Dark_Blasphemy_EU

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  1. If you want to play scranker at high levels go invul/em. If patience is not your best virtue, go invul/SS. Granite would prevent you to do dmg at all, and be a human wall to protect your team mates. If you still plan to go for granite, get fire as a secondary, and make sure u take both taunt powers from presence pool (plus the one from your primary) and slot them heavily
  2. Spectral Terror wont ever give the same control that Flash does. Fear is not as good in controlling as hold is... And I rarelly miss a foe when I use Flash, otherwise I wouldn't use it as an opener in big teams being a squishy.
  3. Dark_Blasphemy_EU

    PvP Tanks

    The only way I reckon a scrapper could possibly kill a fire tank is with tp foe/fear+caltrops. That given the tank didnt have tp or have bought the tp temp. And I mean possibly, I haven't tested yet so I don't know for sure
  4. Dark_Blasphemy_EU

    Who's Top gun!!?

    ... Or else bring a /ff troller
  5. Fire/Kin for regular missions, Fire/Rad much stronger against AVs tho
  6. noxilia sounds like a disease if you ask me . Mine ones are called Monday, Tuesday, Wednesday... can you guess the rest?
  7. Dark_Blasphemy_EU

    PvP Tanks

    granite+rooted cant be possibly detoggled by one simple troller afaik. Granite on it's own, 4 holds IIRC
  8. Dark_Blasphemy_EU

    Who's Top gun!!?

    It would be much much easier if EU->US transfers was allowed. Yes, I know that would sort of mean the last blow on EU servers, but forcing people to stay or restart a new account without any 50s to PvP is not way imo
  9. /em what?? That just makes you a better person and a more skilled player ^^
  10. [ QUOTE ]
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    Flash IS the weakest of all AOE Hold powers

    [/ QUOTE ]Is it? To my knowledge it's no worse than cinders or glacier.

    [/ QUOTE ]
    Joint weakest is still weakest

    According to NoFuture its the slowest of the three to activate, all other things being equal that makes it weaker. Certainly it takes longer to trigger than Cinders.

    [/ QUOTE ]

    yet being able to cast it while invis makes up for that widely imo
  11. [ QUOTE ]
    bha i think all aoe hold powers need a buff... they are weak, slow, bad acc and bad duration.... totally helpless in every builds

    [/ QUOTE ]

    Pardon me?? I find them great and amazing atm
  12. [ QUOTE ]
    Robinhood-wannabes

    [/ QUOTE ]

    Roflmao!!!!
  13. Dark_Blasphemy_EU

    PvP Tanks

    With rooted on you can't do much in pvp, and without it... neither... so...
  14. Dark_Blasphemy_EU

    ma/sr

    Well since portal is bugged now (as cysts are), its easier atm
  15. I have only seem my PA outaggroed by Ice/Fire rain. They do keep the aggro really well, can outaggro ice tanks with chilling on.
    AoE Fear does its job combined with debuffs, but it's the 4th option, after PA, EM Pulse and Flash in that order.
    Ice Slick decreases the number of times foes fire, but it doesnt alt them. Wormhole, well many gravs dont take it, as it's really chaotic, flashfire is really good, ranged AoE stun
  16. BS/SR can suffer from end in early levels, buf once you got some endrdx SOs propperly slotted it can manage very well, even with FA on. Besides quickness wnables you to slot attacks 1 acc 3 dmg 1 rechred 1 endrdx which would enable you to be fine only with Hack, Disembowel and Headsplitter (and Parry and BU from primary, of course), and always having at least one of them up. Best advice would be teaming with end buffers (kin, rad or empaths) in the beginning and later on, when possible, ALWAYS accept a bubbler in your team. You will really feel like a granite with FF buffs on your SR
  17. Regen against blasters, SR against the nasty trollers
  18. Fire/FF is great in PvP, as Fire/Rad is too. You can't go wrong with any of them
  19. [ QUOTE ]
    I must admit, as much as I love my ill/rad, it is not the best at supporting the party throughout the course of a mission. Its just too chaotic to be 100% reliable.

    The recharges means that you main group holds (flash,emp) are not up every mob or every other mob, which means usually having to go with soft control for a lot of the mobs.

    But being a ill/rad you can go solo the team spawn without much difficulty, cant get better support than that. :P

    I would go Mind/Kin or Earth/Kin

    [/ QUOTE ]

    Well I dont have problems to have PA, Flash or EM ready on any mob, not even teaming with kins, so I can always start the fight and keep the mob under control till the fight ends.

    About PA driving aggro to caster when vanishing, well PA time enables me to kill by myself a 4-5 man team mob on invinc while it's on, so I hardly can imagine a team with the lack of dmg to finish any mob, any teams size.
    If we add AoE holds, AoE fear and debuff, I really think it's the one that can do a better job, although other sets, such as mind, has more different stuff.
    If PA aggroes another mob (wich really happens once a year, and in really big teams) they'll keep aggro on themselves, so you just have to sneak on the second mob (if they are shooting ranged and drop a EM pulse or a flash to have both controlled, then a well positioned ST and LR/EF/RI all over the place would ensure a minimum risk.

    Other sets can have a perfect AoE control, true, but IMO Illu can do it easier and using a minor number of powers, but having the same effect
  20. [ QUOTE ]
    I asked my bounty in broadcast if I could kill him before he logged. "Yeah sure matey", so I scramble to the heroes base to get the final kill I needed. Anyway on my way I happened to notice far away in the distance someone plummeting off a building. I thought nothing of it until I reached my free kill. It then suddenly dawned on me what was happening. I sent a tell to the person that I was just gonna be 2 mins and to stay where he was. I then shouted on broadcast "im on my way now". This bought me the time needed to hunt around the area. The very sneaky blaster had taken up a snipe position with a nasty dose of defiance awaiting for me to reveal myself.

    [/ QUOTE ]

    So this is what took you soooo long.. and I was sleepy
  21. Mind has that illu lacks: TK, sleep(AoE and ST) and AoE confussion. Illu has that mind lacks: PA (IMO better than all the stuff said about mind) which can take the aggro of an 8-man team and invisibility for all, which allows that tanks and only tanks get attacked (if there isnt, just PA then)
    I didn't say that Illu had more stuff, what I think is that Illu has better stuff.

    Anyway I know I'm not going to change your opinion, and you are not going to change mine, but what is sad is that you try and laugh at someone just because his opinion doesnt match yours
  22. [ QUOTE ]
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    AoE control, nothing like Illu/Rad IMO

    [/ QUOTE ]I very rarely laugh at stuff I read online, but...Illu, good AoE control? What are you smoking and where can I get some?

    [/ QUOTE ]

    Well an illu rad can have easily bug man teams aggro under control forever, and if you are teaming with some crazy leroy (aka fire-blaster-yay-I-love-fire-rain) can control pretty much safely 2 or even 3 mobs that size.
    PA, EM Pulse, and a quick ST+debuffs combo make that possible... which is something no other troller i have come across can do. Can you, Max?
  23. Dark_Blasphemy_EU

    ma/sr

    It's very nice later on, specially after elude... and you can go with four attacks
  24. AoE control, nothing like Illu/Rad IMO