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Posts
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Becareful though, there is one leadership buff that prevents confusion, oddly enough it is tactics, so when you take on a Longbow boss running tactics don't think you are going to confuse them that easily, they already have Mag 3 protection on top of another 3.5 confuse protection (which goes to all of his allies as well) from tactics giving him Mag 6.5 protection and some confuse resistance to make the duration shorter for him and his allies.
Just to be honest on my Mind/Energy permadom, I use mass hypnopsis to put everybody asleep, hold the boss, and then mass confusion, then throw in a couple of AoE attacks for some easy money and drops
In short, it's not worth it to try to take advantage of a boss running tactics, it is only going to hurt you in the long run, other ones like Assault and Maneuvers are great to have. -
Got mine perma'd at 45 at the current moment, the extra recharge makes it a pretty nice set, spam the AoE Immo and Static Discharge, on top of that, I have soft cap S/L/E/ and Ranged so just as I keep foes at range I am pretty safe.
But I would aim for more global recharge so that your AoE controls are up more and so Static Discharge is up more and if you take the patron AoE that would be up more to help with damage as well, and extra pets are always a nice thing to have. -
Sorry was comparing the Stalker numbers and had hide turned on, and though the difference is noticable, it is still fairly easy to soft cap defense with IOs, or if you wanted to do it indirectly you could use blinding powder to help you get there without IOs.
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I don't see /Nin coming to scraps, it would be cool, but out the box without hide and caltrops it is OP for Stalkers, the reason it doesn't make stalkers themselves OP is because they don't do as much damage as Scraps do.
Any powers you replace Hide and Caltrops with would make it insanely OP to scraps.
With 2 powers you almost accomplish what /SR does in 6, a self heal, a -to hit/confuse/sleep, this is s**t hits the fan pull a batman and throw the smoke down and run away.
Seriously, it is already OP for scraps and the set was made for Stalkers, same reason why Doms don't have Illusion control, that set was made for Controllers. -
Don't waste your time with FA, if you have a CJ or Hover, slot it with the Kismit +6% and get some +acc set bonuses and you will never miss.
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Quote:Doubt it, when IOs came out all content that came out after was still based around a SO build.I'm gonna guess that top end AVs in GR will be balanced around fighting characters with their 10 "global enhancement slots" acquired (or theoretically level 60), so he'll probably be very difficult (even moreso than Gyrfalcon who IMO outranks him in coolness and skill) but still doable by a character fully decked out in GR goodies.
Quote:characters with their 10 "global enhancement slots" -
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Played a DB/SR to 50 in weeks, and I would so do it again, the combo is like finesse and greatness at its best. It is a bit tight but with weave, combat jumping, and the Steadfast you have softcap defenses easy making most PvE content trivial and with very high defense debuff resistance you can eat defense debuffs all day. And if you take it to the next level and get aid self you are probably unstoppable and you won't need your T9.
I would say with DB give SR a try.
Edit: I also agree with Muon, the only two combos I use are empower and Attack Vitals, Weaken is kind of pointless on an SR as you probably don't need the -to hit aspect of it much and it is real easy to get to hit and acc from IOs. But my Attack Chain for taking on Groups is Empower Combo --> Typhoon's edge --> Attack Vitals combo --> Rinse and Repeat, that is good for ST and AoE -
Can someone tell me what happened to the Numina Proc? Don't really understand what it is saying in the patch notes
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Quote:The biggest thing that gets doms and trollers killed is when they spam their aoe immob Without some sort of mitigation .
It was true to a certain extent, Fire trollers have an AoE Stun that goes well with the Immob as do Earth trollers, Grav have an AoE Stun but it comes with KB so it is kinda hard to keep them together unless you group them in a corner.
Also, I have a dom with a proced out Immo and Softcap Range and S/L defense and it mmakes a great AoE attack at that point.
but for the beginner Dom yeah it does tend to cause debt. -
Not regular merits but RWZ merits, I was wondering when another raid would happen, I figured this would be the best place to get one started. Thank you all in advance
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Thanks and sorry for not going back and checking on that, guess I was just being lazy.
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So will we be able to wear a belt and have a tail in i17?
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MA/WP is definitely one of the best combos I have ever played with in this game. I took Flashing Shadow to 50 and IO'ed him out, he softcaps all defense. He farms +2/x8 with no sweat.
I remember for a TF we were short a tank and I said "It's cool...I got it." Someone laughed at me and said "You can't tank you're a MA." Long story short, at the end of the TF the same person who laughed at me said I was the best tank they ever teamed with. -
Quote:This is really a question about this, I hear it is just a mag 2 hold that lasts 8 secs, what is so good about it?
Edit - Also forgot to add that the Gravitational anchor proc in Frostbite is sweet. The power is worth having for that alone.
Does it benefit from domination? -
Quote:This is true but Corruptors have a wider array of heals buffs and debuffs, Stalkers are a damage class while Corruptors are well...the Defenders of the villains. Not to mention, Corruptors have way more AoE than Stalkers too.
In addition to a higher base damage, my stalker gets build up, and land critical damage from hide. So basically, I get double damage from hide, and I can trigger an 80% boost on top of that.
As for snipes,
No you can't beat the up front damage, but I could fire my tier 1 and teir 2 blasts in half the time it took you to get ready. If you aren't pressed for time then they are good but the time it takes to fire it off you could haves used like 3 powers and probably double the damage you would have did.
Again, it is a time issue, you take about 6 seconds and deal damage that you could have dealt in 2 seconds not worth the trade off.
I want to say snipes are broken, but I won't comment on something that has been almost the same since the game started. So I will just say this, for the time it takes to do one and the amount end it uses it should...
-Do a lot more damage for all ATs that use them
-Over rule the 95% tohit rule...I feel that if you are able to get a 100% tohit with this power (by means of slotting, SOs, buffs, debuffs, etc) it should hit, I mean really if you are taking that much time to position and get the shot right and then miss.
-They should come with some sort of effect that relates to snipes like an AoE fear or something, seriously when someone usually gets sniped people get scared. -
I am really trying to find the nicest way possible to say this, but...
I don't think getting capped S/L defense is worth all of that, you made some serious sacrifices, but if it works for you good going.
Edit: Sorry for the response
Here is what I should have said and done.
I think you went the wrong way about getting your S/L defenses Kinetic crash gives you the most for your money
This build gives softcap S/L high E/N and some decent ranged defense and the only thing you really sacrifice is a travel power and the nuke. You get some high recovery so you can run Hot Feet and Blazing Aura if you wanted. Along with both early level powers because you will get mezzed. Fire Ball and Breath for ranged AoE, FSC and Combustion for PBAoE. Oh yeah, another bad part, no extra global recharge but you have more than enough powers to cycle through.
Again this is not saying that this is the best or better than yours just a suggestion.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 2: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 4: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(40), Posi-Dam%(40)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Swift -- Empty(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(43), Oblit-%Dam(45)
Level 30: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 32: Fire Breath -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(39), Posi-Dam%(39)
Level 35: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-%Dam(42)
Level 38: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(42), Erad-Dmg(42)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Mrcl-Rcvry+(48), Numna-Heal/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(50), LkGmblr-Def(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 29.6% Defense(Energy)
- 29.6% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 26.1% Defense(Ranged)
- 8.63% Defense(AoE)
- 7.2% Max End
- 3% Enhancement(Immobilize)
- 30% Enhancement(Accuracy)
- 17% FlySpeed
- 76.8 HP (6.37%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 4.4%
- 17.5% (0.29 End/sec) Recovery
- 32% (1.61 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.88% Resistance(Negative)
- 17% RunSpeed
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Same issue here on virtue as well.
And here I was thinking that all of my friends simultaneously hated and deleted me at the same time. -
The thing is Targeting Drone only increases ToHit for blasters, while enhancements increase accuracy, I used to think one was better than the other but they work well together.
Well base to hit is 75% on even level minions if you put one even level acc SO that will give you 33% acc on that power, so then your chance to hit is about 99% but 95% is the cap, so anything that cons with a white name or below you will be at the cap with just one acc enhancement. Now on something that cons with a yellow name that is +1 of your level you will have 65% chance tohit and with the acc enhance it will be a total of 86.45% Chance tohit
Now with targeting drone it adds straight to your tohit chance, 14% I believe is the base it adds. So now with an unslotted targeting drone you have a 89% chance tohit and even level enemy. But with both a slotted Targeting Drone and one acc enhancement you will probably never miss about +2 levels probably higher just don't feel like doing the math right now.
However, if you are willing to take this route, IOing could be a good way to go and with Blasters putting a 6 slotted Thunderstrike set in each of your ST blasts would optimize them to the point as if you have 3 Damage SOs, 2 Recharge SOs, 2 End redux SOs, and 1 Acc SO. On top of that you get like 3.75% defense to ranged and energy/N. Energy attacks, more recovery, more base accuracy, and some movement speed.
In short, if you don't want to take the IO route I would still slot 3 damage, 1 recharge, 1 end redux, and 1 acc. Accuracy multiplies tohit ensuring that you wouldn't miss often.
However, you don't have take my word for it since you are a rad and it comes with a def debuff that would go well with the added tohit, but that is just my ideal SO slotting.
Sorry if it is too much to read.
Edit: Sorry just looked at Mids but, a Thunderstrike set is like 4 Damage SOs, 2 recharge SOs, 2 end redux SOs, and 2 Acc SOs. So you are getting like 10 enhancement for the slots of 6 plus some killer set bonuses -
I was having issues at first on my /WP brute, got him to 30 and realized that I wasn't liking him like I liked my scrapper. Then specc'd him into the fighting pool and got weave and it did make a big difference, I started to like him a bit more and he was a lot more survivable, although I still perfer a scrapper, it is still nice to play other options. Overall, I would say check out the fighting pool on certain sets, really gives them that extra mile.
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I agree with everything said Tonality,
I usually do the travel power on toons that don't have much room for slots and need some quick high defenses.
But for this build, I kinda wanted to get everything the OP wanted and since it is real easy to get a sheilder to hit the Softcap, I got the OP plenty of ST attacks for bosses and such, also wanted to fit in that ball of lightning, but the pet could easily be replaced with a travel power and slotted for Zypher's and save some slots, but me personally I find the pet more helpful. -
This is really specifically for the AVs on the LRSF
Okay looked into the purple patch and I am trying to get my numbers right.
I have mind/energy permadom and the mag6 AoE sleep lasts for 54.6 secs before going to a mag 3 not a problem though it recharges in 10 secs.
Now if I am level 50 and the AVs are 53, since they are 3 levels higher and are AV's does that mean that they are a total of 8 levels higher than me?
If yes does that really mean my sleep is only going to have a mag 6 effectiveness for only 3 secs? Since the mod is .05 for an enemy 8 levels above
If no, does that just mean I take just the levels in consideration and they are only 3 levels higher than me giving me the .65 mod?
Sorry for any confusion, if something doesn't seem worded correctly I will try to go into more detail, but I would like the help please.