DarkAbZ

Citizen
  • Posts

    17
  • Joined

  1. Quote:
    Originally Posted by Samuel_Tow View Post
    If you mean plain and simple changing the animations of powers that have been there for five years without the option to keep the old ones, then HELL NO!!! Keep your hands off my powers!

    If you are suggesting the addition of new, alternate animations for these powers the same way Martial Arts and Super Strength are getting alternatives, then I'm sure pretty much everyone on these boards is going to agree with you and support you.
    Sure, im all for ofc giving people the chance to stick with the original animations:-D
    All i was "renting" bout was the fact that if you'd made a Bs scrap, you've seen the animation if your making an Axe Tank/brute afterwards, no surprise there, only dmg/effect chamces really no "woaa that looks SO cool" lol
  2. I'm not saying "more" animations per say, im just stating that it would be nice to see a different animation, for example using Disembowel versus Cleave (might not be the actuall power names, sorry bout that)
  3. Dunno if this thread has allready bin made, but tbh im kinda sick of looking at the same animation again and again and again and again (ya get the idea). I love Broadsword, Axe and basiclly all the handheld weapons, but it nerves me to see the same animation for Broadsword-Axe-Mace etc, allso blasting powers, wouldnt it be cool if a different power actually had a different animation too??????
  4. DarkAbZint lvl 50 DM/Regen
    SlaZhing AbZ lvl 50 Kat/WP
    ROFL lvl 50 Claws/SR
    G.Reaper lvl 41 BS/WP
    Northern Blade lvl 38 BS/DA
    Lethal AbZ lvl 34 Spines/WP
    Hot KicK lvl 2 FA/MA (kinda looking forward to that lol)
  5. Right, here's my current build, the Hami's are just messing about really
    oh and i didnt include some of the Accolades cause they are SUCH a pain to get lol;-D
    how ya like em apples?
    Hero Plan by Mids' Hero Designer 1,4006
    http://www.cohplanner.com/

    G. Reaper: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (7) Numina's Convalescence - Heal: Level 50[*] (9) Numina's Convalescence - Heal/Endurance: Level 50[/list]Level 2: Slash <ul type="square">[*] (A) Touch of Lady Grey - Chance for Negative Damage: Level 50[*] (9) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (11) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (11) Touch of Lady Grey - Defense Debuff: Level 50[*] (13) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[*] (13) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (15) Numina's Convalescence - Heal/Endurance: Level 50[*] (15) Miracle - Heal: Level 40[*] (17) Miracle - Heal/Endurance: Level 40[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (19) Luck of the Gambler - Defense/Endurance: Level 50[*] (21) Luck of the Gambler - Defense/Recharge: Level 50[*] (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - Endurance: Level 50[*] (34) Unbounded Leap - Jumping: Level 50[*] (46) Unbounded Leap - +Stealth: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 30[*] (23) Numina's Convalescence - Heal/Endurance: Level 50[*] (23) Miracle - +Recovery: Level 40[*] (25) Numina's Convalescence - Heal/Recharge: Level 50[*] (25) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 18: Mind Over Body <ul type="square">[*] (A) Aegis - Psionic/Status Resistance: Level 50[*] (27) Impervium Armor - Resistance/Endurance: Level 40[*] (27) Impervium Armor - Resistance/Recharge: Level 40[*] (29) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (34) Impervium Armor - Resistance: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (29) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (31) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (31) Efficacy Adaptor - EndMod/Endurance: Level 50[*] (34) Performance Shifter - EndMod: Level 50[/list]Level 22: Parry <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (33) Luck of the Gambler - Defense/Endurance: Level 50[*] (33) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 24: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 26: Disembowel <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff: Level 20[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (36) Mako's Bite - Damage/Endurance: Level 50[*] (36) Mako's Bite - Accuracy/Damage: Level 50[*] (37) Mako's Bite - Damage/Recharge: Level 50[*] (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (33) Luck of the Gambler - Endurance/Recharge: Level 50[*] (37) Luck of the Gambler - Defense/Endurance: Level 50[*] (39) Luck of the Gambler - Defense/Recharge: Level 50[*] (39) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Tactics <ul type="square">[*] (A) Rectified Reticle - Increased Perception: Level 20[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 32: Head Splitter <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (42) Scirocco's Dervish - Damage/Endurance: Level 50[*] (42) Scirocco's Dervish - Damage/Recharge: Level 50[*] (43) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (43) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 35: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (45) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (45) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (45) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50[/list]Level 38: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (46) Numina's Convalescence - Heal/Endurance: Level 50[*] (46) Numina's Convalescence - Heal/Recharge: Level 50[*] (48) Dark Watcher's Despair - Chance for Recharge Slow: Level 50[/list]Level 41: Kick <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 21[/list]Level 44: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (50) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (50) Steadfast Protection - Knockback Protection: Level 30[/list]Level 47: Weave <ul type="square">[*] (A) Kismet - Accuracy +6%: Level 30[*] (48) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (50) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Focused Accuracy <ul type="square">[*] (A) HamiO:Ribosome Exposure[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) HamiO:Peroxisome Exposure[/list]Level 1: Sprint <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 2: Rest <ul type="square">[*] (A) HamiO:Membrane Exposure[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]7,5% DamageBuff(Smashing)[*]7,5% DamageBuff(Lethal)[*]7,5% DamageBuff(Fire)[*]7,5% DamageBuff(Cold)[*]7,5% DamageBuff(Energy)[*]7,5% DamageBuff(Negative)[*]7,5% DamageBuff(Toxic)[*]7,5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]4,88% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6,13% Defense(AoE)[*]2,25% Max End[*]43% Enhancement(Accuracy)[*]27,5% Enhancement(RechargeTime)[*]10% FlySpeed[*]281,1 HP (21%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 5,5%[*]20% Perception[*]14,5% (0,24 End/sec) Recovery[*]106% (5,93 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]2,25% Resistance(Psionic)[*]10% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;715;956;|
    |&gt;-JEDUM/$T$4QV&gt;[6TNA]T);ROU'8+#R8*$1,$#88F"`A&gt;T+*T0[NF:9O=1L`G7WQ|
    |#H[[SID8_@N')-S7ZD0R&gt;RQ1]MTG_OYTS_SES9LYNX6@Y(,2+&amp;T(+W:Q9KEO&lt;+#E6LR|
    |D=;\&amp;JV"7_;7-X0UHP]@DATNW)8D'6I#27G(95+FX&gt;-ISRWZEE&gt;2#KKC1W[%JMV3B43|
    |G2U7I6.K+?,]D-@O=&amp;HF;?L5EVZ+@_68!.[7@FW!V7IN%6[&amp;53.2K4%L]&amp;5IETREQKE|
    |XV+!&lt;EO2.4Y!5=/P+V)Y]#OWBCW`G/!8C'V"46*4"9&gt;^&gt;H2(BVU&lt;I=$JC]C6:.8&gt;H&gt;,|
    |N8&lt;^GYB&amp;M]LM#,S\(G=\9WPB!GPQ.&gt;Q]6Z9Q6USE?B/.%5@$9$5DA&gt;,'G99_PYJBP?0|
    |CY5$6^]Y0T\H$0^TAX``:_RNWOIJ2Q"*$[RH@3$N#KXLI%UPCE3D(HJ'('-&lt;HVXB'D=|
    |((/#&amp;$V&amp;.%%&gt;!@0":X[&lt;8&lt;*3FW2*+5%V`%[5-FC5RB4'B=?&gt;H+0GR&amp;,3!$ZP!Y7]O@)|
    |;=C_AC#XBO&amp;6:WI'*(&amp;]1]/HH#T]E'V0SSO,YQWF\\;`EU0'3?)!#R#4J[K6RRT9&gt;TH|
    |S8Q7&amp;`6&amp;\RK`)N["J3]77IW:*$&lt;9YPTG&gt;&lt*+B8-]@.W&gt;@5/:9)(;EOG$X+YEN&amp;_3GP|
    |D56#6D2AMZ1OM.'S*.")&gt;/&amp;&lt;\97/TC6#6JFC[*5Y?EJ\ORU65?$QZ";T+=V02_&gt;#EN8|
    |(X[ES\CGP=\4^K%FWH)H6ZA0VA&amp;O1PS"&gt;K]7)*1(AA@,%4-YF^!H3S?4IZO9X[O94L7|
    |8E;U8W818.BBW[CX.H6XSK&amp;U?V,+'%LW+CXWH&lt;US;,BX^$;_Z_&lt;ET,[CW^B$IRV4=91|
    |M$+&amp;+\AB'3_#)0MG'80GE_"S0KC9\%0NZAC*/LH!R@G8??F]=*`&amp;4($H()8P208FC)%|
    |#2**&lt;HYW\`ND'L`@``|
    |-------------------------------------------------------------------|</pre><hr />
  6. DarkAbZ

    Your Tankers...

    Inv/SS lvl 50
    FA/EM lvl 50
    WP/WW lvl 36 (woooooot loving it so far)
  7. DarkAbZ

    Device or Fire

    ice/nrg, and dont look bk
  8. the Devs just fixed the "no immo" issue it seems, i think this might just be good for pvp after all. And the no Fire Neg etc res aint a problem in my eyes, my DM/regen aint got that now, but can still pound em Corrs, MM's and Doms pretty good, meh will just have to see i guess
  9. PHEW, ok thx guys, was a little fast on the tricker there
  10. ok so i spend some time on the testserver, cheking out WP.
    and....erm....a REGEN Tank??? REALLY???? with Fear-KB-Psi-andYaFrickingNameitRez, i mean who doesnt want this???? Am i the only 1 who sees a problem here? oh yea i allmost forgot with +percep too
    Imo we aint talking fotm here but FoPvP, as if PvP zones isnt filled with powerfull Tanks-Scraps-Brutes and Stalkers as is. I just think this is gonna be THE power to get, and WOOOHOOO whoever wins is decided in the slots each person puts in, cause thats what happens when we fricking all got the same powers
    Some thoughts about this, and some1 plzzzz prove me wrong, set me in my place or ANYTHING, cause this is, to say the leest, annoying and frustrating, cause i love pvp and the diff AT's fighting in it
  11. Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Scrapper
    Primary Powers - Ranged : Dark Melee
    Secondary Powers - Support : Regeneration

    01 : Fast Healing hel(01) hel(3) hel(7) hel(19)
    01 : Shadow Punch acc(01) acc(3) dam(9) dam(17) dam(17) thtdbf(19)
    02 : Reconstruction recred(02) recred(5) hel(21) hel(21)
    04 : Smite acc(04) acc(5) dam(7) dam(23) dam(23) thtdbf(25)
    06 : Swift runspd(06)
    08 : Quick Recovery endrec(08) endrec(9) endrec(11) endrec(33) endrec(34)
    10 : Shadow Maul acc(10) dam(11) dam(13) dam(13) endred(15) acc(15)
    12 : Combat Jumping endred(12)
    14 : Super Jump jmp(14)
    16 : Dull Pain recred(16) recred(25) hel(27) hel(27)
    18 : Touch of Fear acc(18) acc(29) ferdur(29) ferdur(31) thtdbf(31)
    20 : Integration hel(20) hel(31) hel(33) hel(33) endred(37)
    22 : Assault endred(22) endred(34) endred(34)
    24 : Tactics endred(24) endred(36) endred(36) thtbuf(36) thtbuf(37) thtbuf(37)
    26 : Resilience damres(26) damres(39) damres(39) damres(39) damres(50)
    28 : Instant Healing recred(28) recred(40) hel(40) hel(40)
    30 : Dark Consumption acc(30) endrec(42) acc(42) recred(48)
    32 : Soul Drain acc(32) acc(42) thtbuf(43) recred(50)
    35 : Health hel(35) hel(43) hel(43) hel(50)
    38 : Stamina endrec(38) endrec(45) endrec(45) endrec(45) endrec(46)
    41 : Moment of Glory defbuf(41)
    44 : Focused Accuracy endred(44) endred(46) endred(46) thtbuf(48)
    47 : Conserve Power recred(47) recred(48)
    49 : Acrobatics endred(49)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)

    This is my current build (i think ) and it WORKS, allso pretty good in PvP i must say, i never miss ,,,,,but fly for travel aint working for me thou, hope ya can use it anyways
  12. DarkAbZ

    insp in PvP

    ok here it is, its prob bin said before, not to say debatted tons but; IM SICK OF PEOPLE SCREAMING CHEATER AT PEEPS WHEN THEY USE INSP!!!!! its part of the game, learn to live with it, beeing able to use insp in the right way in pvp is also a skill. If you wernt suppose to use insp, why did they create heroes that depend on stamina in the 1st place?? I got a lvl 50 DM/Regen who not only leeches health but Stamina too, ofc THAT toon aint using insp, but my 50 Nrg/nrg cant make a 5 hit combo without dropping to the ground, hows that fair if not beeing able to use insp??
    huff puff, ok let out some steam there..lol...hope it made sence
  13. DarkAbZ

    Travel powers

    switched bk and fort between sj and fly meself a bit, but im sticking with fly this time, nice travel in pve adn gets me just that tad more kills sniping from above in pvp, have fun
  14. my fire/fire blaster soloes orange colored mobs with; hit BU->AIM->get sooooomewhat close hit FireBall->Fire breath, and watch em drop
  15. blasters ftw methinks, got an nrg/nrg lvl 50, and the dmg output's INSANE, love it I tell ya
  16. I'd deff go with Nrg, got a lvl 50 DM/regen scrap, and the only thing making it worth while in pvp is the Regen part. Sure DM is really fun to play with the Fear (fear ftw )
    but imho it aint a "stayer" ability, cause ya cant finish off peeps quickly....BUT might be the best duelling power there is...there its out there lol
  17. [ QUOTE ]
    Mh, getting different information everywhere! Some people promote tactics and others promote fear... Tbh, I dont think I will actually need fear that much if I replace MoG with cobra. Next thing is, what shall I move to 47 to get cobra available earlier?

    [/ QUOTE ]

    Deff replace MoG, its a false security...wich in the end will get ya killed if debuffed.
    Got a lvl 50 DM/regen with fear+tactics 6 slotted, lets just say peeps fear me and i spot em Stalkers pretty good, fear in pvp (imho) ROCKS