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Posts
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I always thought a really high recharge archery blaster was a true sight to behold. Crashless nuke every 20 seconds or better...
The other thing I'd like to suggest is a MFing Warshade. It won't do quite as much damage as a fire blaster, but it'll survive about as well as a tank. -
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Welcome back Timeshadow! Good to see you again.
It's always good to see someone contributing to the community around here, and a great contribution it is. I particularly like the set up of the guide, broken down into phases and the like.
I have to ask, did you get any inspiration from anywhere in particular? -
No R. But I figured out who you were talking about.
Thanks for giving him the link, Starflier, but yeah, that build is pretty old. I ought to just post the updated i20 build someday...
Someday. -
Quote:I would change it to this:These binds should do it. Replace <KEY> with the key of your choice.
/bind <KEY> "cce 1 CCEnergyMorph $$ powexec_name Beast Run"
/bind SHIFT+<KEY> "cce 0 CCEnergyMorph $$ powexec_name Beast Run"
/bind <KEY> "cce 1 CCEnergyMorph $$ powexec_toggleon Beast Run"
/bind SHIFT+<KEY> "cce 0 CCEnergyMorph $$ powexec_toggleoff Beast Run"
This way you always toggle on with the first command and always toggle off with the second. No chance to enter beast run when you don't mean to. -
This is how I know you're looking at brutes the wrong way. They are not walls meant to protect the team. With the recent changes, a Brute doesn't even need aggro to keep fury; I have seen a brute maintain a "full" fury bar by attacking Rikti dummies (the ones that don't attack back). Brutes are NO DEFINE JUST SMASH STUFF!!!
I'll give you that they're not "shiny" enough. I mean, they're pretty simple. Run into spawn, press 1 2 3 4 1 3 1 4 etc. "Squishy" ATs have to use at least a semblance of tactics. I really enjoy my warshade because of the razor's edge feel I get playing him. Do things right: I'm awesome. Do things not quite right: I'm dead.
But sometimes you just want to punch somebody in the face. There's joy to be found there. -
Hey guys, it already died once. Let's just let it go.
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Quote:Even with Eclipse you'll run into the awesomeness that is diminished returns.Quote:doesn't matter. the damage buff would get DR'd down to nothing along with the eclipse. they would eventually fade anyway.
Defense may not amount to a hill of beans in PvP, but resist always works.
Quote:there is absolutely no situation were given equal builds, the WS wins. ever. period.
Yeah, in that case, WS has no chance. -
I just thought of something that's probably worth saying.
Anyone who underestimates the offensive capabilities of Elec is probably overlooking several things: The damage aura, the recharge bonus, and the endurance recovery. The individual numbers may be small, but the total damage contribution from a damage aura, over the length of a battle against the ten targets it can hit is huge. The buff from lightning reflexes may seem minor, but how much are people willing to spend for an LotG +7.5% recharge? Lightning reflexes is worth almost three of those and it provides -recharge resist. Finally, endurance is one of the primary limiting factors to our characters' offensive abilities. By having an autohit endurance recovery tool on such a short recharge, an Elec/ character can essentially ignore this limitation. -
Quote:Almost across the board, the resists are higher than Fire or Dark Armor. Dark Armor gets some defense and control to level the playing field, Fire Armor gets Fiery Embrace to kill stuff quicker.Thanks Dechs. I am not being argumentative here, but does it really have high resists? I tend to be that "blind" player who doesn't know the numbers, but the feel I get (and the comments I get about elec/) seem to say that it doesn't. Am I wrong?
With Tough, Fire/Dark sit at around 70% S/L resist, Elec at 80%. That ten percent might not sound like much, but you should realize that the Fire/Dark players are taking 33% more damage than elec from S/L.
The other resistance values vary a lot more (Dark has high psi and neg energy resist but is weak to energy, Fire caps fire resist but is weak to cold, Elec caps energy resist but is weak to neg energy), but as a general rule, Fire/Dark sit at about the same while Elec is a bit more. Elec has moderately high psi resist, but no toxic outside of the godmode.
I'm pretty sure that Elec actually has better resist to fire and cold damage than Invulnerability, and I know it has higher energy resist. Then again, Invuln has defense on top of resist, so all in all I think it's more survivable (at least before IOs start getting added in). -
The set is somewhere between Fire and Invuln in terms of survivability and damage. It's a lot more offensive of a set that Invuln, but a lot more survivable than Fire.
You get extra recharge and a damage aura, KB protection and high resists, and the means to drain your enemies of endurance (another form of mitigation). -
I dunno. Is the WS player smart enough to eclipse and mire inside a spawn of enemies first?
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Quote:Slot RttC with some taunt, as that will make the pulses overlap taunt magnitude.Playstyle and build outline:
Aggro first, survival second, damage a very distant third.
Must have taunt, provoke, recall and vengeance.
Any suggestions?
After that, find as many typed defense bonuses as you can find, focusing on S/L first, then E/N. F/C isn't as necessary, but couldn't hurt.
The next thing to grab is as much +HP as you can fit elsewhere. -
I don't see Warshade in you list of played things. My warshade was hands down the most fun experience I've ever had playing this game. Leveling the character, RPing the character, end-game tweaking the character... everything about him was an absolute blast.
Read the guide in my sig, then you'll want to play a MFing Warshade. -
Do you want to do a lot of damage or be hard as hell to kill?
If you just intend to farm a bunch of stuff, scrapper is probably tough enough. -
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Quote:Then we just lose.What happeneds if this thread gets dropped to the next page and nobody notices?
Unless someone is dishonest and revives the thread without mentioning that it fell.
Good question... It'd be really challenging to stay on the New Posts first page. Let's see how long that lasts, but I fully expected just Forum Games First Page. -
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I dunno. What do you win in the "Last person to leave a reply wins" thread?
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I've always wanted to come up with my own forum game and I think I have something different. I must admit that I'm not familiar with many forum games so I don't know if this is truly unique, but what the hell, I'm going to give it a shot.
So here's the rules:
If you make even a single post in this thread, you are participating.
If this thread ceases to exist on the first page of threads (25), all participating members lose.
No double posting.
That's it.
Who's with me? -
Quote:/signed so hard I just broke my keyboaknalkshgao.But a mad idea has just occurred to me, how about changing it to a placeable and making it an area of total chaos instead :
- 10% of Mag 3 Intangibilty for 4 seconds (does not stack)
- 10% of Mag 3 Stun for 4 seconds (does not stack)
- 10% of Mag 3 Hold for 4 seconds (does not stack)
- 10% of Mag 3 Confuse for 4 seconds (does not stack)
- 10% of Mag 3 Fear for 4 seconds (does not stack)
- 10% of Mag 3 Immob for 4 seconds (does not stack)
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Imagine the Alpha as an extra enhancement slotted into every power. If heal enhancements affect the +HP, the spiritual alpha will do exactly the same thing.
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This just in: the sky is *STILL* blue.
News at eleven. -
Oooh oooh. This is where I tell you to check out my MFing Warshade guide. You'll be back up to speed in no time. Link is in my signature.