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Posts
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Quote:They don't even SELL medium inspirations separately - they didn't change the contents of the super packs when they slashed the store prices of inspirations.I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.
But anyway, since the contents of the Super Pack are inseparable, even if some components end up taking up more of the cost of the pack than they would purchased separately, I feel pretty confident saying that the total average value of a pack exceeds 80 points, so it's discounted as a bulk purchase and because you don't get to choose specifically what you get. -
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Quote:I *THINK* it had to do with some of the bonuses being tied behind VIP content... Like Catalysts - can Premium players use those?I'm not sure what they gain by making the super packs VIP Tier 9 rather than just plain ol' Tier 9.
As each token represents substantial material support given to the game, either in the form of subscribing or buying stuff outright, it seems churlish to wall the super packs off behind the VIP Only barrier.
Also, the Super Pack option is worse than most of the other repeatable options IMO. Next set might be a bit better, but I'm still hesitant to call them worthwhile. -
Actually in the Twitch Broadcast they said it was the PLAN to replace the SP1s in the T9VIP options with SP2s. This could change, but that part of Snow Globe's statement is true... for now. It could change, but it might not.
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Wormhole, Hurricane, Repel, Lightning Clap, Hand Clap, Whirlwind, and others I'm probably forgetting.
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The list can be found under the collect tab - I think it's under super packs.
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I stopped buying the Packs once I got everything I wanted from them (Around 40 xp boosters and windfalls), and when I realized the Catalyst Drop rate in the packs was a total joke (I averaged 1 in 11 packs). I got the Wolf on my 7th pack. I hardly ever use it.
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Quote:Except for the status protection. That's either dangerously near, or over the Pay2Win line.Oh here we go again with the pay2win argument.. people truly have no clue what pay2win means if they think amplifiers are pay2win LOL!
Here's a hint.. there is nothing for sale that is pay2win, but many things which come closer to this idea than amplifiers lol. -
I didn't say I agreed with their logic - the value of the non proc enhancements went out the window when they said Catalysts wouldn't work on them. And I only have use for two or three procs myself.
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Because they don't want us just converting to the proc and then leaving almost no supply on the market afterward. Remember, we have thousands of Halloween Salvage available even now.
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No Robot Shoulder Parrot, but we get a Holographic Jolly Roger cape, and a belt cape!
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I Know when my Dominator tried out Control Core Embodiment it WAS being activated by my Singularity, so It should work here as well.
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They're 4-8 person content where you're better served soloing. And my newer incarnate Characters would rather unlock Destiny/Lore by using astrals to transfer threads from my other incarnate characters.
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Wait, so the Twitch Broadcast is going to be the same time as the Summer Event?
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Quote:...Wouldn't Freeze Ray be the power with the negligible Damage?An increase in damage on BFR would be nice, as would an increase in the hold duration, but given similar recharge mez powers in other sets (Stunning Shot, Beanbag, Suppressive Fire, Scramble Thoughts) and how they do negligible damage at (usually) shorter range, it probably isn't going to happen.
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I was under the impression that Lone Wolf would RANDOMLY grant to ONE teammate. Was this changed/fixed?
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Uh... I just cycle Aim and Build Up such that they're available about 90% of the time.