Dechs Kaison

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  1. Quote:
    Originally Posted by Dz131 View Post
    This is just specualtion. They easily could have balanced each difficulty individuality. Espsically on the high/low end of the scale as you run the risk of making it too diffcult and unplayable if you just let the game auto adjust.
    It's not speculation. We have dev responses around this very topic.
  2. Quote:
    Originally Posted by Dz131 View Post
    You prob typed this before I edited my post. but the other prob is your Dark Regen can't prevent alpha because it doesn heal out of combat. So unless you end the fight with close to full hp you run the risk of getting insta gibbed in the next big spawn
    Except that DA comes with a stealth power.
  3. Quote:
    Originally Posted by Dz131 View Post
    wtf is standard 3 enemies? when was that ever a standard? And 33 end is a much much bigger investment than 10 end. Because you can't use it at all the moment you drop below 1/3 of your end.
    In order: Standard difficulty is +0/x1. Three minions. It's been the standard that the game was designed around. Keep in mind that 33 endurance is without enhancements. Still, I would gladly pay a third of one bar to fill the other.

    You don't need to enhance the heal aspect, and the recharge is already shorter than any comparable heal. No problem "spending" slots to make it cost less.
  4. Quote:
    Originally Posted by New Dawn View Post
    Even with 2 Accs in it, under enough debuffs you could miss every target in sight. My problem then is when you have a secondary or primary that doesn't have a +tohit power by a certain level or the +tohit power needs to be able to hit.

    4/9 of DA's powers could miss, then upto 8/9 of the attack set could miss, this is a great loss in survivability, add in the wasted endurance should you survive or the -rechg or whatever the other possible debuffs maybe and you can be quite put out compared to other sets that do not rely so much on accuracy.

    I still have the mish which takes that 75% base tohit and kills it.
    Boo hoo. Everyone suffers from debuffs like that equally. Pop a yellow.
  5. Quote:
    Originally Posted by Grae Knight View Post
    I don't have a horse in this race, but doesn't DR require a to-hit check for each enemy? So there is a chance you could regen 0. Excuse my lack of knowledge, have not gotten my DA above level 10 yet.
    The chance is there, yes. But even without any slotting, your chance to hit is 75 per enemy. Once you have four enemies nearby, assuming decent SO slotting, it's always a full bar heal.
  6. Quote:
    Originally Posted by JayboH View Post
    Sweet, I get to repeat myself yet again:
    Saying it three times doesn't make your lack of math any better. If you think adding in the rest of the powers would yield different results, you should be doing the math to prove such.

    Since you seem to be afraid to do it, let me continue.

    We'll compare the heals this time, since you brought that up as a point of discrepancy. All using base numbers for tanks.

    Healing Flames is a 468.5 point heal for 10.4 endurance. You're getting 45 hit points for each point of endurance.

    If we assume the standard three enemies, Dark Regeneration is a 1686.6 heal for 33.8 endurance. You're getting 49.9 hit points for each point of endurance. Looks to be the better deal to me, provided the user can activate it intelligently.
  7. Quote:
    Originally Posted by JayboH View Post
    Without even going back, I even counter it with the quote you grabbed:
    No you can't. I proved, with math, that the % of resistance Dark Armor receives from its toggles is higher per endurance than the comparable powers. If you would like to offer some proof otherwise, I invite you to try.
  8. Dechs Kaison

    Going TW/DA

    Quote:
    Originally Posted by Granite Agent View Post
    Can anyone provide some insight into whether skipping these sort of misses what DA is about?
    Check out both of my DA Sucks videos. There's a brute and a tank soloing +4/x8. Neither uses CoF for OG.

    Quote:
    Originally Posted by Granite Agent View Post
    Also, in case anyone is wondering, Cloak of Shadows (the stealth) makes the Titan Weapon disappear though weapon effects like glow are still visible.
    Go into power customization and set it to "no fade or pulse." Poof, weapon's back.
  9. Quote:
    Originally Posted by JayboH View Post
    No, already disproved that, but maybe you missed it, because your entire argument was taking the first toggle on all sets and looking at those only, which is a pretty warped sense of logic.
    I'm sorry, you disproved what now? Where was your math? I certainly did miss it.
  10. Dechs Kaison

    Human-Only WS?

    Quote:
    Originally Posted by Redlynne View Post
    You are not permitted by the game to take Hasten at Level 4 ... only at Levels 6+.
    Redlynne, I would like to welcome you to i21, where you can now take pool powers as low as level 4. You can even take T3 travel powers, such as flight or teleport, at level 4.
  11. Quote:
    Originally Posted by JayboH View Post
    No, I just said if they raised the resists and kept the rest as-is, you would need to rely on DR less, and magically use less endurance because of it.
    No, this is what you said:

    Quote:
    Originally Posted by JayboH View Post
    See, I keep thinking the opposite - strengthen the resists so that you aren't using Dark Regen so much and normalizing the end use of the set to other armors.
    DA already gets more protection per end than the other sets. Any more would be a severe imbalance.
  12. Quote:
    Originally Posted by Siolfir View Post
    Using SOs, Dark Regeneration does not refill endurance. Against a limited number of targets, it does not refill endurance. And Invulnerability has end drain resistance as well.
    Revival power. The T9.

    Invuln gets 25% end drain protection on a tank. DA gets 86.5%. You really want to compare that level of protection?
  13. Quote:
    Originally Posted by JayboH View Post
    So, once you intentionally manipulate the numbers to skip CoF and so on, I have to toss this info right out the window due to bias.
    Cloak of Fear is a terrible power. Nobody faults SA characters for using only granite or FA characters for skipping Temperature Protection. Unless you have some synergy with CoF, there is very little reason to take it. Comparisons that throw it out are doing the smart and accurate thing.

    Quote:
    Originally Posted by JayboH View Post
    Healing Flames costs far less than DR
    It also heals far less and doesn't recharge as fast. Invalid comparison.

    Quote:
    Originally Posted by JayboH View Post
    Invul has auto armors and has a decent amount of defense so you use DP less often
    And Dark Armor has a revival power that refills both HP and End and stuns everything nearby with magnitude 30, and it has solid end drain resist and it has a bunch of other tools that make this comparison likewise invalid.

    Quote:
    Originally Posted by JayboH View Post
    (and it costs less than DR,)
    And it heals less than DR and recharges way less often.

    Quote:
    Originally Posted by JayboH View Post
    Elec uses less end in Energize that gives an end discount on top of PS,
    These are simply tools in the set. DA has its own toolbox.

    Quote:
    Originally Posted by JayboH View Post
    sooooo again, manipulation like this gets tossed right out the window.
    No it does not. You asked for "normalization." Right now, DA pays less for the protection it gets than the other set. Normalization would hurt the set.
  14. Quote:
    Originally Posted by shaggy5 View Post
    OK thanks. Still not sure why I can get my numbers above 45%--why doesn't it stop there and do the numbers above 45 do nothing? Is there any point to adding more than 45%? Or am I just reading it wrong?
    Some enemies can have more than a 50% chance to hit you, either through bonus powers (DE Quartz gives enemies +100% tohit) or simply have a higher base, for instance the iTrial enemies who start with 64% chance to hit you.
  15. I have this covered pretty well in my guide, I think. I planned to update for the new powers that were added, but they wouldn't change any of my advice.

    Quote:
    MFing Incarnates

    At the time of this writing, there are five incarnate slots unlocked. All of the powers you can fill those slots with can be used regardless of shapeshift status. I will cover some of the optimal choices below.

    Alpha

    The Alpha slot acts as an enhancement to all of your powers which can partially bypass the limits of enhancement diversification.

    For most people, the Spiritual branch of this slot will be the optimal choice as it enhances recharge. This makes achieving perma-Eclipse much easier and cheaper on the influence wallet. Later parts of this branch will also boost the power of all your stun and slowing powers, which you have a lot of. Heal will be boosted as well, but that effects far fewer powers. The most notable of those is Black Dwarf Drain.

    Unfortunately, recharge is subject to diminishing returns. There comes a point where more isn't very beneficial. If you find yourself in this case, then Musculature may be the branch for you. This will boost the damage of all your powers, as well as boosting the damage of other incarnate powers (which will not benefit from Spiritual's recharge). Keep in mind there is a damage cap, and this is subject to it as well.

    Cardiac is of marginal use because you do not need endurance help and the resistance boost will only benefit two or three powers. Nerve is completely useless.

    Judgement

    Choose entirely to taste here, as it really doesn't matter. Pyronic branch can do a twinge more damage. Ion hits the most targets. Void won't compliment your powers with a new damage type, but its debuff is excellent for survival in hairy situations.

    Lore

    There are far too many options to cover here, but as with Judgement, it really doesn't matter anyway. If you want damage from your pets, go with the Core line and if you want support, take Radial. Notably the highest damage dealers are Cimerorans (single target) or Warworks (second best single target, but have some nice AoE) and I believe the best support still comes from Seers Radial. All in all, the powers are very well balanced.

    Interface

    If you solo, Reactive damage over time all the way. The benefit is that much better than the others.

    If you team, pick anything else because there is a stacking limit and everyone else will have Reactive.

    Destiny

    If you have trouble following my anti-mez tactics or want a safety net, go with Clarion (hell, it's what I picked).

    Honorable mention goes to Rebirth Radial for the regen synergy with your already high resistance. Another neat pick is Barrier Radial for the ally rez since you can revive yourself.
  16. Quote:
    Originally Posted by JayboH View Post
    See, I keep thinking the opposite - strengthen the resists so that you aren't using Dark Regen so much and normalizing the end use of the set to other armors.
    Would you like to attempt to prove that Dark Armor is paying more endurance for its mitigation than other sets?

    Just to pull out some comparative S/L numbers (using Tank numbers).

    Dark Embrace: 30% resist for 0.21 end/second. You are paying 0.0070 endurance for every % of resist.
    Fire Shield: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
    Temp Invulnerability: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
    Charged Shield: 35% resist for 0.26 end/second. You are paying 0.0074 endurance for every % of resist.

    Huh, so far, it looks like Dark Armor is the most efficient mitigation you can receive. Any "normalization" might actually result in DA spending more endurance.

    Your move.
  17. I saw this being formed last night and I knew I was going to be missing out.

    You guys must have had a blast.
  18. Quote:
    Originally Posted by JayboH View Post
    Is that because you are itching to tear his build apart, point, and laugh?
    Quote:
    Originally Posted by Justaris View Post
    I wouldn't put it quite so dramatically,
    I would.

    But then I would offer honest advice that could have a serious impact on the success of the character. I really do want people to be able to enjoy Dark Armor like I do.

    I just wouldn't pass up the opportunity to point out the problems with a build that "has no problems."
  19. I've gone ahead and opened one of these things up for Dechs Kaison and his Kaison Corporation, as featured on the forums and CoH facebook. If you've got any questions about Kaison Corp, now's your chance to find out about it.

    http://www.formspring.me/DechsKaison
  20. Dechs Kaison

    Going TW/DA

    Quote:
    Originally Posted by MayorOfAngrytown View Post
    Was thinking maybe psi? What are some other interesting /DA ideas?
    The one I'm doing now has his auras all tinted black/gray because he's a chronic smoker.

    I've also seen convincing "warshades" done with Dark Armor.
  21. Welp, I guess I can stop development of my own version. Thanks much!
  22. Very true. Hmmm.

    Could be a support type with ffg or foresight?

    I need a mids app for this phone... Then I could give you a better answer.