Dechs Kaison

Renowned
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Say, go with Recharge/Endurance instead of Damage/Endurance. Let's see... That brings me down to 99.9% damage enhancement, which is actually still more than I had with single-aspect slotting, so I guess that's a worthwhile sacrifice. But to what end? For a 26.5% recharge buff? Bah. I could drop another damage slot, but then I start cutting into my damage slotting from single-aspect slotting, and that's starting to bother me.

    So, again, given the initial single-aspect slotting, how can I use dual-aspect enhancements to give myself extra recharge with a meaningful percentage? Because I honestly can't seem to see it. In essence, what am I doing (theorising) wrong?
    I'd just like to point out that that 26.5% recharge is meaningful. 1) It's more than you had before and 2) you haven't lost anything to gain it and 3) you're still up in your other attributes.

    Personally, I look at recharge enhancements as a different kind of damage enhancement. It's the same damage in less time, so over all you do more damage.
  2. Quote:
    Originally Posted by Tokyo View Post
    I apologies if quoting you out of context makes you angry. I'll drop it.
    Fixed.
  3. Quote:
    Originally Posted by Psara View Post
    Well I was saying over WP. DA has a good mix of resistances that works with arachnos as well. I think that's what makes them so annoying, really; it's not just the psy, it's that they use all of the types so evenly.
    You know, as long as you can handle energy, fire, lethal, psionic and toxic damage, critical hits, -tohit, -regen, -defense, -recovery, end drain, -perception, -recharge, -jump, -fly, the occasional placcate, and enemies with +tohit, then arachnos really isn't a problem.
  4. Quote:
    Originally Posted by Psara View Post
    I'd go for elec against arachnos just because of the Mu end drains. I've found they can pretty easily overwhelm my WP's recovery.
    Try dark armor. Still virtually immune to end drain, comparable resists, innate defense, control auras, and a better heal.
  5. Dechs Kaison

    The Boot Myth

    Quote:
    Originally Posted by Amerikatt View Post
    Warshades can blast opponents into day-after-tomorrow, but *can* they heal other people? Nope!

    Personally, I much prefer playing a Peacebringer than a Warshade. The whole "drain their essence" thing (while visually stunning) is about what I would expect from "The Dark Ones".
    Drain their essence, eh?

    I still think it's better than the righteous indignation that heralds the approach of an army of light bearing peacebringers who "purge," "cleanse" and "smite" everything they deem "evil."
  6. Dechs Kaison

    The Boot Myth

    Quote:
    Originally Posted by Tokyo View Post
    I run TF/SFs for efficiency. If you don't like how I run tfs or sfs you have a right not to join. Telling me to "grow up" because I am being honest is immature.
    Quote:
    Originally Posted by Tokyo View Post
    To be fair, I wouldn't invite a kin without SB in the first place. Nerd rage, not at all. I like individuals on my team that have a team mentality.
    This is not only immature, but ignorant. The lack of SB does not mean the player doesn't have a team mentality, especially when it's a controller.

    Likewise, the inclusion of SB does not mean that a player does have a team mentallity.
  7. Dechs Kaison

    The Boot Myth

    Quote:
    Originally Posted by Tokyo View Post
    I'd kick you too if you didn't have SB on my team as a kin. Don't care what your concept may be, if you expect to be invited on a team as a kin, expect the team to assume your build is team friendly; if it isn't, don't be surprised if you are kicked.

    Besides, you can rationalize any power to fit your concept, just takes a little imagination.
    Seriously? Grow up.

    If I'm forming a TF, I ask for people who have a pulse. I don't even ask what AT they're bringing, let alone what powersets and whether they have key powers that I deem important.

    My TFs follow rules which are designed to keep me in check, not my team. A rule without exception lasts eternally.

    Any build, any budget, no exclusions.

    If I were to ever violate that rule, even something like kicking a petless mastermind, it opens the floodgates to more.
  8. For what it's worth, I could tell right away you're not the usual brand of ignorant troll that comes here. I mean, you can spell for crying out loud. No, you honestly needed to vent, and that's totally ok.

    Another thing that causes the soloist mentality is redside. The red ATs are all more balanced with solo play in mind. Everything there has a degree of self reliance, to a point that the best redside teams are 8 people soloing the same map. Some of that has spilled over to blueside, and I'm not so sure it's a bad thing. If everyone knows how to take care of themselves, then it can't be so bad.

    I hope you haven't played only blueside and I really hope you haven't played only tanks. It would give you a better feel of your tanking "respnsibility" to learn how it feels to need the tank and especially how it feels to not need that tank when you're built or you play right. Don't judge the other guy until you've walked a mile in his shoes and all that.
  9. Quote:
    Originally Posted by WarHound_NA View Post
    I do understand containment, unfortunately your "contained" mobs still blast you to smithereens before I can tag them all...
    Containment is the controller inherent, much like gauntlet is for tanks. Contained mobs (those immobilized, held, slept, and I believe stunned) will suffer double damage from controller attacks. Some people just want to see their big orange numbers no matter the risk.

    Quote:
    Originally Posted by WarHound_NA View Post
    Obviously at level 50 fully tricked out things may be different...
    Hold on a second, IOs don't start at level 50. Just as an example, my DA tank doesn't lose his S/L/E/N defensive softcap until level 37, and maintains a great deal of bonuses all the way to level 32 and lower. My Peacebringer doesn't have a single IO over level 33.
  10. Quote:
    Originally Posted by Father Xmas View Post
    College finals?
    Oooooh, hadn't thought of that.
  11. Dechs Kaison

    Oh the irony ...

    i·ro·ny


    –noun,plural-nies. 1. the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, “How nice!” when I said I had to work all weekend.

    2. Literature. a. a technique of indicating, as through character or plot development, an intention or attitude opposite to that which is actually or ostensibly stated.

    b. (esp. in contemporary writing) a manner of organizing a work so as to give full expression to contradictory or complementary impulses, attitudes, etc., esp. as a means of indicating detachment from a subject, theme, or emotion.



    3. Socratic irony.

    4. dramatic irony.

    5. an outcome of events contrary to what was, or might have been, expected.

    6. the incongruity of this.

    7. an objectively sardonic style of speech or writing.

    8. an objectively or humorously sardonic utterance, disposition, quality, etc.
  12. Quote:
    Originally Posted by WarHound_NA View Post
    I have controllers running in and throwing down their AOE immobs with all the mobs scattered to the four winds.
    Controllers do double damage on anything "contained," which includes immobilized.

    Quote:
    Originally Posted by WarHound_NA View Post
    I have the blasters running in before the tank even gets close and blast their aoe's...
    IOs have vastly increased blaster survivability. This has lead to many blasters believing they are survivable, even if they don't have IOs because they've seen it done.

    Quote:
    Originally Posted by WarHound_NA View Post
    Then, I get blamed for not taunting... I'm a little confused...
    99% of the world's problem is lack of accountability. There's not much you can do to make up for stupid people on a team, but they'll blame you for it anyway.

    That said, running around, making sure to tag as much as you can with a punch or two and taunting the far away mobs tends to be enough to keep most of the damage on you.

    Quote:
    Originally Posted by WarHound_NA View Post
    In the old days people used to wait for the tank to grab aggro and come back to a staging point around a corner to draw in shooters etc..
    The old days are gone. Nowadays there are blasters that can solo eight man spawns. Nowadays there are controllers that solo AVs. Nowadays efficient teams don't need a tank. The only thing constant from the old days is that an all defender team is still the most powerful thing going.

    That said, tanks aren't obsolete. A terrible team with a good tank will still be able to get through just about anything. A great team with a great tank gets better when the tank is always a mob ahead, packing the mobs tight for the next chain of AoEs.

    Quote:
    Originally Posted by WarHound_NA View Post
    Oh, also, Looking for roleplaying sg's on virtue, any still exist?
    The Paragon Universe is going strong. Drop me a line in game, we'll see if you like the place.
  13. Dechs Kaison

    Oh the irony ...

    Quote:
    Originally Posted by flashrains View Post
    That word, I do not think it means what you think it means.
    That's INCONCEIVABLE!
  14. Power boost has no effect on pets.
  15. Drops have never been nerfed. (With the exception of the PvP timer thing)

    Allies that help you reduce the risk in AE missions, thus reduce rewards.

    I don't see a problem.
  16. Dechs Kaison

    Best Secondary

    Quote:
    Originally Posted by Postagulous View Post
    As for building a scrapper to be like a tank, I'd suggest stone/stone.
    Scrappers don't get stone...

    That said, honestly shield defense will probably be your best bet. It has hands down the strongest taunt aura of any set available to scrappers.
  17. Quote:
    Originally Posted by RiggsMcClane View Post
    We ran against warriors, sky raiders, and arachnos mostly.
    You should have no problems hitting these.

    Force Field Generators are a *****.

    Oh $deity the -tohit debuffs.
  18. Quote:
    Originally Posted by Rodion View Post
    Doesn't that seem like a bug? Is there some technical reason why they can't flag summoning the pet as an action that breaks hide?
    Shush you. I like being able to lightning rod then AS the boss as he gets up.

    But really? Yeah, it seems like a bug. But that's also why LR doesn't (can't) crit, so I guess it's a tradeoff. If they make it break hide, they'd better make it crit.
  19. Quote:
    Originally Posted by Blue_Centurion View Post
    I've got the Karma and steadfast I/Os in Combat jumping, 8 pts of KB prot, and it is not quite enough, any suggestions?
    I have the steadfast protection and the steadfast +3% defense in Dark Embrace.

    I have BotZ KB protection in both CJ and recall friend.

    I found that 12 points is enough kb protect for just about anything. Unfortunately, knockback seems to be either <4 or >10, so if 4 points doesn't do it, 8 doesn't help.
  20. Quote:
    Originally Posted by StratoNexus View Post
    The damage they deal is done by an invisible pet created at the target location.
    This is why stalkers can use lightning rod without breaking hide. The pet attacks, not the stalker, so the follow up attack can autocrit.
  21. Quote:
    Originally Posted by Fire_Minded View Post
    I cant belive people are still replying to this post.

    Its not based on any reality and its retarded.
    Yeah, it's not like I really did and recorded anything.

    Edit below:

    Need I point out the totally contradictive nature of this quoted post? First, he reply to a post to complain about people replying to it.

    Then, he tries to say that recorded video gameplay is not based on any reality. I mean, technically, this is a game, and nothing here is based on reality, but the reality of the situation is that the events in the video, while existing in a virtual reality atmosphere, did in fact really happen.

    Fire_Minded, the only thing retarded here is you.
  22. Quote:
    Originally Posted by Tired Angel View Post
    My reason for going leadership rather than the stealth pool was because of Vengence because it can provide a significant defence boost if somebody does happen to faceplant.
    It's certainly good reasoning. You may not use the toggles as much, but vengeance will be used for sure. It's not like you'll miss the 7.5% recharge by not fitting one more LotG. Once eclipse is permanent, you really should start to focus on other good bonuses anyway.

    What I meant was that getting any use out of your LotG mules is probably better than what I do. I don't even have the concealment powers in my tray.
  23. Quote:
    Originally Posted by Deathstroke33 View Post
    How effective is a Bots/FF build?
    Think unstoppable force meets immovable object, then combines forces and continue on together.

    Seriously though, Bots/ff is stupid powerful.
  24. Dechs Kaison

    The Boot Myth

    *Comes in, reads the first page, skips to the end to post*

    I run TFs regularly under a very specific, very simple mantra.

    Any build, any budget, no exclusions.

    I've never kicked someone from a team for power based reasons.

    Attitude, however, is a different story.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    I can't think of a more accurate way to measure the difficulty of a task than to look at the median time to completion.
    Quote:
    Originally Posted by EarthWyrm View Post
    You will always win the argument that median time isn't a good measure of difficulty, so long as people let you conflate those two terms.
    Quote:
    Originally Posted by Eiko-chan View Post
    I didn't conflate them. Dechs, to whom I was responding, did.
    Fine, allow me to revise the statement.

    I cannot think of a more accurate measurement of required effort expended to complete a task than to look at the median time to completion.