Demon_Shell

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  1. He's talking about the minor INF sink from buying SOs every 5 levels.

    IOs could be attuned like their market version in that once you reach the minimum level, you can equip them and they'll level with you until they reach their internal max. Lower level IOs would still only drop at certain level ranges, maintaining their rarity. But there would have to be a number of changes for something like this to not devastate the market. Lower drop rates for both Recipes and Components below level 50 for one.

    If TOs, DOs, and SOs were all combined into one type, they couldn't be as strong at level 5 as they are at level 30. That would either cause players to be too powerful against enemies that aren't strong enough, or for every lower level villain to be looked at and buffed accordingly. As for the INF sink associated with it, that would require no more than rebalancing the amount of INF awarded for a defeated opponent (at most, from 1-47) and changing the prices of the enhancements to reflect the smaller number that would be purchased. This has been done before.

    And remember that players would still have to buy enhancements every few levels to fill newly awarded slots. They just wouldn't have to refill all the slots they have (at the time) 6-10 times.
  2. Oh. I remembered something.

    An Accuracy/Endurance Reduction/Recharge Reduction IO set. If an ability doesn't do damage and has no modifiable buff/debuff, you presently can't put any sets into it.
  3. Costume Powers and non-Hide Stealth Toggles no longer locking each other out.

    Fixing up Dark Armor for Stalkers would be cool too, but I don't really have a stake in that.
  4. Quote:
    Originally Posted by Xzero45 View Post
    Whyyyy? The Praetorians don't need to have a hand in every story in Primal Earth. It's bad enough they were focused on so much in Dark Astoria >:|
    Don't worry, the real twist would be when the Praetorian DE turns against the Primal DE.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    ... did an AE arc on that long ago, too. Well, touching that.
    It's not a stretch. It's a fairly obvious scenario between the two. I would have expected it to have happened by now.

    I'd also fully expect the DE to double-cross the Coralax, but it's the journey-not the destination.
  6. Coralax.

    I still don't understand why they aren't portrayed as much of a threat. There's an entire civilization beneath the ocean (which makes up most of the planet so how many there are is anyone's guess), and they're attacking the surface. Why isn't this a big deal? Why isn't this the hugest deal? This isn't aliens coming down from space, this is a species humanity would regard as "alien" being here all along.

    If the Coralax were created in the Cretaceous Period, that means they've been on Earth longer than humans. They have access to magic, they have access to psychic powers. Their god Merulina may be gone, but the Leviathan isn't. Even if they're physically weaker (their in-game level range), all they'd have to do is tap into the Leviathen's power and boom- We'd got an incarnate-level Banished Pantheon threat all over again.

    Worse still? What's to stop the Coralax from joining forces with the Devouring Earth? They both want pretty much the same thing, the Devouring Earth just want it more. For now.
  7. Quote:
    Originally Posted by Blackleviathan View Post
    Hide and also if you have a sleath Proc in like spring (unbounded leap or Celiry w/e the name is IO) you should be able to have some stealth

    Stalkers = ftw
    That's the most unfortunate part about this. It's not even about the stealth themselves. It's about the survivability buffs those stealths provide. Steamy Mist, Shadow Fall, and Arctic Fog all provide group and self Defense, select Damage Resistance, and limited mez/debuff resist. Come I24, Cloaking Device will provide both a Regeneration and a Recovery buff, in addition to its Defense buff. While the Defense buff found in Stealth is smaller than the one found in Maneuvers, it's cheaper to maintain and it activates faster. It (and/or Invisibility) is also one of the only ways to get a Phase Shift power.

    If you're in a situation where you want to use the costumes, the lockout from the Concealment pool abilities isn't major, but not using the non-Hide stealth toggles found in the Primary/Secondary pools isn't an option. At least while remaining effective.
  8. I'm still not seeing that as irrefutable evidence that a global transformation group exists, because each transformation type locks out something different. Granite locks out movement buffs, costumes lockout specific stealth toggles, Nova/Dwarf locks out almost everything. All they have to do after that is lockout one another. But the stealth that cause the lockout are all mutually exclusive with one another. You can't use Stealth and Shadow Fall. You can't use Invisibility and Steamy Mist. If the system is limited in such a way, it would be the perfect workaround to only allow one costume to be used at once; by tying it to a system where only one of a certain type is usable at once.

    But I don't presume to know how it works. I'm just offering a possible counter to your idea, however flawed it may be. To my knowledge, no one that's ever worked behind the scenes has ever spoken on this particular subject. Which is why I started this conversation, to hopefully get that acknowledgement from someone with the means to change it. No inconvenience is ever terribly large, until money is involved.

    And if it requires a large amount of development time, I'm right there with you. There will doubtlessly be more important things in the future then a lockout which can only ever affect (considering pool popularity and availability) somewhere around 2-4% of all player characters (if they all had the costumes/participated in the Halloween Event). If that's the case, so be it. But I won't be satisfied until I hear it said from someone with the means to set the change in motion that "it's not worth the development time" or "this is the reason why not."

    Surrender to development time spent in other avenues, be they minor or greater. But never be satisfied with no answer as an answer.
  9. I hadn't said anything because for some reason I thought this was yesterday and I wouldn't be able to make it.

    I should be there to help out on Demon Shell again, if needed.
  10. Quote:
    Originally Posted by Necrotech_Master View Post
    i believe the costume powers that were released for sale on the paragon market during the independence day sale are not mutually exclusive with stealth powers
    Already tested; they are mutually exclusive. It's why I had the mind to bring it up (tested with Cloaking Device and Steamy Mist).

    Quote:
    Originally Posted by Roderick View Post
    As I said above, it hasn't been changed because the devs don't want to, not because there's some "issue" to overcome.
    And I'm obviously contesting that claim as I don't believe it to be so. I've been shown no evidence that the devs didn't use stealth as a lockout system to stop people from stacking costumes because they couldn't use the system shared with granite, being that it suppresses travel powers.

    It appears to me to be nothing more than a means to save time with something that wasn't originally intended to be used very often. The design team used to cut corners all the time. But this old tech is used much more often now and eliminating that limitation would open up its use to a wider audience.

    But supposing it wasn't done to save time. Supposing it was intentional to specifically lockout toggle stealth powers other than Hide, which is still useable. And supposing it is as easy to fix as you claim it to be, which I'd be delighted to find true but highly doubt-

    Why?

    Why would such an arbitrary limitation be enforced intentionally? A limitation that doesn't stop stealth at all, just disables the use of very specific toggles. As you are evidently against what you believe to be a simple fix being modified, what purpose does it serve?

    Or if you believe they should but they won't, why not? Do they have nothing to gain?
  11. I understand the limitations in place presently. The reason I bring it up is because it's not an "as designed" limitation to purposely stop you from gaining stealth parameters while using costumes, because you still can. You've always been able to. Stealth IOs, anyone around you with an group stealth power, costume clad Illusionists can even cast Group Invisibility to stealth themselves.

    The limitation in place currently is purely mechanical, imposed when the costumes weren't really a big enough deal to spend the extra time on. As something that can be purchased now, does this now make it worth investing whatever period of time it would take to resolve this issue? More specifically, what would that period of time be, and how many more costumes will be purchasable in the future to be affected by this?
  12. I'm in the "just make them attuned" field. There's no sense of growth with regular enhancements past SOs, and your enhancement stats are constantly bungeeing up and down as you level for no reason. This is made the most apparent with things like Endurance Modification/Reduction and Accuracy, because unlike damage or heals these never grow on their own.

    It was a money sink and it was never a very good one. TOs to DOs to SOs at least provide a gear upgrade. But from 22 (when you an first buy and use them) to 47 (when you can use 50s) SOs never get better. So why are you replacing them?

    And let's remember that not all players can use IOs even if they want to sit down and craft them over a longer single period of time (even if it takes less time overall). Having to either run the exact same mission over and over again (DFB and it's SO reward) or stop and reslot the same thing they slotted a day or two ago in the same power for the third of six total times are not appealing options.

    If you have an hour a day to play a game, do you want to sit there for 15 minutes and craft/buy enhancements?
  13. Pretty simple request. The option to use abilities like Stealth or Cloaking Device with costume powers like the Freakshow Tank or Gunslinger.

    How easy that would be to do? I have no idea. It would make them more attractive options on the market, though (Whenever they come back again, that is).
  14. This is all incredible. I figured a placate would end up being presence's T5 ability whenever you guys got around to it, but changing the single target taunt into a placate and adding in a huge buff/self rez? Outstanding!

    There isn't a single bad thing I can think of, outside of possibly looking at other abilities in weaker sets to give them dual functionality or power pick synergy. Good show!
  15. Quote:
    Originally Posted by drubbin View Post
    We just ran a league (full mag trial) where after we killed the large Tyrant the smaller one never appeared on the map. We looked all over for him but he never showed up. The timer counted down and we failed the mission.
    We had the same thing happen on Protector a few nights ago. I know a few people bug reported it.
  16. I'd be happy to help out next time as well, if I'm around.

    Hopefully with a more sedated "throw fortune" reflex.
  17. Quote:
    Originally Posted by Captain-Electric View Post
    Do you realize what this MEANS?!

    Black Pebble, you're my new hero. Now if you'll excuse me, I have a Coralax collection to attend to.
    I'm the one that told you about it...

    *Sniff*

    It's pretty awesome having both Coralax costumes, but the green minion one is significantly shorter than the taller red one.
  18. Quote:
    Originally Posted by Black Pebble View Post
    The one in the store this week is the same as the one given away through Community promotions.
    To be more specific, it's the green minion model.
  19. Quote:
    Originally Posted by Hit Streak View Post
    July 31st, but yep! You got yourself two extra weeks at the movies.
    Does it have to end?
  20. This is my short argument for LAM being counted among the other snipes as insta if at 22% to-hit.

    I've been told the point of the snipe changes are to make them useful while in combat, but LAM's recharge is tremendous anyway. Presently, unless you use it at the start of a fight, you don't really have any reason to use it in that engagement. Allowing it to be insta would be a small buff, but not much of one. Just enough to allow it's regular use in combat.

    Though while we're talking about buffs to Munitions, if Sleep Grenade had its damage component removed I'd be pleased.
  21. Quote:
    Originally Posted by Garent View Post
    My second biggest issue is that this mechanic will be impossible to explain to a player without knowledge of the game's mechanics and buff types. If the discussion in these threads are any indication, it's something that will mainly be used by people with a relative understanding of game mechanics and use of the invention system.
    This I didn't think of, but is very very important. Some real effort is going to have to be put forth in the long help text of the snipes to explain how this works, including the difference between accuracy and to-hit.
  22. Quote:
    Originally Posted by Tater Todd View Post
    We will get a Respec there's no doubt about that. There's only a small percentage of Blasters, Corrs, Doms and Defenders who actually take their Snipe...and even then they probably use it as Set Mules lol.
    Once again, I think Rejolt for the transcription.

    2:14: No respec planned, powers work as is - name changed. Considering regen/recovery can be slotted... eh.

    I'd be more comfortable if that "not planned" was changed to "obviously required."
  23. Quote:
    Originally Posted by NightSable View Post
    The challenge will be remaking builds that now incorporate the to hit bonuses needed and the snipe when we used to skip it. End management seems to be handled by tier 4 secondary changes, but until I see the powers, not so sure. Snipes use a lot of endurance, so I could see potential issues there on fast recharge builds.
    Which is why I'd like to have a respec when this all goes live, even if the powers aren't being fundamentally changed.
  24. Among other things, I'm also particularly interested in this. (Thank you, Rejolt)

    2:16: Jokes about Martial arts/dual blades for blasters, awkward pause. Likely planned and Hawk is trying is poker face.

    I expressed my interest in this some time ago and even without the above being said, globalizing self-based damage mitigation in Manipulation pools, as opposed to target-based damage mitigation, seems to be leaning toward that possibility (or a relative approximation).
  25. Quote:
    Originally Posted by Another_Fan View Post
    Well if they went -100 everyone who wanted to take a PBAOE nuke would wind up taking mental and using drain psyche to negate it.
    Is that a problem with Nukes or a problem with Drain Psyche? Though I guess that does explain why it isn't so simple.