-
Posts
6223 -
Joined
-
Quote:Ack no. I've done Poison once, but it is very click intensive.Actually I'm taking a close look at Poison right now, and that does everything I can really see needing from a corruptor at least.
I wouldn't imagine there would be a redraw. The concept might be off the wall.... A poisonous alien with a big bad gun.... but the toys are there to make a very good Corruptor with Beam. -
Quote:I'm not worried about the endurance at all. I've run countless Dark Armor characters, some even without fitness.Looking at your dilemma, Sonic seems really end heavy.... am I wrong?
How many of those toggles will you take? (I've never played Sonic personally)
I will take two of the toggles, though, and expect to run them full time. One is mez protection and resistance, and I'd be a fool not to run that. The second is the -resist toggle, which is half of my -resist potential.
Then Maneuvers and Assault, maybe Tough, Weave, and one of the epic armors...
Traps would be my go to set, but I have enough characters with that already. Also, there's too many good powers in traps and I wouldn't want to skip anything but Time Bomb, leaving me little room for the other pool powers I'd want. -
-
-
They'll put up the thread when they're ready.
And curse you for making me think this was that thread. -
Quote:I'll give you my reason.At the risk of being obtuse, I've never understood the fascination with soloing AVs or GMs. I guess it's just one of those "climb the highest mountain" things? People just do it for bragging rights?
If I can solo AVs and GMs, then I can take any 7 people with me on any TF and know we won't run into a problem. They could be the worst batch of players ever to log in and we'll still succeed because if it comes down to it, I'll solo the damn TF.
A few weeks ago my Bots/Traps solo'd the Clockwork King on a LGTF in less time than it took the team to lead Penny to the door. Last night I took out Jurassik in under 7 minutes. Neither of those cases is an excessive amount of time. One was doing its job to speed the TF along. The other was me getting the badge without having to pull a team together on the server's off time. There's more than just reward/time benefits here. -
-
New idea I just had.
Time/Psychic defender. Some kind of time-torn psychic traveler. Or maybe a robot that has all kinds of synapse affecting functions, making time seem distorted for enemies. Lots of -recharge. I fully intend to floor an AV's recharge. And then make him go backwards. -
Dechs Kaison with a new name - Beam/RadSonic corruptor. Undecided on sonic or rad. Undecided on the actual name I'll use.
-
Quote:Yeah, this is my thoughts. I might even get away with not casting Lingering Radiation because the Beam Rifle includes some -regen. If not, I'm still ok with redraw once every 30 seconds.I'd probably (and might) go rad personally.
In AV fights at the endgame (where I focus my play), I find it's one of the least clicky sets available against hard targets (where BR will shine imo).
Quote:On the other hand, I think Sonic provides a ton of benefit to a team - especially when many teams/leagues seems to be swimming in +DEF from IOs and buffs (which are pretty common).
Sonic ends up doing twice the -resist as Radiation, but does that outweigh the +damage and +recharge that Rad brings?
It boosts resistance as well as providing solid mez protection to myself and the team, but does that outweigh the healing, -tohit and -damage that Rad brings?
Arrrrgh I can't make up my mind. -
There is one name, and one name only, that I will be "rushing" to get.
But yes, from what I understand, it will go up that morning. -
You'd be lucky to get a 20:1 conversion.
Empyrean merits are the way they are time gating certain rewards. Setting a low conversion of 4:1 would practically eliminate that time gate. -
Quote:I was being quite facetious.Interesting.
While RA isn't one of the better heals in the playground, I don't think I would ever skip it.
It's still a way to top off the team, or keep your own HP up as well as being able to take Doc Wounds for a little bit of Rech.
I really can't decide which would be better, and they both work for the concept I'd be using. Sonic lays out more -resist. Rad could be more clicky. But rad has +damage and +recharge. Which is more offensive? Which will allow me to provide the most benefit to a team? -
Quick trivia question for all you "interested in the lore" types.
Which version of Marcus Cole is the most arrogant?
Answer below, highlight to make readable.
Jack Emmert -
-
-
Good to see you back, BB.
For what it's worth, my prayers are still with you and your family. -
I wonder now how I ever thought of Westley as a rational person.
-
There is nothing accurate in this post. And the word you are looking for is affected.
-
-
Treat them like mezzing enemies.
From my guide:
Quote:Mezzers
If you read that and thought "Easy, just go dwarf," then shame on you. You're bad and you should feel bad. Remember what you learned in Phase Three: you are all forms at all times. Thinking any other way limits your options; options are power. There are a hundred ways to deal with mezzing enemies, and dwarf only covers about six of them.
Mez them first. You have Gravity Well, a heavy hitting hold, and the means to single out that mezzer through stealth or TP foe if you took those powers. You also have Gravitic Emanation, one hell of a ranged stun for when there are multiple mezzing enemies. You may also have inky aspect if most or all of the minions are mezzers. If it's a mezzing boss, a healthy stack of stuns from aspect and emanation will do the trick. Unchain Essence can stun too.
Sacrifice Fluffy. You have pets that follow you. Either stealth or teleport past the enemy group and let fluffy take the mez. You might hurt his feelings, but that's fine because he's already a tortured ball of angst you ripped from a whimpering, delectable soul. How much worse can he really feel?
Phase in. I mentioned it has a punitively long activation time, so it doesn't work as an escape, but if you took the power, you can use Nebulous Form before you jump into the group. Toggle it up, run in and let the first volley of attacks on you do nothing. Wait for the mezzer to waste that crippling shot, then toggle off and wreck his day with your own hold or stun combo.
Kill them first. You have some very heavy hitting attacks from nova, especially if you carry a mire from the last mob. In fact, I've even run ahead to the next mob to saturate a mire, only to run back in nova and feed the mezzer his teeth. Yet another option is to open up with a (mired) Quasar.
Get inspired. Seriously, you have inspirations. You should be killing so many enemies that you will have trouble keeping an empty tray. Either a break free or a few purples should keep you mez free long enough to kill two full groups of enemies. Please look here for some handy methods to making the inspirations you want.
Wait it out. Generally, this is a bad idea, but you can always just wait for the mez to wear off. Maybe you don't want to waste time shifting into dwarf and then back into nova. Maybe you simply want to cackle madly while the enemies feebly attack your stunned yet impervious body, all the while getting pelted by your three floating furious fluffy friends. Eclipse is not a toggle, so the resistance it grants will not suppress while you are mezzed.
Die. Ha, you probably think I'm kidding. Little hint: Mez and debuffs go away when you die, and Stygian Return gives you ten full seconds of glorious, unhindered retribution. -
Quote:MMs in general I can't say, but with my Bots/Traps I've learned how to be useful in these phases.How are MMs during Lambda (pretty much all phases)? Last mission of Apex? Stuff like that where you're forced to play "fast and loose."
In Lambda, the hardest part is the sabotage phase. When I started playing iTrials with my Bots/Traps, I ran through mashing the defensive/follow button to keep my henchmen from aggroing until I stopped at a crate/container. Then I'd lay my Acid Mortar and let the bots kill the thing. They'd eventually start dying off, I'd resummon as I was able, but eventually hit my Demonic Aura to keep up with the melee guys and still lay my traps.
Now that I've got all three level shifts, I just go solo my own path through the Sabotage phase.
Last Mission of Apex is ... interesting. I have to micro the bots something fierce to keep them away from blue patches, but as long as I do that, I'm just as useful as I am anywhere else in the game.