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Hey, I'd like to apologize for my initial post here. Your build is still terrible, but you didn't deserve such a harsh response. I admit I let emotion type for me. It's not your first post, but your second that set me off. You asked for feedback, then flat out ignored most of the feedback you got and threw the rest of it back at him.
"You won't need any more heals than the /pain ones."
"But I got Medicine for the extra heals!"
You see how this sounds?
It's almost as if you came here saying "Tell me my build is great" and not "What could be wrong with my build?"
All that said, welcome to the forums. I hope you can take some of the criticism from this thread and work up a better build. Look around, there are a few other Necro/pain threads that could give you some guidance too. -
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Quote:You need to ask yourself why that power gets put in the tray unused.I know a lot of people that have a 1-slotted boxing or kick in their build that they don't even slot in the tray. That's a waste and I think if there was a ranged alternative people would get more use out of the power for various reasons.
It's because the power is terrible compared to the other powers those characters get.
If there was a ranged version of Boxing, it would still be terrible. -
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Quote:That's pretty much what makes it useless. This is a flat out terrible build considering your goals. In fact, considering just about any goals, this is a terrible build.Also, this build is not designed to do damage, but support with heals and debuffs.
I don't see the first upgrade to your henchmen. What are you thinking? EDIT: There it is, at level 47. What are you thinking?
The Grave Knights are your largest source of damage and have no damage enhancement.
You took Chill Mastery, but bypassed its best power, the defense shield.
Heals are completely overstated. The medicine pool needs to go.
Defense debuffs, especially in powers that require a tohit check, are all but worthless. If you need the defense debuff, it's because you can't hit your target. If you can't hit your target, you can't land the debuff.
Seriously, I cannot overstate how awful this build is, but I'll try anyway.
This build is phenomenally, monumentally bad. Crossing the streams bad. Straight into the air and blow up like Challenger kind of bad. New Jersey air quality bad.
...
It's worse than The Last Airbender was. -
I've always wanted to ask this of someone in your position.
Is it really bliss? -
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Quote:If you wanted to throw knives, you'd pick natural. It's pretty much the only effect origin has on your character.I use mutant origin, so if I remember correctly I throw wads of toxic gunk at enemies.
Quote:And I wouldn't go crafting temp weapons constantly to support the idea that my character throws knives.
Quote:Is it that big of a deal to add a ranged attack to the fighting pool? I think it fits conceptually and there are pre-existing animations they could use for it.
But yes, it is that big a deal. The power would need to be balanced, coded, and animated (you cannot assume it's simple copy/paste). What other pool power has five powers? There could be code that needs re-written to allow more than four powers in a pool. -
Good, now that you're back I can apologize for not really knowing what the hell to do with that plot of yours. If you'd like to reboot it, I've just revamped my facilities and have a proper hospital now.
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Quote:Dark Armor represent!If I were forced to pick just 2, I'd probably have to go with my BS/DA scrapper and maybe my Rad/Sonic defender or Sonic/Devices blaster.
... Wait... I wouldn't even pick any of my DA characters as my two...
Well, it's a good thing I won't ever be limited to two characters. I have enough premium rewards to play at least 8 characters. More than that, of course, I just reactivated my yearly sub. -
Quote:You mean like the temp powers you can craft or the one that comes with your origin? Yeah, we already have that.Another thing is that not everyone builds their toons for maximum efficiency. I'm sure some people would like to have an attack like a knife throw as another thematic option for their character. Think katana for example. It has no ranged attack, but samurai typically carried a short sword in addition to the primary weapon, which was sometime thrown. Bingo. There ya go--for some people that's going to be justification enough. I also think of those stupid ghosts you have to trap for that one badge. My primary ranged attacks often kill them before they get close enough to trap. There are cases where having a lower dmg ranged strike is useful.
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Quote:That's what I'm saying though, I don't even use it when I'm on a melee character. My melee characters have a melee attack I don't even put in my tray.Yes it's unlikely I would want to invest in it. Still I do have characters that use an additional ranged attack. At least you could throw a couple procs in there and get some use out of it, as opposed to having a melee attack you don't even put in your tray.
If your secondary or primary powerset has ranged blasts, any ranged blasts at all, a Fighting Pool ranged attack will not be in your tray either. It will have less range (all the throw knife powers do), much less damage, and cost more endurance. Look at Boxing or Kick compared to every other melee attack. It's just not worth using, and neither will your idea.
It's not worth the developer resources to add something to the pool that still won't be used. What you are proposing will not have the intended effect. At the end of the day, you'll still have an attack that you do not put into your tray. -
Wow, a "thank you" post complete with passive aggressive tone. I like this guy.
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Quote:I use the fighting pool on almost all of my melee characters. I still don't use boxing or kick, or even put it in my tray. It doesn't make sense for me to use an under-damaging, over-costly attack. I don't slot it on many characters unless I really need another Kinetic Combat set.I use the fighting pool on a lot of my ranged characters. I always have to take boxing or kick in order to get to tough and weave, and most of the time I don't even put the power in my tray. It doesn't make sense to close the distance to use a melee attack, and I hate to slot for IO bonuses in something I don't intend to use.
It would be nice if there was a tier 1 ranged power in the set--something like a knife throw or a rock throw. The animations already exist they would just need put it in as an option for the set and determine dmg, secondary effect, etc.
Believe me, you don't want a ranged power in the set because you still would not use it. -
You know what? I liked these buttons. I was going to use one as my avatar.
Then I kept reading the thread and saw how VoodooGirl acted.