Scrapper or Tank


Dechs Kaison

 

Posted

Hello all,

I really enjoy farming in CoH and I have an SS - Fire Brute. I would like to make an Elec melee - Shield toon for blue side but I am not sure which way to go, scrapper or tank? Any ideas?

Thanks !


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Posted

I'd say Scrapper, but I'm biased. *looks at stable of 16 Scrappers and 27 Brutes*

I don't really like Tankers, mainly because they have powersets reversed. You get powers that would normally be Secondary (like Shield Defense) as a Primary, and powers that would normally be Primary (like Electrical Melee) as a secondary.

It's the same reason I'm not fond of Defenders.




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Posted

Mmm...

The usual answer is depends :<)

Also what your definition of farming is, after all some folks may consider it illegal.

But since the devs have given us a difficulty slidder, with a four different options to set it upon. The question of Tanker versus Scrapper can get very interesting.

Today's Tanker, through the use of IOs, their damage can be very respectable. I contend my Elec/Shield Tank can out perform a Blaster in the DPS department when solo anyday, anytime. So trying to say Tankers can't "farm" because of low dps is simply a fasehood. (high aoe dps is not limited to em/shield tankers by any means, other sets such as fire, axe, and mace have excellent area DPS as well)

Today's Scrapper, through the use of IOs, are now very survivable alone in large groups. Thus they can decimate their opposition before they are themselves bested. Obviously the Scrapper's damage is superior to that of the Tanker and even more of a Blaster.

Very important, please note, I am talking in "solo" mode, not group.

So that brings us back to the choice of Tanker vs Scrapper, once more.

If you set your difficulty slider to +4/x8/Y/Y, you may find that the Scrapper is not consistently or reliably able to survive the damage by the mobs she ahd aggroed before demolishing them, it can get iffy. This as a whole not a problem for the Tanker. Thus you trade off some DPS (not that significantly) for sturdiness and the reliability to goes with it.

If you set your slider to +0/x8/Y/y, you will the Scrapper is tough enough to take on all comers, and dispatch them very expeditiously. So can the Tanker, but not as fast as the Scrapper.

So the real item to consider, is what is your prefered difficulty setting?

For shards, there is no appreciable benefit to get them to drop from a level 50 or 54, still same odds or just about. So given you are an incarnate, obviously, yu want to set the difficulty to +0 and go to town, mowing down baddies so fast, that you will be laughing histerically.

If you are trying to complete a purple set, there is a markable benefit for defeating higher leveled mobs; thus you want the +4, and as a result you want the Tanker, unless your Scrapper can take the heat. You may want to note, that shield melee types are hard to hit, but not too tough when taking damage when compared to other classes of melee builds.

Now there is a different school of thought and great argument with regards to having bosses or none in your harvesting enterprise. Bosses have greater percentage to give you a drop than a minion or LT, but takes longer to defeat. So the question arises: Is the time I take too defeat a boss more productive than the time had I defeated a handfull of minions?

My take, but that is my opinion, is that killing bosses are not worth the effort. Since I mainly PBAOE for the kill, in 2 attacks I can kill the 8 to 12 minions, and possibly the 4 lts too. It may easily take me 6 pulses to defeat the boss. That means in those 6 seconds, I could attacked 3 mob groups and defeated 8 x 3 = 24 minions, that is 1 boss or 24 minions. A boss chance to drop anything is about 8%, a LT is 4% and a minion is 2% as best I recall. Do you prefer a single 8% chance or 24 chances at 2% for minions plus 8 chances at 4% for LTs?

I hope this helps you some.

My definition of farming, or at least what I do, is I find a mission that I am comfortable with, that is I avoid tunnels ( my head always get stuck with pipes and roots), mobs are adequately spaced to ease aggroe management, and I have ample room to maneuver around and control the battle. Once I have that mission, I do most of it, reset it, and do it again. I normally set it to +0/x8/N/N since lately I am after shards, and do this when teaming for TFs are unavailable. I find farming very boring, and prefer to team if given a choice.

Stormy


 

Posted

Quote:
Originally Posted by NiteKilla View Post
Hello all,

I really enjoy farming in CoH and I have an SS - Fire Brute. I would like to make an Elec melee - Shield toon for blue side but I am not sure which way to go, scrapper or tank? Any ideas?

Thanks !
Scrapper, definitely. Farming is all about killing as many enemies as quickly as you can. For farming, you don't need to be that tough. You just have to be tough enough to kill the enemies before they kill you. A scrapper can easily reach that level of toughness, and the added damage will mean you can kill things much faster than a tank can. Ergo, scrapper is the natural choice.


 

Posted

Thanks! This was very helpful. I like +1/+8 so I will give the scrapper a try.

Thanks again


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Posted

Quote:
Originally Posted by Stormfront_NA View Post
If you are trying to complete a purple set, there is a markable benefit for defeating higher leveled mobs; thus you want the +4
I don't think this is true actually. As far as I know, higher level enemies do not have a higher chance to drop anything, they're only worth more xp and inf. I'm pretty sure that the chance to drop a recipe is the same regardless of what level they are.

Quote:
Originally Posted by Stormfront_NA View Post
My take, but that is my opinion, is that killing bosses are not worth the effort. Since I mainly PBAOE for the kill, in 2 attacks I can kill the 8 to 12 minions, and possibly the 4 lts too. It may easily take me 6 pulses to defeat the boss. That means in those 6 seconds, I could attacked 3 mob groups and defeated 8 x 3 = 24 minions, that is 1 boss or 24 minions. A boss chance to drop anything is about 8%, a LT is 4% and a minion is 2% as best I recall. Do you prefer a single 8% chance or 24 chances at 2% for minions plus 8 chances at 4% for LTs?
One other thing that needs to be considered is recharge time. For an electric/shield, most of your AoE will be in lightning rod and shield charge. You'll probably also have fireball or ball lightning to help out. You're limited in how fast you can move from group to group not only by how fast you can kill things, but by how fast the powers you need will recharge. At best, you'll probably have LR and SC recharging in around 30 seconds, and ball lightning or fireball recharging in about 10. Assuming your standard tactic is to use LR or SC at each group (alternating between the two) and following up with fireball or ball lightning, then at most you can take on a group about every 15 seconds. If you can kill a group that includes bosses in 15 seconds, then there is absolutely no reason not to include them.

One other thing to consider is the soft cap. A softcapped shield tank will not be all that much tougher than a softcapped shield scrapper. There will be some difference, but it won't be as much of a difference as between say a willpower tank and a willpower scrapper. Just something to think about.


 

Posted

Quote:
Originally Posted by firespray View Post
One other thing to consider is the soft cap. A softcapped shield tank will not be all that much tougher than a softcapped shield scrapper. There will be some difference, but it won't be as much of a difference as between say a willpower tank and a willpower scrapper. Just something to think about.
There are several things to consider when comparing survivability; for instance, a tank will have significantly more HPs. In addition to defense levels, resistance levels are higher on a tank, and resistance is a lot harder to increase with pools & IOs than defense. The resistance issue isn't as important for SD as it would be for a resistance based set, but it is a difference.

It's also a lot easier and less expensive to soft-cap a tanker than a scrapper. And if you need fewer defense set bonuses to soft-cap, that allows you to slot for other desirable set bonuses.

One more thing to keep in mind is what level you get powers for exemping. A tank gets Shield Charge at 26 and Lightning Rod at 38; a scrapper gets Shield Charge at 38 and Lightning Rod at 32.

I'm not arguing that any of those differences make a tank a better farmer than a scrapper, but I think you've portrayed the difference as much more one-sided than it actually is.


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Posted

Quote:
Originally Posted by Finduilas View Post
There are several things to consider when comparing survivability; for instance, a tank will have significantly more HPs. In addition to defense levels, resistance levels are higher on a tank, and resistance is a lot harder to increase with pools & IOs than defense. The resistance issue isn't as important for SD as it would be for a resistance based set, but it is a difference.

It's also a lot easier and less expensive to soft-cap a tanker than a scrapper. And if you need fewer defense set bonuses to soft-cap, that allows you to slot for other desirable set bonuses.

One more thing to keep in mind is what level you get powers for exemping. A tank gets Shield Charge at 26 and Lightning Rod at 38; a scrapper gets Shield Charge at 38 and Lightning Rod at 32.

I'm not arguing that any of those differences make a tank a better farmer than a scrapper, but I think you've portrayed the difference as much more one-sided than it actually is.
You make some good points. Don't get me wrong, I'm not saying there's anything wrong with tanks. However, as far as farming goes, the difference is quite one-sided. For what the OP wants, a scrapper is clearly superior to a tank. In other situations, it's not as clear-cut.