underperforming at lower levels. And personally? Leveling my PB was a very smooth ride, and that was before i21. My only conclusion is that players didn't understand them. Besides controllers/dominators/masterminds, I definitely wouldn't say Kheldians are "simplistic" at all. They take a major amount of planning, timing, and work. Which is also why they feel really rewarding to play.In the end, while you may have a PB that was ZOMG powerful with plenty of IOs for years, if an AT or a powerset (like, say, devices on Blasters, Ta on defenders) doesn't feel like they deliver much *while leveling*, they aren't gonna be popular. Doms were less popular than Stalkers before the revamp, I played one from 1-50, got her purpled, but 90% of her leveling career I was the only one on my team (and I only started seeing a lot of fire/psis later because they were the best villain farmers and lived at 50 on Grandville, mine isn't a fire/psi). It's just weird seeing PB players who asked so much for buffs (that again, turned them into great performers even on SOs) saying now that 'they were criticized because people didn't understand them'. Come on.
But this is all just my opinion, of course. -
I think the KnockBack being change to KnockUp/Down would be a very much welcomed change. As it is now, PB's really get some hate for all he knockback we do in large teams. I don't blame them for hating either. Solar Flare, while competent damage, fails in a sense due to the fact it scatters every mob and its cousin fifteen yards away from the original point of execution. Teams normally want mobs close and packed tightly together so they can rain epic AoE hell upon the mobs. KnockBack is a thing of the past for any melee toon, honestly. PB's, while having ranged blasts, should always be in melee range (in human form).
Though I will admit... flinging bosses around like rag dolls, while consistently annoying to others, can really give a sense of power. -
Quote:Those people who told you to avoid the PB only said that either beause it was too hard of an AT for them to play or they didn't understand how to play one. The PB buffs did more than fix us; for the first time in my experience PB's aren't laughable. We can be taken seriously because of the synergy implemented with the new Light Form and Inner Light. We can shapeshift and retain those buffs, giving us resistance similair to Eclipse and a decent damage boost.When ever I mention PBs in game around 5 people instantly tell me to avoid and instead roll a WS because apparently they're PBs except better. Did the PB buffs fix anything at all? Or am I just going to end up with a lame WS?
Not into shapeshifting? Even better. Human only peacebringers are the one's that excel (imo). With the new Light Form, my Peacebringer can retain 85% resistance to everything (excluding psionics) and can perma Essence Boost, maxing my health out at 1700. My Incandescent Strike hits for ungodly amounts of damage and, with the use of incarnate abilities, I can truly be one formidable hero. My normal mission is at x8 +2 difficulty, which took a lot of effort before the patch with my PB. My AoE is strong, and while it may knock opponents around, they will usually run right back to me so I can do another big flashy handclap of light blue fuzzy doom.
The main advantage a PB has over a Warshade is the fact that a PB's key abilities do NOT require an enemy's presence. We have full access to our uber resistance and awesome self heals (and don't diss glowing touch! its actually really good!) all the time. Warshade's have to constantly drown in enemies to stay strong, making them much more poor combatanants when fighting one or two mobs. Warshades will out dps us by far in AoE due to their siphoning capabilities, but I prefer to keep my fully accessible Light Form over the mob requiring Eclipse anyday. Deciding between a PB and a WS is truly just a matter of playstyle. PB for a generally balanced all around character and WS for an uber killing machine... if more than 5 enemies are within siphoning distance.
My PB is by far my favorite toon, and I don't think I've ever put more effort into a single character. PB's aren't bad. Quite the contrary. They're just difficult to play and have a steep learning curve. -
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Quote:High activity of everything.
Not much Elitism, don't know where "people" come up with that and theirs no a-hats. They all went back to freedom or stayed on Freedom
Only troubles we have is Global Channels, right now we have around 20+? A new one is popping up weekly if not daily now days.
Devs do pay attention to the VIPS on Exalted. They play with us Weekly if not daily when they're not busy. They are hosting a Winter Themed CC December 22nd.
That sounds lovely!I'll have to talk to my friends about transferring, but I do believe I will take the leap of faith and send over my PB. I think that worse comes to worse I can simply transfer him back over.
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Hey! Don't mean to dirty up the clean and elite forums of the Exalted, but I'm quite curious about the server myself. I'm contemplating moving over one of my 50's to it, but I'm not sure if it is a wise decision or not. So, I have a few questions about the server that I'd be grateful to have answered if anyone happens to know the answers to them.
Is there a high amount of level 50 activity? (Trials, RWZ, Story Arcs, etc.)
Is there RP? If so, is it active and is there a lot of it?
Should I expect elitism at its finesse? (High expectation of players on this server?) Or is the player base generally accepting of all ranges of players? (Casual - Hardcore - RPers)
Do the Devs "treat" or pay more attention to the population since it is -the- VIP server?
And finally, am I being unreasonable by asking these questions?
All and any responses are highly appreciated! I just don't want to make a pretty big decision and dislike it in the end. I'm sure others can understand my feelings. -
Quote:Counter to Counter: Here's a question; Do the devs view Kheldians as ONLY team players? (Sort of like defenders?) Because, if so, they would be justified in using our inherent as an excuse. Otherwise, it should be no excuse whatsoever. Most AT's can EASILY do +1x4 missions (with or without bosses.) Kheldian Human Forms (PBs especially) struggle with soloing. And honestly, every archetype should be able to solo at level 50, having some sort of way to deal with mez control for everyone's playstyle.The only counter I can find is the hypothetical abuse of a Kheldians' inherent, where they snatch +140% damage bonus from their team-mates, OR +7 mag prot, OR +70% res. It's the only circumstance where it's justifiable to fear "Peacebringers becoming overpowered". Some might argue that Human Form is only weak if you don't team, or if you team with the wrong kind of people, and [sarcasm]woe to you and your future grandchildren if you haven't yet learned the value of massive knockback in your attacks![/sarcasm]
There's your counter. A weak one, I know, but enough to keep the buffs away for the moment. IMO, until that inherent is looked at, there's never going to be any serious buffs coming this way.
And worrying about Kheldian's becoming OP? I'm sorry, but that's too sad to even laugh at. Even Warshades, who can be truly epic, aren't that OP. Besides, it takes a massive learning curve to play them and the awesome purple destruction is a fair reward for learning such a difficult playstyle.
TL;DR - If mez protect/Knockdown makes a Kheldian OP, then obviously Brutes, Scrappers, Stalkers, and VEAT's are gods. -
Quote:Honestly, the Peacebringers already do some of the least amount of damage in the game. Changing Knockback to Knockdown is going to make them OP? Highly doubtful. The above is only a testament to how much the PB's need that change.Well, after having shelved her for a year, I've taken out my PB and have been Incarnatin' her in preparation for I21. Did Trials for a while yesterday - 3 separate times I was on Adds team.
1) "Ease up on the KB please..."
2) "We've got way too much KB going on here."
3) (direct tell) "PB, please control your KB"
I've been playing PBs for a long time, so I generally know how to control KB, meaning when I Solar Flare I'll go the edge of the Spawn and marvel when I maybe get 3 Targets in my Radius (but at least I'm knocking them back toward the middle right). I suspect there was just some PB bias going on, but I'm not blind, perception and realithy sometimes do go hand in hand. When I don't line things up just right (or just get tired of having to do it all the time) I can clearly see those bodies flying
Finally I gave up using Solar Flare completely if I was fighting Adds. So Arbiter Hawk, if our KB is designed to keep us from being overpowered, it's a gigantic success.
And also, here is why human form should get mez protection; Not everyone wants to play a triform playstyle. I, myself, am triform, but I do not believe it is fair to punish others for playing a character the way they want to play them. Without mez protection, human form is as good as useless half the time when soloing. It takes some extreme skill to be successful as a human form kheldian as it is now.
Counter: Just bring break frees!
Counter to Counter: You can only care so many of them. And you might want to hold onto other inspirations. Eventually, you'll be using more than you get.
Counter: It's their own choice to hinder themselves by choosing not to take Dwarf for mez protect!
Counter to Counter: Here's how it is balanced; Mez protection is the fair trade off for lower damage in human form. Come on, we all know human form's damage is on the lower end of the spectrum.
Anyone else have any Counters to my arguement? I'll attempt to counter your counter
(None of the above is intended to be snarky at all. Seriously.) -
Thanks a ton for the feedback! I've been soloing +4x8 missions like they're nothing! I'm very proud of how my warshade has turned out. A very complex but powerful character.
Now, my next endeavor is to tackle the beast that is warshade PvP. I'll post the build below this paragraph. My thoughts about PvP is that our draining powers are pretty damn useless here. The chances of coming across a group of 5+ pvpers close enough to use eclipse/sunless mire seems pretty trivial. Secondly, I thought about shapeshifting and thought it to be also useless, seeing as our fuel to the shapeshifting isn't truly available due to circumstances and the fact that shapeshifting turns off all your toggles. You don't have the time to turn off/on toggles in pvp. So my best bet was to go human WS. The hope is to be able to use Essence Drain & Aid Self (Aid self would be useful since I can easily teleport away and use it, then teleport back like nothing happened) for healing, have extremely heavy resistances, and good status resistance since I didn't bother to take Dwarf. The main attacks would obviously be Shadow Blast, Gravity Well, and Gravimetric Snare.
Otherwise, I'm pretty new to the WS PvP stuff. If anyone has some thoughts/suggestions, please don't hesitate to say it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye -- GJ-Acc/Dmg(A)
Level 1: Absorption -- Aegis-Psi/Status(A)
Level 2: Gravity Shield -- GA-ResDam(A), GA-Res/Rech/End(3), GA-End/Res(3), GA-3defTpProc(5), GA-RechEnd(5), GA-RechRes(7)
Level 4: Gravimetric Snare -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(43), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(45), TotHntr-Dam%(45)
Level 6: Shadow Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(11)
Level 8: Starless Step -- Acc-I(A)
Level 10: Penumbral Shield -- GA-ResDam(A), GA-Res/Rech/End(15), GA-End/Res(17), ImpSkn-Status(17), GA-RechEnd(36), GA-RechRes(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(40)
Level 16: Combat Jumping -- Zephyr-ResKB(A)
Level 18: Gravity Well -- GS-Acc/Dmg(A), GS-Dam/Rech(19), GS-Dam/End/Rech(19), GS-Acc/End/Rech(21), GS-Acc/Dmg/End/Rech(21), GS-%Dam(23)
Level 20: Essence Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/Heal(25), Nictus-Acc/EndRdx/Heal/HP/Regen(25), Nictus-Acc/EndRdx/Rchg(27), Nictus-%Dam(27)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(40)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(29), KBDist-I(31)
Level 26: Twilight Shield -- GA-ResDam(A), GA-Res/Rech/End(31), GA-End/Res(31), GA-RechEnd(33), GA-RechRes(33), ImpSkn-Status(33)
Level 28: Shadow Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(40)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- GA-ResDam(A), GA-Res/Rech/End(34), GA-End/Res(34), GA-RechEnd(34), GA-RechRes(36), ImpSkn-Status(36)
Level 35: Weave -- SW-Def/EndRdx(A), SW-Def/Rchg(37), SW-EndRdx/Rchg(37), SW-Def/EndRdx/Rchg(39), SW-Def(39), SW-ResDam/Re TP(39)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(46), Panac-Heal/Rchg(48), Panac-Heal/EndRedux/Rchg(48), Panac-Heal(48), Panac-Heal/+End(50)
Level 44: Inky Aspect -- Rope-Acc/Stun(A)
Level 47: Gravitic Emanation -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Acc/KB(50), KinCrsh-Rechg/EndRdx(50)
Level 49: Orbiting Death -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(42), EndMod-I(42), EndMod-I(43)
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Alright, taking some of the advice given to me, I've devised a new Tri-form build for my Warshade. The MFing Warshade! article really got me pumped to try out triform as I've never done it before. Using the advice given to me from the article, I devised this build from it. Is it any good?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Voyde Stryfer Triform Build: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Ebon Eye- (A) Accuracy IO
- (A) Aegis - Psionic/Status Resistance
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Accuracy IO
- (A) Obliteration - Accuracy/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Accuracy IO
- (36) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Hold
- (37) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (45) Touch of the Nictus - Accuracy/Healing
- (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (45) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Stupefy - Accuracy/Recharge
- (40) Stupefy - Endurance/Stun
- (40) Stupefy - Accuracy/Endurance
- (42) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Stupefy - Stun/Range
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
- (50) Expedient Reinforcement - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Performance Shifter - Accuracy/Recharge
- (39) Aegis - Resistance/Recharge
- (39) Titanium Coating - Resistance/Recharge
- (39) Impervium Armor - Resistance/Recharge
- (40) Accuracy IO
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
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Level 1: Brawl- (A) Empty
Level 1: Shadow Step- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Empty
- (A) Recharge Reduction IO
Level 10: Shadow Recall- (A) Interrupt Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (33) Endurance Modification IO
- (34) Endurance Modification IO
- (34) Endurance Modification IO
Level 6: Dark Nova Blast- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Chance of Hold
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (A) Accuracy IO
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (31) Touch of the Nictus - Accuracy/Healing
- (A) Scirocco's Dervish - Accuracy/Recharge
- (27) Obliteration - Accuracy/Recharge
- (27) Accuracy IO
- (29) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
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Hey guys, I've been on and off the game a lot and recently came back to it. I reached level 50 on my Warshade and I've been figuring out a good build for him that allows him to solo, yet be efficient on a team. By efficient, I don't mean just damage. I mean utility as well (disorients, buffs, etc.). I made up this build in Mid's and I've been playing around with it; it seems very, very solid. I'm fighting team size of 5 (no bosses, +0, granted) and surviving. If I can jump into the mob and get off eclipse/sunless mire, I'm usually set for that fight. Sometimes all it takes is a Sunless Mire, Judgement power, and Quasar to completely finish off everythin in a matter of seconds. My only problems are with mez, but I don't worry too much since my Gravitic Emanation can keep even bosses out of the picture for 20+ seconds. It's the most fun I've ever had playing my Warshade
.
That being said, I have a couple questions that maybe some experienced Kheldian players could answer (Please keep in mind, I'm a FULL-HUMAN Warshade. No shapeshifts whatsoever);
Is it possible to perma-Eclipse? (Being able to keep Eclipse on all the time, assuming you have mobs to use it on all the time.)
What IO set would be ideal for Eclipse? (Six set, of course. I currently only have regular IO's in it. These would be; 1 Acc, 2 Resist, and 3 Recharge.)
I personally went with Cardiac for my Alpha Incarnate slot with my Warshade since I know how completely Endurance starved we are, holding up 6-9 toggles at once and skills that cost large amounts of endurance and I've been happy with my choice... But my damage feels just a tad low sometimes and I'm not sure if Musculature is a good path to take. What alpha slot would you recommend for a full human Warshade?
I've been told Orbiting Death can be good, but I found the power to be way too much of an endurance drainer to be even close to good. Is there something I'm missing? Or is this power really not all it's cracked up to be?
Of course, this is all opinionated, but all feedback is really appreciated. At first, I searched around to see if my questions were answered in other posts, but the forum posts here seem to be pretty old. I'm hoping my thread will even be noticed hehe. ^_^''. I didn't see any recent issue builds out there with advice, so I thought I'd just make a thread and ask. If anyone does know any up-to-date guides on a human Warshade, please, let me know. I'd be very glad to view it. Thanks for taking the time to read through my massive wall of text lol.
And here is my build:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye- (A) Devastation - Accuracy/Damage: Level 40
- (5) Devastation - Damage/Endurance: Level 40
- (5) Devastation - Damage/Recharge: Level 50
- (48) Devastation - Accuracy/Damage/Recharge: Level 50
- (48) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Devastation - Chance of Hold: Level 50
- (A) Aegis - Resistance: Level 50
- (A) Aegis - Resistance: Level 50
- (3) Aegis - Psionic/Status Resistance: Level 50
- (3) Aegis - Resistance/Recharge: Level 50
- (43) Aegis - Resistance/Endurance: Level 50
- (43) Aegis - Endurance/Recharge: Level 50
- (43) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (7) Devastation - Damage/Endurance: Level 50
- (7) Devastation - Damage/Recharge: Level 50
- (34) Devastation - Accuracy/Damage/Recharge: Level 50
- (37) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Devastation - Chance of Hold: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (11) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (11) Impervium Armor - Resistance: Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (17) Impervium Armor - Resistance: Level 40
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (19) Crushing Impact - Damage/Endurance: Level 50
- (19) Crushing Impact - Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Touch of the Nictus - Healing: Level 50
- (21) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
- (21) Touch of the Nictus - Accuracy/Healing: Level 50
- (42) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (45) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (46) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (27) Positron's Blast - Damage/Endurance: Level 50
- (27) Positron's Blast - Damage/Recharge: Level 50
- (29) Positron's Blast - Damage/Range: Level 50
- (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (31) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Stupefy - Stun/Range: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (31) Stupefy - Endurance/Stun: Level 50
- (31) Stupefy - Accuracy/Endurance: Level 50
- (42) Stupefy - Stun/Range: Level 50
- (45) Stupefy - Accuracy/Stun/Recharge: Level 50
- (46) Stupefy - Chance of Knockback: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Accuracy IO: Level 50
- (40) Accuracy IO: Level 50
- (40) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl- (A) Accuracy IO: Level 50
Level 1: Shadow Step- (A) Endurance Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 10: Shadow Recall- (A) Interrupt Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (23) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (50) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
------------
Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 3.13% Defense(Smashing)
- 3.13% Defense(Lethal)
- 6.88% Defense(Fire)
- 6.88% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 11.3% Defense(Psionic)
- 6.25% Defense(Melee)
- 10% Defense(Ranged)
- 9.06% Defense(AoE)
- 2.25% Max End
- 34% Enhancement(Accuracy)
- 43.8% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 5% Enhancement(Heal)
- 5% FlySpeed
- 120.5 HP (11.2%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 9.1%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 12.5% (0.21 End/sec) Recovery
- 34% (1.52 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 10% Resistance(Energy)
- 13.8% Resistance(Negative)
- 16.3% Resistance(Toxic)
- 15.5% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Devastation
(Ebon Eye)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Gravity Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Shadow Blast)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Penumbral Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Sunless Mire)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Twilight Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Gravity Well)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Essence Drain)- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
- 3.75% Resistance(Negative)
(Shadow Cloak)- 7.5% Enhancement(RechargeTime)
(Unchain Essence)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
(Gravitic Emanation)- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Dark Extraction)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.45 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
(Quasar)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)