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Yes, Demon/Sonic will be its own animal for sure. Will it be a better animal? I'm not sure, but I plan to find out. I'll be very happy with the personal mez protection especially, but I will miss the utility of Heat Exhaustion and a heal (Yeah, I'd only take one). It will be nice to be able to skip a few Sonic powers to fit the whip attacks.
Most importantly, though, the concept I have is just too good to pass up.
The concept is that of a super egotistical stage magician who is actually rather inept (if you're familiar with the Harry Potter series, think Gilderoy Lockheart). This guy has a microphone tacked to his collar and has speakers woven into his coat so he can perform anywhere he goes. One day, he tries a complicated "trick" he found in an old book and accidentally causes a swarm of demons to burn down his favorite theater. -
Numina: 19
Synapse: 37
Citadel: 16
Statesman: DEAD
Back Alley Brawler: 54
Manticore: 36
Positron: 36
Sister Psyche: 42 -
Quote:Shows how much I know about Fortitude. Wonder why it's so rare that I see more than one application on a team?It is just like Fort, as far as duration and base recharge go (120 and 60 respectively). So with maxing out the recharge of Forge, you can keep it up on 4 henchmen. With recharge bonuses and hasten it can go up to 6 reasonably enough. The harder part is the "diligence" to use it as soon as it recharges, at least it is for me.
It's common when it comes to Masterminds. We don't have cold, and FFG is actually stronger than the bubble. -
Quote:Good catch, I've updated the OP.Let me begin picking nits - Sonic Dispersion is listed in the OP with 2 different values. I would expect the actual MM value to be the 16% ish number, not the 22.5%, since 16 is the troller ED capped value.
Quote:26.145 + 22.5 + 10 + 20 (pet ios) = 78.645. I confess I haven't checked when any of MM pets get the Dmg Resists capped, so I'm not sure if it's 75 or 90. If I had to bet, I'd bet on 75. If it is 75, then Thermal caps them too. If it's 90, then the question becomes, is 90% resists for pets better than 78% resists with heals to back them up? I wouldn't even begin to get into that without knowing the actual caps.
Quote:I suspect the -40% comes from an assumption of the Corruption attack stacking.
Quote:A diligent Therm, with good recharge, can keep Forge up on all his pets.
Quote:However, I don't expect this combo to be OP and if it is, you can meet or exceed that same performance today.
I think I agree with you, though, that this comes down to the same argument as Forcefields or Traps? -
Quote:Yes I did, see:...and you didn't figure in the 2 pets +10% resistance IOs so they can easily reach the cap...
Quote:...add in two pet unique IOs and your Demonlings will hit the 90% hard cap..
This is good news, it means I'd only need one of the uniques to hit the hard cap, assuming pets can get to 90%.
Can anyone get some testing of this done? I'll do it tonight if no one else can. -
In my experience, they live in melee.
Quote:The numbers you used is based on Corruptor's version? I didn't know about:
Hellfire Demonling Attacks: -30%
Hellfire Gargoyle Attacks: -40%
According to Redtomax.com, the hellfire demonling attack has a -15% resistance debuff to it, and hellfire has -20%. I'm assuming they can keep two stacks of this debuff on targets. -
Just making a friendly announcement to all you other MMs out there. Let me just do some napkin math here to explain what I'm seeing.
Demonling Base Resistance: 26.145%
Sonic Barrier (ED capped): 22.5%
Sonic Dispersion (ED capped): 16.875%
Ember Shield (ED capped): 15%
Total: 80.52% resistance to S/L
These numbers are for Demonling Smashing and Lethal resistance. We have testing to confirm that pet resistance caps at 90%, so add in just one pet unique IO and your Demonlings will hit the 90% hard cap. Gargoyles start with even higher base resistance, and the Demon Prince has the same resistance.
I wouldn't think that bodyguard mode is needed with pets that hardy, but if it was, let's look at some potential self resistance numbers.
Sonic Dispersion (ED capped): 16.875%
Charged Armor (ED capped): 41.25%
Ember Shield: 15%
Just that much is 73.125% resistance, just shy of the hard cap. Now, considering bodyguard mode as an additional 75% resistance, you have a total effective resistance of 93.4%.
But wait! There's more! Let's look at the other side of the resistance offerings here.
Sonic Siphon: -22.5%
Disruption Field: -22.5% (Because MMs can anchor this on a henchman)
Mastermind Whip Attacks: -18.75%
Hellfire Demonling Attacks: -30%
Hellfire Gargoyle Attacks: -40%
If I total that up right, I'm looking at an easily sustainable -133.75% resistance. I'm also assuming that the MM and each hellfire demon can only sustain two stacks of -resistance. The durations imply it's possible, which would be a potential total of -178.125% resistance. None of this accounts for the purple patch, as I'm not even sure how that affects henchmen.
And the best part of it all? I have the perfect concept waiting. I actually needed Sonic Resonance to make my concept work. I just didn't know it until they announced the proliferation. -
Quote:I think you are misinformed as to the meaning of godmoding.I always find it hard to tell where the line is drawn here. I like to RP some of my characters as being literally indestructable, in the spirit of comic books. They usually have a weakness that can be exploited to halt or contain them, but not kill them.
Godmoding is literally "playing god" for another character.
"Dechs Kaison shoots you with his laser, piercing your heart." <- Godmoding
"Dechs Kaison fires a laser at you, aimed for your heart." <- Perfectly ok.
One statement gives you a chance to determine the outcome based on your character's ability. The other has chosen that outcome for you. -
I'm going to start here, because the only thing that needs fixing is your attitude. My initial response to you was in no way hostile or demeaning, yet this is how you retort? Please grow up if you intend to debate.
Quote:Obviously it IS that easy, as made obvious by all the new Lore pets and thugs mm skin randomiser.
The technology is not there for you to chose even from a list of skins. It's not a simple "add it to the screen" fix.
Quote:AND just because it seems easy doesn't mean the Devs have thought of it yet.
Quote:Have you ever suggested it before? Have you started a thread about it yet? No? Thought not.
See how that works? I did some research. I tried to understand how the code worked, what was involved, what the hurdles were. Then I came up with a possible solution.
What did you do?
Insist, in ignorance, that it "Obviously is that easy." You clearly have never had any experience in any kind of computer theory, let alone programming. I've been a programmer, I know what can be involved in code. I know that I cannot even begin to assume how complex the code is regarding henchmen and their appearance.
Again, grow up. -
Why do I feel sick knowing this is going to be redone?
Speaking of reboots, though, anyone know the likelihood of Reboot getting a reboot? Every time I see the word I think of the show. I miss Bob and Enzo. -
Oh, and do you have any stealth powers? Shadow Fall or Steamy Mist or the like? They make it almost impossible for a hostage to follow you.
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Quote:I don't have mids here, and I won't get home until very late tonight, but there's a few things that jump at me.Actually, the reason I was so intent on maxHP buffs is because, from what I can tell, they're often found alongside recharge buffs.
Anyway, I'm able to put up a build now, and would very much appreciate a once over if you can. Just to make sure I didn't do anything too outlandish.
-snip-
As for Pnumbral Shield, I just can't seem to get the Eye aura right in the costume creator, so I use it
Inky Aspect is overslotted. Really, all it needs is an accuracy IO, but that is a nice place to get the Stupefy recharge bonus if you can't find another power to do so.
I would swap the slotting of Ebon Eye and Gravimetric Snare. They both deal the same damage, but Ebon Eye is all at once and I think the animation is faster too, so you want the better slotting there.
I don't like slotting Stygian Circle for heal, I feel like it's a waste. You get almost a full bar off of just a dead minion. I find you get the most benefit out of endurance reduction or modification. However, Panacea great way to get some recharge. -
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Walk is not meant as a combat toggle. As such, it's not really designed as anything more than a bare bones power. I'm surprised that you can't actually toggle it off if you're mezzed, but I don't think I could support the developer time required to fix it.
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Quote:*Dechs Kaison: What the hell do you expect me to do? Dark Armor Sucks.Okay fine... Though I SERIOUSLY doubt any of us will ever be made into Signature Characters (although I can see the Devs making me the personal assistant cabana boy to Lanaru the Mad as revenge for the times I've mentioned them in my posts.) Here are a few for in-game summon-able Signature Forumites I thought of off the top of my head:
*Dechs Kaison: You're not playing a Warshade. Have you tried playing a Warshade? There's this pretty good guide out there for one... Let me get you the link. -
Quote:Hook.Actually, I had originally intended to use Longbow (or Paragon Protectors) for that song for CoVideoHell, but I may switch to the new CoT IF those models stay in the game.
I've already got the entire choreography routine worked out.
Michelle
aka
Samuraiko/Dark_Respite
Line.
Sinker.
Done. -
Numina: 20
Synapse: 33
Citadel: 25
Statesman: STILL DEAD
Back Alley Brawler: 51
Manticore: 36
Positron: 36
Sister Psyche: 39 -
I'm glad I could make somebody laugh.
If I had access to the new CoT models and I were Dark_Respite, I'd be making a video of this right now. Good $deity would that be hilarious. -
Quote:The cause of this line of thinking is probably my time spent playing Magic: the Gathering. It was playing that game that I learned to treat life or hitpoints as a resource, not something to be guarded. I am just as comfortable playing with my health at 10% as I am playing with it at 90%. With tools like Stygian Circle and Stygian Return to recover my resources, I don't need to worry about overspending.Thanks for letting me re-conceptualize my 'Shade, Dechs. I have been worrying a lot about how he dies really quickly when I make a mistake, or when Eclipse runs out and there are only a few enemies around to re-eclipse from.
Your heavy use of Stygian Return let me re-conceptualize it as "Hey, that's okay" and I proceeded to run him through an ITF grabbing all kinds of aggro and bouncing right back up whenever he (rarely) fell over. It was a blast!
Hakuna matata. -
I'm going to just walk through a few scenarios and their conclusions real quick, for demonstrative purposes.
A team of all controllers has successfully completed a MoSTF. Therefor a tank is not required if you have pets, control, buffs, debuffs, and damage.
A team of all defenders has successfully completed a MoSTF. Therefor pets and control are not required if you have buffs, debuffs and damage.
A team of all blasters has successfully completed a MoSTF. Therefor buffs and debuffs are not required if you have damage.
All of these scenarios occurred prior to all incarnate content. The bottom line is that the only thing required to be successful at this game is damage. You cannot simply debuff an enemy to death. You cannot simply buff your team to victory. Damage is the only necessary element to victory. Everything else makes damage easier to apply. -
Quote:To address this:Quick note, this isn't true. Someone pointed out in the original guide thread that the whole 'MFing' motif had been taken from another guide for another game.
The creator of the other guide I drew my inspiration from goes by the online alias Condon. He is not the first to use a MFing motif, and I am not the last. The motif itself does not belong to anyone, regardless I have thanked him for his inspiration on my own guide. I have also acknowledged said inspiration.
I don't know what else you want from me. -
Quote:My priorities were as follows:Where would you put +HP on your list of priorities when it comes to High end WS slotting?
1. Recharge Bonuses
2. Enhancement Values
3. Bonus HP/regen
4. Accidental bonuses
If you look at my build, you'll see that I have two sets of three Devastations for the high HP and regen bonuses. I did not, however, get HP anywhere that I thought I could get better enhancement value out of, such as with Call to Arms.
I suspect most player's Warshade builds to prioritize this way:
1. Recharge
2. Defense
3. Enhancement Values
4. Accidental bonuses
Slotting for defense often means not getting all the enhancement you want unless you throw extra slots at your powers. The biggest problem for a WS is that those slots are hard to come by. Then again, the defense multiplies your resistance, reaching insane survivability. Stygian Circle and Sunless Mire can easily make up for any lacking enhancement values, as well.
Quote:I'm not at my home computer right now so I can't post a build, I was just wondering how much you valued +HP bonuses, because you didn't seem to say that much about them in your guide. Either that or I missed it, but they seem like they'd be extremely powerful for Warshades.