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s/l = Smash/Lethal defense. They are the most common types of damage in the game. Build up enough S/L defense combined with Dark Armors survivability options and you end up with a really tough scrapper.
DB/DA is great and fun choice. I do recommend you build for S/L defense as Emberly suggested.
Since you were unfamiliar with s/l I'm wondering if you are unfamiliar with Mid's Hero Planner. It's the easiest way to plan your build and post it here if you have questions/need advice. -
Quote:Would Stupid_Fanboy or Hyperstrike be willing to run this benchmark demo? I tried it on my 7900GTX and got some odd results. The 7900 GTX is too old for this benchmark, but I'm probably about a week away from getting my card back. I'd really like to know what you get running the OpenGL settings on a 200 series card or newer.You could try testing with the Unigine Heaven Benchmark demo. I believe it has an OpenGL mode.
http://unigine.com/download/
Oh, and be sure and turn on the messages. -
Quote:Thank you. Book marking and will run it once I get the RMA back.You could try testing with the Unigine Heaven Benchmark demo. I believe it has an OpenGL mode.
http://unigine.com/download/ -
I've been plagued with crashes on EVGA 295GTX but, I don't generally run EVGA Precision, but the program is on my machine. I've never used the overlay.
Does EVGA Precision have a idle/background setting? -
Quote:The EVGA X58 X3SLI mo bo has 6 dimm slots. Currently, I am using 3 slots with 6 gigs of ram. Corsair XMS3 were the recommended RAM for his mo bo. Per specifications and at EVGAs recommendation, the voltage was set to 1.65 v. RAM timings were set to 9-9-9-24, per specifications. RAM sticks are slotted into slots 1,3,and 5, as per mo bo specifications. RAM speed was initially left at default. Per Fatherxmas suggestion, I did raise them to 1600 Mhz, but that did help the issue.Just found this: (for ddr3)
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According to JEDEC[2] the maximum recommended voltage is 1.575 volts and should be considered the absolute maximum when memory stability is the foremost consideration, such as in servers or other mission critical devices. In addition, JEDEC states that memory modules must withstand up to 1.975 volts before incurring permanent damage, although they are not required to function correctly at that level.
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Maybe drop the voltage to 1.575?
I was having a similar problem with WOW a while back, everything else worked, system was fine etc, wow just kept crashing, increasing my ddr2 voltage to 2.05 fixed it. May be another part of the system and not your vid card/cpu that isnt keeping up.
How many dimm sockets do you have and how are they slotted? Does your Bios support various ram timing and interleaving options? If so try backing them down a bit, maybe to the next slower memory speed and try turning off interleaving or at least way down.
On another note, since it is being a pain to find the problem, have you tried clearing your Cmos and setting up bios to defaults?
Memory has been tested, with no issues found, but I'll bring up your comments when I next speak to EVGA. The CMOS was reset for a BIOS flash, at EVGAs recommendation. Currently waiting for the them to send me a third card. Thing is, I am running CoH now with no crashes on EVGA GTX 7900 (though be it at much lower graphics settings). All signs seem to point to the card, either by defect or design. -
Quote:That's just disturbing... This is the first I hear of 400 or 500 series cards having the same issue.As far as I can tell, the only common factor here is CoH itself.
I'm on the very latest nVidia drivers with my GTX 560 Ti and I random-crash out with the OGL issue all the time. Sometimes I can just be standing there and it'll go POOF.
Strangely enough, I didn't have this problem with my GTX260 or my GTX460.
So the fact that it's doing so now is immensely frustrating.
I've even tried contacting nVidia and can only go so far with them since they want me to test it with other games. And CoH is the only game I actually play.
I'm probably going to have EVGA RMA the card for me. But I'm seeing enough of these posts on the board that that I'm uncertain it'll help.
At least this time, unlike the StepUp program, I paid for cross-shipping on RMAs.
Hyperstrike, do you have the EVGA OC Scanner? According to the folks I talked to at EVGA, it is OpenGL based. If you run it, it should be able to tell you if the card is functioning properly. I ran it on my original GTX 295 and it passed, but when I RMA'd the card, EVGA told me it failed the OC Scanner in their labs.
Curious to know if you have one of those older cards you can swap in, to see if the problem continues. I'm currently stuck with an old GTX 7900 while I wait for EVGA to receive the 2nd RMA'd card. I didn't pay for cross shipping, starting to wish I had.
FYI, the issue does not seem unique to CoH. I've read several posts in various tech forums regarding this issue popping up with graphical programs. I presume these programs are OpenGL based? CoH is the only game I am aware of that is affected. That kind of makes sense since most games seem to be more Direct X based? -
I feel your pain Fista. Since returning to the game, I find may of my alts of out of date builds and unfinished projects. Bringing them up to speed is costly.
Here's the thing though, since returning to CoH about a month ago, I've burnt through 4-6 billion influence. I did not have that kind of funds when I left. I've made and spent it since returning.
It can be done. I essentially spread my efforts in all of the above mentioned methods. As I get bored/annoyed with one, I move on to the next. Currently, I'm on a AE and market flip cycle. I've read through this thread, because as I suspected, I've not been going about it in the most efficient manner, lol.
I don't mind it, but there is a learning curve to it. -
10 second rule makes procs in auras very questionable. -res proc at least has a duration, but still iffy IMHO. Purple proc has a higher chance to go off, but still encumbered by the 10 second rule.
The more times you use a power, the more chances for procs in that power to fire.
10 second rule dissuades me from slotting any damage procs in auras on a scrapper. -
On March 18, I received my GTX 295 replacement. I installed it immediately and logged into game. I ramped up the graphics to max and CoH crashed immediately. Called EVGA, made several tweaks and a few driver roll backs. Nothing prevented the crashes. EVGA asked me to RMA this card so they could send me yet another card.
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Global name: @Des, @Desmodos
Server they mainly play on: Victory
Level of PvP experience: Minimal
Access to Ventrilo and/or mic: yes
Ability to meet at 9pm est on Fridays: should be able to the majority of the time. -
Quote:I am hard pressed to find a better choice for Deathshroud and other AoEs on any Dark Armor build. While yes, it's true Eradication is short on endurance, the first set bonus is +1.8% Max endurance, which helps offset that. On a typed defense build, the third bonus offers a sizeable chunk of E/Ne defense. On a positional defense build, you'll want to finish the set for the sizeable chunk of AoE Defense.I have Eradications in Death Shroud for the set bonuses, but I'm built around the very rare Cardiac and positional defense. There are usually better choices for most builds.
Since I prefer typed defense for Dark Armor, I like to mix 3 Eradications with 3 Cleaving Blows for 36% endurance reduction (using level 30s) and 4.375 E/Ne defense. -
Claws and Dual Blades may seem similar at first, but they play very differently, IMHO. I really like both sets, but the ranged aspect of Focus and Shockwave completely changes how I play Claws vs Dual Blades.
The combos for Dual Blades are very cool, but at times I find them rather limiting. You're pretty much locked in to a specific play style or you sacrifice a significant amount of damage. While Blinding Feint + Attack Vitals has some leeway, Sweep combo is extremely tight. Trying to pop off a few skittles or a "oh ****" power mid combo is dicey at best.
By comparison, Claws feels considerably more versatile. I can easily jump in with ST attack chain and switch to AoE carnage with out any real compromise. Focus can be used to lessen an alpha or snag a runner. Shockwave can be used to eliminate the alpha, AoE carnage, or as an "oh ****" power, in some cases all three simultaneously.
Both sets are great, though I would admit to favoring Claws. From my perspective, in any comparison, even numerical, the superiority of one over the other would be rather situational. -
Gonna recommend you focus on S/L defense vs Melee. Stacking up ~30% Energy defense is fairly easy. Soft capping really isn't necessary for Dark Armor. Anything over 30% S/L is fairly impressive. I like hit 40% S/L and use the occasional luck as needed. Since Dark Armor gets no DDR, the effort for the xtra 5% defense is questionable.
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Bohmfalk, I like the build and it should be very effective with the Cardiac Alpha slots.
A couple of minor points, more from my experiences than to say there's anything wrong with your approach.
You didn't include the accolades in your power choices. If you didn't get them, be sure and do so. Atlas Medallion and Portal Jockey have a very significant impact on your endurance management.
Oppressive Gloom + Cloak of Fear is rather redundant. The two don't stack so really don't need both. Consider dropping one and perhaps replace it with Hasten or possibly Energy Torrent.
Unless you're planning to Hover during most fights, I think your KB protection is a tad low. -8 KB will cover the majority of scenarios, but you'll still get KBd occasionally. -12 KB would be ideal on a final build, IMHO. You can rely on Hover + -8 KB, but if that's your intent you should beef up the the flight speed on hover. (I do this on two of my Dark Armor scrappers, including my main). -
Quote:Good catch. I was not aware of the Mid's error. I'll calculate it out manually this evening, but realistically, this will only bring to two secondaries in line with each other, in terms of attack chain downtime.Mids has the wrong number for Power Sink's cast time. The actual cast time is 2 seconds.
Quote:Of course you won't be using it every time it's up, either. Since as you said, I'll only need to use it every 40 seconds or so to fill up my endurance bar, if I'm constantly attacking.
Quote:What will you be using every 40 seconds or so to fill up your endurance bar? -
Quote:The whole scenario is hypothetical. We're suggesting you are continuously using the AoE attack chain. You'd only do that if you had 8 or mobs, for that scenario, it's quite realistic.That's only true is you assume more then eight targets every time you use it, which isn't very realistic.
Quote:And will also lower your overall dps.
DR has an animation time of 1.32s (Arcanatime setting)
The electric build assumes usage of Energize and Powersink, which have animation times of 1.32s and 4.092s.
During the 120 seconds that Hasten is up DR will be fired off 13.33 times. 13.33 x 1.32 = 17.6 sec. (time spent not attacking)
Energize will be used 3.5 times. (which isn't perma so the endurance values reported early were too generous) 3.5 * 1.32 = 4.72 s
Power Sink will be used 5.88 times. 5.88 * 4.092 = 24.07 s
24.07 + 4.72 = 28.79 seconds. (time spent not attacking)
Since Dark Regeneration actually does damage, the advantage goes to Dark Armor.
Quote:And if you have to spend 5 seconds dispatching 3 lts, it will put you significantly behind on your endurance gain. In the downtime of hasten, you will be behind on your endurance gain.
Quote:Dark armor doesn't handle endurance as well as electric armor, endurance is required to attack, therefore the set with better endurance will have an advantage in damage. -
Suggestion: When ever possible, include the data chunk when posting builds. The import linky can be wonky at times.
There isn't much wrong with your build, per say. You could benefit from a little more focus on defense. Not a must, but a very noticeable difference. If you can soft cap, great, but it's not really necessary. Personally I prefer to focus on S/L and E/Ne defense. If you decide to go positional, be sure and get enough of all three.
I'm posting my build as and example of a different way to focus your build. My build does use Darkness Mastery and was designed with Cardiac alpha slot in mind. I recently tested the same build with musculature, and while viable, it required very vigilant monitoring my my end bar.
My build was also designed with the intent of exploiting Touch of Fear and Cloak of Fear to their full potential. And yes...I am a Shadow Maul fan as well.
Needless to say, I am extremely happy with how this build performs.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
DM/DA Possible I19 Build C: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(15)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Acc/Dmg(7), C'ngBlow-Dmg/Rchg(9)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(21)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(43)
Level 12: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(46)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(27), Theft-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), H'zdH-Heal/EndRdx/Rchg(31)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42), C'ngBlow-Acc/Dmg(43)
Level 22: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-%ToHit(50)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(48)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(37), Rec'dRet-ToHit(37), Rec'dRet-ToHit/Rchg(37)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-Acc/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 38: Weave -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(45)
Level 41: Torrent -- SipInsght-%ToHit(A)
Level 44: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Tenebrous Tentacles -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;699;1398;HEX;| |78DA6593FB4E134114C667BA5B4A2F404B29E5DEA55C4AB7B06D012F048D02D504A| |5A64AE27F06973296C665DBEC9608311ADF43DF4C5E4014F50DEAD97386BA4937ED| |FE66CF7C73CEF96676AB179518635F1E313EBC6799AE7B745877CC765B38C1AAD96| |8D6A72AD5626547ABB55CB7796C096DBFBCA5ED9E37AD136D2FC4189BBC551F5585| |258451319DF7349CEECD54C43B61BB726EC7396B39897DFB5438C2EE18B78368ADD| |5B28CA756B371DA89E0F8B02DC4C91085BD68D36EC4F0E940986D78483D6937EB98| |D316D075D5743BC2B99C809E74F83B5E737875555603CCB2C04BC22BC4E02122524| |7E43D3947B9C2E6B8178A6710E3F3842CC20D4919A4E5F7038C95596C8BB08D187E| |407888D041AE50DAA0F223E065507F116E100367587EC0A29E6CE6AD0AC3AA20ADE| |2C12BD48D7DC77CE7301392E543E42A4EAE46C9D528B91A7B8B58056D58BA0A93AB| |08B99A20573AB92A802E2A75510A6924D748BE46F228E886A83C1BBAC28ED62034C| |2393A1C19553CD5541C319320A4154F37F78223760139968555092AC8120534FD01| |4249468992D7687AEE276281762C6FD349B5103AED580756A528919A0A61C1F9282| |18CD02388720C61803C2D77369DC28E8AF7E04955D8054C4D3215EB4F5EFB0B2FD0| |512D529F8B5F035EA38BDF104558352DEB4F537D8D2ACE0F2272D44D8EBAE121EF4| |EBE67BB70B14B8864E4896696714B9773843C4147E40A0805E45969209BC643C9AF| |636A156696E4CCD2730CAD92C38FF0B022377B85F6E113DC0BB26A610D33AF1A842| |21D6B8950467C06B921E5C63A868A1B844D44F90EE12E621C5A29C98225EA6146ED| |7D8EF0F38C1FF823DB740635B5F775318EAA8CDAFB2EBBE1387C4C34DBAD453C9F3| |47EE31B9BBEF1B16F7C0363CEFD997FF745FEFC8F70FE1ADB9E7A86AFEB5FFF8C86| |AFC104A1D4E74BEF8B94FB229B7D918DBEC8E324E497DDFF03AAEFE750| |-------------------------------------------------------------------|
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Bohmfalk, try to include the data chunk when posting builds. The link doesn't always work well for everyone.
Your Dark Regeneration slotting is of concern. You didn't slot for any accuracy. Dark Regeneration must pass a to hit check on a target in order to grant you a heal. You want the most accuracy, recharge, and endurance reduction you can get out of the power. Healing is secondary concern. Personally, I prefer to slot DR with 3 Theft of the Essence (acc/end/rchg, acc/end/hea, 20%+end), Touch of the Nictus (Acc/end/rch) and round out the last two slots with Heal/End/rech from any heal set.
Additionally, Ripper is an important part of your ST attack chain. It is also a cone and adds nice AoE damage when in the center of a large spawn. Worth slotting for full damage, IMHO. I'd say lose the slots in Brawl and invest them in Ripper.
Otherwise, the build looks fairly solid to me. -
Quote:Actually I did, rather clearly. You simply chose to ignore the facts presented.
I posted recharge, damage, endurance stability, etc. numbers that DA can't reach and stated Elec could come closer. You've yet to prove otherwise.
I've posted a build where Elec invests more in defense than DA does and still comes out ahead in terms of endurance, damage and recharge, but not in survivability.
You've posted a build where DA invested far less in defense than my build(12%ish) in order to come closer to my offensive numbers, and stated that while you can run out of endurance in 30 seconds and I won't ever run out of endurance, it doesn't mean anything.
The potential is not equivalent. The advantages are there, though they aren't outstanding.
If there is sufficient recharge, to sustain the attack chain, additional recharge is irrelevant to the attack chain. It would be relevant if you achieved perma-Hasten, which your build doesn't, at that point the differences aren't significant.
I did not state the build would run out of endurance. I set a condition for analysis that excluded both Dark Regeneration and Powersink, for the sake of comparing apples to apples. Neither Powersink nor Dark Regeneration is guaranteed. Both require hitting targets. In those scenarios, both builds are continuously sustainable.
Since minions won't be attacking the Spines/Dark Armor, the defense values are quite comparable, before factoring in Dark Regeneration. -
Quote:There is more to survivability than defense. At equal levels of defense, Dark Armor has the advantage in terms of survivability. That gap can be closed if Electric Armor focuses on +HP and regeneration. IMHO, that would be the wiser choice.Dark Armor starts with more defense, remember. Elec is already investing more in defense than DA is, with those builds.
Quote:Also, a DA built with a more offensive focus and an Elec built with a more defensive focus can be somewhat equal. I'm not arguing against that. In terms of potential, however... -
Quote:Gonna read this thread over, but I missed this part. That's not I or anyone else is responding too.I'll also repeat what I said earlier, the differences aren't significant. Elec and DA are closely matched, with Elec geared towards more offense and DA geared towards more survivability.
Quote:/Elec is superior to /Dark in terms of damage. Both of them have a damage aura, but Elec Armor gives you extra recharge and endurance management.
Quote:Power Sink always hits, first off(unlike Dark Regen). The Elec can attack endlessly, so while you'll have to use a blue every 30 seconds(assuming continuous attacking), I'll use a red every 30 seconds. Secondly, I see you had to lower your S/L defense by about 6% compared to mine(matters against the common ranged S/L), which shows that you had to sacrifice survivability somewhere get closer to my offense. If I were to use an Impervium instead of a Reactive, I could keep the same recovery numbers I had before while getting the Core Musculature boost instead of the Radial one(Which I only took because you had the Cardiac Radial instead of Core in the first place, idk why).
I made no mention of skittles in my comparisons.
You claim Dark Armor is more survivable than Electric Armor. That means to be 'comparable' Dark Armor would not need as much defense. I would go so far as to argue you've chosen not to build Electric Armor to it's full survivability potential for the sake of greater damage. It's an acceptable choice for either Dark Armor or Electric Armor. As John_Printemps pointed out from the onset, it's simply the players choice.
Personally, I don't see any superiority for either build. -
Quote:I am fairly certain Praetorian Clockwork are not exclusively Energy Damage. The Paragon Wiki article on them supports your statement, but I checked in game because my DM/DA build was to successful against them for that to be true. When I checked the combat logs, I saw lots smashing and fire damage attached to their attacks. I will attempt to get a screen shot of it this weekend.The majority of damage in Incarnate content so far is ranged energy damage from Praetorian Clockwork. There is no S/L component. It is probably safe to assume the OP wants top performance in current level 50 content as well as foreseeable future content. As I mentioned earlier, screenshots of I20 so far show more Praetorian Clockwork to fight. On top of that, being able to soft cap to two categories of defense with a small inspiration is better than going 5% past the soft cap on one and leaving the other more than 5% short of the soft cap.
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Sorry to necro post, but figured this was the best place to update this.
After running every single test the EVGA support team could come up with, we could find no problems with either my 295GTX or the any of the drivers. In a last ditched effort, I removed the 295GTX and swapped in an older 7900GTX.
Much to everyones surprise, the crashes ceased. I don't know if this means there is a problem with the 295GTX that the tests are missing or if there is some incompatibly with CoH and the card. The folks at EVGA could not explain this, but have agreed to RMA the card.
I've been stuck with the 7900GTX all week without a single crash. The card is on it's last legs, multiple graphical glitches, which is why I replaced it with the 295GTX in the first place. Presently I am waiting for FedEx to deliver the 295GTX to EVGA, at which point they'll send me a replacement.