DarkSideLeague

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  1. Quote:
    Originally Posted by Hopeling View Post
    I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.

    But anyway, since the contents of the Super Pack are inseparable, even if some components end up taking up more of the cost of the pack than they would purchased separately, I feel pretty confident saying that the total average value of a pack exceeds 80 points, so it's discounted as a bulk purchase and because you don't get to choose specifically what you get.
    They don't even SELL medium inspirations separately - they didn't change the contents of the super packs when they slashed the store prices of inspirations.
  2. Quote:
    Originally Posted by Hopeling View Post
    I agree that items in packs are clearly discounted.
    Except for the inspirations - they're overpriced on a card by card basis.
  3. Quote:
    Originally Posted by Nethergoat View Post
    I'm not sure what they gain by making the super packs VIP Tier 9 rather than just plain ol' Tier 9.

    As each token represents substantial material support given to the game, either in the form of subscribing or buying stuff outright, it seems churlish to wall the super packs off behind the VIP Only barrier.
    I *THINK* it had to do with some of the bonuses being tied behind VIP content... Like Catalysts - can Premium players use those?

    Also, the Super Pack option is worse than most of the other repeatable options IMO. Next set might be a bit better, but I'm still hesitant to call them worthwhile.
  4. Quote:
    Originally Posted by Ironblade View Post
    Actually, they didn't even say that. They said that Super Pack 2 would be added to the Paragon Rewards system. It's entirely possible they will have SP1 and SP2 available at the same time, EXACTLY like they did with the first two Tier 9 costume sets.
    Actually in the Twitch Broadcast they said it was the PLAN to replace the SP1s in the T9VIP options with SP2s. This could change, but that part of Snow Globe's statement is true... for now. It could change, but it might not.
  5. Quote:
    Originally Posted by Reppu View Post
    I... can only think of very few powers that do KB and no Damage, and it would arguably be more absurd on some of those. And a lot less, you know, fun.

    A CHANCE to change KB to KD would have been a less silly idea, but oh well.
    Wormhole, Hurricane, Repel, Lightning Clap, Hand Clap, Whirlwind, and others I'm probably forgetting.
  6. Quote:
    Originally Posted by Blackleviathan View Post
    I got more than one part sometimes in a pack :/ so I was kinda lucky... I might do that with this next one.... I do kinda hope they don't put a VERRRY rare drop :|
    They did - I asked and Zwill confirmed on Wednesday's Twitch Broadcast.
  7. Quote:
    Originally Posted by Snow Globe View Post
    Actually you could, in theory, get 5 costume parts in 1 pack.
    I should've said realistically rather than theoretically.
  8. Quote:
    Originally Posted by tanstaafl View Post
    Thats freakishly lucky. I thought there were more than 7 rare parts to the costumes.
    You could theoretically get 3 or 4 parts in one pack - one Very Rare, one Rare, one Uncommon, and one Common (or a second uncommon).
  9. Quote:
    Originally Posted by Ironblade View Post
    Or it could be saying that Apex and Tin Mage are TASK FORCES, not trials.
    Uh... yes? If a Trial is geared for a team of 8 at most, it's a Task Force or a ''Trial'' like event trials or DFB/DiB.
  10. Quote:
    Originally Posted by Slaunyeh View Post
    I don't even know if I have all the Elemental Order pieces. Maybe? Maybe not!

    It would really irk me to have an incomplete set, but I'm not going to go 'pack-diving' just for a helmet or a beam rifle or whatever.
    The list can be found under the collect tab - I think it's under super packs.
  11. I stopped buying the Packs once I got everything I wanted from them (Around 40 xp boosters and windfalls), and when I realized the Catalyst Drop rate in the packs was a total joke (I averaged 1 in 11 packs). I got the Wolf on my 7th pack. I hardly ever use it.
  12. Quote:
    Originally Posted by I Burnt The Toast View Post
    Oh here we go again with the pay2win argument.. people truly have no clue what pay2win means if they think amplifiers are pay2win LOL!

    Here's a hint.. there is nothing for sale that is pay2win, but many things which come closer to this idea than amplifiers lol.
    Except for the status protection. That's either dangerously near, or over the Pay2Win line.
  13. Quote:
    Originally Posted by Agent White View Post
    it swings both ways though. As long as the set is convertable then you could convert the procs if need be.
    I didn't say I agreed with their logic - the value of the non proc enhancements went out the window when they said Catalysts wouldn't work on them. And I only have use for two or three procs myself.
  14. Quote:
    Originally Posted by Snow Globe View Post
    Worse, they are discontinuing the Paragon Rewards option for Super Pack 1 when Super Pack 2 comes out.
    Not right away, according to Zwill.
  15. Quote:
    Originally Posted by Agent White View Post
    Oh yeah. That IS pretty odd.

    Ok, they should definitely be able to burn 3 converters to convert within the same set, that's just silly not to.
    Because they don't want us just converting to the proc and then leaving almost no supply on the market afterward. Remember, we have thousands of Halloween Salvage available even now.
  16. Quote:
    Originally Posted by Electric-Knight View Post
    Were there any pics shared on the broadcast today? I tuned in about ten minutes in and missed this part... Although, I gather that the costume is for the second super pack...
    No Robot Shoulder Parrot, but we get a Holographic Jolly Roger cape, and a belt cape!
  17. I Know when my Dominator tried out Control Core Embodiment it WAS being activated by my Singularity, so It should work here as well.
  18. Quote:
    Originally Posted by Goliath Bird Eater View Post
    The broadcast is only about an hour; the summer event will be running for longer than that.
    I meant more people WONT be watching this time.
  19. Quote:
    Originally Posted by Golden Girl View Post
    I'm pretty sure that DA and Belladonna's arc count as 4-8 person Incarnate content
    They're 4-8 person content where you're better served soloing. And my newer incarnate Characters would rather unlock Destiny/Lore by using astrals to transfer threads from my other incarnate characters.
  20. Quote:
    Originally Posted by Zaloopa View Post
    How about smaller itrials? Maybe for a team of 4-8 players?
    The fact that we havent gotten another Apex/Tin Mage says they want multiple teams. And I've got money that says the next iTrial will probably be 32 or more as the max.
  21. Wait, so the Twitch Broadcast is going to be the same time as the Summer Event?
  22. Quote:
    Originally Posted by Abysmalyxia View Post
    I see no reason why not. =)
    Go take Assault Radial then.
  23. Quote:
    Originally Posted by Siolfir View Post
    An increase in damage on BFR would be nice, as would an increase in the hold duration, but given similar recharge mez powers in other sets (Stunning Shot, Beanbag, Suppressive Fire, Scramble Thoughts) and how they do negligible damage at (usually) shorter range, it probably isn't going to happen.
    ...Wouldn't Freeze Ray be the power with the negligible Damage?
  24. Quote:
    Originally Posted by FireWyvern View Post
    Cool, glad there is only those 3.

    For Lone Wolf..... it really makes absolutly no sense. Don't get help from those X weak incarnates, but you can have help from those 7 min-maxed incarnates.
    I was under the impression that Lone Wolf would RANDOMLY grant to ONE teammate. Was this changed/fixed?
  25. Quote:
    Originally Posted by Winterminal View Post
    Considering how specifically a non-Devices Blaster has to slot and/or team in order to reach 22% To Hit, I do not see Ice Blast being left that far behind in terms of performance, if at all.
    Uh... I just cycle Aim and Build Up such that they're available about 90% of the time.