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Posts
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Quote:This is one of the reasons I always form my own teams. I can understand it being a problem for those that don't like to lead though (I much prefer to follow personally, but what can you do?).It's very subtle actually. You'll notice it as you get fewer and fewer team invites the higher you get in level. Even when there are dozens of team LFM messages being posted. In Mercy and Port Oaks it's non-existant. It I find starts to from in Cap Au Diablo. By the time you reach Nerva teams almost entirely dry up for masterminds usually. The exception seems to be if your a /thermal or /pain mastermind.
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Personally, teammates take priority over pets for heals barring certain circumstances (I'm obviously not going to sacrifice a pet to top somebody off), but maybe that's me. /shrug
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Quote:Ok here's the thing, you guys keep citing how "other sets didn't have their radius nerfed." The problem is other sets' AoE heals heal for less than half that of TG. Other sets don't have a pet that *also* spams TG (which doesn't have a nerfed radius, and also uses control powers and has a massive passive To-Hit debuff).I agree with eric and nox. No other set has had their radius nerfed. Having another melee set added I think would be fair enough to help Dark MM's do a better job of keeping their pets alive as well, if not more importantly to be able to keep their teammates alive.
As for collecting hard data, I will have to see if there is software out there that can still keep track of those stats, but I think it would defeat the purpose of an open forum if effecting change requires a pc profiency that most of the users may not have.
When balancing sets you can't look at single powers in a vacuum, you have to look at the set as a whole. If TG's radius was buffed, you would be able to reduce mobs To-Hit to practically nothing (Darkest Night+Fluffy+TG), keep whole spawns feared (Fearsome Stare), and also heal a red-barred party to full in just a few heals (TG+Fluffy). The To-Hit check is not enough (nor is it that hard to get around if you just slot properly), it needs that radius reduction on TG to keep the set from being OP. Even with that, a lot of people have argued that /Dark is still OP.
If you want something changed then the burden of proof falls on you, not the people arguing against you. That's why I said you need to come up with some data demonstrating /Dark's lack of viability. If you want to use the other secondaries as your metric with which to compare the relative strength of /Dark, then you need to compare the entire set vs /Dark, not just the AoE heals. -
Quote:Sometimes the email is late, the test server is indeed still closed to the huddled masses. You should post your concerns in the closed beta forums.Thing is, I'm experiencing this problem on what I assume to be an open test server, as of yesterday. At least I don't remember being told "Hey, you're in closed beta, so keep your trap shut."
I was able to create a DS MM, but the character creation was a giant PITA with no cursor, and then it only took a few moments in-game to decide it was more frustration than it was worth.
Quote:And I'm wondering how deleting or moving the thread helps...
Here you've got people with an existing/continuing problem and can't find an existing discussion of it?
Any issues you experience while in the CB must be posted in the CB forums; that is where they post, that is where they look for feedback. This forum is for when the CB goes Open. Until then do not post here if your problem is related to the CB, unless it involves getting the test client up and running or some such as the thread will be removed (eventually). -
Either /dark or /pain; leaning heavily towards pain atm, but we'll see once I know what the demons' power sets are in more detail.
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Quote:They look a lot better once they are upgraded. The skulls are bathed in fire, and the empty eye sockets glow. It's pretty cool actually.I was all "I want Demons NAO" for a while too. Then I saw them. Really disappointed with the fact that their heads are cattle skulls. Cattle skulls, really? That sucks. If I imagine in my mind what demon heads might look like, cattle heads are not in the top ten images. I am really really hoping they are customizable to some degree. I almost would have preferred cot demons with no originality then cattle heads. the power animations look good and the whips effects look good as well. I love the fact that they have cold powers as well as fire. I feared they would be all fire attacks. anywho
Source: A video on YouTube that was taken down, no I am not in CB. -
Sorry I should have clarified; the first part of my post was directed at you (in response to what I quoted), after the edit it was directed at the other people in the thread arguing for this change (and whoever Red-Repped me, as it happened after I posted in this thread). I was using "you" as a collective you in that context, mea culpa.
Regardless the argument that "other heals didn't have their radius reduced" is flawed. Other sets aren't /dark. They don't have the amazing aoe debuffs, control, and extra pet, along with an incredible AoE heal and arguably the best res in the game. Clearly the Devs decided that in order to balance TG for MMs, both the To-Hit check and a radius reduction were required. If you don't like it post in the suggestion forums with some hard proof to back up your claim that it is necessary to bring /dark up to par with other sets. Good luck with that. -
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Wait, what? 3.1 Gig patch being applied today on Test? O.o
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Quote:Did it occur to you that TG's heal is balanced by BOTH a smaller radius AND a To-Hit check for MMs?TG's extra heal has always been balanced by the fact that it requires a to hit roll, which means you have to have an attackable target nearby in order to use it, not by the reduced radius. Transfusion is the same way - it heals about the same as TG, twice that of radiant aura, nullify pain and healing aura and on everyone but a mastermind all of those heals have the a fairly large area, only TG is reduced on an MM.
It is interesting that the mastermind version of TG does heal slightly more than the corruptor and defender version although it is not MUCH more (26% for MM's, 23.5% for defenders and 22.3% for corruptors) but thats not enough to justify the MM version having half the radius of the defender/corruptor version.
Mind you, I am fairly sure the dev's are not going to make any changes at this point and as many folks have pointed out, even with the reduced radius on TG dark miasma is an awesome set for MM's, but the claim that the reduced radius is ok because TG heals more doesn't hold up.
What I find amusing is that the reduced radius doesn't prevent the mastermind from healing his pets as much as it prevents him from healing his groupmates - it is a lot easier to get your pets to cluster in a 10'r around you then an entire group of PC's.
*Edit* Red-Repping me for disagreeing with you is classy btw...
Anyway, if you honestly want this changed then you need to stop with the "I think x because of y personal experience" or "I think x because of y AT has z" arguments. Run tests, gather data and post with objectivity. Subjectivity =/= changes in game design. Once you can post arguments that start w/ "I know for a fact" and end with data parses, then you'll be on to something -
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Quote:Ya as Person said, the main thing you're forgetting is that TG heals for twice that of other AoE heals. Considering how good TG and /dark are as a whole, I'd say it's fine. It certainly does the job on my Necro/Dark amicably.I think now if a good time to (re)bring up the distastefully small radius of Dark Miasma. I lovingly raised my only lvl 50 hero, a dark/psy defender through the levels and I was always impressed by my ability to keep my team alive due to the wide covering area of twilight grasp. I tended to avoid Dark Miasma in the past in part to the small heal, but now with Demon summoning on the horizon I believe many others would echo the call to INCREASE DARK'S HEAL!!! Looking at the pain and thermal group heal radius they are the same as corruptor's, as they should be. Why hasn't Dark been brought up to the same standard these group heals share? Please devs, do use Dark Miasma MM's a favor.
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Quote:I'm sure a person more versed in law than I can come up with many more stupid (yet successful) lawsuits; that's just an example that I could think of ottomh.McDonalds was sued because the woman who ordered it got 3rd degree burns over her lower torso and upper thighs. I actually wound up looking at the case, and it's not as stupid as it sounded.
On the other hand, "pain and suffering" from a game expansion being late may get you a suggestion to seek help for your addiction, but it won't get you any money.
I chose the wording "pain and suffering" because that is also what came to mind at the time. I would imagine an actual lawyer could think of a hundred inane things to sue NCSoft for far more compelling than "pain and suffering."I will be the first to admit that I don't have a Juris Doctor, however.
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Quote:I don't recall reading and accepting any ToS or EULA when making my perpurchase, though I very well may have just clicked past it and forgotten about it.Yeah but McDonalds doesn't have ToS and a EULA saying they're not liable for anything
Something to consider regarding liability: even if you write up a waiver (in w/e form) it doesn't mean it will hold up in court with absolute certainty.
If anyone was wondering, no I don't have any intention of suing NCSoft if DS is late; I don't care THAT much. -
Quote:Exactly: sue for a refund + "pain and suffering", settle out of court, get pay off. Not saying it would work, but people have done crazier things (remember when McDonalds was sued because their coffee was "too hot"?). Bad publicity is bad publicity after all. Bad publicity=settlementHahaha who'd bother? Anyone with money or lawyer friends know's they'd never make it to court.
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Quote:DS is going live with I17 for prepurchasers.I thought Demon Summoning and Dual Pistols was part of Going Rogue?
Going Rogue is not Issue 17, fyi, it's a Game Expansion, not an update.
I think you people are getting Going Rogue confused with Issue 17: Dark Mirror:
There you go...that's what's patching, friends. Sorry to disappoint. -
Ahh ok, thanks for the clarification. Well here's hoping for OB next week then. Kinda sucks that I17 most likely won't be going live for a few weeks yet though.
I hate when "in x month" turns out to be on the last day a few seconds before midnight.
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Quote:Well they could always break their promise, I find that unlikely however since they'd have a class action lawsuit on their hands.I17 is coming out this month lol. So that means demon summoning this month.
Have they ever prepatched before the Issue was in OB before? -
I often have my pets bug out when using elevators as well, to the point that I have to frantically try to dismiss them before they run too far away.