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Posts
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Joined
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Only one way for you to find out....
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I know very little about Grav. If your singularity is tanking I would take fire as damage. Maybe energy for damage and mitigation.
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Fire is a late bloomer. For your damage to really kick up, wait for Embrace of Fire.
Discussion on APP's here:
http://boards.cityofheroes.com/showthread.php?t=248605 -
Quote:I also just rolled a Mind/Energy last week. It is still a baby though. I do have a 50 Mind/FF controller. Ironically enough I believe it is Mind/FF/Fire (I only play it when in dire need of a buffer). Mind is an amazing control set and I would recommend it to everyone.I totally agree that most doms die a lot on teams. It's because of AoE damage and control powers that piss off mobs that then target you. AoE immobilize powers are one of the biggest culprits. My Plant/Psi (retired), who's in his mid 40s, used to die a lot.
I'm finding though that my Mind/Energy hardly ever dies, teamed or solo. He hasn't even gotten to the 40s to pick up the EPP powers yet either. He's been on a couple of level 50 teams, and not only did he not die once on either of them, fighting Malta and Carnies, but hardly anyone died on those missions. One of them didn't even have a healer.
I've played a lot of Controllers and a couple of Dominators, but this is the first time that I've ever put serious investment in to a Mind character. I'm really amazed at how powerful the set is.
That aside, AoE immobs are very hard to use. I love it on my Fire/Earth (in his 40's) because of the "Ghetto Hold" synergy with Fire Cages and Flashfire. When we are blowing through missions, I can alternate the ghetto hold and Cinders every other mob.
The problem (or advantage) to mind is its soft control is not an imob. It's a sleep. Sleeps are VERY useful solo because people can be taken out one by one.
Plant/'s soft control is indeed imob. Therefore, you do need the survivability. It could be argued that Seeds of Confusion and Spore Burst both contradict everything I am saying so I should shut up. ( All the confused people killing each other might benifit from some -res?).
I still believe the added survivability of the Ice APP will benefit the OP as it has benefited me in many situations. -
That is true. I would still take Ice on a solo build for Frozen Armor. I like defense better than resistance. In my opinion, Dominators die. They die a lot. If they get hit, they will die. If they don't get hit, they will not die. If you are dead, you can not have any DPS, aoe or st.
EDIT: Hoarfrost is very helpful while soloing. I don't usually take hibernate so I will not comment on that.
In the end, Ice is worse DPS than Fire, but with the increased survivability will help you hit for longer and in the end will create more damage. -
I always take Ice for the reasons stated above. The -res makes up for the lack of damage (in comparison to fire's).
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Quote:I have changed up the build on it a little. I no longer have hibernate and picked up aid self.There is a fire earth thread a little further down on this board that has a good discussion of different builds. Here is a link: http://boards.cityofheroes.com/showthread.php?t=245686
I just started my first serious dom--an earth/fire--and it is seriously a lot of fun! -
Quote:Such as Hurl Bolder?..... The controllers have it, so it CAN be done.just a wild guess here, Earth Mastery will only come after Sone Blast comes around
Quote:Originally Posted by SnowzoneI'd love to see the following:
Stone Skin
Gravel
Rock Armour
Earth's Embrace
Sandstorm
Though Sandstorm should give -Accuracy in my opinion.
EDIT:
Quote:Pyroclastic Bombardment - A location targetted AoE similar to Rain of Fire but using flaming rocks falling for graphics. Secondary effects could be minor defense debuff and minor to hit debuff.
Rock Armor - As per controller
Earth's Embrace - As per controller
Meteor - A crashless mini-Nuke on a long timer. A flaming boulder falls from the sky and then you have the SFX from Atomic Blast at ground zero.
Heart of the Mountain - essentially confers Granite armor on the Dominator (with Dom AT modifiers) for 120 seconds with a recharge of 1000 seconds and an end crash and domination crash (domination ends if active and the domination bar empties) at expiration. -
I have been leveling my Fire/Earth dom too. They are a lot of fun. I am only a couple levels from 50. It has been a fun ride and am excited to finish this up. I would recommend make a build for later on (perma-hasten, softcapped s/l, etc.). Start with common IO's and slowly fill in the pieces. Endurance management is very important with this build. Have fun!
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Quote:This is very good but instead of the self-rez perhaps we could have:Stone Skin
See below
Rock Armor
Earth's Embrace
Dust to Dust (Resurgence clone power-wise, but uses the Zombie invasion get up and dirt falls off you animation)
For the 2nd power one of the following:
Propel Rocks - this is the Kaolin of Earth attack. Make the stats: 1.14 scale smashing and 1.14 scale lethal damage. -15% defense debuff. Mag 2 KB. 24 second recharge, 11.86 end cost. Give it 1.2 accuracy.
or
Grit - Physical Perfection clone
Instead of the self-rez, you could also give them another Animate Stone, but this one is on the 900s recharge, 240s duration plan.Quote:Originally Posted by VandenGravel, that cone attack that Minions of Igneous use
Quote:Originally Posted by BrandXSand Storm (Rain of Fire Clone)
I would use this on my doms who all have Ice for sleet and frozen armor.
Very good job. DEVS PLEASE LOOK HERE.
Issue 20? Just a thought.
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Your data link isn't working. I would add a data chunk.
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I'll keep tinkering with it. I made a few changes and all numbers look good except endurance.... I will run it over on test before I do anything on live servers. Thank you all! I will keep you guys posted on when test is done in case any of you want to come kill some things with it.
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Can someone please explain to me how the Cardiac boost Alpha Slot works numbers wise. How much does it actually help?
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That's fine. Okay. I rolled a LotG 7.5 on normal merits last night. Will save it.
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And can some one give me a rough estimate to how much this will cost? I have access to several billions of influence, but would like to know how much so I can get it all in one place before I start building.
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Quote:Your endurance usage looks a lot better in the second build.
Here are some slotting changes I'd make:
Sleet (-1 slot) : With it's high end cost I'd frankenslot it with two rech/end and the proc
Stone Spears (-4 slots) : The DPA of this attack is terrible with its long cast time and low damage
Instead of putting the KC in brawl I put it in here because I might use this attack
Seismic Smash (+2 slots) : A solid attack that deserves 6 slots; I'd put 5 of the Hecatomb set here so you don't lose any recharge
Over set limit.
Heavy Mallet (+2 slots) : Another solid attack; I'd add the Mako quad and triple to round it out (or the PvP equivalent since its set bonus is better)
Combat Jumping: (-2 slots) : I'd only slot it with the 7.5% LotG and the Kismet unique
Brawl (+3 slots) : Slot it with the Kinetic Combats that would of gone into Seismic Smash
See above
You might also want to consider slotting the defense toggles with Enzyme HOs. They provide good +defense and +end redux.
After permadom and softcapped S/L I went for Regen and HP which is why I put in the LotG's
Better?
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
TKO: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Stone Spears -- Apoc-Dam%(A), Apoc-Dmg(5), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Immob/Rchg(11), GravAnch-Acc/Rchg(13)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 8: Hot Feet -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(15), Armgdn-Dmg/EndRdx(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dam%(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Cinders -- UbrkCons-Dam%(A), UbrkCons-Acc/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Hold(27), UbrkCons-Hold/Rchg(37)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
Level 22: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(46)
Level 24: Super Speed -- Winter-ResSlow(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 28: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/Rchg(36), P'ngS'Fest-Dmg/Rchg(39), P'ngS'Fest-Dmg/EndRdx(42), HO:Nucle(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-EndRdx/Rchg(46)
Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(40)
Level 35: Mud Pots -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45)
Level 38: Fissure -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Acc/Rchg(43)
Level 41: Sleet -- LdyGrey-Rchg/EndRdx(A), UndDef-Rchg/EndRdx(48), Achilles-ResDeb%(48)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(50)
Level 47: Hoarfrost -- RechRdx-I(A), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25), Numna-Heal(31)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(25)
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.625% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 93.75% Enhancement(RechargeTime)
- 75% Enhancement(Accuracy)
- 5% FlySpeed
- 125.9 HP (12.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.35%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 22% (0.367 End/sec) Recovery
- 76% (3.227 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 22.6% Resistance(Fire)
- 22.6% Resistance(Cold)
- 10% Resistance(Energy)
- 13.13% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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Okay, thank you. Does this look better?
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
TKO: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Recharge/Hold
- (A) Apocalypse - Chance of Damage(Negative)
- (5) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (A) Gravitational Anchor - Immobilize
- (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Immobilize/Endurance
- (11) Gravitational Anchor - Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (A) Pounding Slugfest - Damage/Recharge
- (13) Pounding Slugfest - Accuracy/Damage
- (15) Gladiator's Strike - Accuracy/Damage
- (17) Gladiator's Strike - Damage/Recharge
- (34) Gladiator's Strike - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
- (A) Cleaving Blow - Damage/Endurance
- (15) Multi Strike - Damage/Endurance
- (21) Armageddon - Damage/Endurance
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (45) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (19) Unbreakable Constraint - Accuracy/Recharge
- (27) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Hold/Recharge
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (39) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Endurance/Recharge
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (A) Cleaving Blow - Damage/Endurance
- (43) Multi Strike - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Endurance
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Ragnarok - Damage/Endurance
- (40) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Damage
- (43) Ragnarok - Accuracy/Recharge
- (A) Undermined Defenses - Recharge
- (48) Undermined Defenses - Defense Debuff/Recharge
- (48) Achilles' Heel - Defense Debuff/Recharge
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Endurance Modification IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (25) Endurance Modification IO
Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.625% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 93.75% Enhancement(RechargeTime)
- 75% Enhancement(Accuracy)
- 5% FlySpeed
- 133.53 HP (13.13%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.75%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 24.5% (0.409 End/sec) Recovery
- 86% (3.652 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 22.6% Resistance(Fire)
- 22.6% Resistance(Cold)
- 10% Resistance(Energy)
- 13.13% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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Where might I grab slots to get some for End Red.?
EDIT: Now couldn't I just Alpha Cardiac -
I am very bad at slotting. With I19 coming, I need to figure out what to do with the respecs. What do you think of this build? I went for Recharge (Perma-Hasten), then I went for Defense. I understand that the build is very expensive. What do I need to do?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
TKO: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Stone Spears -- Apoc-Dam%(A), Apoc-Dmg(5), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Immob/Rchg(11), GravAnch-Acc/Rchg(13)
Level 4: Stone Mallet -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Acc/Dmg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19), RechRdx-I(19)
Level 8: Hot Feet -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/Rchg(23)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(34)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(36)
Level 22: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 24: Super Speed -- HO:Micro(A)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(42)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(40)
Level 35: Mud Pots -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45)
Level 38: Fissure -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg(42), Ragnrk-Acc/Rchg(43)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(46)
Level 47: World of Confusion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(48), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 49: Psionic Tornado -- HO:Nucle(A), Posi-Dam%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A), Empty(31), Empty(36)
Level 2: Rest -- EndMod-I(A), EndMod-I(21), EndMod-I(25), EndMod-I(25), EndMod-I(46)
Level 1: Domination
Level 1: Ninja Run
------------
Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 21.8% Defense(Smashing)
- 21.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 103.8% Enhancement(RechargeTime)
- 78% Enhancement(Accuracy)
- 114.5 HP (11.3%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 20% (0.33 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20.1% Resistance(Fire)
- 20.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
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I don't have any slots planned as it is so that won't be a problem yet. I picked up IW because I like it better than Link Minds which is needed to grab WoC, MoB, and PT. What about Fighting? Should I squeeze that in? I assume the main goal with Dom builds is Permadom but obviously I can easily be wrong.
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Okay. I didn't realize that about hurl boulder, and I had no idea I forgot hasten. Okay should I drop char for Ring of Fire. As you can tell, I made that choice from a background with controllers, but what should I drop for Ring of Fire?
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I've been flirting with the idea of rolling a dominator for a while now. I finally made a Fire/Earth. What should I skip in it? As of now these are the power choices I will be taking. The mastery pick was made to allow Hot Feet, Mud Pots and World of Confusion to stack. What do you think?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
TKO: Level 48 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Char -- (A)
Level 1: Stone Spears -- (A)
Level 2: Fire Cages -- (A)
Level 4: Tremor -- (A)
Level 6: Stone Mallet -- (A)
Level 8: Hot Feet -- (A)
Level 10: Hurdle -- (A)
Level 12: Flashfire -- (A)
Level 14: Health -- (A)
Level 16: Power Boost -- (A)
Level 18: Cinders -- (A)
Level 20: Stamina -- (A)
Level 22: Heavy Mallet -- (A)
Level 24: Hurl Boulder -- (A)
Level 26: Combat Jumping -- (A)
Level 28: Seismic Smash -- (A)
Level 30: Super Jump -- (A)
Level 32: Fire Imps -- (A)
Level 35: Mud Pots -- (A)
Level 38: Fissure -- (A)
Level 41: Indomitable Will -- (A)
Level 44: Mind Over Body -- (A)
Level 47: World of Confusion -- (A)
Level 49: Psionic Tornado -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Domination
Level 1: Ninja Run
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I'm down with anything. I just want another build and that a tankfender would be fun. The reason I said second was I already have a setted build.