Ranged attack for fighting pool


BattleWraith

 

Posted

I use the fighting pool on a lot of my ranged characters. I always have to take boxing or kick in order to get to tough and weave, and most of the time I don't even put the power in my tray. It doesn't make sense to close the distance to use a melee attack, and I hate to slot for IO bonuses in something I don't intend to use.

It would be nice if there was a tier 1 ranged power in the set--something like a knife throw or a rock throw. The animations already exist they would just need put it in as an option for the set and determine dmg, secondary effect, etc.


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Posted

Quote:
Originally Posted by BattleWraith View Post
I use the fighting pool on a lot of my ranged characters. I always have to take boxing or kick in order to get to tough and weave, and most of the time I don't even put the power in my tray. It doesn't make sense to close the distance to use a melee attack, and I hate to slot for IO bonuses in something I don't intend to use.

It would be nice if there was a tier 1 ranged power in the set--something like a knife throw or a rock throw. The animations already exist they would just need put it in as an option for the set and determine dmg, secondary effect, etc.
I use the fighting pool on almost all of my melee characters. I still don't use boxing or kick, or even put it in my tray. It doesn't make sense for me to use an under-damaging, over-costly attack. I don't slot it on many characters unless I really need another Kinetic Combat set.

Believe me, you don't want a ranged power in the set because you still would not use it.


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Posted

Yes it's unlikely I would want to invest in it. Still I do have characters that use an additional ranged attack. At least you could throw a couple procs in there and get some use out of it, as opposed to having a melee attack you don't even put in your tray.


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Posted

Quote:
Originally Posted by BattleWraith View Post
Yes it's unlikely I would want to invest in it. Still I do have characters that use an additional ranged attack. At least you could throw a couple procs in there and get some use out of it, as opposed to having a melee attack you don't even put in your tray.
That's what I'm saying though, I don't even use it when I'm on a melee character. My melee characters have a melee attack I don't even put in my tray.

If your secondary or primary powerset has ranged blasts, any ranged blasts at all, a Fighting Pool ranged attack will not be in your tray either. It will have less range (all the throw knife powers do), much less damage, and cost more endurance. Look at Boxing or Kick compared to every other melee attack. It's just not worth using, and neither will your idea.

It's not worth the developer resources to add something to the pool that still won't be used. What you are proposing will not have the intended effect. At the end of the day, you'll still have an attack that you do not put into your tray.


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Posted

I understand what you're saying, but you're overstating it. For one thing I really only play the game for pvp. Are there situations where having that power would be beneficial? Yes. There are a lot of times, for example, where you are fighting a debuffer and your recharge has been shot to hell and having an additional power available makes a difference.

Secondly, a lot of powers do much more dmg in pvp than pve. Flurry for example is a lulzy pool power I would never use in pve. In pvp it does more dmg than than a lot of primary attacks.

Another thing is that not everyone builds their toons for maximum efficiency. I'm sure some people would like to have an attack like a knife throw as another thematic option for their character. Think katana for example. It has no ranged attack, but samurai typically carried a short sword in addition to the primary weapon, which was sometime thrown. Bingo. There ya go--for some people that's going to be justification enough. I also think of those stupid ghosts you have to trap for that one badge. My primary ranged attacks often kill them before they get close enough to trap. There are cases where having a lower dmg ranged strike is useful.

Quote:
It's not worth the developer resources to add something to the pool that still won't be used. What you are proposing will not have the intended effect. At the end of the day, you'll still have an attack that you do not put into your tray.
Well this is a general indictment against the pool power. If nobody is using the attacks at all then the whole thing should be revamped. I still thing a ranged attack is a good idea for siad revamp. As for the dev resources--if I factor in what I realistically think they may address, I'd never bother posting in this section lol.


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Posted

Quote:
Originally Posted by BattleWraith View Post

Well this is a general indictment against the pool power. If nobody is using the attacks at all then the whole thing should be revamped.
... see, you should really avoid using things like "always" and "never," as someone (like me) who does actually throw them in on occasion will speak up.


 

Posted

Quote:
Originally Posted by BattleWraith View Post
Another thing is that not everyone builds their toons for maximum efficiency. I'm sure some people would like to have an attack like a knife throw as another thematic option for their character. Think katana for example. It has no ranged attack, but samurai typically carried a short sword in addition to the primary weapon, which was sometime thrown. Bingo. There ya go--for some people that's going to be justification enough. I also think of those stupid ghosts you have to trap for that one badge. My primary ranged attacks often kill them before they get close enough to trap. There are cases where having a lower dmg ranged strike is useful.
You mean like the temp powers you can craft or the one that comes with your origin? Yeah, we already have that.


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Posted

I use mutant origin, so if I remember correctly I throw wads of toxic gunk at enemies. And I wouldn't go crafting temp weapons constantly to support the idea that my character throws knives. Is it that big of a deal to add a ranged attack to the fighting pool? I think it fits conceptually and there are pre-existing animations they could use for it.

ANYWAY I HAVE POSTED MY SUGGESTION MAKE IT SO DEVS! (taps foot)


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Posted

Quote:
Originally Posted by BattleWraith View Post
I use mutant origin, so if I remember correctly I throw wads of toxic gunk at enemies.
If you wanted to throw knives, you'd pick natural. It's pretty much the only effect origin has on your character.

Quote:
Originally Posted by BattleWraith View Post
And I wouldn't go crafting temp weapons constantly to support the idea that my character throws knives.
Why not? There are plenty of people I know that do this purely for the concept reasons. Many more people craft them simply because they're extremely useful in the early levels of the game.

Quote:
Originally Posted by BattleWraith View Post
Is it that big of a deal to add a ranged attack to the fighting pool? I think it fits conceptually and there are pre-existing animations they could use for it.
You're asking the wrong question. The right question is "Does adding a ranged attack to the fighting pool provide significant increase in game experience compared to the cost required to implement it?"

But yes, it is that big a deal. The power would need to be balanced, coded, and animated (you cannot assume it's simple copy/paste). What other pool power has five powers? There could be code that needs re-written to allow more than four powers in a pool.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
If you wanted to throw knives, you'd pick natural. It's pretty much the only effect origin has on your character.



Why not? There are plenty of people I know that do this purely for the concept reasons. Many more people craft them simply because they're extremely useful in the early levels of the game.



You're asking the wrong question. The right question is "Does adding a ranged attack to the fighting pool provide significant increase in game experience compared to the cost required to implement it?"

But yes, it is that big a deal. The power would need to be balanced, coded, and animated (you cannot assume it's simple copy/paste). What other pool power has five powers? There could be code that needs re-written to allow more than four powers in a pool.
At what level would the new 5th power for pools be opened?


 

Posted

Quote:
You're asking the wrong question. The right question is "Does adding a ranged attack to the fighting pool provide significant increase in game experience compared to the cost required to implement it?"

But yes, it is that big a deal. The power would need to be balanced, coded, and animated (you cannot assume it's simple copy/paste). What other pool power has five powers? There could be code that needs re-written to allow more than four powers in a pool.
Yeah I think it would be beneficial to the game play experience, at least enough to warrant adding it.

As for it being a big deal--I don't see the point in speculating over it. The devs are the ones who know what would be involved. They are the ones that would decide whether it would be worth the effort. I look at the suggestions part of the forum as a place to share ideas. Maybe that change isn't feasible. But maybe the idea would be incorporated somewhere down the road in a new set. Maybe they already have plans to expand the power pools and are looking to place something new in there anyway. Who knows.

I usually don't bother posting suggestions because it seems that people who are not involved in the development of the game shoot things down based on what they assume are the development issues involved. We are not rednames. If you don't like the idea of a ranged attack in the figthing pool for some reason, that's fine. But don't choke the idea of it based on assumptions of what it would take to enact it. That's their issue to decide, not that of the playerbase.

I know a lot of people that have a 1-slotted boxing or kick in their build that they don't even slot in the tray. That's a waste and I think if there was a ranged alternative people would get more use out of the power for various reasons.


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Posted

Quote:
Originally Posted by FrozenDeath View Post
I know a lot of people that have a 1-slotted boxing or kick in their build that they don't even slot in the tray. That's a waste and I think if there was a ranged alternative people would get more use out of the power for various reasons.
You need to ask yourself why that power gets put in the tray unused.

It's because the power is terrible compared to the other powers those characters get.

If there was a ranged version of Boxing, it would still be terrible.


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