Dechs Kaison

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  1. Yes, Demon/Sonic will be its own animal for sure. Will it be a better animal? I'm not sure, but I plan to find out. I'll be very happy with the personal mez protection especially, but I will miss the utility of Heat Exhaustion and a heal (Yeah, I'd only take one). It will be nice to be able to skip a few Sonic powers to fit the whip attacks.

    Most importantly, though, the concept I have is just too good to pass up.

    The concept is that of a super egotistical stage magician who is actually rather inept (if you're familiar with the Harry Potter series, think Gilderoy Lockheart). This guy has a microphone tacked to his collar and has speakers woven into his coat so he can perform anywhere he goes. One day, he tries a complicated "trick" he found in an old book and accidentally causes a swarm of demons to burn down his favorite theater.
  2. Numina: 19
    Synapse: 37
    Citadel: 16
    Statesman: DEAD
    Back Alley Brawler: 54
    Manticore: 36
    Positron: 36
    Sister Psyche: 42
  3. Quote:
    Originally Posted by Deacon_NA View Post
    It is just like Fort, as far as duration and base recharge go (120 and 60 respectively). So with maxing out the recharge of Forge, you can keep it up on 4 henchmen. With recharge bonuses and hasten it can go up to 6 reasonably enough. The harder part is the "diligence" to use it as soon as it recharges, at least it is for me.
    Shows how much I know about Fortitude. Wonder why it's so rare that I see more than one application on a team?

    Quote:
    Originally Posted by SinisterDirge View Post
    Do you mean cold? I have never heard an argument comparing ff to traps.
    It's common when it comes to Masterminds. We don't have cold, and FFG is actually stronger than the bubble.
  4. Quote:
    Originally Posted by Deacon_NA View Post
    Let me begin picking nits - Sonic Dispersion is listed in the OP with 2 different values. I would expect the actual MM value to be the 16% ish number, not the 22.5%, since 16 is the troller ED capped value.
    Good catch, I've updated the OP.

    Quote:
    Originally Posted by Deacon_NA View Post
    26.145 + 22.5 + 10 + 20 (pet ios) = 78.645. I confess I haven't checked when any of MM pets get the Dmg Resists capped, so I'm not sure if it's 75 or 90. If I had to bet, I'd bet on 75. If it is 75, then Thermal caps them too. If it's 90, then the question becomes, is 90% resists for pets better than 78% resists with heals to back them up? I wouldn't even begin to get into that without knowing the actual caps.
    This is a damn good paragraph, and a better question... I don't know if I care what the caps are anymore. That 78.6 will actually be 83 when ember shield is enhanced. I'll take that and heals over another 7% any day.

    Quote:
    Originally Posted by Deacon_NA View Post
    I suspect the -40% comes from an assumption of the Corruption attack stacking.
    The henchmen have cone attacks as well, that apply -resist. Redtomax isn't clear on what the true values are, though.

    Quote:
    Originally Posted by Deacon_NA View Post
    A diligent Therm, with good recharge, can keep Forge up on all his pets.
    I did not realize Forge recharged in half the duration at base. I had actually assumed it to be more like Fortitude.

    Quote:
    Originally Posted by Deacon_NA View Post
    However, I don't expect this combo to be OP and if it is, you can meet or exceed that same performance today.
    Well, there's still the status resist that you can get for yourself from Sonic Dispersion, and some moderately useful control in Liquefy or Sonic Cage.

    I think I agree with you, though, that this comes down to the same argument as Forcefields or Traps?
  5. Quote:
    Originally Posted by Brynstar View Post
    ...and you didn't figure in the 2 pets +10% resistance IOs so they can easily reach the cap...
    Yes I did, see:

    Quote:
    Originally Posted by Dechs Kaison View Post
    ...add in two pet unique IOs and your Demonlings will hit the 90% hard cap..
    Anyway,

    Quote:
    Originally Posted by Necrotech_Master View Post
    just an FYI, ember shield can be enhanced
    This is good news, it means I'd only need one of the uniques to hit the hard cap, assuming pets can get to 90%.

    Can anyone get some testing of this done? I'll do it tonight if no one else can.
  6. Quote:
    Originally Posted by Amy_Amp View Post
    I've never played Demons, so how much do they melee?
    In my experience, they live in melee.

    Quote:
    Originally Posted by Jibikao View Post
    The numbers you used is based on Corruptor's version? I didn't know about:
    Hellfire Demonling Attacks: -30%
    Hellfire Gargoyle Attacks: -40%
    Yeah, my numbers are based off of corruptor values, which I thought MMs shared. I guess we won't know until we see the set.

    According to Redtomax.com, the hellfire demonling attack has a -15% resistance debuff to it, and hellfire has -20%. I'm assuming they can keep two stacks of this debuff on targets.
  7. Just making a friendly announcement to all you other MMs out there. Let me just do some napkin math here to explain what I'm seeing.

    Demonling Base Resistance: 26.145%
    Sonic Barrier (ED capped): 22.5%
    Sonic Dispersion (ED capped): 16.875%
    Ember Shield (ED capped): 15%
    Total: 80.52% resistance to S/L

    These numbers are for Demonling Smashing and Lethal resistance. We have testing to confirm that pet resistance caps at 90%, so add in just one pet unique IO and your Demonlings will hit the 90% hard cap. Gargoyles start with even higher base resistance, and the Demon Prince has the same resistance.

    I wouldn't think that bodyguard mode is needed with pets that hardy, but if it was, let's look at some potential self resistance numbers.

    Sonic Dispersion (ED capped): 16.875%
    Charged Armor (ED capped): 41.25%
    Ember Shield: 15%

    Just that much is 73.125% resistance, just shy of the hard cap. Now, considering bodyguard mode as an additional 75% resistance, you have a total effective resistance of 93.4%.

    But wait! There's more! Let's look at the other side of the resistance offerings here.

    Sonic Siphon: -22.5%
    Disruption Field: -22.5% (Because MMs can anchor this on a henchman)
    Mastermind Whip Attacks: -18.75%
    Hellfire Demonling Attacks: -30%
    Hellfire Gargoyle Attacks: -40%

    If I total that up right, I'm looking at an easily sustainable -133.75% resistance. I'm also assuming that the MM and each hellfire demon can only sustain two stacks of -resistance. The durations imply it's possible, which would be a potential total of -178.125% resistance. None of this accounts for the purple patch, as I'm not even sure how that affects henchmen.

    And the best part of it all? I have the perfect concept waiting. I actually needed Sonic Resonance to make my concept work. I just didn't know it until they announced the proliferation.
  8. Dechs Kaison

    MM bugs

    That's not a bug, it's a feature.
  9. Quote:
    Originally Posted by AkuTenshiiZero View Post
    I always find it hard to tell where the line is drawn here. I like to RP some of my characters as being literally indestructable, in the spirit of comic books. They usually have a weakness that can be exploited to halt or contain them, but not kill them.
    I think you are misinformed as to the meaning of godmoding.

    Godmoding is literally "playing god" for another character.

    "Dechs Kaison shoots you with his laser, piercing your heart." <- Godmoding
    "Dechs Kaison fires a laser at you, aimed for your heart." <- Perfectly ok.

    One statement gives you a chance to determine the outcome based on your character's ability. The other has chosen that outcome for you.
  10. Quote:
    Originally Posted by Price_NA View Post
    Fix that big head of yours, Oh Forum King.
    I'm going to start here, because the only thing that needs fixing is your attitude. My initial response to you was in no way hostile or demeaning, yet this is how you retort? Please grow up if you intend to debate.

    Quote:
    Originally Posted by Price_NA View Post
    Obviously it IS that easy, as made obvious by all the new Lore pets and thugs mm skin randomiser.
    Which of those two makes it obvious? You mean how you can't actually customize the appearance of your Lore pets, and only the summoning effects? Or how you can't chose what thug skins come out?

    The technology is not there for you to chose even from a list of skins. It's not a simple "add it to the screen" fix.

    Quote:
    Originally Posted by Price_NA View Post
    AND just because it seems easy doesn't mean the Devs have thought of it yet.
    If you had done any bit of reading on any of the previous topics regarding this manner, you would see that this has been brought up countless times. If you go back far enough, you can see that the Devs have thought of it, and said that it would be too much work and is not currently possible.

    Quote:
    Originally Posted by Price_NA View Post
    Have you ever suggested it before? Have you started a thread about it yet? No? Thought not.
    Yes I have, actually. When I read the developer response to such requests as custom pets, I started a thread that asked if the players would be content merely coloring their henchmen if custom skins/models were not possible.

    See how that works? I did some research. I tried to understand how the code worked, what was involved, what the hurdles were. Then I came up with a possible solution.

    What did you do?

    Insist, in ignorance, that it "Obviously is that easy." You clearly have never had any experience in any kind of computer theory, let alone programming. I've been a programmer, I know what can be involved in code. I know that I cannot even begin to assume how complex the code is regarding henchmen and their appearance.

    Again, grow up.
  11. Why do I feel sick knowing this is going to be redone?


    Speaking of reboots, though, anyone know the likelihood of Reboot getting a reboot? Every time I see the word I think of the show. I miss Bob and Enzo.
  12. Oh, and do you have any stealth powers? Shadow Fall or Steamy Mist or the like? They make it almost impossible for a hostage to follow you.
  13. Dechs Kaison

    My MFing Build

    Quote:
    Originally Posted by William_Valence View Post
    Actually, the reason I was so intent on maxHP buffs is because, from what I can tell, they're often found alongside recharge buffs.

    Anyway, I'm able to put up a build now, and would very much appreciate a once over if you can. Just to make sure I didn't do anything too outlandish.
    -snip-
    As for Pnumbral Shield, I just can't seem to get the Eye aura right in the costume creator, so I use it
    I don't have mids here, and I won't get home until very late tonight, but there's a few things that jump at me.

    Inky Aspect is overslotted. Really, all it needs is an accuracy IO, but that is a nice place to get the Stupefy recharge bonus if you can't find another power to do so.

    I would swap the slotting of Ebon Eye and Gravimetric Snare. They both deal the same damage, but Ebon Eye is all at once and I think the animation is faster too, so you want the better slotting there.

    I don't like slotting Stygian Circle for heal, I feel like it's a waste. You get almost a full bar off of just a dead minion. I find you get the most benefit out of endurance reduction or modification. However, Panacea great way to get some recharge.
  14. Quote:
    Originally Posted by William_Valence View Post
    Dechs Kaison: Summon Epic WS +special

    Detailed info: Summon hostile spawn of +4x8 Malta for 3 seconds

    Yes, every time you summon Dechs you must take an alpha!
    Bwahahahahahahahaha! Rule number 6!
  15. Walk is not meant as a combat toggle. As such, it's not really designed as anything more than a bare bones power. I'm surprised that you can't actually toggle it off if you're mezzed, but I don't think I could support the developer time required to fix it.
  16. Quote:
    Originally Posted by Steelclaw View Post
    Okay fine... Though I SERIOUSLY doubt any of us will ever be made into Signature Characters (although I can see the Devs making me the personal assistant cabana boy to Lanaru the Mad as revenge for the times I've mentioned them in my posts.) Here are a few for in-game summon-able Signature Forumites I thought of off the top of my head:
    *Dechs Kaison: What the hell do you expect me to do? Dark Armor Sucks.

    *Dechs Kaison: You're not playing a Warshade. Have you tried playing a Warshade? There's this pretty good guide out there for one... Let me get you the link.
  17. Quote:
    Originally Posted by Dark_Respite View Post
    Actually, I had originally intended to use Longbow (or Paragon Protectors) for that song for CoVideoHell, but I may switch to the new CoT IF those models stay in the game. I've already got the entire choreography routine worked out.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Hook.
    Line.
    Sinker.

    Done.
  18. Numina: 20
    Synapse: 33
    Citadel: 25
    Statesman: STILL DEAD
    Back Alley Brawler: 51
    Manticore: 36
    Positron: 36
    Sister Psyche: 39
  19. Quote:
    Originally Posted by McCharraigin View Post
    LOVE THAT!!!!!!!
    Quote:
    Originally Posted by Sakiya View Post
    Hear, hear! Thanks Dechs,
    I'm glad I could make somebody laugh.

    Quote:
    Originally Posted by Sakiya View Post
    I can imagine a music video in the works featuring close-up shots and dance emotes from the party pack... and I can't get the mental image out of my head. Help!
    If I had access to the new CoT models and I were Dark_Respite, I'd be making a video of this right now. Good $deity would that be hilarious.
  20. Dechs Kaison

    My MFing Build

    Quote:
    Originally Posted by Jazra View Post
    Thanks for letting me re-conceptualize my 'Shade, Dechs. I have been worrying a lot about how he dies really quickly when I make a mistake, or when Eclipse runs out and there are only a few enemies around to re-eclipse from.

    Your heavy use of Stygian Return let me re-conceptualize it as "Hey, that's okay" and I proceeded to run him through an ITF grabbing all kinds of aggro and bouncing right back up whenever he (rarely) fell over. It was a blast!
    The cause of this line of thinking is probably my time spent playing Magic: the Gathering. It was playing that game that I learned to treat life or hitpoints as a resource, not something to be guarded. I am just as comfortable playing with my health at 10% as I am playing with it at 90%. With tools like Stygian Circle and Stygian Return to recover my resources, I don't need to worry about overspending.

    Quote:
    Originally Posted by Jazra View Post
    Less worrying, more soul-eating. That's the ticket.
    Hakuna matata.
  21. I'm going to just walk through a few scenarios and their conclusions real quick, for demonstrative purposes.

    A team of all controllers has successfully completed a MoSTF. Therefor a tank is not required if you have pets, control, buffs, debuffs, and damage.

    A team of all defenders has successfully completed a MoSTF. Therefor pets and control are not required if you have buffs, debuffs and damage.

    A team of all blasters has successfully completed a MoSTF. Therefor buffs and debuffs are not required if you have damage.

    All of these scenarios occurred prior to all incarnate content. The bottom line is that the only thing required to be successful at this game is damage. You cannot simply debuff an enemy to death. You cannot simply buff your team to victory. Damage is the only necessary element to victory. Everything else makes damage easier to apply.
  22. Quote:
    Originally Posted by Silas View Post
    Quick note, this isn't true. Someone pointed out in the original guide thread that the whole 'MFing' motif had been taken from another guide for another game.
    To address this:

    The creator of the other guide I drew my inspiration from goes by the online alias Condon. He is not the first to use a MFing motif, and I am not the last. The motif itself does not belong to anyone, regardless I have thanked him for his inspiration on my own guide. I have also acknowledged said inspiration.

    I don't know what else you want from me.
  23. Dechs Kaison

    My MFing Build

    Quote:
    Originally Posted by William_Valence View Post
    Where would you put +HP on your list of priorities when it comes to High end WS slotting?
    My priorities were as follows:
    1. Recharge Bonuses
    2. Enhancement Values
    3. Bonus HP/regen
    4. Accidental bonuses

    If you look at my build, you'll see that I have two sets of three Devastations for the high HP and regen bonuses. I did not, however, get HP anywhere that I thought I could get better enhancement value out of, such as with Call to Arms.

    I suspect most player's Warshade builds to prioritize this way:

    1. Recharge
    2. Defense
    3. Enhancement Values
    4. Accidental bonuses

    Slotting for defense often means not getting all the enhancement you want unless you throw extra slots at your powers. The biggest problem for a WS is that those slots are hard to come by. Then again, the defense multiplies your resistance, reaching insane survivability. Stygian Circle and Sunless Mire can easily make up for any lacking enhancement values, as well.

    Quote:
    Originally Posted by William_Valence View Post
    I'm not at my home computer right now so I can't post a build, I was just wondering how much you valued +HP bonuses, because you didn't seem to say that much about them in your guide. Either that or I missed it, but they seem like they'd be extremely powerful for Warshades.
    It's entirely possible that I didn't emphasize it enough. A good many of my characters build for high HP, to include my Mastermind and my Brute. HP is an effective way to get more survival as long as you already have high mitigation elsewhere. Defense and Resistance each multiply the value of all of your hit points, so it is usually best to build one of these first. Warshades build for resistance by gaining recharge.