Stone / Fiery Melee Brute Build - Looking for Feedback


DarkWanderer

 

Posted

This is my latest build on my 50 Stone / Fiery Melee brute. Taking into account I don't plan on purples, looking for any feedback on my most recent build below (data chunk is at the bottom of this message). Thanks for any help!

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Flow Man: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 2: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 4: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(46), Dct'dW-Heal(46)
Level 8: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(9), RechRdx-I(9)
Level 10: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 12: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(50)
Level 14: Taunt -- Zinger-Dam%(A)
Level 16: Rooted -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(37), Heal-I(37)
Level 18: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-Psi/Status(23), TtmC'tng-ResDam/EndRdx(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Recall Friend -- IntRdx-I(A)
Level 30: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33)
Level 32: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Granite Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Tactics -- EndRdx-I(A), GSFC-ToHit/EndRdx(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(7), Mrcl-Heal/EndRdx(7), Heal-I(11), Numna-Regen/Rcvry+(34)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(11), P'Shift-End%(31)

Following is the data chunk:

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Posted

Your data link isn't working. I would add a data chunk.


 

Posted

Thanks for the catch! Have added the data chunk above.