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Quote:I'd just like to point out that that 26.5% recharge is meaningful. 1) It's more than you had before and 2) you haven't lost anything to gain it and 3) you're still up in your other attributes.Say, go with Recharge/Endurance instead of Damage/Endurance. Let's see... That brings me down to 99.9% damage enhancement, which is actually still more than I had with single-aspect slotting, so I guess that's a worthwhile sacrifice. But to what end? For a 26.5% recharge buff? Bah. I could drop another damage slot, but then I start cutting into my damage slotting from single-aspect slotting, and that's starting to bother me.
So, again, given the initial single-aspect slotting, how can I use dual-aspect enhancements to give myself extra recharge with a meaningful percentage? Because I honestly can't seem to see it. In essence, what am I doing (theorising) wrong?
Personally, I look at recharge enhancements as a different kind of damage enhancement. It's the same damage in less time, so over all you do more damage. -
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You know, as long as you can handle energy, fire, lethal, psionic and toxic damage, critical hits, -tohit, -regen, -defense, -recovery, end drain, -perception, -recharge, -jump, -fly, the occasional placcate, and enemies with +tohit, then arachnos really isn't a problem.
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Quote:Drain their essence, eh?Warshades can blast opponents into day-after-tomorrow, but *can* they heal other people? Nope!
Personally, I much prefer playing a Peacebringer than a Warshade. The whole "drain their essence" thing (while visually stunning) is about what I would expect from "The Dark Ones".
I still think it's better than the righteous indignation that heralds the approach of an army of light bearing peacebringers who "purge," "cleanse" and "smite" everything they deem "evil." -
Quote:I run TF/SFs for efficiency. If you don't like how I run tfs or sfs you have a right not to join. Telling me to "grow up" because I am being honest is immature.Quote:To be fair, I wouldn't invite a kin without SB in the first place. Nerd rage, not at all. I like individuals on my team that have a team mentality.
Likewise, the inclusion of SB does not mean that a player does have a team mentallity. -
Quote:Seriously? Grow up.I'd kick you too if you didn't have SB on my team as a kin. Don't care what your concept may be, if you expect to be invited on a team as a kin, expect the team to assume your build is team friendly; if it isn't, don't be surprised if you are kicked.
Besides, you can rationalize any power to fit your concept, just takes a little imagination.
If I'm forming a TF, I ask for people who have a pulse. I don't even ask what AT they're bringing, let alone what powersets and whether they have key powers that I deem important.
My TFs follow rules which are designed to keep me in check, not my team. A rule without exception lasts eternally.
Any build, any budget, no exclusions.
If I were to ever violate that rule, even something like kicking a petless mastermind, it opens the floodgates to more. -
For what it's worth, I could tell right away you're not the usual brand of ignorant troll that comes here. I mean, you can spell for crying out loud. No, you honestly needed to vent, and that's totally ok.
Another thing that causes the soloist mentality is redside. The red ATs are all more balanced with solo play in mind. Everything there has a degree of self reliance, to a point that the best redside teams are 8 people soloing the same map. Some of that has spilled over to blueside, and I'm not so sure it's a bad thing. If everyone knows how to take care of themselves, then it can't be so bad.
I hope you haven't played only blueside and I really hope you haven't played only tanks. It would give you a better feel of your tanking "respnsibility" to learn how it feels to need the tank and especially how it feels to not need that tank when you're built or you play right. Don't judge the other guy until you've walked a mile in his shoes and all that. -
Quote:Containment is the controller inherent, much like gauntlet is for tanks. Contained mobs (those immobilized, held, slept, and I believe stunned) will suffer double damage from controller attacks. Some people just want to see their big orange numbers no matter the risk.I do understand containment, unfortunately your "contained" mobs still blast you to smithereens before I can tag them all...
Hold on a second, IOs don't start at level 50. Just as an example, my DA tank doesn't lose his S/L/E/N defensive softcap until level 37, and maintains a great deal of bonuses all the way to level 32 and lower. My Peacebringer doesn't have a single IO over level 33. -
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i·ro·ny
noun,plural-nies. 1. the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, How nice! when I said I had to work all weekend.
2. Literature. a. a technique of indicating, as through character or plot development, an intention or attitude opposite to that which is actually or ostensibly stated.
b. (esp. in contemporary writing) a manner of organizing a work so as to give full expression to contradictory or complementary impulses, attitudes, etc., esp. as a means of indicating detachment from a subject, theme, or emotion.
3. Socratic irony.
4. dramatic irony.
5. an outcome of events contrary to what was, or might have been, expected.
6. the incongruity of this.
7. an objectively sardonic style of speech or writing.
8. an objectively or humorously sardonic utterance, disposition, quality, etc. -
Quote:Controllers do double damage on anything "contained," which includes immobilized.I have controllers running in and throwing down their AOE immobs with all the mobs scattered to the four winds.
Quote:I have the blasters running in before the tank even gets close and blast their aoe's...
Quote:Then, I get blamed for not taunting... I'm a little confused...
That said, running around, making sure to tag as much as you can with a punch or two and taunting the far away mobs tends to be enough to keep most of the damage on you.
Quote:In the old days people used to wait for the tank to grab aggro and come back to a staging point around a corner to draw in shooters etc..
That said, tanks aren't obsolete. A terrible team with a good tank will still be able to get through just about anything. A great team with a great tank gets better when the tank is always a mob ahead, packing the mobs tight for the next chain of AoEs.
Quote:Oh, also, Looking for roleplaying sg's on virtue, any still exist? -
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Power boost has no effect on pets.
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Drops have never been nerfed. (With the exception of the PvP timer thing)
Allies that help you reduce the risk in AE missions, thus reduce rewards.
I don't see a problem. -
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Quote:Shush you. I like being able to lightning rod then AS the boss as he gets up.Doesn't that seem like a bug? Is there some technical reason why they can't flag summoning the pet as an action that breaks hide?
But really? Yeah, it seems like a bug. But that's also why LR doesn't (can't) crit, so I guess it's a tradeoff. If they make it break hide, they'd better make it crit. -
Quote:I have the steadfast protection and the steadfast +3% defense in Dark Embrace.I've got the Karma and steadfast I/Os in Combat jumping, 8 pts of KB prot, and it is not quite enough, any suggestions?
I have BotZ KB protection in both CJ and recall friend.
I found that 12 points is enough kb protect for just about anything. Unfortunately, knockback seems to be either <4 or >10, so if 4 points doesn't do it, 8 doesn't help. -
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Quote:Yeah, it's not like I really did and recorded anything.I cant belive people are still replying to this post.
Its not based on any reality and its retarded.
Edit below:
Need I point out the totally contradictive nature of this quoted post? First, he reply to a post to complain about people replying to it.
Then, he tries to say that recorded video gameplay is not based on any reality. I mean, technically, this is a game, and nothing here is based on reality, but the reality of the situation is that the events in the video, while existing in a virtual reality atmosphere, did in fact really happen.
Fire_Minded, the only thing retarded here is you. -
Quote:It's certainly good reasoning. You may not use the toggles as much, but vengeance will be used for sure. It's not like you'll miss the 7.5% recharge by not fitting one more LotG. Once eclipse is permanent, you really should start to focus on other good bonuses anyway.My reason for going leadership rather than the stealth pool was because of Vengence because it can provide a significant defence boost if somebody does happen to faceplant.
What I meant was that getting any use out of your LotG mules is probably better than what I do. I don't even have the concealment powers in my tray. -
Think unstoppable force meets immovable object, then combines forces and continue on together.
Seriously though, Bots/ff is stupid powerful. -
*Comes in, reads the first page, skips to the end to post*
I run TFs regularly under a very specific, very simple mantra.
Any build, any budget, no exclusions.
I've never kicked someone from a team for power based reasons.
Attitude, however, is a different story. -
Quote:I can't think of a more accurate way to measure the difficulty of a task than to look at the median time to completion.Quote:You will always win the argument that median time isn't a good measure of difficulty, so long as people let you conflate those two terms.
I cannot think of a more accurate measurement of required effort expended to complete a task than to look at the median time to completion.