Fire/Earth- What to skip?
You don't have Hasten, and Hurl Boulder is a glacially slow attack. Yes, it's strong, but you'd be much better off getting in their face and malleting them. Ring of Fire might be a DOT, but it's a fairly good ranged attack that animates like lightning, and as an added bonus, it'll stop you draining your blue bar dry while running two damage auras, a mez aura, and laying down Fire Cages to stop one AV from running away.
Finally, it looks like I19 is about a week away, all things going well (slated for Nov 16, but may be after Thanksgiving). That means you won't have to take Fitness, and will free up three power choices. Hasten is a must. The other two are optional - Acro if you're not perma-dom and sick of being KBed, Assault if you'd like a bit more damage, Bonfire to keep the repairmen away during a STF... whatever floats your boat.
Okay. I didn't realize that about hurl boulder, and I had no idea I forgot hasten. Okay should I drop char for Ring of Fire. As you can tell, I made that choice from a background with controllers, but what should I drop for Ring of Fire?
Hmm... what are you planning to do with it?
You could cut Tremor - it has a three-second animation, and you do have two damage auras to keep the area damage output up.
If you're aiming at permadom, Indomitable Will isn't really necessary, since you have mez protection up constantly. Psi defense is nice, especially Power Boosted, but not necessary.
Ring of Fire isn't really necessary, of course. I like it, but a lot of others don't. I'd still reccomend Hasten over Hurl Boulder.
And I19 is going to give you three more power selections, as you don't need to take Stamina. Picking up RoF then is a perfectly good idea, though you'll need to scrounge slots from somewhere.
I don't have any slots planned as it is so that won't be a problem yet. I picked up IW because I like it better than Link Minds which is needed to grab WoC, MoB, and PT. What about Fighting? Should I squeeze that in? I assume the main goal with Dom builds is Permadom but obviously I can easily be wrong.
I've been flirting with the idea of rolling a dominator for a while now. I finally made a Fire/Earth. What should I skip in it? As of now these are the power choices I will be taking. The mastery pick was made to allow Hot Feet, Mud Pots and World of Confusion to stack. What do you think?
Code:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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TKO: Level 48 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Char -- (A)
Level 1: Stone Spears -- (A)
Level 2: Fire Cages -- (A)
Level 4: Tremor -- (A)
Level 6: Stone Mallet -- (A)
Level 8: Hot Feet -- (A)
Level 10: Hurdle -- (A)
Level 12: Flashfire -- (A)
Level 14: Health -- (A)
Level 16: Power Boost -- (A)
Level 18: Cinders -- (A)
Level 20: Stamina -- (A)
Level 22: Heavy Mallet -- (A)
Level 24: Hurl Boulder -- (A)
Level 26: Combat Jumping -- (A)
Level 28: Seismic Smash -- (A)
Level 30: Super Jump -- (A)
Level 32: Fire Imps -- (A)
Level 35: Mud Pots -- (A)
Level 38: Fissure -- (A)
Level 41: Indomitable Will -- (A)
Level 44: Mind Over Body -- (A)
Level 47: World of Confusion -- (A)
Level 49: Psionic Tornado -- (A)
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Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Domination
Level 1: Ninja Run