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In my mind, stalkers should be the single target DPS kings.
To that end, I still push my idea of the "snowball buff."
The longer a stalker attacks a target, the more damage he should do. Make it so every attack against a target grants that target a 30 second "vulnerability to critical hit" debuff. The debuff is minor, like defiance, but after these debuffs have accumulated for 30 seconds, the stalker begins to dish out criticals at an alarming rate. Imagine this concept wise as the stalker striking key points to cripple his target, becoming more familiar with his target, and learning the best spot to strike his foe as he fights.
It benefits the stalker very little to attack minions and LTs, which is the larger portion of the game, as they die too fast for the debuff to really accumulate. Bosses will see some accumulation, while EBs and AVs suffer the most.
Now the stalker serves a purpose on the team. He is the largest source of damage when it comes to fighting the AV. -
Quote:I disagree that it's that much of a problem. Play with your friends, close the broadcast tab, and you're in your own world. Hell, sometimes it's fun to RP about the out of character characters.No matter how focused you may be on your particular situation, in CoH you're in a world that's filled with thousands of other players who are all "out of character". At best, it's distracting. At worst, it ruins the mood you're trying to build, again and again.
Unless everyone's focused on roleplaying, it just doesn't come out well -- even in a table-top game. At least in the table-top RPG you can choose and filter who you're playing with; keep the good roleplayers, don't re-invite bad ones to the game. -
Quote:Erm... chance to disorient in stamina will only have a chance to disorient the "target" of stamina, which is you. I think it was changed, though, to not have any effect in self affecting powers.It's not a big help but since it's always on in Stamina it fires enough to be noticable. With it and the other control procs available you can turn your HF into a Scraptroller. The point was the OP was trying to find something different to set the human only build apart from the other forms.
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Quote:Thanks for the compliment, but I am by no means the sole authoritative voice when it comes to warshades.Oh wait, it's Dechs and Warshades. I stand corrected. You ARE the boss of me in this case
But let's just take a moment to look over all the choices.
There's Cardiac, the endurance/resist tree, but that doesn't provide much benefit. Thanks to Stygian Circle and the upcoming inherent fitness, I doubt any warshade will be hurting for endurance. Slotted eclipse can cap resistance with five enemies; the resistance bonus from this alpha choice isn't enough to make it four. Even the benefit to Dwarf resistance is minimal, you get almost another 5% resistance. It also enhances range, or fear/sleep/intangibility. Are there any warshades begging for that?
Next we have Nerve, which highlights accuracy and also benefits things like defense buff, fly speed, as well as hold, taunt, and confuse duration. Yeah, I'm already done talking about this.
The first alpha choice with potential to benefit is Musculature, which sports an intriguing damage boost. The other bonuses might as well be sparkle unicorn powers, but that's ok, damage is still great. Assuming you ED cap your powers, this will still give you 30% more damage enhancement, right? ... Not exactly. The damage cap is still 400%, which means 300% in damage bonus will cap you. The 95% from enhancements counts against that, so in all reality, you only need 205% damage bonus to hit the cap. One saturated mire brings you 112.5% closer to the cap, meaning you only have enough room for 92.5% more before bonuses start to get wasted. Nova form's 45% bonus and a few teammates or a second mire from dwarf will do the trick. Musculature looks very unappealing at this point.
I wouldn't care what the fourth tree was; at this point I'd take anything else for my warshade. I turn the page to see the the Spiritual Alpha Enhancements in all their glory. I was sold at recharge, but to see it coupled with stun and healing? I nearly fainted.* There's even the option to go a little lighter on the recharge and add some slow enhancement to everything we have that slows, which is everything.
I'm convinced the developers said "Let's design one of these things just for warshades. It'll help them overcome the performance gap between them and their peacebringer cousins." Ok, that last sentence went too far.
And I'm sure they didn't have any idea how nice that looked for warshades. Kheldians are below even stalkers on the priority list.
*Just kidding.**
**But not really. -
From this page:
Quote:Seriously, this alpha slot was made for us. We all want more recharge, this has it in heaps. A whopping 30% that won't be diminished. My 'shade will be able to chain Dark Nova Emanation and Dark Nova Detonation seamlessly.Spiritual Core Paragon [Very Rare]
For all powers: Increases Recharge Rate by 45%, Stun Duration and Healing by 33%.
Two-thirds of these bonuses ignore the effects of enhancement diminishing returns.
This power also applies a level shift.
Think about how many powers you have with stuns.
Also, if I'm right on my math here, with this alone Stygian Circle should heal you to full off of one LT. Essence Drain and Black Dwarf Drain just got a whole lot better.
Editing in my thought process from a few posts below:
Quote:There's Cardiac, the endurance/resist tree, but that doesn't provide much benefit. Thanks to Stygian Circle and the upcoming inherent fitness, I doubt any warshade will be hurting for endurance. Slotted eclipse can cap resistance with five enemies; the resistance bonus from this alpha choice isn't enough to make it four. Even the benefit to Dwarf resistance is minimal, you get almost another 5% resistance. It also enhances range, or fear/sleep/intangibility. Are there any warshades begging for that?
Next we have Nerve, which highlights accuracy and also benefits things like defense buff, fly speed, as well as hold, taunt, and confuse duration. Yeah, I'm already done talking about this.
The first alpha choice with potential to benefit is Musculature, which sports an intriguing damage boost. The other bonuses might as well be sparkle unicorn powers, but that's ok, damage is still great. Assuming you ED cap your powers, this will still give you 30% more damage enhancement, right? ... Not exactly. The damage cap is still 400%, which means 300% in damage bonus will cap you. The 95% from enhancements counts against that, so in all reality, you only need 205% damage bonus to hit the cap. One saturated mire brings you 112.5% closer to the cap, meaning you only have enough room for 92.5% more before bonuses start to get wasted. Nova form's 45% bonus and a few teammates or a second mire from dwarf will do the trick. Musculature looks very unappealing at this point.
I wouldn't care what the fourth tree was; at this point I'd take anything else for my warshade. I turn the page to see the the Spiritual Alpha Enhancements in all their glory. I was sold at recharge, but to see it coupled with stun and healing? I nearly fainted.* There's even the option to go a little lighter on the recharge and add some slow enhancement to everything we have that slows, which is everything. -
Don't forget tanks.
But don't change the set at all except to reorder things so that hide becomes something like Energy Cloak or Cloak of Darkness and ends up as a fifth or sixth power. -
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Quote:This is incorrect. Just roll up a super reflexes scrapper and pop an enhanced elude, and you'll see numbers much higher than 45%.Correct me if I'm wrong, but I'd been led to believe there was another reason it was called a soft-cap - that it was the maximum amount achievable by a character's OWN buffs.
It has nothing to do with where the buffs come from, and everything to do with the point at which the majority of the benefits disappear.
Edit: Damn do I feel slow. -
Quote:You are correct. This is why it is called a soft cap. Defense can be added after 45%, but it offers no practical benefit until other things start to interact with it (defense debuffs or tohit buffs). If it were a hard cap, any bonus above 45% would offer no benefit at all.In other words, if I have DEF of 46.5%, effectively that's going to be 45%, of course, but when hit by a debuff, it comes off of the total of 46.5% - correct?
Quote:The second question is: what exactly are the effects of PvP on defense?
Suffice to say, PvP CoH is a different game than PvE CoH. -
Fiery Aura: Resistance based, light on mitigation, accurate taunt aura, active mitigation, heavy offense.
Stone Armor: Defense based, heavy on mitigation, auto-hit taunt aura, passive mitigation, penalizes offense.
That's about as different as it gets.
Energy Melee is harder to find an antipode for. Because of the single target focus in EM, I'd say go with Elec melee to change it up, but you'd still be mostly energy/smashing damage and keep the disorients. Fire melee would be a good one, it has no mitigation (as opposed to EM's stun abundance), it is AoE capable and it does not share a damage type except for a few instances of smashing. -
Quote:...and if you're looking for more then it may not be of any use to you.
Quote:They can display to the forums about their online status via dynamic singature and avatar images.
Quote:Titan Sentinel specifically also allows players to document their character builds in a quick and easy way, which turns out to be WAY more well-received than I'd expected.
Quote:I use it as a badge checklist for my badger, as I'm always losing track of what I've already got, what I still need to get, and the 'Low Hanging Fruit' is one of my favourite aspects: a list of badges that I haven't earned yet, with the 'easiest', most common ones at the top.
Is there a feature that filters these for the power granting accolades and their requisites? I only have one "badger," but I'm always interested in getting my +HP and +end on any character.
I am looking forward to all of them. This project has turned out to be nothing short of phenomenal in my eyes. -
I've been back and forth over whether to PM you with this or ask you in this thread. My question deals more with the Info Tracker system as a whole than with just the Sentinel, but the two are so closely tied together it seems appropriate to ask here.
Ok. I am on City Info Tracker and have Titan Sentinel updating my characters for me. Now what?
That sounds silly to ask. But really, what can I do with this? What do people normally do with this site? What utility do these tools provide?
Please understand I'm not trying to belittle what you've accomplished. I understand enough programming to know what a feat Titan Sentinel is. Basically I just want you to "sell" it to me. Right now I only see CIT as a way to show off my badges, but I get the feeling there's much more to it than that.
Again, I know how much work had to go into this. What I see is phenomenal, but I know that there's more utility to it that I must be missing. -
Personal experience: I find Cloak of Fear to be a terrible power choice. It is endurance heavy, has abysmal accuracy, and isn't even a real control considering the damage aura will break the fear.
Oppressive Gloom is a better control for less endurance that doesn't need extra slots to be useful. The default slot with an Accuracy IO will be enough.
My Dark/Fire tank still runs without either aura, but that's because he didn't have room for the powers. As soon as i19 lands, though, I'll be picking up Oppressive Gloom, which will substantially increase survivability (isn't that a disgusting thought?). I don't have slots to devote to it, but as I said, the power doesn't really need them. -
QR: This is so awesome, I've actually joined City Info Tracker.
The power pool information on City Info Tracker does not appear to be correct. I've logged a few characters on now, and it still says that I do not have any power pool usage. What am I doing wrong? -
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I'm here for the friends I've made and the ones I haven't made yet.
And it's either fifteen a month here, or fifty every other month on a new game. -
Quote:Likewise serious and meaning no insult, but I'm amazed you need that level of control. Ok, so all I have is a high level bots/traps to speak from, but still, hear me out.I'm dead serious when I say this and mean no insult, but I'm amazed people try to control pets with macros. How do you even have room for them all in your tray?
I use a modified version of this:
http://wiki.cohtitan.com/wiki/Master...d_Pet_Controls
I tell them to follow me in bodyguard mode. I initiate every fight. Occasionally there is a boss which needs to be focused on, in which case I press my attack macro (it leaves the drones in defensive follow, only ordering Assbot and Prots to attack (also leaving them in defensive, so when they lose aggro they will immediately fall back into bodyguard)). I also have a goto defensive bind that sends all my robots to a single spot, used for AV fights to keep them out of AoE range, but in BG and Triage Beacon range. -
I'd have to say Sonic/Kin if the AoE potential wasn't so low.
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Ah, silly me. Well, at least now you know you can get the aggressive, defensive, and passive icons...?
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If you're going to be a true pacifist, then make anything the character, but don't ever fight anything. The most you can do is fedex missions.
The next best thing would be grav/FF or grav/sonic and phase shift everything you can to prevent fighting in accordance with your pacifist beliefs.
If you want a character that does no damage, however, someone beat me to the MM idea. -
Just click and drag the icon you want from your pet window to your tray. You can even right click and edit the contents.
You can do this with the aggressive, defensive, and passive stance icons as well.
My tray has three icons across it. The first is the attack my target icon, which only orders the top two tiers to attack and does not change them to aggressive mode. The second is a shield icon which puts everything in defensive follow, the third is a passive icon which puts everything in passive stay. I have my G key bound to tell all pets to goto defensive. -
Quote:For those of you who may not have seen it, he means this one:Remember that whole quote from me about how debt doesn't matter?
Quote:Debt barely slows down levelling these days. It's just a little bar that measures how much awesome you've generated recently. (If you're not getting debt, you're just not trying to generate awesome hard enough.)
Kelenar, for your sake, I hope no City of Heroes character ever becomes aware of you.