D4nnYb0Y

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  1. D4nnYb0Y

    Are we hated?

    Quote:
    Originally Posted by Madam_Enigma View Post
    It's very subtle actually. You'll notice it as you get fewer and fewer team invites the higher you get in level. Even when there are dozens of team LFM messages being posted. In Mercy and Port Oaks it's non-existant. It I find starts to from in Cap Au Diablo. By the time you reach Nerva teams almost entirely dry up for masterminds usually. The exception seems to be if your a /thermal or /pain mastermind.
    This is one of the reasons I always form my own teams. I can understand it being a problem for those that don't like to lead though (I much prefer to follow personally, but what can you do?).
  2. Quote:
    Originally Posted by Madam_Enigma View Post
    *chears*

    IMO the only group a mastermind who can heal is the primary healer for is... their henchmen. Team should be healed now and then too, but keep those hench alive.
    Personally, teammates take priority over pets for heals barring certain circumstances (I'm obviously not going to sacrifice a pet to top somebody off), but maybe that's me. /shrug
  3. D4nnYb0Y

    No Mouse Cursor

    Quote:
    Originally Posted by SleepyWeasel View Post
    For whatever reason, I'm not seeing a link to a closed beta forum.
    I just checked again and it's definitely still CB. You'll be able to see the forums once you get the email; sometimes it takes awhile.
  4. Quote:
    Originally Posted by DumpleBerry View Post
    The pre-patch to the Live servers hasn't even happened yet.
    It has now... so, ummm.... OB NAO?











    No? Poo...
  5. Quote:
    Originally Posted by AzureHaze View Post
    I agree with eric and nox. No other set has had their radius nerfed. Having another melee set added I think would be fair enough to help Dark MM's do a better job of keeping their pets alive as well, if not more importantly to be able to keep their teammates alive.

    As for collecting hard data, I will have to see if there is software out there that can still keep track of those stats, but I think it would defeat the purpose of an open forum if effecting change requires a pc profiency that most of the users may not have.
    Ok here's the thing, you guys keep citing how "other sets didn't have their radius nerfed." The problem is other sets' AoE heals heal for less than half that of TG. Other sets don't have a pet that *also* spams TG (which doesn't have a nerfed radius, and also uses control powers and has a massive passive To-Hit debuff).

    When balancing sets you can't look at single powers in a vacuum, you have to look at the set as a whole. If TG's radius was buffed, you would be able to reduce mobs To-Hit to practically nothing (Darkest Night+Fluffy+TG), keep whole spawns feared (Fearsome Stare), and also heal a red-barred party to full in just a few heals (TG+Fluffy). The To-Hit check is not enough (nor is it that hard to get around if you just slot properly), it needs that radius reduction on TG to keep the set from being OP. Even with that, a lot of people have argued that /Dark is still OP.

    If you want something changed then the burden of proof falls on you, not the people arguing against you. That's why I said you need to come up with some data demonstrating /Dark's lack of viability. If you want to use the other secondaries as your metric with which to compare the relative strength of /Dark, then you need to compare the entire set vs /Dark, not just the AoE heals.
  6. D4nnYb0Y

    No Mouse Cursor

    Quote:
    Originally Posted by SleepyWeasel View Post
    Thing is, I'm experiencing this problem on what I assume to be an open test server, as of yesterday. At least I don't remember being told "Hey, you're in closed beta, so keep your trap shut."

    I was able to create a DS MM, but the character creation was a giant PITA with no cursor, and then it only took a few moments in-game to decide it was more frustration than it was worth.
    Sometimes the email is late, the test server is indeed still closed to the huddled masses. You should post your concerns in the closed beta forums.

    Quote:
    Originally Posted by SleepyWeasel View Post
    And I'm wondering how deleting or moving the thread helps...

    Here you've got people with an existing/continuing problem and can't find an existing discussion of it?
    They moved it or deleted it outright because either a) there are already threads started in the CB forums about the subject or b) there aren't (which I doubt) and they want to respond to the problem in the CB forums.

    Any issues you experience while in the CB must be posted in the CB forums; that is where they post, that is where they look for feedback. This forum is for when the CB goes Open. Until then do not post here if your problem is related to the CB, unless it involves getting the test client up and running or some such as the thread will be removed (eventually).
  7. Either /dark or /pain; leaning heavily towards pain atm, but we'll see once I know what the demons' power sets are in more detail.
  8. Quote:
    Originally Posted by dragonslay View Post
    I was all "I want Demons NAO" for a while too. Then I saw them. Really disappointed with the fact that their heads are cattle skulls. Cattle skulls, really? That sucks. If I imagine in my mind what demon heads might look like, cattle heads are not in the top ten images. I am really really hoping they are customizable to some degree. I almost would have preferred cot demons with no originality then cattle heads. the power animations look good and the whips effects look good as well. I love the fact that they have cold powers as well as fire. I feared they would be all fire attacks. anywho
    They look a lot better once they are upgraded. The skulls are bathed in fire, and the empty eye sockets glow. It's pretty cool actually.

    Source: A video on YouTube that was taken down, no I am not in CB.
  9. Sorry I should have clarified; the first part of my post was directed at you (in response to what I quoted), after the edit it was directed at the other people in the thread arguing for this change (and whoever Red-Repped me, as it happened after I posted in this thread). I was using "you" as a collective you in that context, mea culpa.

    Regardless the argument that "other heals didn't have their radius reduced" is flawed. Other sets aren't /dark. They don't have the amazing aoe debuffs, control, and extra pet, along with an incredible AoE heal and arguably the best res in the game. Clearly the Devs decided that in order to balance TG for MMs, both the To-Hit check and a radius reduction were required. If you don't like it post in the suggestion forums with some hard proof to back up your claim that it is necessary to bring /dark up to par with other sets. Good luck with that.
  10. Quote:
    Originally Posted by Jacks Assortment View Post
    Ahh IC. still not OB?
    Nope, still won't let me in.
  11. Quote:
    Originally Posted by Jacks Assortment View Post
    what? whats ur source for this patch today?
    I just ran the Test updater and it dled and applied a 3.1 Gig patch. I've kept my Test client current as I run it every day to see if I got into the CB.
  12. Wait, what? 3.1 Gig patch being applied today on Test? O.o
  13. Quote:
    Originally Posted by Psara View Post
    I figured it out! The pre-download is CONCLUSIVE proof that i17 will be....


    Released, at some point. Yes folks, 100% of issues that have had pre-downloads have later been released.
    Lies!
  14. Quote:
    Originally Posted by EricHough View Post
    TG's extra heal has always been balanced by the fact that it requires a to hit roll, which means you have to have an attackable target nearby in order to use it, not by the reduced radius. Transfusion is the same way - it heals about the same as TG, twice that of radiant aura, nullify pain and healing aura and on everyone but a mastermind all of those heals have the a fairly large area, only TG is reduced on an MM.

    It is interesting that the mastermind version of TG does heal slightly more than the corruptor and defender version although it is not MUCH more (26% for MM's, 23.5% for defenders and 22.3% for corruptors) but thats not enough to justify the MM version having half the radius of the defender/corruptor version.

    Mind you, I am fairly sure the dev's are not going to make any changes at this point and as many folks have pointed out, even with the reduced radius on TG dark miasma is an awesome set for MM's, but the claim that the reduced radius is ok because TG heals more doesn't hold up.

    What I find amusing is that the reduced radius doesn't prevent the mastermind from healing his pets as much as it prevents him from healing his groupmates - it is a lot easier to get your pets to cluster in a 10'r around you then an entire group of PC's.
    Did it occur to you that TG's heal is balanced by BOTH a smaller radius AND a To-Hit check for MMs?

    *Edit* Red-Repping me for disagreeing with you is classy btw...

    Anyway, if you honestly want this changed then you need to stop with the "I think x because of y personal experience" or "I think x because of y AT has z" arguments. Run tests, gather data and post with objectivity. Subjectivity =/= changes in game design. Once you can post arguments that start w/ "I know for a fact" and end with data parses, then you'll be on to something
  15. D4nnYb0Y

    *pokes WW*

    Quote:
    Originally Posted by Psara View Post
    Madness!
    This is madness...











    MADNESS!!!
  16. Quote:
    Originally Posted by AzureHaze View Post
    I think now if a good time to (re)bring up the distastefully small radius of Dark Miasma. I lovingly raised my only lvl 50 hero, a dark/psy defender through the levels and I was always impressed by my ability to keep my team alive due to the wide covering area of twilight grasp. I tended to avoid Dark Miasma in the past in part to the small heal, but now with Demon summoning on the horizon I believe many others would echo the call to INCREASE DARK'S HEAL!!! Looking at the pain and thermal group heal radius they are the same as corruptor's, as they should be. Why hasn't Dark been brought up to the same standard these group heals share? Please devs, do use Dark Miasma MM's a favor.
    Ya as Person said, the main thing you're forgetting is that TG heals for twice that of other AoE heals. Considering how good TG and /dark are as a whole, I'd say it's fine. It certainly does the job on my Necro/Dark amicably.
  17. Quote:
    Originally Posted by Cende View Post
    McDonalds was sued because the woman who ordered it got 3rd degree burns over her lower torso and upper thighs. I actually wound up looking at the case, and it's not as stupid as it sounded.

    On the other hand, "pain and suffering" from a game expansion being late may get you a suggestion to seek help for your addiction, but it won't get you any money.
    I'm sure a person more versed in law than I can come up with many more stupid (yet successful) lawsuits; that's just an example that I could think of ottomh.

    I chose the wording "pain and suffering" because that is also what came to mind at the time. I would imagine an actual lawyer could think of a hundred inane things to sue NCSoft for far more compelling than "pain and suffering." I will be the first to admit that I don't have a Juris Doctor, however.
  18. Quote:
    Originally Posted by Texas Justice View Post
    What hostility?
    I took the Know-It-All crack to be a bit hostile, perhaps I'm just a softy.
  19. Quote:
    Originally Posted by Psara View Post
    Yeah but McDonalds doesn't have ToS and a EULA saying they're not liable for anything
    I don't recall reading and accepting any ToS or EULA when making my perpurchase, though I very well may have just clicked past it and forgotten about it. Something to consider regarding liability: even if you write up a waiver (in w/e form) it doesn't mean it will hold up in court with absolute certainty.

    If anyone was wondering, no I don't have any intention of suing NCSoft if DS is late; I don't care THAT much.
  20. Quote:
    Originally Posted by Psara View Post
    Hahaha who'd bother? Anyone with money or lawyer friends know's they'd never make it to court.
    Exactly: sue for a refund + "pain and suffering", settle out of court, get pay off. Not saying it would work, but people have done crazier things (remember when McDonalds was sued because their coffee was "too hot"?). Bad publicity is bad publicity after all. Bad publicity=settlement
  21. Quote:
    Originally Posted by Kheldarn View Post
    You forgot those who pre-purchased, Know-It-All.
    Why the hostility?
  22. Quote:
    Originally Posted by American_Angel View Post
    I thought Demon Summoning and Dual Pistols was part of Going Rogue?

    Going Rogue is not Issue 17, fyi, it's a Game Expansion, not an update.

    I think you people are getting Going Rogue confused with Issue 17: Dark Mirror:



    There you go...that's what's patching, friends. Sorry to disappoint.
    DS is going live with I17 for prepurchasers.
  23. Quote:
    Originally Posted by Wonderslug View Post
    Nearly always, in fact.
    Ahh ok, thanks for the clarification. Well here's hoping for OB next week then. Kinda sucks that I17 most likely won't be going live for a few weeks yet though. I hate when "in x month" turns out to be on the last day a few seconds before midnight.
  24. Quote:
    Originally Posted by Jacks Assortment View Post
    I17 is coming out this month lol. So that means demon summoning this month.
    Well they could always break their promise, I find that unlikely however since they'd have a class action lawsuit on their hands.

    Have they ever prepatched before the Issue was in OB before?
  25. D4nnYb0Y

    Vator Bug

    I often have my pets bug out when using elevators as well, to the point that I have to frantically try to dismiss them before they run too far away.