Fire/Fire Capped Defense


Da_Captain

 

Posted

So I'm currently leveling up my first blaster. I'm mainly a support toon player, although I do have a high level Tank and Scrap as well.

I've done quite a bit of reading off and on around here in trying to decide on a blaster that I would enjoy. I finally settled on Fire/Fire (Fire is involved in quite a few of my high level toons...I seem to be a pyro). This is going to be a full on, melee fighting blaster. Blapper, I guess, is the term.

Hot Feet is going to be in the build and always on. Fire Sword Circle is going to be in the build. Inferno is going to be in the build and used often. Beyond that I am open to suggestions, although I'm pretty sure I wan Burn for the extra mitigation.

In building for defense, I focused on Smashing/Lethal. I know some people build for capping a position (Ranged being most common for blasters), but capping Smashing/Lethal is the better option imo, as Smashing/Lethal is a component in the vast majority of attacks you will encounter. I switched my Fire/Fire tank from capped Melee to capped S/L a while back and it was a huge increase in performance.

So anyway, here is my build. Please give feed back on my power choices and my slotting choices. And understand that a lot of the slotting choices were done with defense bonuses in mind (otherwise why would anyone four slot Brawl and Boxing?).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lizzard Beast - Capped S/L: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Ruin - Accuracy/Damage
  • (5) Decimation - Accuracy/Damage
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (15) Enfeebled Operation - Accuracy/Immobilize
Level 2: Fire Ball
  • (A) Detonation - Accuracy/Damage/Endurance
  • (3) Positron's Blast - Accuracy/Damage/Endurance
  • (3) Positron's Blast - Accuracy/Damage
Level 4: Combustion
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Chance for Smashing Damage
Level 6: Rain of Fire
  • (A) Air Burst - Damage/Endurance
  • (43) Detonation - Damage/Endurance
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 10: Fire Sword Circle
  • (A) Multi Strike - Accuracy/Damage
  • (15) Multi Strike - Damage/Endurance
  • (17) Multi Strike - Damage/Recharge
  • (17) Multi Strike - Accuracy/Endurance
  • (19) Multi Strike - Accuracy/Damage/Endurance
  • (19) Multi Strike - Damage/Endurance/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Health
  • (A) Miracle - +Recovery
  • (48) Miracle - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 22: Blaze
  • (A) Ruin - Accuracy/Damage
  • (46) Decimation - Accuracy/Damage
  • (46) Thunderstrike - Accuracy/Damage
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (39) Impervium Armor - Resistance
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
  • (27) Red Fortune - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance
Level 28: Consume
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Inferno
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 35: Burn
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Hot Feet
  • (A) Multi Strike - Accuracy/Damage
  • (40) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Damage/Endurance
  • (42) Multi Strike - Accuracy/Endurance
  • (42) Multi Strike - Accuracy/Damage/Endurance
  • (42) Multi Strike - Damage/Endurance/Recharge
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Hoarfrost
  • (A) Healing IO
  • (48) Healing IO
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance



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Posted

The build has crippled slotting and power choices in order to chase softcapped defense. There's next to no single-target capability and key powers are skipped (Aim) or underslotted (Fireball, Blaze, Fire Blast, Build Up).

Trying to get high S/L defense on a Fire/Fire is tricky because there are no PBAoE or ranged damage sets that contain large S/L defense bonuses. If you can drop 1 power, consider taking Fire Sword and add another set of kinetic combats in it. This will also give you a 3rd strong ST attack (along with Blaze/Fire blast) to use, since you're skipping Flares and not slotting Ring of Fire as an attack. You can also get more S/L defense with 4 Reactive Armors in Tough and 2 Rectified Reticle in Build Up.

If you find 45 S/L defense too tough to get, you can settle for 32.5 defense instead. This way you are still pretty sturdy and can eat a small purple inspiration to softcap yourself when you really need it; alternately 1 application of ally FF/Cold dom shields will softcap you.

I strongly, strongly recommend you take Aim whatever the cost. A 10 second buff every 45 seconds doesn't sound impressive, but combat in CoH is very "bursty", especially when a Blaster is involved. Despite the misleading description, it's a massive +62.5% damage and will significantly affect your kill rate. It's also another place to slot Rectified Reticles.

Fire Blast and Fireball should be slotted as attacks, i.e. ED-capped (or nearly so) damage and as much recharge you can cram into them. Some good slotting suggestions for Fire Blast are 4 Devastations/2 Thunderstrike (HP, regen and recovery bonus) or 5 Decimations (HP and recharge bonus). Fireball I would slot 5 Positron's blast (all but the Dam/End) and 1 Recharge common IO.

Rain of Fire should be slotted with Dam/Rech, not Dam/End. The slow stacks with Hot Feet's so it's nice to keep it going all the time.

Use level 50 common IOs. You can select the level of an individual IO by right-clicking on an empty slot and typing a number while the popup window is open.

Consume accepts PBAoE sets and you can slot 6-slot Obliteration in here to get more (albeit expensive) S/L defense. It has a larger radius than similar powers (20ft) and you can often hit more enemies to make up for the lack of EndMod slotting.

Burn does not impress me and the tiny radius, scatter, DoT nature and semi-long animation makes it rather less good than it looks on paper. Consider dropping for Aim/Fire sword.

Instead of GSFC in Build up, slot 2 Rectified Reticle (all but the +Per) and 2 Recharge common IOs. This gives much better recharge enhancement, better S/L defense, and saves 2 slots. You can drop the second recharge common IO if you find that you move at a slow enough pace that you don't need it.

Consider slotting 4 Curtail Speed in Snow Storm for 1.25 S/L defense.

I don't have personal experience with Hoarfrost or the Ice APP but I doubt Hoarfrost will benefit you much. With all the +HP accolades and set bonuses you are very close to the Blaster HP cap, so the +MaxHP doesn't benefit you much, and you can eat greens or use Hibernate to heal yourself. Consider dropping for Aim/Fire Sword.

Frozen Armor accepts resistance sets. If you're really desperate and can find the extra slots without wrecking the slotting on other powers, you can slot it with 4 reactive armor and 2 Defense common IOs, which gives ED-capped defense enhancement and decent endurance reduction.


 

Posted

I am really trying to find the nicest way possible to say this, but...

I don't think getting capped S/L defense is worth all of that, you made some serious sacrifices, but if it works for you good going.

Edit: Sorry for the response

Here is what I should have said and done.

I think you went the wrong way about getting your S/L defenses Kinetic crash gives you the most for your money

This build gives softcap S/L high E/N and some decent ranged defense and the only thing you really sacrifice is a travel power and the nuke. You get some high recovery so you can run Hot Feet and Blazing Aura if you wanted. Along with both early level powers because you will get mezzed. Fire Ball and Breath for ranged AoE, FSC and Combustion for PBAoE. Oh yeah, another bad part, no extra global recharge but you have more than enough powers to cycle through.

Again this is not saying that this is the best or better than yours just a suggestion.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 2: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 4: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(40), Posi-Dam%(40)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Swift -- Empty(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Combustion -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(43), Oblit-%Dam(45)
Level 30: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 32: Fire Breath -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(39), Posi-Dam%(39)
Level 35: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-%Dam(42)
Level 38: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(42), Erad-Dmg(42)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Mrcl-Rcvry+(48), Numna-Heal/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 29.6% Defense(Energy)
  • 29.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 26.1% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 7.2% Max End
  • 3% Enhancement(Immobilize)
  • 30% Enhancement(Accuracy)
  • 17% FlySpeed
  • 76.8 HP (6.37%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 4.4%
  • 17.5% (0.29 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 17% RunSpeed


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Laevateinn View Post
The build has crippled slotting and power choices in order to chase softcapped defense. There's next to no single-target capability and key powers are skipped (Aim) or underslotted (Fireball, Blaze, Fire Blast, Build Up).
Fireblast is crippled, no doubt. But those last three? Crippled? Seems a bit strong. At 21 I find myself having little time for Fireblast already. Does it typically stay a part of a lvl 50 attack chain? Is it mainly a defiance builder?

Quote:
I strongly, strongly recommend you take Aim whatever the cost. A 10 second buff every 45 seconds doesn't sound impressive, but combat in CoH is very "bursty", especially when a Blaster is involved. Despite the misleading description, it's a massive +62.5% damage and will significantly affect your kill rate. It's also another place to slot Rectified Reticles.
Hmm. Ok. I hadn't really thought of Aim as being such a huge deal breaker. But that's probably coming from a non-Blaster mindset.

Quote:
Fire Blast and Fireball should be slotted as attacks, i.e. ED-capped (or nearly so) damage and as much recharge you can cram into them. Some good slotting suggestions for Fire Blast are 4 Devastations/2 Thunderstrike (HP, regen and recovery bonus) or 5 Decimations (HP and recharge bonus). Fireball I would slot 5 Positron's blast (all but the Dam/End) and 1 Recharge common IO.
Now here's where you completely lose me. Why on earth would you slot Fire Blast or recharge? It has a three second recharge without Hasten on. Firebass has an 11 second recharge without Hasten. Blaze is seven seconds. I have one opening attack (not counting inferno) and five attacks to chain. I'm at a loss as to why you would slot any more recharge for those particular powers. Admittedly though, I've never leveled a blaster so I'm certainly open to an explanation.

Quote:
Use level 50 common IOs. You can select the level of an individual IO by right-clicking on an empty slot and typing a number while the popup window is open.
I realize there's no reason for you to assume this, but obviously I will max out any non-set bonus related IO as I level. 45 just happened to be the level my IO's were at in Mids when I started this.

Quote:
Consume accepts PBAoE sets and you can slot 6-slot Obliteration in here to get more (albeit expensive) S/L defense. It has a larger radius than similar powers (20ft) and you can often hit more enemies to make up for the lack of EndMod slotting.
It's actually only slotted once for Endmo, the other two are just in Endmod sets.

Quote:
Burn does not impress me and the tiny radius, scatter, DoT nature and semi-long animation makes it rather less good than it looks on paper. Consider dropping for Aim/Fire sword.
Hmmm. Burn does have a long animation. Noted.

Quote:
Instead of GSFC in Build up, slot 2 Rectified Reticle (all but the +Per) and 2 Recharge common IOs. This gives much better recharge enhancement, better S/L defense, and saves 2 slots. You can drop the second recharge common IO if you find that you move at a slow enough pace that you don't need it.
Now that's a great catch. I think I was stuck on GSFC from my Fire/Shield scrap that has positional defense. Recitifed is a much better solution.

Thanks for the notes. I don't really agree that that the slotting on the attacks noted above is "crippled'. One more slot in each would probably suffice, I would think.

I'll ruminate on this and get another build up.


 

Posted

Ok, here's a second pass. The numbers for a lot of the attacks look a bit better. Still soft capped. I traded Burn and Hoarfrost for Fire Sword and Aim.

And I would probably move the order of a few selections around now that I've swapped out a few powers, but I didn't look at that aspect yet.

I did this a little quick so let me know if I missed something obvious.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lizzard Beast - Capped S/L: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Ruin - Accuracy/Damage
  • (5) Decimation - Accuracy/Damage
  • (23) Devastation - Accuracy/Damage
  • (37) Thunderstrike - Accuracy/Damage
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (15) Enfeebled Operation - Accuracy/Immobilize
Level 2: Fire Ball
  • (A) Detonation - Accuracy/Damage/Endurance
  • (3) Positron's Blast - Accuracy/Damage/Endurance
  • (3) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Recharge
Level 4: Combustion
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Chance for Smashing Damage
Level 6: Rain of Fire
  • (A) Air Burst - Damage/Recharge
  • (43) Detonation - Damage/Recharge
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Endurance
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 10: Fire Sword Circle
  • (A) Multi Strike - Accuracy/Damage
  • (15) Multi Strike - Damage/Endurance
  • (17) Multi Strike - Damage/Recharge
  • (17) Multi Strike - Accuracy/Endurance
  • (19) Multi Strike - Accuracy/Damage/Endurance
  • (19) Multi Strike - Damage/Endurance/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Health
  • (A) Miracle - +Recovery
  • (48) Miracle - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Recharge
Level 22: Blaze
  • (A) Ruin - Accuracy/Damage
  • (33) Devastation - Accuracy/Damage
  • (46) Decimation - Accuracy/Damage
  • (46) Thunderstrike - Accuracy/Damage
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (39) Impervium Armor - Resistance
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
  • (27) Red Fortune - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance
Level 28: Consume
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 30: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (31) Rectified Reticle - To Hit Buff/Recharge
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Inferno
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 35: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage
Level 38: Hot Feet
  • (A) Multi Strike - Accuracy/Damage
  • (40) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Damage/Endurance
  • (42) Multi Strike - Accuracy/Endurance
  • (42) Multi Strike - Accuracy/Damage/Endurance
  • (42) Multi Strike - Damage/Endurance/Recharge
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance



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Posted

One reason I'd consider slotting Fire Blast with recharge, in your old build, is that it's your only attack that's usable while mezzed (and you will face more and more mez as you get to the higher levels). More generally, I think it's important for a blaster to have good single-target burst damage and DPS. You want to be able to kill troublesome enemies like sappers and Cimeroran surgeons quickly, and you want good sustained damage to wear down bosses, elite bosses, archvillains and giant monsters. Obviously playstyles differ, but unlike other blast sets, Fire blast does not have a mez and you are taking an APP that does not provide one. So I think your original build having only two single-target attacks (Blaze/Fire blast), and slotting both of them badly, was a mistake. Your endurance problems are also going to be worsened with no endurance reduction in your single-target blasts.

The new build is much better. You can probably go Fire Blast > Blaze > Fire Blast > Fire sword repeat and fill in any gaps with fireball and call it a day.

Since you already have softcapped S/L defense and no resistance APP shield to stack it with (on its own the resistance isn't really much), you can probably not run Tough and just use it as a set mule for the Steadfast +3 def. That saves you a bit of endurance, and gives you 2 extra slots to beef up enhancement values elsewhere.