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It's not speculation. We have dev responses around this very topic.
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Except that DA comes with a stealth power.
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Quote:In order: Standard difficulty is +0/x1. Three minions. It's been the standard that the game was designed around. Keep in mind that 33 endurance is without enhancements. Still, I would gladly pay a third of one bar to fill the other.wtf is standard 3 enemies? when was that ever a standard? And 33 end is a much much bigger investment than 10 end. Because you can't use it at all the moment you drop below 1/3 of your end.
You don't need to enhance the heal aspect, and the recharge is already shorter than any comparable heal. No problem "spending" slots to make it cost less. -
Quote:Boo hoo. Everyone suffers from debuffs like that equally. Pop a yellow.Even with 2 Accs in it, under enough debuffs you could miss every target in sight. My problem then is when you have a secondary or primary that doesn't have a +tohit power by a certain level or the +tohit power needs to be able to hit.
4/9 of DA's powers could miss, then upto 8/9 of the attack set could miss, this is a great loss in survivability, add in the wasted endurance should you survive or the -rechg or whatever the other possible debuffs maybe and you can be quite put out compared to other sets that do not rely so much on accuracy.
I still have the mish which takes that 75% base tohit and kills it. -
The chance is there, yes. But even without any slotting, your chance to hit is 75 per enemy. Once you have four enemies nearby, assuming decent SO slotting, it's always a full bar heal.
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Saying it three times doesn't make your lack of math any better. If you think adding in the rest of the powers would yield different results, you should be doing the math to prove such.
Since you seem to be afraid to do it, let me continue.
We'll compare the heals this time, since you brought that up as a point of discrepancy. All using base numbers for tanks.
Healing Flames is a 468.5 point heal for 10.4 endurance. You're getting 45 hit points for each point of endurance.
If we assume the standard three enemies, Dark Regeneration is a 1686.6 heal for 33.8 endurance. You're getting 49.9 hit points for each point of endurance. Looks to be the better deal to me, provided the user can activate it intelligently. -
No you can't. I proved, with math, that the % of resistance Dark Armor receives from its toggles is higher per endurance than the comparable powers. If you would like to offer some proof otherwise, I invite you to try.
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Quote:Check out both of my DA Sucks videos. There's a brute and a tank soloing +4/x8. Neither uses CoF for OG.Can anyone provide some insight into whether skipping these sort of misses what DA is about?
Go into power customization and set it to "no fade or pulse." Poof, weapon's back. -
I'm sorry, you disproved what now? Where was your math? I certainly did miss it.
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Quote:No, this is what you said:No, I just said if they raised the resists and kept the rest as-is, you would need to rely on DR less, and magically use less endurance because of it.
DA already gets more protection per end than the other sets. Any more would be a severe imbalance. -
Quote:Revival power. The T9.Using SOs, Dark Regeneration does not refill endurance. Against a limited number of targets, it does not refill endurance. And Invulnerability has end drain resistance as well.
Invuln gets 25% end drain protection on a tank. DA gets 86.5%. You really want to compare that level of protection? -
Quote:Cloak of Fear is a terrible power. Nobody faults SA characters for using only granite or FA characters for skipping Temperature Protection. Unless you have some synergy with CoF, there is very little reason to take it. Comparisons that throw it out are doing the smart and accurate thing.So, once you intentionally manipulate the numbers to skip CoF and so on, I have to toss this info right out the window due to bias.
It also heals far less and doesn't recharge as fast. Invalid comparison.
Quote:Invul has auto armors and has a decent amount of defense so you use DP less often
And it heals less than DR and recharges way less often.
Quote:Elec uses less end in Energize that gives an end discount on top of PS,
No it does not. You asked for "normalization." Right now, DA pays less for the protection it gets than the other set. Normalization would hurt the set. -
Some enemies can have more than a 50% chance to hit you, either through bonus powers (DE Quartz gives enemies +100% tohit) or simply have a higher base, for instance the iTrial enemies who start with 64% chance to hit you.
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I also recommend reading through my guide on the defensive softcap.
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Posting in epic humiliation thread.
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I have this covered pretty well in my guide, I think. I planned to update for the new powers that were added, but they wouldn't change any of my advice.
Quote:MFing Incarnates
At the time of this writing, there are five incarnate slots unlocked. All of the powers you can fill those slots with can be used regardless of shapeshift status. I will cover some of the optimal choices below.
Alpha
The Alpha slot acts as an enhancement to all of your powers which can partially bypass the limits of enhancement diversification.
For most people, the Spiritual branch of this slot will be the optimal choice as it enhances recharge. This makes achieving perma-Eclipse much easier and cheaper on the influence wallet. Later parts of this branch will also boost the power of all your stun and slowing powers, which you have a lot of. Heal will be boosted as well, but that effects far fewer powers. The most notable of those is Black Dwarf Drain.
Unfortunately, recharge is subject to diminishing returns. There comes a point where more isn't very beneficial. If you find yourself in this case, then Musculature may be the branch for you. This will boost the damage of all your powers, as well as boosting the damage of other incarnate powers (which will not benefit from Spiritual's recharge). Keep in mind there is a damage cap, and this is subject to it as well.
Cardiac is of marginal use because you do not need endurance help and the resistance boost will only benefit two or three powers. Nerve is completely useless.
Judgement
Choose entirely to taste here, as it really doesn't matter. Pyronic branch can do a twinge more damage. Ion hits the most targets. Void won't compliment your powers with a new damage type, but its debuff is excellent for survival in hairy situations.
Lore
There are far too many options to cover here, but as with Judgement, it really doesn't matter anyway. If you want damage from your pets, go with the Core line and if you want support, take Radial. Notably the highest damage dealers are Cimerorans (single target) or Warworks (second best single target, but have some nice AoE) and I believe the best support still comes from Seers Radial. All in all, the powers are very well balanced.
Interface
If you solo, Reactive damage over time all the way. The benefit is that much better than the others.
If you team, pick anything else because there is a stacking limit and everyone else will have Reactive.
Destiny
If you have trouble following my anti-mez tactics or want a safety net, go with Clarion (hell, it's what I picked).
Honorable mention goes to Rebirth Radial for the regen synergy with your already high resistance. Another neat pick is Barrier Radial for the ally rez since you can revive yourself. -
Quote:Would you like to attempt to prove that Dark Armor is paying more endurance for its mitigation than other sets?See, I keep thinking the opposite - strengthen the resists so that you aren't using Dark Regen so much and normalizing the end use of the set to other armors.
Just to pull out some comparative S/L numbers (using Tank numbers).
Dark Embrace: 30% resist for 0.21 end/second. You are paying 0.0070 endurance for every % of resist.
Fire Shield: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
Temp Invulnerability: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
Charged Shield: 35% resist for 0.26 end/second. You are paying 0.0074 endurance for every % of resist.
Huh, so far, it looks like Dark Armor is the most efficient mitigation you can receive. Any "normalization" might actually result in DA spending more endurance.
Your move. -
I saw this being formed last night and I knew I was going to be missing out.
You guys must have had a blast. -
Quote:I would.Is that because you are itching to tear his build apart, point, and laugh?
But then I would offer honest advice that could have a serious impact on the success of the character. I really do want people to be able to enjoy Dark Armor like I do.
I just wouldn't pass up the opportunity to point out the problems with a build that "has no problems." -
I've gone ahead and opened one of these things up for Dechs Kaison and his Kaison Corporation, as featured on the forums and CoH facebook. If you've got any questions about Kaison Corp, now's your chance to find out about it.
http://www.formspring.me/DechsKaison -
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Welp, I guess I can stop development of my own version. Thanks much!
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Very true. Hmmm.
Could be a support type with ffg or foresight?
I need a mids app for this phone... Then I could give you a better answer.