Round 2: Magisterium incarnate trial badges, July 15th, 2012
I'll be missing this one, as I'll be off to Comic-Con.
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I expect anyone who wants to be one of the lead tanks to be thoroughly familiar with my expectations of a lead tank and thoroughly understand the mechanics of the trial.
The player must also have:
The reasons are simple.
a. completed the Magisterium trail before on that tank and participated in one of my badge runs before on a non-tank.
or
b. participated in one of my non-badge runs on that tank.
These badges are rewards for efficiency, and I seek to recruit efficient leagues (see the first post). As we have a situation where there will be three teams, we need a minimum of three tanks, one for each team (per the plan in the first post). Redundancy in the tanker role is inefficient* unless the tanks are very well coordinated, and I can only think of a handful of duos that did that well. Therefore, there will be only and exactly one tank per team. No more, no less.
A lead tank having a mental lapse (even for a moment) in these badge attempts can be the difference between getting the badges, and not getting the badges. Therefore, the tanker in question must be thoroughly familiar with the behavior of the IDF during the first phase, the damage output and peculiarities of the AVs in the second stage, and the oddities that exists in the third phase against Black Swan. Any mental lapses or misunderstandings by the lead tank could be disastrous.
I do not like failure, and I'm sure no one who participates will enjoy failure either. So to put the league in the best position to succeed, I will call upon the skills of tanks that I am familiar with that are knowledgeable and capable of fulfilling the role that I have designated for them. If any tank players want to participate on my badge trials and there is any doubt that I may not have absolute trust in your ability to be a lead tank on my badge trials, you now know what you have to do to qualify.
*The role of a tank is to manage aggro and keep the mobs grouped around him/her to maximize the effect of AoEs. If the aggro is spread out between two tanks, the effect is reduced. Additionally, the extra tank is taking up space on a team that could be better filled by another primary damage dealer or force multiplier. Thus the presence of the second tank is reducing the effectiveness of the team.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
I don't know if you noticed it or how it may affect getting "The Hard Way" now. But this was in the patch notes.
Incarnate Trial – Magisterium
In the final Tyrant fight, Lore Pets no longer receive the level shift from defeating Lights of the Well. This was causing Tyrant to be defeated much more quickly than intended.
Ohhh I will be there! *claps and spins in a circle*
-Kult
The patch was brought to my attention yesterday.
I suppose we won't be defeating Tyrant in 5 seconds anymore.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
Too rich for my blood... I fold.
Best of luck on your runs !
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes
Two pieces of information:
1. It is still possible to get the Hard Way badge with a strong league... by accident.
2. On Sunday, we will be attempting to get each badge in separate attempts (1 attempt for Ready to Rumble, and 1 for Triple Threat), and we will be attempting to get each badge at least twice. That means we will run at least 4 Magisterium trials, if not more.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
I'll volunteer to keep up an "alternate list" for people who couldn't make it into the first run but want to get in the next.
Additionally, to those that have already acquired the badges in the previous attempts:
Please show up if you can. There are 23 league positions (plus one for myself) available and I'm reasonably sure that we'll need the assistance of those who already have the experience of getting the badge to assist in getting it for other players.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
Additionally, to those that have already acquired the badges in the previous attempts:
Please show up if you can. There are 23 league positions (plus one for myself) available and I'm reasonably sure that we'll need the assistance of those who already have the experience of getting the badge to assist in getting it for other players. |
I'll be there for Round 2!
Well, this still leaves my badger tank out.
Good luck with your runs. |
Ditto.
█ Players Guide to the Cities
Well, this still leaves my badger tank out.
Good luck with your runs. |
I expect anyone who wants to be one of the lead tanks to be thoroughly familiar with my expectations of a lead tank and thoroughly understand the mechanics of the trial.
The player must also have: The reasons are simple...[snipped but still worth reading] |
Is it HARDER to get a badge tank on the runs than any other AT? Ya, it is. But you're not left out at all.
Also, it's my understanding that T intends to do this somewhat regularly, so even if you don't get your tank in this time, you have every opportunity to meet the above requirements and make your case for the tank role next time.
Yes.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
This is today.
The intention is to start in about six hours.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
I hadn't said anything because for some reason I thought this was yesterday and I wouldn't be able to make it.
I should be there to help out on Demon Shell again, if needed.
Badge Run Recap...
Run 1 (Ready To Rumble): Successful badge acquisition
Run 2 (Triple Threat): Unsuccessful badge acquisition
Run 3 (Ready To Rumble): Successful badge acquisition
Run 4 (Triple Threat): Unsuccessful badge acquisition
Run 5 (Triple Threat): Successful badge acquisition
On all of the runs, Shadow Master was earned.
On many of the runs, The Hard Way was earned.
Equal parts congratulations and thanks to everyone who came out to make these attempts successful.
I will organize another evening of MoMagi runs in the coming weeks. Stay tuned.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q
Thank you so much for organizing this, T.
A whole lot of people who might NEVER have gotten those badges got them tonight because of you.
And, I'd like to thank Team Ici once again for being so totally awesome.
Huh. I thought this was Saturday, too.
Ah well. I wasn't in any real condition to game, anyway.
Gratz, folks!
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
On Sunday, July 15th, 2012 starting around 7pm Eastern (4pm Pacific), I intend on leading another series of Magisterium incarnate trials in the Bulwark neighborhood of Dark Astoria.
The intention will be the acquisition of the badges required to get the Master of Magisterium badge: Ready to Rumble, Triple Threat, Shadow Master, and The Hard Way. As of the writing of this post, I am not going to lead any trials in an attempt to get The Really Hard Way... yet.
League composition
If you want to attend this event with a specific character, please come early and secure your spot. As the league fills up I will have to be particular about additional invites so that the league composition fits my ideal vision.
As the league is limited in size to 24 people, we are going to work with 3 teams of 8 (obviously) 50+3 heroes/villains. Each team will be composed of 1 lead Tank, 2-4 ranged/melee damage dealers, and 3-5 buffer/debuffers.
For the ranged/melee damage dealers, I am looking primarily for Blasters, Scrappers, Stalkers, and some Dominators and Brutes. For buffer/debuffers, I am looking primarily for Defenders, Corruptors, Controllers, and Masterminds (in particular Kinetics, Dark Maisma, and to a lesser extent Radiation).
Ready to Rumble
To acquire the Ready to Rumble badge is acquired by defeating Black Swan sooner than 8 minutes after entering the Magisterium (talking to the Dream Doctor). This requires that the first 3 phases are completed in rapid fashion, especially the first (defeat 250 IDF).
To do this, each team will split up in different directions to cover as much ground as possible. Team one will go left (west), Team 2 will go straight (north), and Team 3 will go right (east), following their lead tanks. The objective is to wipe out the Lieutenants and Minions as quickly as possible and move on to the next spawn. The ranged types (blasters, defenders, controllers, corruptors, dominators) are to use Lore pets during this phase. The lead tanks role is to taunt the bosses into the next group.
The next phase is simpler: Teams 1 and 2 will attempt to defeat both Shadowhunter and Nega-Pendragon (focusing on Shadowhunter first), while the third team attacks Chimera. The objective is to defeat all three of them as quickly as possible. All remaining Lore Pets are to be used here.
The third phase is also simple: Everyone attacks Black Swan. When the portals/rifts open, everyone except the Tankers are to switch targets and destroy the portals/rifts before returning to attack Black Swan.
If all goes according to plan, Black Swan should be defeated inside of 8 minutes.
Triple Threat
The Triple Threat badge is acquired by defeating Nega-Pendragon, Shadowhunter, and Chimera all within 5 seconds of each other. To do this, each team will attack a different AV. Team 1 on Nega-Pendragon, team 2 on Shadowhunter, and team 3 on Chimera. The objective will be to weaken the AVs to approximately 20% health, then 10%, and then 5%, and then defeat them. Use of Lore pets will be on an as needed basis: if a particular AV is taking longer to defeat, some Lore pets for the team taking on that AV will be used.
Chimera will mark and teleport various members and of the league and himself around the map. It is imperative that you find your way to your AV as quickly as possible so that you are in position to defeat the AV when the call is made to take them down.
"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q