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Speed boost - is like AB/AM/RA all in one which is very nice for everyone and its +SPD can be useful.
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Bearing in mind any of those powers is actually better than SB itself, that assumption is not much accurate indeed -
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Why on earth do you want to solo? This is a MULTIPLAYER game designed with TEAMS in mind, and every change the devs make just further supports this. If you want to solo, you should play halflife or something like it..
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Everyone plays the game the way they want IMO. If someone doesnt want to, or isnt able to find a team (sometimes it's really hard to, no matter how hard u try). Besides, i disagree on the assumption that this game is multiplayer oriented: just as a couple of quick tips, first of all u level much faster solo (i got my second lv50 in 12 days, and soloed it all the way from lv1 to 50); therefore, lag issues hit hard when on big teams, and that happen when u got a brand new computer, let alone if u r near the minimum requirements, when u play at the astonishing rate of 2 fps.
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"But Stalkers have hide how can we see them?!11" Its not that difficult. Find a guy with the leadership pool, pop yellow inspirations, find a defender with CM, buy the temp power IR Goggles when the zone is yours, Roll SR, Stay near someone with a toggle PBAoE,
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Take my case as an en/en blaster. To be able to see a single stalker with hide+stealth/grant invis I need tactics from a defender, IR Goggles and my own tactics on top of that plus maybe a yellow or two. No matter what I do, I'll NEVER be able to spot a hide+stealth stalker on my own (aside from having a tray full of large yellows and popping two every time the effect of the last two wears off, but lets face it, this isn't an option.) This means that ALL stalkers have the edge over me NO MATTER WHAT I DO, because I can't see them until they AS me, and if I don't die from the AS, I still can't fight back, because THEN they plactate me and either kill me on their next strike which will give them critical NO MATTER WHAT, or they've teleported away and are hidden again within 10 seconds.
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Things will never be balanced when u need a team to kill an specific AT solo (and i dont know the rest of PbAoE's, but hot feet on my fire troller doesnt work on stalkers. All I can do is popping 3 medium size yellows to see them and try to avoid them, just to find out that no matter if i have seen them or not, having elude on i'll miss a 95% of the times, and i'd need like 10 shots anyway, stalkers 1 hit me.
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6. Do more offensive/idiot type players play Stalkers?
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Yes. Not all, but gankers WILL choose the stalker AT for reasons I have said earlier..
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Or, on the other hand, having a stalker makes them become stupid, as the PvP overpowered AT enables them to (and I mean people who will happily ask u if that WS is ur first AT... )
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A lot of good quality players play the Stalker AT.
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Agree, but sadly that's just a minority -
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doesn't affect defenders so much, but corruptors and trollers will notice
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Actually, we tested it b4 new ToH chenge, and in 120 tries, 13 landed. After new changes, same test, and 97 landed. Figures are quite noticeable IMO (on a */rad troller it is) -
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Yes, blasters melee attacks can guarantee dropping one toggle, not all - which is what happens if held.
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Hmm sorry I think we should all get on the same page here..
My en/en blasters combo of Bonesmasher,energy punch has a CHANCE (albeit a small one, like %5 or so) of dropping FIVE toggles with just those 2 attacks.. Regardless of whatever mez resistance they may have. The chance is small for 5 but the chance for 2 toggles must be like 100% and the chance for 3 toggles is very high. Those 2 attacks are also very fast, propably it takes like 2 secs.. After that I have found that in almost 100% of cases the targets mez resistance is gone and I follow up with power thrust or something else.
I remember having an experimental arena duel with my friends lvl 50 ice tank (who didnt have much pvp experience), and he said he jumped outta his pants when I smashed right thru wet ice + acrobatics and dropped all of his toggles in a blink of an eye stunning him in the process..
So far I have had little problems with defenses considering the self-buffage of energy combo. Defense-orientated sets are of course problematic. Proper bubblers (/ff MMs for example ) are difficult, but possible. For instance I faced a traps MMs force field generator which did absolutely nothing to protect the poor fella... Wham Bam 3-shotted.
I don't actually even need to be in melee range, since superspeed+combat jump allows me to skim past the target from low altitude with bonesmasher queued, I will land some 20 yards away and bonesmasher will hit.
I admit Im not the most experienced PVPer yet, but still.
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Just by reading this u should all realise how dumb this discussion is. Limitate troller holds? More?? If a troller manages to hold u (which is not an easy task, i can tell u) popping a break free u r free to go. A blapper with the bonesmasher+energy punch combo will kill everything but a tanker or a dulled pain scrapper, but yet will mez scrapper, and all tankers but granite ones. Yeah they can pop a break free, but while they do bonesmasher and energy punch should be charged again, so it means no real time for him to use break free and run away (trying and counterattack would only make things worse). Besides theres the fact that u dont even need to run into melee range, since u can just target, and jump to hit safely at range when u land... and yet im hearing that troller holds should be nerfed cuz after having stacked 3 or 4 of them they detoggle u, although they would need 8-9 more attacks to kill a squishy after that? and besides popping up a break free will ruin all that hard work! How can a troller attack a blaster that pops a break free, BU+aim and jumps over u to land 50 miles away and 2shots u with melee attacks from there?? will it do with one insp then???. If trollers cant hold propperly, thus detoggling, and IMO they already cant atm in pvp, how are they supposed to kill? with fire ball at a 40% dmg blasters one does? cuz i think thats the highest dmg attack a troller can have. A break free used on pvp is to me, like an insp that would give u 100% dmg resist against a blaster. If a blaster means dmg, trollers mean holds... but lately trollers only mean nerf.
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One BF counters the troller?
During my Mag testing last night, Xanthus (Grav/Emp) managed to stack 9+ holds on me in a about 10 seconds, over two Break Frees, maybe three.
PvP at Level50 will be interesting, especially with troller's having access to Power Boost in their epic.
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ok 9+ holds stacked, 2 break frees... what would have happenned if it had been 9+ blaster's blasts? ANd (i'm not sure about this, just asking) are holds secondary effects? cuz AFAIK power boost only boosts secondary effects -
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield?
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Epic.
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Ah but that's not rad is it? -
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looks good, and most points have already been covered before me.. however as said, I wouldnt put 3 rec rdx in PFF. Its a situational power at best and it always is recharged when you need it. Maybe if you pvp alot more recharges would be good, but in PvE i dont see the use.
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Well situational or not, i think it depends on ur primary tho. I also 6 slotted pff (3 defbuf 3 recred), so that i could turn it off, attack/hold and turn in on again quickly not to be wasted by a massive attack. As i see, ur /ff is illu primary, which is great to keep aggro at bay, but some other primaries might find handy 3 recred imo. -
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield? -
i havent tried a rad defender, but I have just checked the ToH changes on arena, and notices that, whereas b4 new rad nerf an attack slotted with 2 acc slots would land about 1 time out of 10, with all the debuffs on him... now it does 8 times... (that was the average success after 120 tries, 97 of them landed)... and that even without tactics on, which nowadays most of the people use even if its only for the +percetion to see thru invis..
So, bearing in mind that with RI slotted with 3 ToH debuffs + 1 HO and being invis, o add some defense to my troller, 8 out 10 blows got me, my question is: isnt rad absolutelly useless in pvp now? Or are AM and LR good enough by themselves to think about still picking it as a secondary?
Clearly enough i think its not worth anymore, so please, gimme a reason not to delete my 2 /rad trollers since im not pve interested anymore.
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Yes, blasters melee attacks can guarantee dropping one toggle, not all - which is what happens if held.
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Hmm sorry I think we should all get on the same page here..
My en/en blasters combo of Bonesmasher,energy punch has a CHANCE (albeit a small one, like %5 or so) of dropping FIVE toggles with just those 2 attacks.. Regardless of whatever mez resistance they may have. The chance is small for 5 but the chance for 2 toggles must be like 100% and the chance for 3 toggles is very high. Those 2 attacks are also very fast, propably it takes like 2 secs.. After that I have found that in almost 100% of cases the targets mez resistance is gone and I follow up with power thrust or something else.
I remember having an experimental arena duel with my friends lvl 50 ice tank (who didnt have much pvp experience), and he said he jumped outta his pants when I smashed right thru wet ice + acrobatics and dropped all of his toggles in a blink of an eye stunning him in the process..
So far I have had little problems with defenses considering the self-buffage of energy combo. Defense-orientated sets are of course problematic. Proper bubblers (/ff MMs for example ) are difficult, but possible. For instance I faced a traps MMs force field generator which did absolutely nothing to protect the poor fella... Wham Bam 3-shotted.
I don't actually even need to be in melee range, since superspeed+combat jump allows me to skim past the target from low altitude with bonesmasher queued, I will land some 20 yards away and bonesmasher will hit.
I admit Im not the most experienced PVPer yet, but still.
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Just by reading this u should all realise how dumb this discussion is. Limitate troller holds? More?? If a troller manages to hold u (which is not an easy task, i can tell u) popping a break free u r free to go. A blapper with the bonesmasher+energy punch combo will kill everything but a tanker or a dulled pain scrapper, but yet will mez scrapper, and all tankers but granite ones. Yeah they can pop a break free, but while they do bonesmasher and energy punch should be charged again, so it means no real time for him to use break free and run away (trying and counterattack would only make things worse). Besides theres the fact that u dont even need to run into melee range, since u can just target, and jump to hit safely at range when u land... and yet im hearing that troller holds should be nerfed cuz after having stacked 3 or 4 of them they detoggle u, although they would need 8-9 more attacks to kill a squishy after that? and besides popping up a break free will ruin all that hard work! How can a troller attack a blaster that pops a break free, BU+aim and jumps over u to land 50 miles away and 2shots u with melee attacks from there?? will it do with one insp then???. If trollers cant hold propperly, thus detoggling, and IMO they already cant atm in pvp, how are they supposed to kill? with fire ball at a 40% dmg blasters one does? cuz i think thats the highest dmg attack a troller can have. A break free used on pvp is to me, like an insp that would give u 100% dmg resist against a blaster. If a blaster means dmg, trollers mean holds... but lately trollers only mean nerf. -
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I toggle dropped a stone tank in granite armour with two brawls today.
Come on devs :/
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Granite Armor, Bright Nova, White Dwarf, Dark Nova and Black Dwarf have been made immune to Toggle Drop effects brought on by Brawl and similar De-Toggle abilities. These powers are still vulnerable to being shut down by Holds and Stuns. -
Why hover when u have fly 3 slotted on endrex?. I agree with most of people here saying fly is not that good PvP intended... tho if u were for ss+hurdle+cj u would have to respec out the medicine pool... In any case wy not cj+sj+acrob for slow debuffs and kb resistance? Inertial red can do as well... but u have to hit first. Why not ss+In Red in any case then?
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It's so sad that what was supposed to be funny anechdotes that have happened in PvP zones end up on simple bragging about..., if u look at it, all the posts are pretty much the same (the 'that fellow thought he was so smart, but got his smart [censored] kicked, cuz i rule' thingie). C'mon guys, we've been playing this game long enough not to understand the word "fun" as a synonimous of "bullshitting"
Oh! and..
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Today i was playin on my scrapper and it has TP foe, i was just entering the zone seing about 10 villains right by the hero base, i tpd most of em into drones.... cos i could.
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Well I dont feel that bad anymore for having kicked u from team after beating Clamor AV on that Sister Psycho TF, but before moping up.. thus not allowing u to get the badge, lui... why? "cos i could". -
o_O they dinged? That proves even the weirdest crappiest players can hit 50 being stubborn!! Gratz and well deserved both!!
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It has
, Now I know some changes i want done... and i will when peeps that have respecced 3 times can do it again
. Thx for helping out
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I would swap EM Pulse for either SS or Decieve, take out 1 slot from group invis and slot LR with 2,2,2 (acc,slow,rechg).
3 slotted hurdle and CJ would help you kite better, if you have any left probably put some into end reds in leadership powers.
Other then that the only way I can see you losing to a tank is if you just stand there and fight, though maybe Ive just been lucky, though I think I did once lose to an SS/Nrg brute when I didnt buff with AM and stoped to laugh when he shouted for me to stop running.
That is probably your answer though, never take your finger off the space bar and one of the direction keys.
Gorgog
P.S. Ill/Rad does seem to stink a bit in teamed PvP though.
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Union
Trolls:Ill/Rad,MC/Rad,Fire/Storm
Blap:Ice/Nrg
Offender:Rad/Psi
Tank:Ice/Stone
Vilians
Stalker:Spines/Regen
Corrupter:Ice/Rad
Brute:Stone/EM
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Aye, not using EM pulse much for pvp, could of get ss instead. About LR, 1 acc + tactics wont be enough? I slotted 3 recred to make it perma, not giving a chance to melee types to come close.
About how i lost to a tank.. well i used LR on him, and was preparing RI to start the proper attack... he used rage, brock thru LR 1 hit and my HP was at 40% and stun. While i was using bf he hit me again and i was down. Thats how he got me, hehe
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Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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You prolly are, its a very rare day if I loose on my ill / rad. Ill take on your fire / ff anyday if your up for it, with my ill / rad troller. Just have to be on test server cause right now Im running a pure PvE build.
Btw ice / kins are also very nice for 1 on 1 pvp, except against defence sets or sets with good tohit buffs like rad.
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Well my build is the following (I respecced at lv50 trying to get a nice PvP build, but something went wrong). Any comments/advices welcome:
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura hel(01) hel(3) hel(5)
01 : Spectral Wounds acc(01) acc(3) dam(5) dam(7) dam(7) recred(46)
02 : Blind acc(02) acc(9) recred(13) recred(15) recred(15) hlddur(37)
04 : Accelerate Metabolism recred(04) recred(11) recred(11) endrec(25) endrec(27) endrec(27)
06 : Hasten recred(06) recred(9) recred(25)
08 : Combat Jumping jmp(08)
10 : Swift runspd(10) runspd(37) runspd(37)
12 : Group Invisibility recred(12) recred(13) recred(36)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Phantom Army recred(18) recred(19) recred(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Radiation Infection thtdbf(22) thtdbf(23) thtdbf(23) defdbf(29) defdbf(43) endred(45)
24 : Lingering Radiation acc(24) recred(31) recred(31) recred(31) slw(34) slw(34)
26 : Acrobatics endred(26)
28 : Spectral Terror acc(28) acc(29) ferdur(40) ferdur(46)
30 : Assault endred(30)
32 : Phantasm acc(32) acc(33) dam(33) dam(33) dam(34)
35 : Enervating Field endred(35) endred(36) endred(36)
38 : EMP Pulse acc(38) acc(39) recred(39) recred(39) recred(40) hlddur(40)
41 : Indomitable Will recred(41) recred(42) recred(42) defbuf(42) defbuf(43) defbuf(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(46) endred(50)
47 : Psionic Tornado acc(47) acc(48) dam(48) dam(48) dam(50) recred(50)
49 : Tactics thtbuf(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02) -
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin)
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Aye, makes you wanna slot transfusion/transference with range...
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AFAIK, best thing for ice trollers is slow debuffs, which u can have plenty just with kins as a secondary. So what does Ice better than, lets say, fire, which provides much more dmg, or illu - no need to say how annoying illu can be on 1 vs 1- -
Im not really fire/x blaster fan, since it lacks build up, but any troller is a godsent companion for a blaster IMO
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Errm yeah, I think I said 1 vs 1
. Well in case it wasnt clear b4, I meant 1 vs 1
, so u think fire/kin is the best combo then?
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Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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You prolly are, its a very rare day if I loose on my ill / rad. Ill take on your fire / ff anyday if your up for it, with my ill / rad troller. Just have to be on test server cause right now Im running a pure PvE build.
Btw ice / kins are also very nice for 1 on 1 pvp, except against defence sets or sets with good tohit buffs like rad.
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no doubt u would, but sadly we cant find out. I cant afford test server (having 40 Gbs HD sucks), and thats why I have 2 illu/rad lv50, to pvp on both servers with it (building it again sucked too)
Still I would love that arena match if u r up to, i dont mean to win, just to learn :P -
Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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Well, we've had a post about best troller for soloing, then about best troller for teamin... so I guess it's time to see which troller would u like best for PvP, 1 vs 1 intended, or it would depend mainly on the rest of the team powersets.
IMO Illu/Storm. The nice dmg Illu deals, spectral terror, that can keep immob mez resistant ATs, and an active stealth, that allows u to attack while invis.. combined with the debuffs and slow (and detoggles) properties that makes storm shine, are good enough to make it my fav for PvP... (although fire/kins is great too) -
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Voids and quantums are never a threat to the teams really, and neither are nictus dwarfs/novas. However, the crystals are nasty for inexperienced players.
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True, but having to be alert, and attacking them even before real threats to the team, like bosses for instance, is what make people prefer to team with other ATs commonly -
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[That crystal thing is darkcolored standing thing, that once you get close it spawns a huge ammount of floating blobs. By the huge gangbang this group can do, often such crystal results in a complete team-wipe.
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... Reason why people avoid teaming with Kheldians, as long as having to mind the void/quantums. Prolly being so hard finding teams is what prevents people from playing their khelds till 50 -
Any Illu or Fire combo will do, best if it's Illu/rad or storm, or Fire/kins or ff